[SystemInfo] name = Li02 space_color = 0, 0, 0 local_faction = li_p_grp [EncounterParameters] nickname = area_nomadsamb filename = missions\randomencounters\area_nomadsamb.ini [EncounterParameters] nickname = area_nomadsambcap filename = missions\randomencounters\area_nomadsambcap.ini [EncounterParameters] nickname = area_flnpcs filename = missions\randomencounters\area_flnpcs.ini [EncounterParameters] nickname = area_flnpcstransport filename = missions\randomencounters\area_flnpcstransport.ini [EncounterParameters] nickname = area_flnpcscap filename = missions\randomencounters\area_flnpcscap.ini [EncounterParameters] nickname = area_flnpcsstation filename = missions\randomencounters\area_flnpcsstation.ini [EncounterParameters] nickname = area_war filename = missions\randomencounters\area_war.ini [EncounterParameters] nickname = area_warcap filename = missions\randomencounters\area_warcap.ini [EncounterParameters] nickname = patrolp_defend filename = missions\randomencounters\patrolp_defend.ini [EncounterParameters] nickname = patrolp_follow filename = missions\randomencounters\patrolp_follow.ini [EncounterParameters] nickname = patrolp_follow_solo filename = missions\randomencounters\patrolp_follow_solo.ini [EncounterParameters] nickname = patrolp_follow_cap filename = missions\randomencounters\patrolp_follow_cap.ini [EncounterParameters] nickname = patrolp_follow_nomad filename = missions\randomencounters\patrolp_follow_nomad.ini [EncounterParameters] nickname = patrolp_follow_bot filename = missions\randomencounters\patrolp_follow_bot.ini [EncounterParameters] nickname = area_ambscout filename = missions\randomencounters\area_ambscout.ini [EncounterParameters] nickname = area_ambassault filename = missions\randomencounters\area_ambassault.ini [EncounterParameters] nickname = area_pbase_defend filename = missions\randomencounters\area_pbase_defend.ini [EncounterParameters] nickname = area_pbase_popcap filename = missions\randomencounters\area_pbase_popcap.ini [EncounterParameters] nickname = foxBot filename = missions\randomencounters\bots\foxBot.ini [EncounterParameters] nickname = KittBot filename = missions\randomencounters\bots\KittBot.ini [EncounterParameters] nickname = GrimsGreen filename = missions\randomencounters\bots\GrimsGreen.ini [EncounterParameters] nickname = Wo3dy filename = missions\randomencounters\bots\Wo3dy.ini [EncounterParameters] nickname = ChipBot filename = missions\randomencounters\bots\ChipBot.ini [EncounterParameters] nickname = SnakePlisskin filename = missions\randomencounters\bots\SnakePlisskin.ini [EncounterParameters] nickname = SushiBot filename = missions\randomencounters\bots\SushiBot.ini [EncounterParameters] nickname = Lonestar filename = missions\randomencounters\bots\Lonestar.ini [EncounterParameters] nickname = M0tahBot filename = missions\randomencounters\bots\M0tahBot.ini [EncounterParameters] nickname = SSGTSolaBot filename = missions\randomencounters\bots\SSGTSolaBot.ini [EncounterParameters] nickname = DofodBot filename = missions\randomencounters\bots\DofodBot.ini [EncounterParameters] nickname = PetBot filename = missions\randomencounters\bots\PetBot.ini [EncounterParameters] nickname = Why485Bot filename = missions\randomencounters\bots\Why485Bot.ini [EncounterParameters] nickname = SonaBot filename = missions\randomencounters\bots\SonaBot.ini [EncounterParameters] nickname = Trickbot filename = missions\randomencounters\bots\Trickbot.ini [EncounterParameters] nickname = OutsidersFollowers filename = missions\randomencounters\bots\OutsidersFollowers.ini [EncounterParameters] nickname = DarkMarauderBot filename = missions\randomencounters\bots\DarkMarauderBot.ini [EncounterParameters] nickname = ww2JacobBot filename = missions\randomencounters\bots\ww2JacobBot.ini [EncounterParameters] nickname = DreadPirateLowsound filename = missions\randomencounters\bots\DreadPirateLowsound.ini [EncounterParameters] nickname = AshBot filename = missions\randomencounters\bots\AshBot.ini [EncounterParameters] nickname = NairaX filename = missions\randomencounters\bots\NairaX.ini [EncounterParameters] nickname = KillerJaguarBot filename = missions\randomencounters\bots\KillerJaguarBot.ini [EncounterParameters] nickname = StarAvenger filename = missions\randomencounters\bots\StarAvenger.ini [EncounterParameters] nickname = Helloween filename = missions\randomencounters\bots\Helloween.ini [EncounterParameters] nickname = StilBot filename = missions\randomencounters\bots\StilBot.ini [EncounterParameters] nickname = DarkWraith007 filename = missions\randomencounters\bots\DarkWraith007.ini [EncounterParameters] nickname = SojournBot filename = missions\randomencounters\bots\SojournBot.ini [EncounterParameters] nickname = HonkBot filename = missions\randomencounters\bots\HonkBot.ini [EncounterParameters] nickname = HowdaDoodeWTF filename = missions\randomencounters\bots\HowdaDoodeWTF.ini [EncounterParameters] nickname = Borg filename = missions\randomencounters\bots\Borg.ini [EncounterParameters] nickname = tradelane_armored_prisoner filename = missions\randomencounters\tradelane_armored_prisoner.ini [EncounterParameters] nickname = tradelane_trade_armored filename = missions\randomencounters\tradelane_trade_armored.ini [EncounterParameters] nickname = tradelane_trade_freighter filename = missions\randomencounters\tradelane_trade_freighter.ini [EncounterParameters] nickname = tradelane_trade_transport filename = missions\randomencounters\tradelane_trade_transport.ini [EncounterParameters] nickname = area_scout filename = missions\randomencounters\area_scout.ini [EncounterParameters] nickname = area_bh_scout filename = missions\randomencounters\area_bh_scout.ini [EncounterParameters] nickname = area_defend filename = missions\randomencounters\area_defend.ini [EncounterParameters] nickname = area_bh_defend filename = missions\randomencounters\area_bh_defend.ini [EncounterParameters] nickname = patrolp_gov_patrol filename = missions\randomencounters\patrolp_gov_patrol.ini [EncounterParameters] nickname = patrolp_pirate_patrol filename = missions\randomencounters\patrolp_pirate_patrol.ini [EncounterParameters] nickname = patrolp_bh_patrol filename = missions\randomencounters\patrolp_bh_patrol.ini [EncounterParameters] nickname = area_assault filename = missions\randomencounters\area_assault.ini [EncounterParameters] nickname = area_bh_assault filename = missions\randomencounters\area_bh_assault.ini [EncounterParameters] nickname = patrolp_assault filename = missions\randomencounters\patrolp_assault.ini [EncounterParameters] nickname = patrolp_bh_assault filename = missions\randomencounters\patrolp_bh_assault.ini [EncounterParameters] nickname = area_armored_prisoner filename = missions\randomencounters\area_armored_prisoner.ini [EncounterParameters] nickname = tradep_armored_prisoner filename = missions\randomencounters\tradep_armored_prisoner.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\randomencounters\area_trade_freighter.ini [EncounterParameters] nickname = area_trade_transport filename = missions\randomencounters\area_trade_transport.ini [EncounterParameters] nickname = area_trade_armored filename = missions\randomencounters\area_trade_armored.ini [EncounterParameters] nickname = area_trade_freighter_pirate filename = missions\randomencounters\area_trade_freighter_pirate.ini [EncounterParameters] nickname = tradep_trade_freighter filename = missions\randomencounters\tradep_trade_freighter.ini [EncounterParameters] nickname = tradep_trade_transport filename = missions\randomencounters\tradep_trade_transport.ini [EncounterParameters] nickname = tradep_trade_armored filename = missions\randomencounters\tradep_trade_armored.ini [EncounterParameters] nickname = tradep_trade_freighter_pirate filename = missions\randomencounters\tradep_trade_freighter_pirate.ini [EncounterParameters] nickname = area_trade_trader filename = missions\randomencounters\area_trade_trader.ini [EncounterParameters] nickname = tradep_trade_trader filename = missions\randomencounters\tradep_trade_trader.ini [EncounterParameters] nickname = area_scavenger filename = missions\randomencounters\area_scavenger.ini [EncounterParameters] nickname = area_trade_freighter_smuggler filename = missions\randomencounters\area_trade_freighter_smuggler.ini [EncounterParameters] nickname = tradep_trade_freighter_smuggler filename = missions\randomencounters\tradep_trade_freighter_smuggler.ini [EncounterParameters] nickname = area_lifter filename = missions\randomencounters\area_lifter.ini [EncounterParameters] nickname = area_repair filename = missions\randomencounters\area_repair.ini [EncounterParameters] nickname = miningp_trade_transport filename = missions\randomencounters\miningp_trade_transport.ini [EncounterParameters] nickname = miningp_scavenger filename = missions\randomencounters\miningp_scavenger.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_li_space danger = music_li_danger battle = music_li_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\Li02_Tahoe_ice_crystal_field.ini zone = zone_Li02_Tahoe_ice_crystal_field [Asteroids] file = solar\asteroids\Li02_Sierra_ice_asteroid_field.ini zone = zone_Li02_Sierra_ice_asteroid_field [Asteroids] file = solar\asteroids\Li02_Whitney_ice_asteroid_field.ini zone = zone_Li02_Whitney_ice_asteroid_field [Nebula] file = solar\nebula\Li02_Tahoe_ice_crystal_cloud.ini zone = Zone_Li02_Tahoe_ice_crystal_cloud [Ambient] color = 25, 50, 80 ;color = 5, 5, 5 ;RealAmbColor [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_li02_stars.cmp nebulae = solar\starsphere\starsphere_li02.cmp [LightSource] nickname = Li02_system_light pos = -31, 2000, -48 color = 236, 241, 255 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Li02_Sun ids_name = 261009 pos = 0, 2000, 0 ambient_color = 255, 255, 255 Archetype = sun_2000 ids_info = 66162 atmosphere_range = 2500 burn_color = 160, 222, 245 star = Li02_Sun [zone] nickname = zone_Li02_sun_death pos = 0, 0, 0 shape = SPHERE size = 12000 ;damage = 10000 ;star damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Zone] nickname = Zone_Li02_to_Li01_antinpcspawn pos = 60762, 0, -43411 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li02_to_Li01 ids_name = 260608 pos = 60762, 0, -43411 rotate = 0, 125, 0 Archetype = jumpgate msg_id_prefix = gcs_refer_system_Li01 ids_info = 66145 jump_effect = jump_effect_bretonia reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 goto = Li01, Li01_to_Li02, gate_tunnel_bretonia loadout = jumpgate_li_01 [Zone] nickname = Zone_Li02_to_Iw04_antinpcspawn pos = -83260, 0, -5867 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li02_to_Iw04 ids_name = 260609 pos = -83260, 0, -5867 rotate = 0, -70, 0 Archetype = jumpgate msg_id_prefix = gcs_refer_system_Iw04 ids_info = 66145 jump_effect = jump_effect_bretonia reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 goto = Iw04, Iw04_to_Li02, gate_tunnel_bretonia loadout = jumpgate_li_01 [Zone] nickname = Zone_Li02_to_Iw03_antinpcspawn pos = -63253, 0, 62780 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li02_to_Iw03 ids_name = 260610 pos = -63253, 0, 62780 rotate = 0, -25, 0 Archetype = jumpgate msg_id_prefix = gcs_refer_system_Iw03 ids_info = 66145 jump_effect = jump_effect_bretonia reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 2 goto = Iw03, Iw03_to_Li02, gate_tunnel_bretonia loadout = jumpgate_li_01 [zone] nickname = zone_Li02_Jumpgate_to_Iw04 pos = -82345, 0, -6170 rotate = 0, -84, 0 shape = SPHERE size = 4000 comment = Cortez Gate sort = 8 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;jumpgate encounter = area_defend, 1, 0.080000 faction = li_n_grp, 1.000000 encounter = area_trade_freighter, 1, 0.080000 faction = co_ss_grp, 1.000000 encounter = area_trade_transport, 1, 0.190000 faction = co_be_grp, 0.400000 faction = co_nws_grp, 0.400000 faction = co_ss_grp, 0.200000 [zone] nickname = zone_Li02_Jumpgate_to_Li01 pos = 59919, 0, -42837 rotate = 0, 122, 0 shape = SPHERE size = 4000 comment = Jumpgate to Manhattan sort = 1 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;jumpgate encounter = area_defend, 1, 0.080000 faction = li_n_grp, 0.420000 faction = li_p_grp, 0.580000 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.110000 faction = co_hsp_grp, 0.360000 faction = co_ss_grp, 0.360000 faction = co_vr_grp, 0.290000 encounter = area_trade_transport, 1, 0.130000 faction = co_alg_grp, 0.150000 faction = co_be_grp, 0.150000 faction = co_hsp_grp, 0.150000 faction = co_nws_grp, 0.150000 faction = co_ni_grp, 0.150000 faction = co_ss_grp, 0.150000 faction = co_vr_grp, 0.120000 [zone] nickname = zone_Li02_Jumpgate_to_Iw03 pos = -63273, 0, 62805 rotate = 0, -22, 0 shape = SPHERE