[SystemInfo] name = Li01 space_color = 0, 0, 0 local_faction = li_p_grp [EncounterParameters] nickname = area_nomadsamb filename = missions\randomencounters\area_nomadsamb.ini [EncounterParameters] nickname = area_nomadsambcap filename = missions\randomencounters\area_nomadsambcap.ini [EncounterParameters] nickname = area_flnpcs filename = missions\randomencounters\area_flnpcs.ini [EncounterParameters] nickname = area_flnpcstransport filename = missions\randomencounters\area_flnpcstransport.ini [EncounterParameters] nickname = area_flnpcscap filename = missions\randomencounters\area_flnpcscap.ini [EncounterParameters] nickname = area_flnpcsstation filename = missions\randomencounters\area_flnpcsstation.ini [EncounterParameters] nickname = area_war filename = missions\randomencounters\area_war.ini [EncounterParameters] nickname = area_warcap filename = missions\randomencounters\area_warcap.ini [EncounterParameters] nickname = patrolp_defend filename = missions\randomencounters\patrolp_defend.ini [EncounterParameters] nickname = patrolp_follow filename = missions\randomencounters\patrolp_follow.ini [EncounterParameters] nickname = patrolp_follow_solo filename = missions\randomencounters\patrolp_follow_solo.ini [EncounterParameters] nickname = patrolp_follow_cap filename = missions\randomencounters\patrolp_follow_cap.ini [EncounterParameters] nickname = patrolp_follow_nomad filename = missions\randomencounters\patrolp_follow_nomad.ini [EncounterParameters] nickname = patrolp_follow_bot filename = missions\randomencounters\patrolp_follow_bot.ini [EncounterParameters] nickname = area_ambscout filename = missions\randomencounters\area_ambscout.ini [EncounterParameters] nickname = area_ambassault filename = missions\randomencounters\area_ambassault.ini [EncounterParameters] nickname = area_pbase_defend filename = missions\randomencounters\area_pbase_defend.ini [EncounterParameters] nickname = area_pbase_popcap filename = missions\randomencounters\area_pbase_popcap.ini [EncounterParameters] nickname = foxBot filename = missions\randomencounters\bots\foxBot.ini [EncounterParameters] nickname = KittBot filename = missions\randomencounters\bots\KittBot.ini [EncounterParameters] nickname = GrimsGreen filename = missions\randomencounters\bots\GrimsGreen.ini [EncounterParameters] nickname = Wo3dy filename = missions\randomencounters\bots\Wo3dy.ini [EncounterParameters] nickname = ChipBot filename = missions\randomencounters\bots\ChipBot.ini [EncounterParameters] nickname = SnakePlisskin filename = missions\randomencounters\bots\SnakePlisskin.ini [EncounterParameters] nickname = SushiBot filename = missions\randomencounters\bots\SushiBot.ini [EncounterParameters] nickname = Lonestar filename = missions\randomencounters\bots\Lonestar.ini [EncounterParameters] nickname = M0tahBot filename = missions\randomencounters\bots\M0tahBot.ini [EncounterParameters] nickname = SSGTSolaBot filename = missions\randomencounters\bots\SSGTSolaBot.ini [EncounterParameters] nickname = DofodBot filename = missions\randomencounters\bots\DofodBot.ini [EncounterParameters] nickname = PetBot filename = missions\randomencounters\bots\PetBot.ini [EncounterParameters] nickname = Why485Bot filename = missions\randomencounters\bots\Why485Bot.ini [EncounterParameters] nickname = SonaBot filename = missions\randomencounters\bots\SonaBot.ini [EncounterParameters] nickname = Trickbot filename = missions\randomencounters\bots\Trickbot.ini [EncounterParameters] nickname = OutsidersFollowers filename = missions\randomencounters\bots\OutsidersFollowers.ini [EncounterParameters] nickname = DarkMarauderBot filename = missions\randomencounters\bots\DarkMarauderBot.ini [EncounterParameters] nickname = ww2JacobBot filename = missions\randomencounters\bots\ww2JacobBot.ini [EncounterParameters] nickname = DreadPirateLowsound filename = missions\randomencounters\bots\DreadPirateLowsound.ini [EncounterParameters] nickname = AshBot filename = missions\randomencounters\bots\AshBot.ini [EncounterParameters] nickname = NairaX filename = missions\randomencounters\bots\NairaX.ini [EncounterParameters] nickname = KillerJaguarBot filename = missions\randomencounters\bots\KillerJaguarBot.ini [EncounterParameters] nickname = StarAvenger filename = missions\randomencounters\bots\StarAvenger.ini [EncounterParameters] nickname = Helloween filename = missions\randomencounters\bots\Helloween.ini [EncounterParameters] nickname = StilBot filename = missions\randomencounters\bots\StilBot.ini [EncounterParameters] nickname = DarkWraith007 filename = missions\randomencounters\bots\DarkWraith007.ini [EncounterParameters] nickname = SojournBot filename = missions\randomencounters\bots\SojournBot.ini [EncounterParameters] nickname = HonkBot filename = missions\randomencounters\bots\HonkBot.ini [EncounterParameters] nickname = HowdaDoodeWTF filename = missions\randomencounters\bots\HowdaDoodeWTF.ini [EncounterParameters] nickname = Borg filename = missions\randomencounters\bots\Borg.ini [EncounterParameters] nickname = tradelane_armored_prisoner filename = missions\randomencounters\tradelane_armored_prisoner.ini [EncounterParameters] nickname = tradelane_trade_armored filename = missions\randomencounters\tradelane_trade_armored.ini [EncounterParameters] nickname = tradelane_trade_freighter filename = missions\randomencounters\tradelane_trade_freighter.ini [EncounterParameters] nickname = tradelane_trade_transport filename = missions\randomencounters\tradelane_trade_transport.ini [EncounterParameters] nickname = area_scout filename = missions\randomencounters\area_scout.ini [EncounterParameters] nickname = area_bh_scout filename = missions\randomencounters\area_bh_scout.ini [EncounterParameters] nickname = area_defend filename = missions\randomencounters\area_defend.ini [EncounterParameters] nickname = area_bh_defend filename = missions\randomencounters\area_bh_defend.ini [EncounterParameters] nickname = patrolp_gov_patrol filename = missions\randomencounters\patrolp_gov_patrol.ini [EncounterParameters] nickname = patrolp_pirate_patrol filename = missions\randomencounters\patrolp_pirate_patrol.ini [EncounterParameters] nickname = patrolp_bh_patrol filename = missions\randomencounters\patrolp_bh_patrol.ini [EncounterParameters] nickname = area_assault filename = missions\randomencounters\area_assault.ini [EncounterParameters] nickname = area_bh_assault filename = missions\randomencounters\area_bh_assault.ini [EncounterParameters] nickname = patrolp_assault filename = missions\randomencounters\patrolp_assault.ini [EncounterParameters] nickname = patrolp_bh_assault filename = missions\randomencounters\patrolp_bh_assault.ini [EncounterParameters] nickname = area_armored_prisoner filename = missions\randomencounters\area_armored_prisoner.ini [EncounterParameters] nickname = tradep_armored_prisoner filename = missions\randomencounters\tradep_armored_prisoner.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\randomencounters\area_trade_freighter.ini [EncounterParameters] nickname = area_trade_transport filename = missions\randomencounters\area_trade_transport.ini [EncounterParameters] nickname = area_trade_armored filename = missions\randomencounters\area_trade_armored.ini [EncounterParameters] nickname = area_trade_freighter_pirate filename = missions\randomencounters\area_trade_freighter_pirate.ini [EncounterParameters] nickname = tradep_trade_freighter filename = missions\randomencounters\tradep_trade_freighter.ini [EncounterParameters] nickname = tradep_trade_transport filename = missions\randomencounters\tradep_trade_transport.ini [EncounterParameters] nickname = tradep_trade_armored filename = missions\randomencounters\tradep_trade_armored.ini [EncounterParameters] nickname = tradep_trade_freighter_pirate filename = missions\randomencounters\tradep_trade_freighter_pirate.ini [EncounterParameters] nickname = area_trade_trader filename = missions\randomencounters\area_trade_trader.ini [EncounterParameters] nickname = area_trade_smuggler filename = missions\randomencounters\area_trade_smuggler.ini [EncounterParameters] nickname = tradep_trade_trader filename = missions\randomencounters\tradep_trade_trader.ini [EncounterParameters] nickname = tradep_trade_smuggler filename = missions\randomencounters\tradep_trade_smuggler.ini [EncounterParameters] nickname = area_scavenger filename = missions\randomencounters\area_scavenger.ini [EncounterParameters] nickname = area_trade_freighter_smuggler filename = missions\randomencounters\area_trade_freighter_smuggler.ini [EncounterParameters] nickname = tradep_trade_freighter_smuggler filename = missions\randomencounters\tradep_trade_freighter_smuggler.ini [EncounterParameters] nickname = area_lifter filename = missions\randomencounters\area_lifter.ini [EncounterParameters] nickname = area_repair filename = missions\randomencounters\area_repair.ini [EncounterParameters] nickname = miningp_trade_transport filename = missions\randomencounters\miningp_trade_transport.ini [EncounterParameters] nickname = miningp_scavenger filename = missions\randomencounters\miningp_scavenger.ini [TexturePanels] file = universe\heavens\shapes.ini [Dust] spacedust = Dust [Music] space = music_li_space danger = music_li_danger battle = music_li_battle [Asteroids] file = solar\asteroids\li01_Pittsburgh_debris_field_001.ini zone = Zone_Li01_Pittsburgh_debris_001 [Asteroids] file = solar\asteroids\Li01_Pittsburgh_high_density_debris.ini zone = Zone_Li01_Pittsburgh_high_density_debris [Asteroids] file = solar\asteroids\Li01_Detroit_high_density_debris.ini zone = Zone_Li01_Detroit_high_density_debris [Asteroids] file = solar\asteroids\Li01_Badlands_low_density_asteroids.ini zone = Zone_Li01_Badlands_low_density_asteroids [Nebula] file = solar\nebula\li01_Pittsburgh_pirate_base_nebula.ini zone = Zone_Li01_Pittsburgh_Pirate_Base_Nebula [Asteroids] file = solar\asteroids\Li01_Detroit_debris_field_001.ini zone = Zone_Li01_Detroit_debris_001 [Asteroids] file = solar\asteroids\Li01_Jersey_debris_field_001.ini zone = Zone_Li01_Jersey_debris_001 [Asteroids] file = solar\asteroids\Li01_debris_field_small.ini zone = Zone_Li01_debris_practice_001 [Asteroids] file = solar\asteroids\Li01_zone21_mine_field.ini zone = Zone_Li01_zone21 [Asteroids] file = solar\asteroids\Li01_Badlands_Asteroids.ini zone = Zone_Li01_Badlands_Asteroids [Nebula] file = solar\nebula\Li01_Badlands_Nebula.ini zone = Zone_Li01_Badlands_Nebula [Ambient] color = 30, 50, 80 ;color = 5, 5, 5 ;RealAmbColor [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_li01_stars.cmp nebulae = solar\starsphere\starsphere_li01.cmp [LightSource] nickname = Li01_system_light pos = 642, 2000, 198 color = 255, 255, 255 range = 120000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Sun_Li01 ids_name = 261008 pos = 0, 2000, 0 ambient_color = 255, 255, 255 Archetype = sun_2000 ids_info = 66162 star = med_white_sun atmosphere_range = 2500 burn_color = 160, 222, 245 [zone] nickname = Zone_Li01_Manhattan_death pos = -33270, 0, -33039 shape = SPHERE size = 4100 ;damage = 2000000 ;planet damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [zone] nickname = Zone_Li01_001_Planet_Li01_01_atmosphere_burn pos = -33270, 0, -33039 shape = SPHERE size = 4600 edge_fraction = 0.070000 spacedust = atmosphere_gray spacedust_maxparticles = 250 sort = 99 [Zone] nickname = Zone_Li01_to_Li02_antinpcspawn pos = -83176, 0, 44831 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li01_to_Li02 ids_name = 260911 pos = -83176, 0, 44831 rotate = 0, -70, 0 Archetype = jumpgate msg_id_prefix = gcs_refer_system_Li02 ids_info = 66145 jump_effect = jump_effect_bretonia reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 1 goto = Li02, Li02_to_Li01, gate_tunnel_bretonia loadout = jumpgate_li_01 [Zone] nickname = Zone_Li01_to_Li03_antinpcspawn pos = -12831, 0, -81511 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li01_to_Li03 ids_name = 260912 pos = -12831, 0, -81511 rotate = 0, -152, 0 Archetype = jumpgate msg_id_prefix = gcs_refer_system_Li03 ids_info = 66145 jump_effect = jump_effect_bretonia reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 goto = Li03, Li03_to_Li01, gate_tunnel_bretonia loadout = jumpgate_li_01 [Zone] nickname = Zone_Li01_to_Li04_antinpcspawn pos = 68666, 0, 60396 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li01_to_Li04 ids_name = 260913 pos = 68666, 0, 60396 rotate = 0, 20, 0 Archetype = jumpgate msg_id_prefix = gcs_refer_system_Li04 ids_info = 66145 jump_effect = jump_effect_bretonia reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 goto = Li04, Li04_to_Li01, gate_tunnel_bretonia loadout = jumpgate_li_01 [Zone] nickname = Zone_Li01_to_Li05_antinpcspawn pos = 80632, 0, 12299 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li01_to_Li05 ids_name = 260914 pos = 80632, 0, 12299 rotate = 0, 105, 0 Archetype = jumpgate msg_id_prefix = gcs_refer_system_Li05 ids_info = 66145 jump_effect = jump_effect_bretonia reputation = fc_q_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 10 visit = 1 goto = Li05, Li05_to_Li01, gate_tunnel_bretonia loadout = jumpgate_li_03 [Zone] nickname = Zone_Li01_to_Li05_hole_antinpcspawn pos = 110122, 10000, 14444 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li01_to_Li05_hole ids_name = 459368 pos = 110122, 10000, 14444 rotate = 0, 40, 0 Archetype = jumphole msg_id_prefix = gcs_refer_system_Li05 ids_info = 66146 visit = 128 jump_effect = jump_effect_hole goto = Li05, Li05_to_Li01_hole, gate_tunnel_bretonia [zone] nickname = Zone_Li01_001_Planet_Li01_01 pos = -33020, 0, -27925 rotate = 0, 104, 0 shape = SPHERE size = 7000 comment = Manhattan sort = 1 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;li_p_grp, base_cluster_law encounter = area_defend, 1, 0.070000 faction = li_p_grp, 1.000000 encounter = area_bh_defend, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.120000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_me_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.080000 encounter = area_trade_armored, 1, 0.020000 faction = co_os_grp, 1.000000 encounter = area_lifter, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = area_repair, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 [Object] nickname = Li01_11 ids_name = 196776 pos = 6173, 0, -50515 rotate = 0, 180, 0 Archetype = smallstation1 ids_info = 65755 base = Li01_11_Base dock_with = Li01_11_Base voice = atc_leg_f01 space_costume = br_karina_head_gen, li_female_guard_body faction = li_p_grp reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 2 loadout = smallstation_li_01 [zone] nickname = Zone_Li01_11_defense_spawn pos = 6173, 0, -50515 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_11_wingmen_spawn_1 pos = 6173, 0, -50515 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li01_11_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = li_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [zone] nickname = Zone_Li01_11_wingmen_spawn_2 pos = 6173, 0, -50515 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li01_11_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = li_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [zone] nickname = Zone_Li01_002_Station_Li01_11 pos = 5541, 0, -51581 rotate = 0, -60, 0 shape = SPHERE size = 3000 comment = Ft. Bush sort = 3 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;li_p_grp, base_cluster_law encounter = area_defend, 1, 0.070000 faction = li_p_grp, 1.000000 encounter = area_bh_defend, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.120000 