size = 4000 sort = 99.500000 [zone] nickname = zone_Li02_Los_Angeles_death pos = -32936, 0, -15801 shape = SPHERE size = 3100 ;damage = 2000000 ;planet damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [zone] nickname = zone_Li02_Planet_Li01 pos = 25259, 0, -21865 rotate = 0, 99, 0 shape = SPHERE size = 6000 comment = Mojave sort = 3 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;waypoint encounter = area_defend, 1, 0.010000 faction = li_p_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.030000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.140000 faction = co_hsp_grp, 0.360000 faction = co_ss_grp, 0.360000 faction = co_vr_grp, 0.290000 encounter = area_trade_transport, 1, 0.160000 faction = co_alg_grp, 0.150000 faction = co_be_grp, 0.150000 faction = co_hsp_grp, 0.150000 faction = co_nws_grp, 0.150000 faction = co_ni_grp, 0.150000 faction = co_ss_grp, 0.150000 faction = co_vr_grp, 0.120000 [zone] nickname = zone_Li02_Station_Li02_05 pos = -68231, 0, 60343 shape = SPHERE size = 3000 sort = 99.500000 [zone] nickname = zone_Li02_Planet_002 pos = -31591, 0, -18072 rotate = 0, -174, 0 shape = SPHERE size = 5000 sort = 99.500000 [Object] nickname = Li02_03 ids_name = 196783 pos = -33881, 0, -12641 rotate = 0, -100, 0 Archetype = l_dreadnought ids_info = 65549 base = Li02_03_base dock_with = Li02_03_base reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac voice = atc_leg_f01 space_costume = br_newscaster_head_gen, li_female_elite_body difficulty_level = 4 loadout = Liberty_Battleship_Loadout_Station [zone] nickname = Zone_Li02_03_defense_spawn pos = -33881, 0, -12641 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li02_03_wingmen_spawn_1 pos = -33881, 0, -12641 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li02_03_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.500000 ;CapWingmen faction = li_n_grp, 1.000000 encounter = patrolp_follow_cap, 1, 0.100000 ;CapWingmen faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li02_03_wingmen_spawn_2 pos = -33881, 0, -12641 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li02_03_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.500000 ;CapWingmen faction = li_n_grp, 1.000000 encounter = patrolp_follow_cap, 1, 0.100000 ;CapWingmen faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_Station_Li02_04 pos = -9963, 0, 49452 rotate = 0, 143, 0 shape = SPHERE size = 5000 property_flags = 196608 property_fog_color = 80.000000, 85.000000, 140.000000 edge_fraction = 0.500000 visit = 128 comment = . Willard sort = 18 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;li_n_grp, single_base_law encounter = area_defend, 1, 0.320000 faction = li_n_grp, 1.000000 encounter = area_bh_defend, 1, 0.130000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_Sierra_ice_asteroid_field ids_name = 261213 pos = -12646, 0, -61836 rotate = 0, 5, 0 shape = ELLIPSOID size = 65000, 20000, 35000 property_flags = 256 spacedust = icedust spacedust_maxparticles = 100 ids_info = 65922 visit = 36 comment = Sierra Ice field sort = 12 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_field encounter = area_scout, 1, 0.560000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 1, 0.060000 faction = gd_bh_grp, 1.000000 Music = zone_field_asteroid_ice [zone] nickname = zone_Li02_Whitney_ice_asteroid_field ids_name = 261215 pos = 58466, 0, 11541 rotate = 0, -115, 0 shape = ELLIPSOID size = 50000, 20000, 30000 property_flags = 256 spacedust = icedust spacedust_maxparticles = 50 ids_info = 65924 visit = 36 comment = Whitney Ice field sort = 14 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_field encounter = area_scout, 1, 0.560000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 1, 0.060000 faction = gd_bh_grp, 1.000000 Music = zone_field_asteroid_ice [zone] nickname = zone_Li02_Tahoe_population pos = -35769, 0, 43777 rotate = 0, -40, 0 shape = ELLIPSOID size = 50000, 15000, 26000 comment = Tahoe Field sort = 16 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_field encounter = area_scout, 1, 0.570000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 1, 0.060000 faction = gd_bh_grp, 1.000000 [Object] nickname = Li02_01 ids_name = 196781 pos = -32936, 0, -15801 Archetype = planet_watgrncld_3000 ids_info = 65553 spin = 0, 0.006000, 0 atmosphere_range = 3200 burn_color = 255, 222, 160 base = Li02_01_base reputation = li_p_grp [Object] nickname = Li02_01_dock_ring ids_name = 261170 pos = -32741, 0, -12574 archetype = dock_ring ids_info = 66141 dock_with = Li02_01_base reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac voice = atc_leg_f01a space_costume = , robot_body_A difficulty_level = 4 loadout = docking_ring_li_01 [zone] nickname = Zone_Li02_01_dock_ring_defense_spawn pos = -32741, 0, -12574 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li02_01_dock_ring_wingmen_spawn_1 pos = -32741, 0, -12574 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li02_01_dock_ring_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = li_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [zone] nickname = Zone_Li02_01_dock_ring_wingmen_spawn_2 pos = -32741, 0, -12574 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li02_01_dock_ring_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = li_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [Object] nickname = Li02_01_docking_fixture ids_name = 261157 ids_info = 66488 pos = -32741, 1500, -12574 rotate = 0, -90, 0 archetype = docking_fixture base = Li02_01_base dock_with = Li02_01_base reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 [zone] nickname = zone_Li02_empty_zone pos = -31334, 0, -13883 rotate = 0, 158, 0 shape = SPHERE size = 5000 comment = Los Angeles sort = 5 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;li_p_grp, base_cluster_law encounter = area_defend, 1, 0.090000 faction = li_n_grp, 0.300000 faction = li_p_grp, 0.700000 encounter = area_armored_prisoner, 1, 0.030000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.100000 faction = co_hsp_grp, 0.360000 faction = co_ss_grp, 0.360000 faction = co_vr_grp, 0.290000 encounter = area_trade_transport, 1, 0.120000 faction = co_alg_grp, 0.150000 faction = co_be_grp, 0.150000 faction = co_hsp_grp, 0.150000 faction = co_nws_grp, 0.150000 faction = co_ni_grp, 0.150000 faction = co_ss_grp, 0.150000 faction = co_vr_grp, 0.120000 encounter = area_lifter, 1, 0.020000 faction = co_ss_grp, 1.000000 encounter = area_repair, 1, 0.020000 faction = co_ss_grp, 1.000000 [Object] nickname = Li02_nav_buoy_tlr_1 pos = 57737, 0, -41516 rotate = 0, 122, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_2 pos = 51381, 0, -37535 rotate = 0, 122, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_3 pos = 45026, 0, -33553 rotate = 0, 122, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_4 pos = 38670, 0, -29571 rotate = 0, 122, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_5 pos = 32314, 0, -25590 rotate = 0, 122, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_6 pos = 25958, 0, -21608 rotate = 0, 122, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = zone_Li02_Tradelane_1 pos = 43667, 0, -32346 rotate = 0, 122, 0 shape = BOX size = 10000, 10000, 39098 comment = . Tradelane to Mojave ;lane_id = 1 ;tradelane_down = 10 sort = 2 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_armored_prisoner, 1, 0.030000 faction = li_p_grp, 1.000000 encounter = tradelane_trade_freighter, 1, 0.140000 faction = co_hsp_grp, 0.360000 faction = co_ss_grp, 0.360000 faction = co_vr_grp, 0.290000 encounter = tradelane_trade_transport, 1, 0.170000 faction = co_alg_grp, 0.150000 faction = co_be_grp, 0.150000 faction = co_hsp_grp, 0.150000 faction = co_nws_grp, 0.150000 faction = co_ni_grp, 0.150000 faction = co_ss_grp, 0.150000 faction = co_vr_grp, 0.120000 [Object] nickname = Li02_nav_buoy_tlr_7 pos = 22095, 0, -20885 rotate = 0, 99, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_8 pos = 14691, 0, -19691 rotate = 0, 99, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_9 pos = 7287, 0, -18497 rotate = 0, 99, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_10 pos = -118, 0, -17304 rotate = 0, 99, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_11 pos = -7522, 0, -16110 rotate = 0, 99, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_12 pos = -14926, 0, -14916 rotate = 0, 99, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_13 pos = -22331, 0, -13722 rotate = 0, 99, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_14 pos = -29735, 0, -12528 rotate = 0, 99, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = zone_Li02_Tradelane_2 pos = -3820, 0, -16707 rotate = 0, 99, 0 shape = BOX size = 10000, 10000, 54097 comment = . Tradelane to LA ;lane_id = 2 ;tradelane_down = 15 sort = 4 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_armored_prisoner, 1, 0.030000 faction = li_p_grp, 1.000000 encounter = tradelane_trade_freighter, 1, 0.140000 faction = co_hsp_grp, 0.360000 faction = co_ss_grp, 0.360000 faction = co_vr_grp, 0.290000 encounter = tradelane_trade_transport, 1, 0.170000 faction = co_alg_grp, 0.150000 faction = co_be_grp, 0.150000 faction = co_hsp_grp, 0.150000 faction = co_nws_grp, 0.150000 faction = co_ni_grp, 0.150000 faction = co_ss_grp, 0.150000 faction = co_vr_grp, 0.120000 [Object] nickname = Li02_nav_buoy_tlr_15 pos = -79863, 0, -6884 rotate = 0, -84, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_16 pos = -72407, 0, -7690 rotate = 0, -84, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_17 pos = -64950, 0, -8495 rotate = 0, -84, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_18 pos = -57493, 0, -9300 rotate = 0, -84, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_19 pos = -50037, 0, -10106 rotate = 0, -84, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_20 pos = -42580, 0, -10911 rotate = 0, -84, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_21 pos = -35124, 0, -11717 rotate = 0, -84, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = zone_Li02_Tradelane_3 pos = -57493, 0, -9300 rotate = 0, -84, 0 shape = BOX size = 10000, 10000, 46601 comment = . Tradelane to Cortez ;lane_id = 3 ;tradelane_down = 20 sort = 7 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_trade_freighter, 1, 0.100000 faction = co_ss_grp, 1.000000 encounter = tradelane_trade_transport, 1, 0.240000 faction = co_be_grp, 0.400000 faction = co_nws_grp, 0.400000 faction = co_ss_grp, 0.200000 [Object] nickname = Li02_nav_buoy_tlr_22 pos = -33076, 0, -10196 rotate = 0, 158, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_23 pos = -35943, 0, -3265 rotate = 0, 158, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_24 pos = -38810, 0, 3665 rotate = 0, 158, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_25 pos = -41676, 0, 10596 rotate = 0, 158, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_26 pos = -44543, 0, 17526 rotate = 0, 158, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_27 pos = -47410, 0, 24457 rotate = 0, 158, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_28 pos = -50277, 0, 31387 rotate = 0, 158, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_29 pos = -53144, 0, 38318 rotate = 0, 158, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_30 pos = -56010, 0, 45248 rotate = 0, 158, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_31 pos = -58877, 0, 52179 rotate = 0, 158, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_32 pos = -61744, 0, 59109 rotate = 0, 158, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = zone_Li02_Tradelane_4 pos = -47410, 0, 24457 rotate = 0, 158, 0 shape = BOX size = 10000, 10000, 76598 property_flags = 131072 comment = . Tradelane to Magellan Gate ;lane_id = 4 ;tradelane_down = 40 sort = 9 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;minor_tradelane encounter = tradelane_trade_freighter, 1, 0.150000 faction = co_ss_grp, 1.000000 encounter = tradelane_trade_transport, 1, 0.180000 faction = co_be_grp, 0.400000 faction = co_nws_grp, 0.400000 faction = co_ss_grp, 0.200000 [Object] nickname = Li02_planet_Mojave ids_name = 261120 pos = 23702, 0, -23657 Archetype = planet_desorgrck_2000 ids_info = 66053 spin = 0, 0.020000, 0 atmosphere_range = 2150 burn_color = 255, 222, 160 [zone] nickname = zone_Li02_Mojave_death pos = 23702, 0, -23657 shape = SPHERE size = 2075 ;damage = 2000000 ;planet damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [zone] nickname = zone_Li02_planet_terraforming pos = 5451, 0, 37671 shape = SPHERE size = 5500 comment = California Minor sort = 11 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;co_ti_grp, single_base_law encounter = area_defend, 1, 0.100000 faction = co_ti_grp, 1.000000 encounter = area_trade_freighter, 