faction = co_alg_grp, 0.090000 faction = co_be_grp, 0.090000 faction = co_hsp_grp, 0.090000 faction = co_kt_grp, 0.090000 faction = co_me_grp, 0.090000 faction = co_nws_grp, 0.090000 faction = co_ni_grp, 0.090000 faction = co_rs_grp, 0.090000 faction = co_shi_grp, 0.090000 faction = co_ss_grp, 0.090000 faction = co_vr_grp, 0.070000 encounter = area_trade_armored, 1, 0.020000 faction = co_os_grp, 1.000000 encounter = area_lifter, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = area_repair, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 [zone] nickname = Zone_Li01_004_DockRing_Li01_01 pos = -33584, 0, -28227 shape = SPHERE size = 1000 sort = 99 [LightSource] nickname = Light_Li01_Manhattan pos = -33520, 0, -30946 color = 184, 194, 218 range = 8000 type = POINT attenuation = 1, 0, 0.000000 [Object] nickname = Li01_01 ids_name = 196766 pos = -33270, 0, -33039 rotate = 0, -10, -10 ambient_color = 255, 0, 0 Archetype = planet_earthgrncld_4000 ids_info = 65759 spin = 0, 0.001000, 0 atmosphere_range = 4200 burn_color = 160, 222, 245 base = Li01_01_Base reputation = li_p_grp [Object] nickname = Dock_Ring_Li01_01 ids_name = 261168 pos = -33267, 0, -28810 archetype = dock_ring ids_info = 66141 dock_with = Li01_01_Base voice = atc_leg_f01a space_costume = , robot_body_A reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 1 loadout = docking_ring_li_01 [zone] nickname = Zone_Dock_Ring_Li01_01_defense_spawn pos = -33267, 0, -28810 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = li_p_grp, 1.000000 [zone] nickname = Zone_Dock_Ring_Li01_01_wingmen_spawn_1 pos = -33267, 0, -28810 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Dock_Ring_Li01_01_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = li_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [zone] nickname = Zone_Dock_Ring_Li01_01_wingmen_spawn_2 pos = -33267, 0, -28810 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Dock_Ring_Li01_01_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = li_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [Object] nickname = Li01_01_docking_fixture ids_name = 261157 ids_info = 66488 pos = -33267, 1500, -28810 rotate = 0, -90, 0 archetype = docking_fixture base = Li01_01_Base dock_with = Li01_01_Base reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 1 [Object] nickname = Li01_to_Li07_hole_start ids_name = 459025 pos = -33267, -2500, -28810 rotate = 0, 0, 0 Archetype = jumphole_dock msg_id_prefix = gcs_refer_system_Li01 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Li01, Li01_to_Li07_hole_start, gate_tunnel_bretonia ;[Object] ;nickname = Li01_to_Li07_hole_lawful ;ids_name = 458990 ;pos = -33267, -1000, -28810 ;rotate = 0, 180, 0 ;Archetype = jumphole_light_dock ;msg_id_prefix = gcs_refer_system_Li01 ;ids_info = 66146 ;jump_effect = jump_effect_hole ;visit = 1 ;goto = Li01, Li01_to_Li07_hole_lawful, gate_tunnel_bretonia ; [zone] nickname = Zone_Li01_005_Planet_Li01_02 pos = 54080, 0, -74878 rotate = 0, 50, 0 shape = ELLIPSOID size = 6000, 6000, 10000 property_flags = 131072 comment = Pittsburg sort = 17 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;co_me_grp, single_base_law encounter = area_defend, 1, 0.090000 faction = li_p_grp, 0.680000 faction = co_me_grp, 0.320000 encounter = area_bh_defend, 1, 0.050000 faction = gd_bh_grp, 1.000000 encounter = area_assault, 1, 0.020000 faction = fc_lr_grp, 1.000000 encounter = area_trade_freighter, 1, 0.060000 faction = co_me_grp, 0.330000 faction = co_ss_grp, 0.670000 encounter = area_trade_transport, 1, 0.050000 faction = co_me_grp, 0.200000 faction = co_rs_grp, 0.400000 faction = co_ss_grp, 0.400000 encounter = area_trade_armored, 1, 0.040000 faction = co_os_grp, 1.000000 encounter = area_trade_trader, 1, 0.090000 faction = fc_j_grp, 1.000000 encounter = area_trade_smuggler, 1, 0.040000 faction = fc_j_grp, 1.000000 encounter = area_lifter, 1, 0.040000 faction = co_me_grp, 1.000000 encounter = area_repair, 1, 0.040000 faction = co_me_grp, 1.000000 music = music_li_space [zone] nickname = Zone_Li01_Pittsburgh_debris_001 ids_name = 261211 pos = 47675, 0, -63380 rotate = 0, 15, 0 shape = ELLIPSOID size = 32500, 15000, 42000 property_flags = 128 music = zone_field_debris spacedust = debrisdust spacedust_maxparticles = 50 ids_info = 65999 visit = 36 comment = Pittsburg debris sort = 20 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_field encounter = area_scout, 1, 0.410000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 1, 0.040000 faction = gd_bh_grp, 1.000000 encounter = area_scavenger, 1, 0.280000 faction = fc_j_grp, 1.000000 [Object] nickname = Li01_03 ids_name = 196768 pos = 48523, 50, 6690 Archetype = l_dreadnought ids_info = 65747 base = Li01_03_base dock_with = Li01_03_base voice = atc_leg_m01 space_costume = li_captain_head, li_male_elite_body reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 loadout = Liberty_Battleship_Loadout_Station [zone] nickname = Zone_Li01_03_defense_spawn pos = 48523, 50, 6690 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_03_wingmen_spawn_1 pos = 48523, 50, 6690 