1, 0.060000 faction = co_ss_grp, 1.000000 encounter = area_trade_transport, 1, 0.190000 faction = co_be_grp, 0.320000 faction = co_nws_grp, 0.320000 faction = co_ss_grp, 0.160000 faction = co_ti_grp, 0.190000 [Object] nickname = Li02_02 ids_name = 196782 pos = 4954, 0, 40214 Archetype = planet_icemntcld_2500 ids_info = 65551 spin = 0, 0.005000, 0 atmosphere_range = 2650 burn_color = 255, 222, 160 base = Li02_02_base reputation = co_ti_grp [Object] nickname = Li02_02_dock_ring ids_name = 261171 pos = 3619, 0, 37853 rotate = 0, -155, 0 archetype = dock_ring ids_info = 66141 dock_with = Li02_02_base voice = atc_leg_f01a space_costume = , robot_body_A reputation = co_ti_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = docking_ring_co_01 [zone] nickname = Zone_Li02_02_dock_ring_defense_spawn pos = 3619, 0, 37853 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = co_ti_grp, 1.000000 [zone] nickname = Zone_Li02_02_dock_ring_wingmen_spawn_1 pos = 3619, 0, 37853 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li02_02_dock_ring_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = co_ti_grp, 1.000000 [zone] nickname = Zone_Li02_02_dock_ring_wingmen_spawn_2 pos = 3619, 0, 37853 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li02_02_dock_ring_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = co_ti_grp, 1.000000 [Object] nickname = Li02_02_docking_fixture ids_name = 261157 ids_info = 66488 pos = 3619, 1500, 37853 rotate = 0, -245, 0 archetype = docking_fixture base = Li02_02_base dock_with = Li02_02_base reputation = co_ti_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 [zone] nickname = zone_Li02_exclusion_001 pos = -32318, 0, 61392 shape = SPHERE size = 3000 property_flags = 196608 property_fog_color = 80.000000, 85.000000, 140.000000 edge_fraction = 0.700000 visit = 128 sort = 99.500000 [zone] nickname = zone_Li02_exclusion_002 pos = -41691, 0, 65844 rotate = 0, -65, 0 shape = BOX size = 1000, 1000, 15000 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_exclusion_003 pos = -22070, 0, 55668 rotate = 0, -60, 0 shape = BOX size = 1000, 1000, 18000 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_exclusion_004 pos = -12420, 0, 31439 rotate = 0, 5, 0 shape = BOX size = 2500, 2500, 28000 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_Exclusion_005 pos = -61766, 0, 59104 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_Exclusion_006 pos = -58873, 0, 52168 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_Exclusion_007 pos = -55994, 0, 45251 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_Exclusion_008 pos = -53126, 0, 38327 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_Exclusion_009 pos = -50275, 0, 31384 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_Exclusion_010 pos = -47405, 0, 24456 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_Exclusion_011 pos = -44537, 0, 17532 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_Exclusion_012 pos = -41679, 0, 10597 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_Exclusion_013 pos = -38811, 0, 3659 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Li02_Station_Li02_06 pos = 48605, 0, 13372 shape = SPHERE size = 5000 property_flags = 131072 edge_fraction = 0.200000 visit = 128 sort = 99.500000 [Object] nickname = Li02_06 ids_name = 196786 pos = 48605, 0, 13882 Archetype = miningbase_small_ice ids_info = 65547 base = Li02_06_base dock_with = Li02_06_base voice = atc_leg_m01 space_costume = pi_pirate1_head, pi_pirate8_body, prop_neuralnet_E_right reputation = fc_lr_grp behavior = SOLAR pilot = pilot_solar_ac visit = 0 difficulty_level = 4 loadout = miningbase_small_ice_pi_01 [zone] nickname = Zone_Li02_06_defense_spawn pos = 48605, 0, 13882 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_06_wingmen_spawn_1 pos = 48605, 0, 13882 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li02_06_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_06_wingmen_spawn_2 pos = 48605, 0, 13882 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li02_06_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_Tahoe_ice_crystal_cloud ids_name = 261214 pos = -35753, 0, 43656 rotate = 0, -40, 0 shape = ELLIPSOID size = 48000, 15000, 24000 property_flags = 32768 property_fog_color = 80.000000, 85.000000, 140.000000 ids_info = 65923 spacedust = icedust spacedust_maxparticles = 150 visit = 36 sort = 99.500000 Music = zone_field_ice [zone] nickname = zone_Li02_Tahoe_ice_crystal_field pos = -35753, 0, 43656 rotate = 0, -40, 0 shape = ELLIPSOID size = 45000, 12000, 21000 property_flags = 2049 visit = 128 sort = 99.500000 [Zone] nickname = Zone_Li02_to_Iw04_hole_antinpcspawn pos = -64445, 0, 19053 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li02_to_Iw04_hole ids_name = 260611 pos = -64445, 0, 19053 rotate = 0, -90, 0 Archetype = jumphole_light msg_id_prefix = gcs_refer_system_Iw04 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Iw04, Iw04_to_Li02_hole, gate_tunnel_bretonia [Zone] nickname = Zone_Li02_to_Li04_hole_antinpcspawn pos = 67857, 0, 8879 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li02_to_Li04_hole ids_name = 260612 pos = 67857, 0, 8879 rotate = 0, 60, 0 Archetype = jumphole msg_id_prefix = gcs_refer_system_Li04 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Li04, Li04_to_Li02_hole, gate_tunnel_bretonia [zone] nickname = zone_Li02_to_Li04_hole pos = 67851, 0, 8848 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = zone_Li02_to_Iw04_hole pos = -64364, 0, 19004 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.500000 [LightSource] nickname = Li02_light_los_angeles pos = -31019, 0, -14732 color = 222, 243, 254 range = 7000 type = POINT attenuation = 1, 0, 0.000000 [LightSource] nickname = Light_mojave pos = 22819, 0, -22400 color = 212, 212, 212 range = 4000 type = POINT attenuation = 1, 0, 0.000001 [zone] nickname = zone_pop_Iw04_hole pos = -64341, 0, 19308 shape = SPHERE size = 4000 comment = . Cortez hole sort = 17 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;wormhole encounter = area_defend, 1, 0.190000 faction = fc_lh_grp, 0.620000 faction = fc_lr_grp, 0.380000 encounter = area_bh_assault, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_trade_freighter_pirate, 1, 0.070000 faction = fc_lr_grp, 1.000000 encounter = area_trade_trader, 1, 0.210000 faction = fc_lh_grp, 1.000000 encounter = area_trade_freighter_smuggler, 1, 0.020000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_pop_magellan_gate pos = -65459, 0, 61930 shape = SPHERE size = 5000 comment = Magellan Gate and San Diego sort = 10 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;li_p_grp, jumpgate encounter = area_defend, 1, 0.090000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.060000 faction = co_ss_grp, 1.000000 encounter = area_trade_transport, 1, 0.200000 faction = co_be_grp, 0.300000 faction = co_nws_grp, 0.300000 faction = co_ss_grp, 0.150000 faction = co_ti_grp, 0.240000 [zone] nickname = zone_pop_LA_area pos = -31399, 0, -7262 shape = SPHERE size = 9000 comment = . LA extended area sort = 6 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;extend_law encounter = area_scout, 1, 0.670000 faction = li_n_grp, 0.740000 faction = li_p_grp, 0.260000 [zone] nickname = zone_pop_texas_hole_rogue_base pos = 58439, 0, 12544 shape = ELLIPSOID size = 14000, 6000, 7500 comment = . Rogue base and Texas hole sort = 15 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;fc_lr_grp, single_base_unlaw encounter = area_scout, 1, 0.090000 faction = fc_lr_grp, 1.000000 encounter = area_defend, 1, 0.170000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 1, 0.040000 faction = gd_bh_grp, 1.000000 encounter = area_trade_freighter_pirate, 1, 0.110000 faction = fc_lr_grp, 1.000000 encounter = area_trade_freighter_smuggler, 1, 0.030000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_li02_pop_military_field pos = -13658, 0, 50773 rotate = 0, 175, 0 shape = SPHERE size = 12000 comment = . Willard extended sort = 19 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;extend_law encounter = area_scout, 1, 0.580000 faction = li_n_grp, 0.710000 faction = fc_lr_grp, 0.290000 encounter = area_bh_scout, 1, 0.120000 faction = gd_bh_grp, 1.000000 [LightSource] nickname = Li02_California_minor_LIGHT pos = 4149, 0, 38934 color = 154, 192, 214 range = 5000 type = POINT attenuation = 1, 0, 0.000001 [zone] nickname = zone_Li02_California_Minor_death pos = 4954, 0, 40214 shape = SPHERE size = 2575 ;damage = 2000000 ;planet damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li02_05 ids_name = 196785 pos = -63749, 0, 60979 rotate = 0, 90, 0 Archetype = space_police01 ids_info = 65555 reputation = li_p_grp base = Li02_05_base dock_with = Li02_05_base voice = atc_leg_f01a space_costume = , robot_body_A behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = space_police01_li_01 [zone] nickname = Zone_Li02_05_defense_spawn pos = -63749, 0, 60979 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li02_05_wingmen_spawn_1 pos = -63749, 0, 60979 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li02_05_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = li_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [zone] nickname = Zone_Li02_05_wingmen_spawn_2 pos = -63749, 0, 60979 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li02_05_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = li_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [Object] nickname = Li02_04 ids_name = 196784 pos = -9921, 0, 49526 Archetype = military_icebase1 ids_info = 65557 base = Li02_04_Base voice = atc_leg_m01 space_costume = pl_male1_head, sc_scientist1_body dock_with = Li02_04_Base reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = military_icebase1_li_01 [zone] nickname = Zone_Li02_04_defense_spawn pos = -9921, 0, 49526 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li02_04_wingmen_spawn_1 pos = -9921, 0, 49526 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li02_04_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.500000 ;CapWingmen faction = li_n_grp, 1.000000 encounter = patrolp_follow_cap, 1, 0.100000 ;CapWingmen faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li02_04_wingmen_spawn_2 pos = -9921, 0, 49526 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li02_04_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.500000 ;CapWingmen faction = li_n_grp, 1.000000 encounter = patrolp_follow_cap, 1, 0.100000 ;CapWingmen faction = li_n_grp, 1.000000 [Object] nickname = Li02_space_tanklx4_1 pos = -32448, 0, 61453 rotate = -90, 0, 180 Archetype = space_tanklx4 parent = Li02_space_tanklx4_2 [Object] nickname = Li02_space_tanklx4_2 ids_name = 261161 pos = -32448, 0, 61203 rotate = 90, 0, 0 Archetype = space_tanklx4 ids_info = 66150 [zone] nickname = zone_li02_pop_sierra_police pos = -10169, 0, -44648 rotate = 0, 5, 0 shape = ELLIPSOID size = 50000, 20000, 17500 comment = . Police sort = 13 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_field encounter = area_scout, 1, 0.380000 faction = fc_lr_grp, 1.000000 encounter = area_assault, 1, 0.080000 faction = li_p_grp, 1.000000 encounter = area_bh_assault, 1, 0.060000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_li02_pop_police_magellan pos = -51691, 0, 35040 rotate = 0, -20, 0 shape = BOX size = 10500, 4000, 50000 comment = . Tradelane police sort = 20 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_field encounter = area_scout, 1, 0.440000 faction = fc_lr_grp, 1.000000 encounter = area_assault, 1, 0.060000 faction = li_p_grp, 1.000000 encounter = area_bh_assault, 1, 0.040000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_outcasts1_1 pos = 58232, 0, 11244 rotate = 90, 76, 180 shape = CYLINDER size = 750, 19008 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradeoutcasts1, 1 usage = trade mission_eligible = true encounter = tradep_trade_freighter_pirate, 1, 0.160000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_trader, 1, 0.410000 faction = fc_ou_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 1, 0.070000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_outcasts2_1 pos = 51703, 0, 23539 rotate = 90, -18, 180 shape = CYLINDER size = 750, 19258 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path, field_patrol path_label = outcasts2, 1 usage = trade, patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.240000 faction = fc_ou_grp, 1.000000 encounter = tradep_trade_trader, 1, 0.410000 faction = fc_ou_grp, 1.000000 [zone] nickname = zone_Li02_path_outcasts2_2 pos = 20911, 0, 51398 rotate = 90, 61, 180 shape = CYLINDER size = 750, 77014 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path, field_patrol path_label = outcasts2, 