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li01_03_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.500000 ;CapWingmen faction = li_n_grp, 1.000000 encounter = patrolp_follow_cap, 1, 0.100000 ;CapWingmen faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_03_wingmen_spawn_2 pos = 48523, 50, 6690 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li01_03_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.500000 ;CapWingmen faction = li_n_grp, 1.000000 encounter = patrolp_follow_cap, 1, 0.100000 ;CapWingmen faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_011_Battleship_Li01_03 pos = 49541, 0, 7114 shape = SPHERE size = 1000 sort = 99 [zone] nickname = Zone_Li01_012_Station_Li01_04 pos = -10844, 0, 78091 rotate = 0, 10, 0 shape = SPHERE size = 3000 property_flags = 196608 property_fog_color = 10.000000, 7.000000, 30.000000 edge_fraction = 0.500000 sort = 99 [zone] nickname = Zone_Li01_013_Station_Li01_05 pos = -16608, 0, 74974 shape = SPHERE size = 3000 property_flags = 196608 property_fog_color = 10.000000, 7.000000, 30.000000 edge_fraction = 0.500000 visit = 128 sort = 99 [zone] nickname = Zone_Li01_014_Station_Li01_06 pos = -31837, 0, -29222 shape = SPHERE size = 1000 sort = 99 [zone] nickname = Zone_Li01_015_Station_Li01_07 pos = 47710, 0, 5464 shape = SPHERE size = 3000 comment = Norfolk and Missouri sort = 5 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;li_n_grp, base_cluster_law encounter = area_defend, 1, 0.070000 faction = li_n_grp, 0.940000 faction = li_p_grp, 0.060000 encounter = area_bh_defend, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.010000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.120000 faction = co_alg_grp, 0.090000 faction = co_be_grp, 0.090000 faction = co_hsp_grp, 0.090000 faction = co_kt_grp, 0.090000 faction = co_me_grp, 0.090000 faction = co_nws_grp, 0.090000 faction = co_ni_grp, 0.090000 faction = co_rs_grp, 0.090000 faction = co_shi_grp, 0.090000 faction = co_ss_grp, 0.090000 faction = co_vr_grp, 0.070000 encounter = area_trade_armored, 1, 0.020000 faction = co_os_grp, 1.000000 encounter = area_lifter, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = area_repair, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 [Object] nickname = Li01_09 ids_name = 196774 pos = -35488, -300, 28321 rotate = 0, 45, 0 Archetype = outpost ids_info = 65771 base = Li01_09_base dock_with = Li01_09_base voice = atc_leg_f01 space_costume = li_newscaster_head_gen, li_female_elite_body reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac faction = li_n_grp difficulty_level = 3 loadout = trading_outpost_li_01 [zone] nickname = Zone_Li01_09_defense_spawn pos = -35488, -300, 28321 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_09_wingmen_spawn_1 pos = -35488, -300, 28321 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li01_09_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.500000 ;CapWingmen faction = li_n_grp, 1.000000 encounter = patrolp_follow_cap, 1, 0.100000 ;CapWingmen faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_09_wingmen_spawn_2 pos = -35488, -300, 28321 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li01_09_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.500000 ;CapWingmen faction = li_n_grp, 1.000000 encounter = patrolp_follow_cap, 1, 0.100000 ;CapWingmen faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_017_Station_Li01_09 pos = -35771, 0, 28416 rotate = 0, -75, 0 shape = SPHERE size = 2500 comment = West point sort = 7 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;li_n_grp, single_base_law encounter = area_defend, 1, 0.080000 faction = li_n_grp, 0.930000 faction = li_p_grp, 0.070000 encounter = area_bh_defend, 1, 0.060000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.030000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.360000 faction = co_ss_grp, 0.360000 faction = co_vr_grp, 0.290000 encounter = area_trade_transport, 1, 0.100000 faction = co_alg_grp, 0.150000 faction = co_be_grp, 0.150000 faction = co_hsp_grp, 0.150000 faction = co_nws_grp, 0.150000 faction = co_ni_grp, 0.150000 faction = co_ss_grp, 0.150000 faction = co_vr_grp, 0.120000 encounter = area_trade_armored, 1, 0.030000 faction = co_os_grp, 1.000000 [Object] nickname = Li01_12 ids_name = 196777 pos = 25390, 0, 74163 Archetype = miningbase_badlands ids_info = 65751 base = Li01_12_base dock_with = Li01_12_base voice = atc_leg_m01 space_costume = pi_pirate2_head, pi_pirate8_body, prop_neuralnet_B visit = 0 reputation = fc_lr_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = miningbase_badlands_pi_01 [zone] nickname = Zone_Li01_12_defense_spawn pos = 25390, 0, 74163 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_12_wingmen_spawn_1 pos = 25390, 0, 74163 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li01_12_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_12_wingmen_spawn_2 pos = 25390, 0, 74163 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li01_12_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_018_Station_Li01_13 pos = 25390, 0, 74163 shape = SPHERE size = 3000 visit = 128 comment = . rogue base sort = 30 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;fc_lr_grp, single_base_unlaw