2 usage = trade, patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.240000 faction = fc_ou_grp, 1.000000 encounter = tradep_trade_trader, 1, 0.410000 faction = fc_ou_grp, 1.000000 [zone] nickname = zone_Li02_path_outcasts2_3 pos = -24114, 0, 67973 rotate = -90, 80, 0 shape = CYLINDER size = 750, 22571 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path, field_patrol path_label = outcasts2, 3 usage = trade, patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.240000 faction = fc_ou_grp, 1.000000 encounter = tradep_trade_trader, 1, 0.410000 faction = fc_ou_grp, 1.000000 [zone] nickname = zone_Li02_path_outcasts2_4 pos = -46150, 0, 55790 rotate = -90, 47, 0 shape = CYLINDER size = 750, 29482 ;attack_ids = 4, 6 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path, field_patrol path_label = outcasts2, 4 usage = trade, patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.240000 faction = fc_ou_grp, 1.000000 encounter = tradep_trade_trader, 1, 0.410000 faction = fc_ou_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues3_1 pos = -70411, 0, 6679 rotate = -90, 26, 0 shape = CYLINDER size = 750, 28871 ;attack_ids = 3 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues3, 1 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues3_2 pos = -58869, 0, -8367 rotate = -90, -84, 0 shape = CYLINDER size = 750, 35653 ;attack_ids = 3 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues3, 2 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues3_3 pos = -41003, 0, 417 rotate = 90, 0, 180 shape = CYLINDER size = 750, 21243 ;attack_ids = 3, 4 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues3, 3 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues3_4 pos = -49980, 0, 32898 rotate = 90, 23, 180 shape = CYLINDER size = 750, 46909 ;attack_ids = 4 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues3, 4 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues3_5 pos = -61832, 0, 36502 rotate = -90, 9, 0 shape = CYLINDER size = 750, 36548 ;attack_ids = 4 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues3, 5 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues4_1 pos = 35458, 0, -12242 rotate = -90, 27, 0 shape = CYLINDER size = 750, 58608 ;attack_ids = 1 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues4, 1, 8 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues4_2 pos = 12486, 0, -37441 rotate = 90, 85, 180 shape = CYLINDER size = 750, 19597 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues4, 2, 7 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues4_3 pos = -13163, 0, -35369 rotate = 90, 86, 180 shape = CYLINDER size = 750, 31468 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues4, 3 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues4_4 pos = -26917, 0, -23295 rotate = 90, -11, 180 shape = CYLINDER size = 750, 21891 ;attack_ids = 2 ;tradelane_attack = 15 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues4, 4 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues4_5 pos = -14534, 0, -14105 rotate = -90, -81, 0 shape = CYLINDER size = 750, 20763 ;attack_ids = 2 ;tradelane_attack = 15 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues4, 5 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues4_6 pos = -825, 0, -26178 rotate = -90, -18, 0 shape = CYLINDER size = 750, 21671 ;attack_ids = 2 ;tradelane_attack = 15 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues4, 6 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues5_1 pos = 41137, 0, -19558 rotate = -90, 13, 0 shape = CYLINDER size = 750, 69287 ;attack_ids = 1 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues5, 1, 7 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues5_2 pos = 17582, 0, -49724 rotate = 90, 77, 180 shape = CYLINDER size = 750, 32631 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues5, 2, 6 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues5_3 pos = 9866, 0, -32693 rotate = 90, -32, 180 shape = CYLINDER size = 750, 31099 ;attack_ids = 2 ;tradelane_attack = 15 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues5, 3 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues5_4 pos = 3620, 0, -17098 rotate = 90, 81, 180 shape = CYLINDER size = 750, 29191 ;attack_ids = 2 ;tradelane_attack = 15 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues5, 4 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues5_5 pos = -4770, 0, -30385 rotate = -90, -21, 0 shape = CYLINDER size = 750, 33310 ;attack_ids = 2 ;tradelane_attack = 15 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues5, 5 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues6_1 pos = 38589, 0, 6298 rotate = -90, 52, 0 shape = CYLINDER size = 750, 26195 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 1 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues6_2 pos = 26425, 0, -11529 rotate = -90, 10, 0 shape = CYLINDER size = 750, 19608 ;attack_ids = 1, 2 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 2 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues6_3 pos = 25530, 0, -21121 rotate = 90, -79, 180 shape = CYLINDER size = 750, 1491 ;attack_ids = 1, 2 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 3 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues6_4 pos = 40044, 0, -29540 rotate = -90, -58, 0 shape = CYLINDER size = 750, 32102 ;attack_ids = 1 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 4 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues6_5 pos = 57280, 0, -29585 rotate = 90, -23, 180 shape = CYLINDER size = 750, 18291 ;attack_ids = 1 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 5 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues6_6 pos = 54551, 0, -3232 rotate = 90, 19, 180 shape = CYLINDER size = 750, 37585 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 6 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues7_1 pos = 40109, 0, 2261 rotate = -90, 35, 0 shape = CYLINDER size = 750, 29412 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues7, 1, 5 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues7_2 pos = 28468, 0, -15172 rotate = -90, 30, 0 shape = CYLINDER size = 750, 12150 ;attack_ids = 1, 2 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues7, 2 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues7_3 pos = 7132, 0, -17566 rotate = 90, 81, 180 shape = CYLINDER size = 750, 36778 ;attack_ids = 1, 2 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues7, 3 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_rogues7_4 pos = 10180, 0, -12179 rotate = 90, -83, 180 shape = CYLINDER size = 750, 42675 ;attack_ids = 2 ;tradelane_attack = 15 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues7, 4 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = zone_Li02_path_hackers1_1 pos = -73471, 0, 6409 rotate = -90, 35, 0 shape = CYLINDER size = 750, 32124 ;attack_ids = 3 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers1, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = zone_Li02_path_hackers1_2 pos = -81199, 0, -6506 rotate = 90, -76, 180 shape = CYLINDER size = 750, 2848 ;attack_ids = 3 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers1, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = zone_Li02_path_hackers1_3 pos = -61970, 0, -8044 rotate = -90, -84, 0 shape = CYLINDER size = 750, 35502 ;attack_ids = 3 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers1, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = zone_Li02_path_hackers1_4 pos = -43195, 0, -172 rotate = 90, -6, 180 shape = CYLINDER size = 750, 19464 ;attack_ids = 3, 4 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers1, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = zone_Li02_path_hackers1_5 pos = -45459, 0, 17725 rotate = 90, 22, 180 shape = CYLINDER size = 750, 17318 ;attack_ids = 4 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers1, 5 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = zone_Li02_path_hackers1_6 pos = -56929, 0, 22337 rotate = -90, 67, 0 shape = CYLINDER size = 750, 17599 ;attack_ids = 4 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers1, 6 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = zone_Li02_path_hackers2_1 pos = -54092, 0, 17571 rotate = -90, -81, 0 shape = CYLINDER size = 750, 22213 ;attack_ids = 4 ;tradelane_attack = 40 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers2, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = zone_Li02_path_hackers2_2 pos = -52470, -2139, 39054 rotate = 90, 23, 180 shape = CYLINDER size = 750, 51153 ;attack_ids = 4 ;tradelane_attack = 40 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers2, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = zone_Li02_path_hackers2_3 pos = -63743, -2139, 61211 rotate = -90, 43, 0 shape = CYLINDER size = 750, 4035 ;attack_ids = 4 ;tradelane_attack = 40 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers2, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = zone_Li02_path_hackers2_4 pos = -65031, -2139, 38920 rotate = -90, 0, 0 shape = CYLINDER size = 750, 41266 ;attack_ids = 4 ;tradelane_attack = 40 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers2, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty1_1 pos = -38509, -2139, -7473 rotate = 90, 48, 180 shape = CYLINDER size = 750, 13753 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty1, 1, 8 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty1_2 pos = -47774, -2139, -875 rotate = 90, 65, 180 shape = CYLINDER size = 750, 8819 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty1, 2 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty1_3 pos = -63087, -2139, 4414 rotate = 90, 73, 180 shape = CYLINDER size = 750, 23259 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty1, 3 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty1_4 pos = -73918, -2139, 18146 rotate = 90, -2, 180 shape = CYLINDER size = 750, 20584 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty1, 4 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty1_5 pos = -63348, -2139, 32297 rotate = 90, -70, 180 shape = CYLINDER size = 750, 21469 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty1, 5 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty1_6 pos = -47662, -2139, 22633 rotate = -90, -22, 0 shape = CYLINDER size = 750, 28846 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty1, 6 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty1_7 pos = -43068, -2139, 3381 rotate = -90, 7, 0 shape = CYLINDER size = 750, 12284 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty1, 7 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty4_1 pos = -26007, 0, -1088 rotate = 90, -33, 180 shape = CYLINDER size = 750, 26436 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty4, 1 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty4_2 pos = -17137, 0, 14661 rotate = 90, -21, 180 shape = CYLINDER size = 750, 9472 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty4, 2 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty4_3 pos = 7101, 0, 18134 rotate = -90, -87, 0 shape = CYLINDER size = 750, 44931 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty4, 3 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty4_4 pos = 45133, 0, -5597 rotate = -90, -34, 0 shape = CYLINDER size = 750, 54724 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty4, 4 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty4_5 pos = 48150, 0, -42392 rotate = -90, 41, 0 shape = CYLINDER size = 750, 37483 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty4, 5 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty4_6 pos = 2953, 0, -34849 rotate = 90, 56, 180 shape = CYLINDER size = 750, 78287 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty4, 6 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty4_7 pos = -30651, 0, -12639 rotate = 90, 58, 180 shape = CYLINDER size = 750, 1996 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty4, 7 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty4_8 pos = -32804, 0, -12117 rotate = -90, 87, 0 shape = CYLINDER size = 750, 2237 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty4, 8 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty5_1 pos = -32155, 0, -12221 rotate = 90, -89, 180 shape = CYLINDER size = 750, 3537 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty5, 1, 7 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty5_2 pos = -27844, 0, -18063 rotate = -90, -24, 0 shape = CYLINDER size = 750, 12579 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty5, 2, 6 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty5_3 pos = -23155, 0, -29162 rotate = -90, -22, 0 shape = CYLINDER size = 750, 11120 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty5, 