encounter = area_scout, 1, 0.140000 faction = fc_lr_grp, 0.550000 faction = fc_ou_grp, 0.450000 encounter = area_defend, 1, 0.130000 faction = fc_lr_grp, 1.000000 encounter = area_bh_assault, 1, 0.020000 faction = gd_bh_grp, 1.000000 encounter = area_trade_freighter_pirate, 1, 0.090000 faction = fc_lr_grp, 1.000000 encounter = area_trade_trader, 1, 0.140000 faction = fc_ou_grp, 1.000000 encounter = area_trade_freighter_smuggler, 1, 0.020000 faction = fc_lr_grp, 1.000000 [Object] nickname = Li01_10 ids_name = 196775 pos = -92447, 0, -12925 Archetype = depot ids_info = 65753 base = Li01_10_base dock_with = Li01_10_base voice = atc_leg_f01 space_costume = pl_female5_head, sc_female1_body reputation = co_vr_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 loadout = depot_co_01 [zone] nickname = Zone_Li01_10_defense_spawn pos = -92447, 0, -12925 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = co_vr_grp, 1.000000 [zone] nickname = Zone_Li01_10_wingmen_spawn_1 pos = -92447, 0, -12925 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li01_10_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = co_vr_grp, 1.000000 [zone] nickname = Zone_Li01_10_wingmen_spawn_2 pos = -92447, 0, -12925 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li01_10_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = co_vr_grp, 1.000000 [zone] nickname = Zone_Li01_021_Station_Li01_10 pos = -92430, 0, -12918 shape = SPHERE size = 3000 comment = Detroit sort = 9 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;co_vr_grp, single_base_law encounter = area_defend, 1, 0.100000 faction = co_vr_grp, 1.000000 encounter = area_trade_freighter, 1, 0.160000 faction = co_ss_grp, 0.560000 faction = co_vr_grp, 0.440000 encounter = area_trade_transport, 1, 0.080000 faction = co_ss_grp, 0.560000 faction = co_vr_grp, 0.440000 [zone] nickname = Zone_Li01_022_Station_Li01_14 pos = 7856, 0, -53664 shape = SPHERE size = 3000 sort = 99.500000 [zone] nickname = Zone_Li01_Station_001 pos = 4146, 0, -50833 shape = SPHERE size = 3000 sort = 99 [zone] nickname = Zone_Li01_Jumpgate_001 pos = -12815, 0, -81081 shape = SPHERE size = 3000 comment = Colorado Gate sort = 13 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;jumpgate encounter = area_defend, 1, 0.060000 faction = li_p_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.360000 faction = co_ss_grp, 0.360000 faction = co_vr_grp, 0.290000 encounter = area_trade_transport, 1, 0.150000 faction = co_alg_grp, 0.100000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.080000 encounter = area_trade_armored, 1, 0.030000 faction = co_os_grp, 1.000000 [Object] nickname = Li01_nav_buoy_tlr_16 pos = 3628, 0, -52369 rotate = 0, 30, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_17 pos = -70, 0, -58894 rotate = 0, 30, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_18 pos = -3768, 0, -65419 rotate = 0, 30, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_19 pos = -7466, 0, -71944 rotate = 0, 30, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_20 pos = -11163, 0, -78469 rotate = 0, 30, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Li01_Tradelane_3 pos = -3768, 0, -65419 rotate = 0, 30, 0 shape = BOX size = 10000, 10000, 30839 comment = . tradelane ;lane_id = 3 ;tradelane_down = 30 sort = 14 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = tradelane_trade_freighter, 1, 0.110000 faction = co_hsp_grp, 0.360000 faction = co_ss_grp, 0.360000 faction = co_vr_grp, 0.290000 encounter = tradelane_trade_transport, 1, 0.200000 faction = co_alg_grp, 0.100000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.080000 [zone] nickname = Zone_Li01_Planet_002 pos = 47503, 0, 6508 rotate = 0, 37, 0 shape = SPHERE size = 1500 sort = 99 [zone] nickname = Zone_Li01_Jersey_debris_001 ids_name = 261210 pos = -44666, 0, -60261 rotate = 0, -60, 0 shape = ELLIPSOID size = 18000, 10000, 30000 property_flags = 128 music = zone_field_debris spacedust = debrisdust spacedust_maxparticles = 50 ids_info = 65998 visit = 36 comment = Jersey debris sort = 22 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_field encounter = area_scout, 1, 0.440000 faction = fc_lr_grp, 0.380000 faction = fc_x_grp, 0.620000 encounter = area_bh_assault, 1, 0.040000 faction = gd_bh_grp, 1.000000 encounter = area_scavenger, 1, 0.240000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_Pittsburgh_death pos = 52238, 0, -78213 shape = SPHERE size = 1600 ;damage = 2000000 ;planet damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li01_02 ids_name = 196767 pos = 52238, 0, -78213 rotate = 0, 0, 20 Archetype = planet_desored_1500 ids_info = 65765 spin = 0, 0.002000, 0 atmosphere_range = 1650 burn_color = 255, 222, 160 base = Li01_02_Base Ambient = 35, 35, 45 reputation = co_me_grp [Object] nickname = Li01_02_dock_ring ids_name = 261169 pos = 50655, 0, -77595 rotate = 0, -70, 0 archetype = dock_ring ids_info = 66141 dock_with = Li01_02_Base voice = atc_leg_f01a space_costume = , robot_body_A reputation = co_me_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 loadout = docking_ring_co_01 [zone] nickname = Zone_Li01_02_dock_ring_defense_spawn pos = 50655, 0, -77595 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = co_me_grp, 1.000000 [zone] nickname = Zone_Li01_02_dock_ring_wingmen_spawn_1 pos = 50655, 0, -77595 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li01_02_dock_ring_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = co_me_grp, 1.000000 [zone] nickname = Zone_Li01_02_dock_ring_wingmen_spawn_2 pos = 50655, 0, -77595 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li01_02_dock_ring_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = co_me_grp, 1.000000 [Object] nickname = Li01_02_docking_fixture ids_name = 261157 ids_info = 66488 pos = 50655, 1500, -77595 rotate = 0, -160, 0 archetype = docking_fixture base = Li01_02_Base dock_with = Li01_02_Base reputation = co_me_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 [Object] nickname = Li01_nav_buoy_tlr_30 pos = 8145, 0, -53071 rotate = 0, -60, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_31 pos = 14655, 0, -56794 rotate = 0, -60, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_32 pos = 21165, 0, -60518 rotate = 0, -60, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_33 pos = 27676, 0, -64242 rotate = 0, -60, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_34 pos = 34186, 0, -67965 rotate = 0, -60, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_35 pos = 40696, 0, -71689 rotate = 0, -60, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_36 pos = 47207, 0, -75413 rotate = 0, -60, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Li01_Tradelane_5 pos = 27676, 0, -64242 rotate = 0, -60, 0 shape = BOX size = 10000, 10000, 45839 property_flags = 131072 comment = . tradelane ;lane_id = 5 ;tradelane_down = 35 sort = 18 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;minor_tradelane encounter = tradelane_trade_freighter, 1, 0.240000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = tradelane_trade_transport, 1, 0.090000 faction = co_me_grp, 0.330000 faction = co_rs_grp, 0.330000 faction = co_ss_grp, 0.330000 [zone] nickname = Zone_Li01_Tradelane_002 pos = 68292, 0, 59544 shape = SPHERE size = 2000 comment = Texas Gate sort = 15 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;jumpgate encounter = area_defend, 1, 0.070000 faction = li_n_grp, 0.910000 faction = li_p_grp, 0.090000 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.110000 faction = co_hsp_grp, 0.330000 faction = co_me_grp, 0.330000 faction = co_ss_grp, 0.330000 encounter = area_trade_transport, 1, 0.110000 faction = co_alg_grp, 0.170000 faction = co_hsp_grp, 0.170000 faction = co_me_grp, 0.170000 faction = co_ni_grp, 0.170000 faction = co_rs_grp, 0.170000 faction = co_ss_grp, 0.170000 encounter = area_trade_armored, 1, 0.040000 faction = co_os_grp, 1.000000 [zone] nickname = Zone_Li01_Jumpgate_003 pos = -82319, 0, 44579 shape = SPHERE size = 2000 comment = California Gate sort = 11 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;jumpgate encounter = area_defend, 1, 0.070000 faction = li_n_grp, 0.910000 faction = li_p_grp, 0.090000 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.100000 faction = co_hsp_grp, 0.360000 faction = co_ss_grp, 0.360000 faction = co_vr_grp, 0.290000 encounter = area_trade_transport, 1, 0.120000 faction = co_alg_grp, 0.150000 faction = co_be_grp, 0.150000 faction = co_hsp_grp, 0.150000 faction = co_nws_grp, 0.150000 faction = co_ni_grp, 0.150000 faction = co_ss_grp, 0.150000 faction = co_vr_grp, 0.120000 encounter = area_trade_armored, 1, 0.040000 faction = co_os_grp, 1.000000 [zone] nickname = Zone_Li01_to_Li05 pos = 80122, 0, 12444 shape = ELLIPSOID size = 10000, 2000, 12000 property_flags = 131072 sort = 99 toughness = 1 population_additive = false ;[Zone] ;nickname = Zone_Li01_to_Iw03_hole_antinpcspawn ;pos = -16055, 0, 85125 ;shape = SPHERE ;size = 1500 ;AntiNPCSpawn ;visit = 128 ;sort = 100 ;AntiNPCSpawn ;toughness = 1 ;density = 0 ;max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller ;population_additive = false ;Story Lock ;[Object] ;nickname = Li01_to_Iw03_hole ;ids_name = 260657 ;pos = -16055, 0, 85125 ;rotate = 0, -30, 0 ;Archetype = jumphole_light ;msg_id_prefix = gcs_refer_system_Iw03 ;ids_info = 66146 ;jump_effect = jump_effect_hole ;goto = Iw03, Iw03_to_Li01_hole, gate_tunnel_bretonia ;visit = 128 ; [zone] nickname = Zone_Li01_Jumpgate_to_Iw03 pos = -16161, 0, 85302 shape = SPHERE size = 3000 property_flags = 196608 property_fog_color = 10.000000, 7.000000, 30.000000 edge_fraction = 0.700000 visit = 128 comment = . jumpgate sort = 28 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;nonlootable_core_ast_field encounter = area_scout, 1, 0.670000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_zone21 ids_name = 261212 pos = 81640, 0, 2050 shape = ELLIPSOID size = 20000, 20000, 30000 property_flags = 4128 music = zone_field_mine ids_info = 66000 visit = 32 sort = 99 [zone] nickname = Zone_Li01_Badlands_Nebula ids_name = 261208 pos = -7460, 0, 63000 shape = ELLIPSOID size = 55000, 20000, 35000 property_flags = 32768 property_fog_color = 10.000000, 7.000000, 30.000000 spacedust = radioactivedust_blue spacedust_maxparticles = 50 music = zone_badlands ids_info = 