3 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty5_4 pos = 8636, 0, -41940 rotate = -90, -76, 0 shape = CYLINDER size = 750, 60990 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty5, 4 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_bounty5_5 pos = 6555, 0, -36758 rotate = 90, 68, 180 shape = CYLINDER size = 750, 68174 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty5, 5 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_Li02_path_navy1_1 pos = -41619, 0, -5970 rotate = 90, 50, 180 shape = CYLINDER size = 750, 19892 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy1, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy1_2 pos = -53955, 0, 9234 rotate = 90, 28, 180 shape = CYLINDER size = 750, 19564 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy1, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy1_3 pos = -54643, 0, 28916 rotate = 90, -20, 180 shape = CYLINDER size = 750, 23100 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy1, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy1_4 pos = -38963, 0, 33802 rotate = -90, -63, 0 shape = CYLINDER size = 750, 26301 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy1, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy1_5 pos = -21291, 0, 23316 rotate = -90, -53, 0 shape = CYLINDER size = 750, 14521 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy1, 5 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy1_6 pos = -24786, 0, 3203 rotate = -90, 31, 0 shape = CYLINDER size = 750, 36424 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy1, 6 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy2_1 pos = -58767, 0, -8347 rotate = 90, 84, 180 shape = CYLINDER size = 750, 50823 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = navy2, 1 usage = patrol mission_eligible = true encounter = patrolp_gov_patrol, 1, 0.330000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy4_1 pos = -47188, 0, 25646 rotate = 90, 22, 180 shape = CYLINDER size = 750, 81953 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = navy4, 1 usage = patrol mission_eligible = true encounter = patrolp_gov_patrol, 1, 0.330000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy3_1 pos = -4224, 0, 47422 rotate = -90, -70, 0 shape = CYLINDER size = 750, 13299 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy3, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy3_2 pos = -5252, 0, 37718 rotate = -90, 45, 0 shape = CYLINDER size = 750, 20611 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy3, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy3_3 pos = -21931, 0, 34123 rotate = 90, 68, 180 shape = CYLINDER size = 750, 19905 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy3, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy3_4 pos = -28689, 0, 51792 rotate = 90, -10, 180 shape = CYLINDER size = 750, 28076 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy3, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy3_5 pos = -11511, 0, 68951 rotate = 90, -77, 180 shape = CYLINDER size = 750, 29745 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy3, 5 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_navy3_6 pos = -3621, 0, 60439 rotate = -90, 30, 0 shape = CYLINDER size = 750, 26907 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy3, 6 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = zone_Li02_path_police1_1 pos = -56444, 0, 64909 rotate = 90, -62, 180 shape = CYLINDER size = 750, 17736 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police1, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police1_2 pos = -39128, 0, 64374 rotate = -90, -63, 0 shape = CYLINDER size = 750, 20856 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police1, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police1_3 pos = -29188, 0, 48195 rotate = -90, -3, 0 shape = CYLINDER size = 750, 22690 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police1, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police1_4 pos = -38391, 0, 32807 rotate = -90, 68, 0 shape = CYLINDER size = 750, 20837 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police1, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police1_5 pos = -54907, 0, 44708 rotate = 90, 23, 180 shape = CYLINDER size = 750, 34282 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police1, 5 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police1_6 pos = -63004, 0, 60752 rotate = 90, 82, 180 shape = CYLINDER size = 750, 2480 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police1, 6 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police2_1 pos = -48497, 0, 24900 rotate = 90, 23, 180 shape = CYLINDER size = 750, 80436 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police2, 1 usage = patrol mission_eligible = true encounter = patrolp_gov_patrol, 1, 0.330000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police3_1 pos = -62588, 0, 60259 rotate = -90, -61, 0 shape = CYLINDER size = 750, 3321 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police3, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police3_2 pos = -52826, 0, 48140 rotate = -90, -36, 0 shape = CYLINDER size = 750, 27701 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police3, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police3_3 pos = -41875, 0, 26266 rotate = -90, -14, 0 shape = CYLINDER size = 750, 21694 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police3, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police3_4 pos = -48394, 0, 22016 rotate = 90, 56, 180 shape = CYLINDER size = 750, 22243 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police3, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police3_5 pos = -62392, 0, 37013 rotate = 90, 29, 180 shape = CYLINDER size = 750, 19527 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police3, 5 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police3_6 pos = -65234, 0, 53960 rotate = 90, -13, 180 shape = CYLINDER size = 750, 16830 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police3, 6 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police4_1 pos = -3648, 0, -15963 rotate = -90, -81, 0 shape = CYLINDER size = 750, 59640 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police4, 1 usage = patrol mission_eligible = true encounter = patrolp_gov_patrol, 1, 0.330000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police4_2 pos = 43639, 0, -31824 rotate = -90, -58, 0 shape = CYLINDER size = 750, 41614 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police4, 2 usage = patrol mission_eligible = true encounter = patrolp_gov_patrol, 1, 0.330000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police5_1 pos = -22403, 0, -16095 rotate = -90, -65, 0 shape = CYLINDER size = 750, 22311 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police5, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police5_2 pos = -7411, 0, -28476 rotate = -90, -33, 0 shape = CYLINDER size = 750, 17719 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police5, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police5_3 pos = -8363, 0, -44752 rotate = -90, 34, 0 shape = CYLINDER size = 750, 20731 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police5, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police5_4 pos = -31538, 0, -50847 rotate = 90, 81, 180 shape = CYLINDER size = 750, 34992 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police5, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police5_5 pos = -51927, 0, -35817 rotate = 90, 14, 180 shape = CYLINDER size = 750, 25307 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police5, 5 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = zone_Li02_path_police5_6 pos = -43979, 0, -17457 rotate = 90, -61, 180 shape = CYLINDER size = 750, 24715 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police5, 6 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [LightSource] nickname = Li02_Ice_cloud_light pos = -59069, 0, 58260 color = 74, 77, 149 range = 90000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Li02_space_tanklx4_dmg_1 pos = -24087, -200, -36183 rotate = 30, 30, 30 Archetype = space_tanklx4_dmg [Object] nickname = Li02_space_tankl_3dmg_1 pos = -23440, -100, -35995 rotate = 10, 50, -40 Archetype = space_tankl_3dmg [Object] nickname = Li02_space_tankl_1dmg_1 pos = 13304, 100, -39151 rotate = 30, 30, 30 Archetype = space_tankl_1dmg [Object] nickname = Li02_space_tankl_2dmg_1 pos = 14057, 160, -39249 rotate = 30, 30, 30 Archetype = space_tankl_2dmg [Object] nickname = Li02_space_tanks_2dmg_1 pos = -6562, 160, -59298 rotate = -60, 0, 60 Archetype = space_tanks_2dmg [Object] nickname = Li02_space_tanks_2dmg_2 pos = -6136, -100, -59421 rotate = 30, 10, 10 Archetype = space_tanks_2dmg [Object] nickname = Li02_space_tanks_3dmg_1 pos = -7270, 0, -59679 rotate = 30, 30, 30 Archetype = space_tanks_3dmg [Object] nickname = Li02_space_tanks_3dmg_2 pos = -6133, 190, -58966 rotate = 40, -20, 0 Archetype = space_tanks_3dmg [Object] nickname = Li02_space_tanklx4_dmg_2 pos = 40018, 0, 946 rotate = 30, 30, 30 Archetype = space_tanklx4_dmg [Object] nickname = Li02_space_tanklx4_dmg_3 pos = 40043, 295, 1161 rotate = -60, -30, -150 Archetype = space_tanklx4_dmg [Object] nickname = Li02_space_beamx_dmg_1 pos = 47579, 0, 11971 rotate = -20, -40, 10 Archetype = space_beamx_dmg [Object] nickname = Li02_space_tanks_1dmg_1 pos = 47437, -50, 11849 rotate = -10, 70, 20 Archetype = space_tanks_1dmg [Object] nickname = Li02_space_tanks_1dmg_2 pos = 66168, -50, 7536 rotate = 30, 30, 30 Archetype = space_tanks_1dmg [Object] nickname = Li02_space_tanks_2dmg_3 pos = 66787, -50, 7006 rotate = 10, 50, 10 Archetype = space_tanks_2dmg [Object] nickname = Li02_space_tanks_2dmg_4 pos = 65539, 150, 7056 rotate = 50, 10, 10 Archetype = space_tanks_2dmg [Object] nickname = Li02_space_tanks_3dmg_3 pos = 67029, 100, 6164 rotate = 10, 30, 70 Archetype = space_tanks_3dmg [zone] nickname = zone_li02_pop_ambient_n pos = -16959, 0, -48443 rotate = 0, 10, 0 shape = ELLIPSOID size = 115059, 22567, 50223 comment = Ambient Pop sort = 50 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background population_additive = false encounter = area_scout, 1, 0.560000 faction = li_p_grp, 0.380000 faction = fc_lr_grp, 0.620000 encounter = area_bh_scout, 1, 0.160000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_li02_pop_ambient_se pos = 52113, 0, 20675 rotate = 0, -75, 0 shape = ELLIPSOID size = 36950, 15202, 78331 comment = Ambient Pop sort = 51 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background population_additive = false encounter = area_scout, 1, 0.480000 faction = fc_lr_grp, 1.000000 encounter = area_bh_scout, 1, 0.290000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_li02_pop_ambient_sw pos = -39493, 0, 49014 rotate = 0, -45, 0 shape = ELLIPSOID size = 59071, 13436, 55437 comment = Ambient Pop sort = 52 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background population_additive = false encounter = area_scout, 1, 0.500000 faction = li_p_grp, 0.330000 faction = fc_lr_grp, 0.670000 encounter = area_bh_scout, 1, 0.250000 faction = gd_bh_grp, 1.000000 [Object] nickname = Li02_wplatform_ice_1 ids_name = 261164 pos = 49900, 0, 15488 Archetype = wplatform_ice ids_info = 66171 reputation = fc_lr_grp behavior = SOLAR pilot = pilot_solar_ac visit = 0 difficulty_level = 4 loadout = pirate_weapon_platform_pi_02 [Object] nickname = Li02_wplatform_ice_2 ids_name = 261164 pos = 50376, 0, 12138 Archetype = wplatform_ice ids_info = 66171 reputation = fc_lr_grp behavior = SOLAR pilot = pilot_solar_ac visit = 0 difficulty_level = 4 loadout = pirate_weapon_platform_pi_02 [Object] nickname = Li02_wplatform_ice_3 ids_name = 261164 pos = 46802, 0, 12646 Archetype = wplatform_ice ids_info = 66171 reputation = fc_lr_grp behavior = SOLAR pilot = pilot_solar_ac visit = 0 difficulty_level = 4 loadout = pirate_weapon_platform_pi_02 [zone] nickname = zone_li02_destroy_vignette_1 pos = 39069, 0, -47189 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li02_destroy_vignette_2 pos = 32089, 0, -36922 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_3 pos = 18323, 0, -36330 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_4 pos = 8434, 0, -28235 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_5 pos = -3781, 0, -31196 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li02_destroy_vignette_6 pos = -15414, 0, -25470 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_7 pos = -27048, 0, -30209 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li02_destroy_vignette_8 pos = -39069, 0, -26655 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_9 pos = -49152, 0, -34750 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li02_destroy_vignette_10 pos = -60979, 0, -33961 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_11 pos = 49733, 0, -21916 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_12 pos = 39845, 0, -15993 shape = SPHERE size = 10000 mission_type = unlawful, lawful comment = h sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_13 pos = 37130, 0, -5134 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_14 pos = 27048, 0, 2172 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_15 pos = -57295, 0, 4936 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_16 pos = -32283, 0, 20337 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_17 pos = -22007, 0, 30012 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_18 pos = -8046, 0, 32381 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_19 pos = 6301, 0, 55087 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_20 pos = -1648, 0, 67329 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_21 pos = -70867, 0, 45807 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_22 pos = -48958, 0, 61405 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_23 pos = -38681, 0, 69698 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_24 pos = 29357, 0, 31314 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li02_destroy_vignette_25 pos = 20059, 0, 20961 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_26 pos = 25186, 0, 46623 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li02_destroy_vignette_27 pos = 37352, 0, 52994 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li02_destroy_vignette_28 pos = 44107, 0, 32029 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_29 pos = 59552, 0, -7031 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_30 pos = 71263, 0, -2364 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_31 pos = 77712, 0, 12154 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = Field [zone] nickname = zone_li02_destroy_vignette_32 pos = 62946, 0, 30992 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li02_destroy_vignette_33 pos = -34515, 0, 43902 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li02_destroy_vignette_34 pos = -18637, 0, 73955 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [Object] nickname = Li02_ast_icecrystal_largeB_1 pos = -13131, 0, 40801 rotate = 20, -60, 20 Archetype = ast_icecrystal_largeB [Object] nickname = Li02_ast_icecrystal_largeA_1 pos = -23011, 0, 56927 rotate = 0, 20, 70 Archetype = ast_icecrystal_largeA [Object] nickname = Li02_ast_icecrystal_largeA_2 pos = -64102, 0, 18118 rotate = 30, 0, 40 Archetype = ast_icecrystal_largeA [Object] nickname = Li02_ast_icecrystal_largeA_3 pos = -63788, 0, 16737 rotate = 20, 0, 30 Archetype = ast_icecrystal_largeA [Object] nickname = Li02_ast_icecrystal_largeB_2 pos = -14919, 0, 50657 rotate = 0, 40, 94 Archetype = ast_icecrystal_largeB [zone] nickname = ZONE_Li02_whitney_density_1 pos = 49526, 0, 459 shape = SPHERE size = 3000 property_flags = 256 spacedust = icedust spacedust_maxparticles = 250 visit = 128 sort = 99.500000 [zone] nickname = ZONE_li02_tahoe_exclusion_1 pos = -23063, 0, 56833 shape = SPHERE size = 1300 property_flags = 65536 property_fog_color = 80.000000, 85.000000, 140.000000 edge_fraction = 0.200000 visit = 128 sort = 99.500000 [zone] nickname = ZONE_li02_tahoe_asteroid_exclusion_1 pos = -23006, 0, 56828 shape = SPHERE size = 2200 property_flags = 131072 edge_fraction = 0.200000 visit = 128 sort = 99.500000 [Object] nickname = Li02_orbital_cannon_fixture_1 ids_name = 261166 pos = -32740, 350, -12513 archetype = orbital_cannon_fixture ids_info = 66489 reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 19 loadout = orbital_cannon_fixture_loadout [Object] nickname = Li02_orbital_cannon_fixture_2 ids_name = 261166 pos = 3574, 350, 37810 rotate = 0, -155, 0 archetype = orbital_cannon_fixture ids_info = 66489 difficulty_level = 19 reputation = co_ti_grp behavior = SOLAR pilot = pilot_solar_ac loadout = orbital_cannon_fixture_loadout [Object] nickname = Li02_nav_buoy_tlr_33 pos = 24528, 0, -19829 rotate = 0, 160, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_34 pos = 21937, 0, -12790 rotate = 0, 160, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_35 pos = 19347, 0, -5752 rotate = 0, 160, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_36 pos = 16756, 0, 1287 rotate = 0, 160, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_37 pos = 14166, 0, 8325 rotate = 0, 160, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_38 pos = 11576, 0, 15364 rotate = 0, 160, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_39 pos = 8985, 0, 22402 rotate = 0, 160, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_40 pos = 6395, 0, 29440 rotate = 0, 160, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_41 pos = 3805, 0, 36479 rotate = 0, 160, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Li02_Tradelane_5 pos = 14166, 0, 8325 rotate = 0, 160, 0 shape = BOX size = 10000, 10000, 60931 ;lane_id = 5 ;tradelane_down = 30 sort = 21 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;minor_tradelane encounter = tradelane_trade_freighter, 1, 0.140000 faction = co_ss_grp, 1.000000 encounter = tradelane_trade_transport, 1, 0.200000 faction = co_be_grp, 0.420000 faction = co_nws_grp, 0.420000 faction = co_ss_grp, 0.170000 [Object] nickname = Li02_nav_buoy_tlr_42 pos = 2180, 0, 37775 rotate = 0, 110, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_43 pos = -4740, 0, 40253 rotate = 0, 110, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_44 pos = -11785, 0, 42826 rotate = 0, 110, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_45 pos = -18830, 0, 45399 rotate = 0, 110, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_46 pos = -25875, 0, 47971 rotate = 0, 110, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_47 pos = -32920, 0, 50544 rotate = 0, 110, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_48 pos = -39965, 0, 53117 rotate = 0, 110, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_49 pos = -47010, 0, 55689 rotate = 0, 110, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_50 pos = -54055, 0, 58262 rotate = 0, 110, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li02_nav_buoy_tlr_51 pos = -60881, 0, 60741 rotate = 0, 110, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Li02_Tradelane_6 pos = -29398, 0, 49258 rotate = 0, 110, 0 shape = BOX size = 10000, 10000, 68431 property_flags = 131072 ;lane_id = 6 ;tradelane_down = 30 sort = 22 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;minor_tradelane encounter = tradelane_trade_freighter, 1, 0.090000 faction = co_ss_grp, 1.000000 encounter = tradelane_trade_transport, 1, 0.240000 faction = co_be_grp, 0.230000 faction = co_nws_grp, 0.230000 faction = co_ss_grp, 0.090000 faction = co_ti_grp, 0.450000 [zone] nickname = Zone_Li02_path_planetform1_1 pos = -14788, 0, 12658 rotate = 90, -36, 180 shape = CYLINDER size = 750, 60987 sort = 98 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path, field_patrol path_label = planetform1, 1 usage = trade, patrol mission_eligible = true encounter = patrolp_gov_patrol, 1, 0.090000 faction = li_p_grp, 1.000000 encounter = tradep_trade_freighter, 1, 0.050000 faction = co_ss_grp, 1.000000 encounter = tradep_trade_transport, 1, 0.190000 faction = co_ss_grp, 0.320000 faction = co_ti_grp, 0.680000 [zone] nickname = Zone_Li02_path_universal1_1 pos = -3418, 0, 43083 rotate = -90, -46, 0 shape = CYLINDER size = 750, 17306 sort = 98 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradeuniversal1, 1 usage = trade mission_eligible = true encounter = tradep_trade_freighter, 1, 0.160000 faction = co_ss_grp, 1.000000 encounter = tradep_trade_transport, 1, 0.180000 faction = co_ss_grp, 1.000000 [zone] nickname = Zone_Li02_path_outcasts2_5 pos = -60621, 0, 32573 rotate = -90, 16, 0 shape = CYLINDER size = 750, 27404 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path, field_patrol path_label = outcasts2, 5 usage = trade, patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.240000 faction = fc_ou_grp, 1.000000 encounter = tradep_trade_trader, 1, 0.410000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li02_path_outcasts3_1 pos = -54637, 0, 36240 rotate = 90, -30, 180 shape = CYLINDER size = 750, 40761 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = outcasts3, 1 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li02_path_outcasts3_2 pos = -31754, 0, 49298 rotate = -90, -70, 0 shape = CYLINDER size = 750, 27170 ;attack_ids = 6 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = outcasts3, 2 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li02_path_outcasts3_3 pos = -30644, 0, 27460 rotate = -90, 34, 0 shape = CYLINDER size = 750, 41558 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = outcasts3, 3 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li02_path_outcasts3_4 pos = -46721, 0, 20977 rotate = 90, 22, 180 shape = CYLINDER size = 750, 23185 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = outcasts3, 4 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li02_path_outcasts3_5 pos = -57894, 0, 25165 rotate = -90, 46, 0 shape = CYLINDER size = 750, 18790 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = outcasts3, 5 usage = patrol mission_eligible = true encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li02_path_rogues1_1 pos = 21876, 0, 36508 rotate = 90, 50, 180 shape = CYLINDER size = 750, 69469 sort = 98 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = traderogues1, 1 usage = trade mission_eligible = true encounter = tradep_trade_freighter_pirate, 1, 0.280000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 1, 0.120000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_path_rogues1_2 pos = -34412, 0, 39097 rotate = -90, 56, 0 shape = CYLINDER size = 750, 71515 sort = 98 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = traderogues1, 2 usage = trade mission_eligible = true encounter = tradep_trade_freighter_pirate, 1, 0.280000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 1, 0.120000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_path_rogues2_1 pos = 27604, 0, 28939 rotate = 90, 54, 180 shape = CYLINDER size = 750, 52627 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = rogues2, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_path_rogues2_2 pos = -449, 0, 42319 rotate = -90, 73, 0 shape = CYLINDER size = 750, 14017 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = rogues2, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_path_rogues2_3 pos = -23818, 0, 46427 rotate = 90, 70, 180 shape = CYLINDER size = 750, 35493 ;attack_ids = 6 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = rogues2, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_path_rogues2_4 pos = -52522, 0, 35618 rotate = -90, 35, 0 shape = CYLINDER size = 750, 41563 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = rogues2, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_path_rogues8_1 pos = 28462, 0, 18574 rotate = 90, 77, 180 shape = CYLINDER size = 750, 42372 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = rogues8, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_path_rogues8_2 pos = 12723, 0, 10092 rotate = -90, -20, 0 shape = CYLINDER size = 750, 28275 ;attack_ids = 5 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = rogues8, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_path_rogues8_3 pos = 23959, 0, -3499 rotate = -90, -87, 0 shape = CYLINDER size = 750, 12687 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = rogues8, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_path_rogues8_4 pos = 39675, 0, 5024 rotate = 90, -47, 180 shape = CYLINDER size = 750, 25797 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = rogues8, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li02_path_hackers3_1 pos = -43528, 0, 32102 rotate = 90, -58, 180 shape = CYLINDER size = 750, 50899 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers3, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Li02_path_hackers3_2 pos = -33314, 0, 49872 rotate = 90, 70, 180 shape = CYLINDER size = 750, 23996 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers3, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Li02_path_hackers3_3 pos = -54618, 0, 36304 rotate = -90, 30, 0 shape = CYLINDER size = 750, 40680 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers3, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty2_1 pos = -67088, 0, 45653 rotate = -90, 11, 0 shape = CYLINDER size = 750, 32342 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 1 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty2_2 pos = -62645, 0, 23794 rotate = -90, -52, 0 shape = CYLINDER size = 750, 19451 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 2 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty2_3 pos = -47024, 0, 16873 rotate = -90, -83, 0 shape = CYLINDER size = 750, 16049 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 3 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty2_4 pos = -41777, 0, 26115 rotate = 90, 15, 180 shape = CYLINDER size = 750, 21025 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 4 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty2_5 pos = -26726, 0, 47374 rotate = 90, -58, 180 shape = CYLINDER size = 750, 41921 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 5 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty2_6 pos = -10902, 0, 64406 rotate = 90, 18, 180 shape = CYLINDER size = 750, 12478 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 6 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty2_7 pos = -24651, 0, 69545 rotate = -90, 86, 0 shape = CYLINDER size = 750, 23646 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 7 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty2_8 pos = -41817, 0, 61795 rotate = -90, 38, 0 shape = CYLINDER size = 750, 17584 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 8 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty2_9 pos = -54182, 0, 57374 rotate = 90, 70, 180 shape = CYLINDER size = 750, 14884 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 9 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty2_10 pos = -62493, 0, 60676 rotate = 90, 60, 180 shape = CYLINDER size = 750, 3039 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 10 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty3_1 pos = -10287, 0, 34347 rotate = -90, 79, 0 shape = CYLINDER size = 750, 28274 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty3, 1 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty3_2 pos = -27294, 0, 36843 rotate = 90, 31, 180 shape = CYLINDER size = 750, 12194 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty3, 2 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty3_3 pos = -17410, 0, 50495 rotate = 90, -57, 180 shape = CYLINDER size = 750, 31017 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty3, 3 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty3_4 pos = -1870, 0, 49043 rotate = -90, -14, 0 shape = CYLINDER size = 750, 20385 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty3, 4 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty3_5 pos = 2063, 0, 38087 rotate = -90, -53, 0 shape = CYLINDER size = 750, 3557 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty3, 5 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty6_1 pos = 2169, 0, 38035 rotate = 90, 52, 180 shape = CYLINDER size = 750, 3530 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty6, 1 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty6_2 pos = 3524, 0, 44467 rotate = 90, -27, 180 shape = CYLINDER size = 750, 12024 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty6, 2 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty6_3 pos = 16334, 0, 41200 rotate = -90, -49, 0 shape = CYLINDER size = 750, 26491 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty6, 3 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty6_4 pos = 31026, 0, 37831 rotate = 90, -41, 180 shape = CYLINDER size = 750, 13992 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty6, 4 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty6_5 pos = 20161, 0, 51835 rotate = 90, 61, 180 shape = CYLINDER size = 750, 35597 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty6, 5 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty6_6 pos = 2587, 0, 49862 rotate = -90, 11, 0 shape = CYLINDER size = 750, 21862 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty6, 6 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty6_7 pos = 2021, 0, 38023 rotate = -90, -54, 0 shape = CYLINDER size = 750, 3747 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty6, 7 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty7_1 pos = 14509, 0, 34968 rotate = -90, -78, 0 shape = CYLINDER size = 750, 24445 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty7, 1 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty7_2 pos = 32946, 0, 27164 rotate = -90, -51, 0 shape = CYLINDER size = 750, 16757 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty7, 2 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty7_3 pos = 39206, 0, 9689 rotate = -90, 1, 0 shape = CYLINDER size = 750, 24301 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty7, 3 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty7_4 pos = 34383, 0, 7279 rotate = 90, 25, 180 shape = CYLINDER size = 750, 21554 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty7, 4 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_bounty7_5 pos = 16026, 0, 27125 rotate = 90, 54, 180 shape = CYLINDER size = 750, 34115 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty7, 5 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li02_path_police6_1 pos = 13499, 0, 8053 rotate = -90, -20, 0 shape = CYLINDER size = 750, 61986 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police6, 1 usage = patrol mission_eligible = true encounter = patrolp_gov_patrol, 1, 0.330000 faction = li_p_grp, 1.000000 [zone] nickname = ZONE_li02_tahoe_exclusion_2 pos = -9696, 0, 69362 shape = SPHERE size = 1500 property_flags = 65536 property_fog_color = 80.000000, 85.000000, 140.000000 edge_fraction = 0.200000 visit = 128 sort = 99.500000 [zone] nickname = ZONE_li02_tahoe_exclusion_3 pos = -13252, 0, 68449 shape = SPHERE size = 1500 property_flags = 65536 property_fog_color = 80.000000, 85.000000, 140.000000 edge_fraction = 0.200000 visit = 128 sort = 99.500000 [zone] nickname = ZONE_li02_tahoe_exclusion_4 pos = -17088, 0, 67626 shape = SPHERE size = 1500 property_flags = 65536 property_fog_color = 80.000000, 85.000000, 140.000000 edge_fraction = 0.200000 visit = 128 sort = 99.500000 [zone] nickname = ZONE_li02_tahoe_asteroid_exclusion_2 pos = -15935, 0, 67951 shape = SPHERE size = 3500 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_li02_tahoe_asteroid_exclusion_3 pos = -11030, 0, 69060 shape = SPHERE size = 3500 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_Tahoe_exclusion_5 pos = -63730, 0, 25019 shape = SPHERE size = 2000 property_flags = 65536 property_fog_color = 80.000000, 85.000000, 140.000000 edge_fraction = 0.200000 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_Tahoe_exclusion_6 pos = -59461, 0, 21515 shape = SPHERE size = 2000 property_flags = 65536 property_fog_color = 80.000000, 85.000000, 140.000000 edge_fraction = 0.200000 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_Tahoe_asteroid_exclusion_4 pos = -63726, 0, 25182 shape = SPHERE size = 3000 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_Tahoe_asteroid_exclusion_5 pos = -59229, 0, 21535 shape = SPHERE size = 3000 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = Li02_suprise_bw_fighter_1 ids_name = 261711 pos = -33874, -2000, 31521 rotate = 9, -50, 80 Archetype = suprise_bw_fighter visit = 16 ids_info = 66461 loadout = SECRET_ou_bw_fighter_li02 [zone] nickname = Zone_Li02_surprise_interference pos = -21375, -2000, 61211 shape = SPHERE size = 2000 visit = 128 interference = 0.500000 sort = 99.500000 [zone] nickname = ZONE_Li02_vignette1_exclusion pos = 39083, 0, -47184 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_vignette5_exclusion pos = -3783, 0, -31193 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_vignette7_exclusion pos = -27050, 0, -30211 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_vignette9_exclusion pos = -49151, 0, -34742 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_vignette24_exclusion pos = 29356, 0, 31315 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_vignette27_exclusion pos = 37343, 0, 52984 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_vignette32_exclusion pos = 62930, 0, 30987 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_vignette33_exclusion pos = -34513, 0, 43895 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li02_vignette34_exclusion pos = -18645, 0, 73964 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = zone_88flak_ambient_population_400_li02 pos = 0, 0, 0 ;No need to move this. Just stick it in. =P rotate = 0, 0, 0 shape = SPHERE size = 400000 comment = Ambient Populater added by 88 Flak, ignore sort = 0 ;AmbRepop toughness = 1 density = 8 max_battle_size = 9999 repop_time = 38 ;AmbRepop relief_time = 38 ;AmbRepop density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller density_restriction = 1, class_bot_foxBot density_restriction = 1, class_bot_KittBot density_restriction = 2, class_bot_GrimsGreen density_restriction = 1, class_bot_Wo3dy density_restriction = 1, class_bot_ChipBot density_restriction = 1, class_bot_SnakePlisskin density_restriction = 1, class_bot_SushiBot density_restriction = 1, class_bot_Lonestar density_restriction = 1, class_bot_M0tahBot density_restriction = 1, class_bot_SSGTSolaBot density_restriction = 1, class_bot_DofodBot density_restriction = 1, class_bot_PetBot density_restriction = 1, class_bot_Why485Bot density_restriction = 1, class_bot_SonaBot density_restriction = 1, class_bot_Trickbot density_restriction = 1, class_bot_OutsidersFollowers density_restriction = 1, class_bot_DarkMarauderBot density_restriction = 1, class_bot_ww2JacobBot density_restriction = 1, class_bot_DreadPirateLowsound density_restriction = 1, class_bot_AshBot density_restriction = 1, class_bot_NairaX density_restriction = 1, class_bot_KillerJaguarBot density_restriction = 1, class_bot_StarAvenger density_restriction = 1, class_bot_Helloween density_restriction = 2, class_bot_StilBot density_restriction = 1, class_bot_DarkWraith007 density_restriction = 1, class_bot_SojournBot density_restriction = 1, class_bot_HonkBot density_restriction = 1, class_bot_HowdaDoodeWTF density_restriction = 1, class_bot_Borg density_restriction = 1, class_bot_CustomSlot1 density_restriction = 1, class_bot_CustomSlot2 density_restriction = 1, class_bot_CustomSlot3 density_restriction = 1, class_bot_CustomSlot4 pop_type = background population_additive = true encounter = foxBot, 1, 0.002100 faction = foxBot_grp, 1.000000 encounter = KittBot, 1, 0.002100 faction = KittBot_grp, 1.000000 encounter = GrimsGreen, 1, 0.002100 faction = GrimsGreen_grp, 1.000000 encounter = Wo3dy, 1, 0.002100 faction = Wo3dy_grp, 1.000000 encounter = ChipBot, 1, 0.002100 faction = ChipBot_grp, 1.000000 encounter = SnakePlisskin, 1, 0.002100 faction = SnakePlisskin_grp, 1.000000 encounter = SushiBot, 1, 0.002100 faction = SushiBot_grp, 1.000000 encounter = Lonestar, 1, 0.002100 faction = Lonestar_grp, 1.000000 encounter = M0tahBot, 1, 0.002100 faction = M0tahBot_grp, 1.000000 encounter = SSGTSolaBot, 1, 0.002100 faction = SSGTSolaBot_grp, 1.000000 encounter = DofodBot, 1, 0.002100 faction = DofodBot_grp, 1.000000 encounter = PetBot, 1, 0.002100 faction = PetBot_grp, 1.000000 encounter = Why485Bot, 1, 0.002100 faction = Why485Bot_grp, 1.000000 encounter = SonaBot, 1, 0.002100 faction = SonaBot_grp, 1.000000 encounter = Trickbot, 1, 0.002100 faction = Trickbot_grp, 1.000000 encounter = OutsidersFollowers, 1, 0.002100 faction = OutsidersFollowers_grp, 1.000000 encounter = DarkMarauderBot, 1, 0.002100 faction = DarkMarauderBot_grp, 1.000000 encounter = ww2JacobBot, 1, 0.002100 faction = ww2JacobBot_grp, 1.000000 encounter = DreadPirateLowsound, 1, 0.002100 faction = DreadPirateLowsound_grp, 1.000000 encounter = AshBot, 1, 0.002100 faction = AshBot_grp, 1.000000 encounter = NairaX, 1, 0.002100 faction = NairaX_grp, 1.000000 encounter = KillerJaguarBot, 1, 0.002100 faction = KillerJaguarBot_grp, 1.000000 encounter = StarAvenger, 1, 0.002100 faction = StarAvenger_grp, 1.000000 encounter = Helloween, 1, 0.002100 faction = Helloween_grp, 1.000000 encounter = StilBot, 1, 0.002100 faction = StilBot_grp, 1.000000 encounter = DarkWraith007, 1, 0.002100 faction = DarkWraith007_grp, 1.000000 encounter = SojournBot, 1, 0.002100 faction = SojournBot_grp, 1.000000 encounter = HonkBot, 1, 0.002100 faction = HonkBot_grp, 1.000000 encounter = HowdaDoodeWTF, 1, 0.000600 faction = HowdaDoodeWTF_grp, 1.000000 encounter = Borg, 1, 0.000600 faction = Borg_grp, 1.000000 encounter = area_nomadsamb, 1, 0.034500 faction = fc_n_grp, 1.000000 encounter = area_nomadsambcap, 1, 0.004500 faction = fc_n_grp, 1.000000 encounter = area_war, 1, 0.000500 faction = fc_n_grp, 1.000000 encounter = area_warcap, 1, 0.000500 faction = fc_n_grp, 1.000000 encounter = area_flnpcs, 1, 0.208000 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_flnpcstransport, 1, 0.023000 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_flnpcscap, 1, 0.004500 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_flnpcsstation, 1, 0.004500 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_war, 1, 0.000500 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_warcap, 1, 0.000500 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_war, 1, 0.093750 ;High Security faction = li_p_grp, 0.500000 faction = li_n_grp, 0.500000 encounter = area_warcap, 1, 0.031250 ;High Security faction = li_n_grp, 1.000000 encounter = area_ambscout, 1, 0.348000 faction = li_p_grp, 0.400000 faction = li_n_grp, 0.400000 faction = fc_lr_grp, 0.100000 faction = fc_x_grp, 0.100000 encounter = area_ambassault, 1, 0.087000 faction = li_p_grp, 0.400000 faction = li_n_grp, 0.400000 faction = fc_lr_grp, 0.100000 faction = fc_x_grp, 0.100000 encounter = area_war, 1, 0.007500 faction = li_p_grp, 0.400000 faction = li_n_grp, 0.400000 faction = fc_lr_grp, 0.100000 faction = fc_x_grp, 0.100000 encounter = area_warcap, 1, 0.007500 faction = li_p_grp, 0.400000 faction = li_n_grp, 0.400000 faction = fc_lr_grp, 0.100000 faction = fc_x_grp, 0.100000 encounter = area_ambscout, 1, 0.017400 faction = br_p_grp, 0.100000 faction = br_n_grp, 0.100000 faction = fc_m_grp, 0.025000 faction = fc_g_grp, 0.025000 faction = ku_p_grp, 0.100000 faction = ku_n_grp, 0.100000 faction = fc_bd_grp, 0.025000 faction = fc_gc_grp, 0.025000 faction = rh_p_grp, 0.100000 faction = rh_n_grp, 0.100000 faction = fc_rh_grp, 0.025000 faction = fc_b_grp, 0.025000 faction = gd_bh_grp, 0.200000 faction = fc_ou_grp, 0.025000 faction = fc_c_grp, 0.025000 encounter = area_ambassault, 1, 0.004350 faction = br_p_grp, 0.100000 faction = br_n_grp, 0.100000 faction = fc_m_grp, 0.025000 faction = fc_g_grp, 0.025000 faction = ku_p_grp, 0.100000 faction = ku_n_grp, 0.100000 faction = fc_bd_grp, 0.025000 faction = fc_gc_grp, 0.025000 faction = rh_p_grp, 0.100000 faction = rh_n_grp, 0.100000 faction = fc_rh_grp, 0.025000 faction = fc_b_grp, 0.025000 faction = gd_bh_grp, 0.200000 faction = fc_ou_grp, 0.025000 faction = fc_c_grp, 0.025000 encounter = area_war, 1, 0.000375 faction = br_p_grp, 0.100000 faction = br_n_grp, 0.100000 faction = fc_m_grp, 0.025000 faction = fc_g_grp, 0.025000 faction = ku_p_grp, 0.100000 faction = ku_n_grp, 0.100000 faction = fc_bd_grp, 0.025000 faction = fc_gc_grp, 0.025000 faction = rh_p_grp, 0.100000 faction = rh_n_grp, 0.100000 faction = fc_rh_grp, 0.025000 faction = fc_b_grp, 0.025000 faction = gd_bh_grp, 0.200000 faction = fc_ou_grp, 0.025000 faction = fc_c_grp, 0.025000 encounter = area_warcap, 1, 0.000375 faction = br_p_grp, 0.100000 faction = br_n_grp, 0.100000 faction = fc_m_grp, 0.025000 faction = fc_g_grp, 0.025000 faction = ku_p_grp, 0.100000 faction = ku_n_grp, 0.100000 faction = fc_bd_grp, 0.025000 faction = fc_gc_grp, 0.025000 faction = rh_p_grp, 0.100000 faction = rh_n_grp, 0.100000 faction = fc_rh_grp, 0.025000 faction = fc_b_grp, 0.025000 faction = gd_bh_grp, 0.200000 faction = fc_ou_grp, 0.025000 faction = fc_c_grp, 0.025000 [Object] nickname = li02_player_station_1 ids_name = 458936 pos = -27137, 0, 7544 rotate = 0, 0, 0 Archetype = miningbase_ice_block ids_info = 459952 base = li02_player_station_1 dock_with = li02_player_station_1 reputation = li02_station_1_grp behavior = SOLAR pilot = pilot_solar_ac visit = 1 difficulty_level = 19 loadout = miningbase_ice_block_pi_01 [Zone] nickname = Zone_li02_player_station_1 pos = -27137, 0, 7544 shape = SPHERE size = 2500 ;PBase visit = 128 sort = 100 ;PBase toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller density_restriction = 1, class_single_boss pop_type = background population_additive = false encounter = area_pbase_defend, 1, 0.900000 faction = li02_station_1_grp, 1.000000 encounter = area_pbase_popcap, 1, 0.100000 faction = li02_station_1_grp, 1.000000 [Object] nickname = Li02_nomad_buoy ids_name = 458852 pos = 0, 15000, 0 rotate = 0, 0, 0 Archetype = nomad_buoy ids_info = 459852 base = Li02_Nomad_Buoy_Base dock_with = Li02_Nomad_Buoy_Base reputation = fc_n_grp behavior = SOLAR pilot = pilot_solar_ac visit = 128 difficulty_level = 19 [zone] nickname = Zone_Li02_nomad_buoy_interference pos = 0, 15000, 0 shape = SPHERE size = 2500 ;NomadBuoy sort = 99.5 ;NomadBuoy toughness = 1 visit = 128 interference = 0.950000 ;NomadBuoy music = zone_nebula_nomad [zone] nickname = Zone_Li02_nomad_buoy_wingmen_spawn_1 pos = 0, 15000, 0 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li02_nomad_buoy_wingmen_1, 1 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_nomad, 1, 1.000000 ;NomadWingmen faction = fc_n_grp, 1.000000 [zone] nickname = Zone_Li02_nomad_buoy_wingmen_spawn_2 pos = 0, 15000, 0 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li02_nomad_buoy_wingmen_1, 2 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_nomad, 1, 1.000000 ;NomadWingmen faction = fc_n_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_1 pos = -200000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 1 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_2 pos = -192000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 2 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_3 pos = -184000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 3 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_4 pos = -176000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 4 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_5 pos = -168000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 5 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_6 pos = -160000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 6 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_7 pos = -152000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 7 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_8 pos = -144000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 8 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_9 pos = -136000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 9 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_10 pos = -128000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 10 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_11 pos = -120000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 11 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_12 pos = -112000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 12 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_13 pos = -104000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 13 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_14 pos = -96000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 14 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_15 pos = -88000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 15 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_16 pos = -80000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 16 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_17 pos = -72000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 17 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_18 pos = -64000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 18 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_19 pos = -56000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 19 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_20 pos = -48000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 20 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_21 pos = -40000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 21 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_22 pos = -32000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 22 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_23 pos = -24000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 23 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_24 pos = -16000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 24 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_25 pos = -8000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 25 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_26 pos = 0, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 26 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_27 pos = 8000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 27 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_28 pos = 16000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 28 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_29 pos = 24000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 29 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_30 pos = 32000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 30 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_31 pos = 40000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 31 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_32 pos = 48000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 32 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_33 pos = 56000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 33 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_34 pos = 64000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 34 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_35 pos = 72000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 35 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_36 pos = 80000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 36 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_37 pos = 88000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 37 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_38 pos = 96000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 38 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_39 pos = 104000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 39 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_40 pos = 112000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 40 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_41 pos = 120000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 41 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_42 pos = 128000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 42 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_43 pos = 136000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 43 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_44 pos = 144000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 44 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_45 pos = 152000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 45 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_46 pos = 160000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 46 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_47 pos = 168000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 47 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_48 pos = 176000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 48 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_49 pos = 184000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 49 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_50 pos = 192000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 50 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li02_path_bot_51 pos = -4000, 0, -200000 rotate = -90, 90, 0 shape = CYLINDER size = 6750, 392000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 51 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [Object] nickname = Li02_Mobile_Proxy_Base ids_name = 458854 pos = 4000, 4000, -4000 ;Proxy rotate = 0, 0, 0 archetype = jumphole_orange_base ids_info = 459854 base = Li02_Mobile_Proxy_Base dock_with = Li02_Mobile_Proxy_Base reputation = fc_q_grp ;Proxy behavior = SOLAR pilot = pilot_solar_ac visit = 128 difficulty_level = 19 loadout = proxy_station_loadout [zone] nickname = Zone_Mobile_Proxy_Base_Li02 pos = 4000, 5000, -4000 ;Proxy shape = SPHERE size = 100 ;Proxy visit = 128 sort = 99 toughness = 1 pop_type = background density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller mission_eligible = false [Object] nickname = Li02_BotDock ids_name = 459023 pos = -200000, 0, -200000 ;Bot rotate = 0, 0, 0 archetype = jumphole_orange_base ids_info = 459854 base = BotDock_Base dock_with = BotDock_Base reputation = fc_ouk_grp behavior = SOLAR pilot = pilot_solar_ac visit = 128 difficulty_level = 19 loadout = bot_station_loadout [zone] nickname = Zone_BotDock_Li02 pos = -200000, 0, -200000 ;Bot shape = SPHERE size = 3000 visit = 128 sort = 99 toughness = 1 pop_type = background density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller mission_eligible = false