65996 visit = 32 comment = Badlands sort = 25 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;nonlootable_ast_field encounter = area_scout, 1, 0.670000 faction = fc_lr_grp, 1.000000 [LightSource] nickname = Light_Pittsburgh pos = 51340, 0, -77763 color = 251, 218, 181 range = 5000 type = POINT attenuation = 1, 0, 0.000001 [Object] nickname = Li01_planet_icemoon_800_1 ids_name = 261119 pos = 55763, 0, -69135 Archetype = planet_icemoon_800 ids_info = 66074 spin = 0, 0.020000, 0 atmosphere_range = 900 burn_color = 255, 222, 160 Ambient = 30, 25, 35 [zone] nickname = Zone_Li01_Maine_death pos = 55763, 0, -69135 shape = SPHERE size = 850 ;damage = 2000000 ;planet damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller [LightSource] nickname = pittsburgh_moon_light pos = 55266, 0, -68720 color = 211, 244, 254 range = 3000 type = POINT attenuation = 1, 0, 0.000002 [zone] nickname = Zone_Li01_Exclusion_Tradelane_001 pos = 17743, 0, -58524 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = Zone_Li01_Exclusion_Tradelane_002 pos = 14637, 0, -56776 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = Zone_Li01_Exclusion_Tradelane_003 pos = 21184, 0, -60471 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = Zone_Li01_Exclusion_Tradelane_004 pos = 27669, 0, -64216 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = Zone_Li01_Exclusion_Tradelane_005 pos = 34192, 0, -67928 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = Zone_Li01_Exclusion_Tradelane_006 pos = 40636, 0, -71707 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = Zone_Li01_Exclusion_Tradelane_007 pos = 47271, 0, -75500 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = Zone_Li01_Exclusion_depot pos = 56328, 0, -52363 shape = SPHERE size = 2000 property_flags = 196608 property_fog_color = 20.000000, 18.000000, 24.000000 edge_fraction = 0.300000 sort = 99.500000 [zone] nickname = Zone_Li01_debris_practice_001 pos = 117, 0, -51293 shape = SPHERE size = 2000 property_flags = 132 music = zone_field_debris spacedust = debrisdust spacedust_maxparticles = 150 sort = 99.500000 [Object] nickname = Li01_14_shipyard_1 pos = 6003, -210, -53089 rotate = 0, 180, 0 Archetype = shipyard ids_info = 60232 visit = 0 reputation = co_me_grp behavior = SOLAR pilot = pilot_solar_ac parent = li01_14 [Object] nickname = Li01_07_shipyard2 pos = 48190, 103, 5328 rotate = 0, 130, 0 Archetype = shipyard visit = 0 parent = li01_07 [Object] nickname = Li01_07_shipyard3 pos = 47856, 103, 4950 rotate = 0, 130, 0 Archetype = shipyard visit = 0 parent = li01_07 [Object] nickname = Li01_l_dreadnought_3 pos = 47823, 120, 4991 rotate = 0, 130, 0 Archetype = l_dreadnought_nodock visit = 0 parent = li01_07 [zone] nickname = Zone_Li01_Detroit_debris_001 ids_name = 261209 pos = -53865, 0, 4297 rotate = 0, -15, 0 shape = ELLIPSOID size = 17000, 9000, 26000 property_flags = 129 music = zone_field_debris spacedust = debrisdust spacedust_maxparticles = 50 ids_info = 65997 visit = 36 comment = Detroit debris sort = 32 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_field encounter = area_scout, 1, 0.350000 faction = fc_lr_grp, 1.000000 encounter = area_assault, 1, 0.030000 faction = li_p_grp, 1.000000 encounter = area_bh_assault, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_scavenger, 1, 0.280000 faction = fc_j_grp, 1.000000 [Object] nickname = Li01_nav_buoy_tlr_119 pos = -38557, 0, -26255 rotate = 0, 104, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_120 pos = -45837, 0, -24452 rotate = 0, 104, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_121 pos = -53117, 0, -22650 rotate = 0, 104, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_122 pos = -60398, 0, -20848 rotate = 0, 104, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_123 pos = -67678, 0, -19046 rotate = 0, 104, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_124 pos = -74958, 0, -17243 rotate = 0, 104, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_125 pos = -82238, 0, -15441 rotate = 0, 104, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_126 pos = -89518, 0, -13639 rotate = 0, 104, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Li01_Tradelane_18 pos = -64038, 0, -19947 rotate = 0, 104, 0 shape = BOX size = 10000, 10000, 54098 comment = . tradelane ;lane_id = 18 ;tradelane_down = 30 sort = 10 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;minor_tradelane encounter = tradelane_trade_freighter, 1, 0.270000 faction = co_ss_grp, 0.560000 faction = co_vr_grp, 0.440000 encounter = tradelane_trade_transport, 1, 0.060000 faction = co_ss_grp, 0.560000 faction = co_vr_grp, 0.440000 [Object] nickname = Li01_nav_buoy_tlr_127 pos = -37646, 0, 28999 rotate = 0, 109, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_128 pos = -44733, 0, 31453 rotate = 0, 109, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_129 pos = -51821, 0, 33906 rotate = 0, 109, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_130 pos = -58908, 0, 36359 rotate = 0, 109, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_131 pos = -65996, 0, 38813 rotate = 0, 109, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_132 pos = -73083, 0, 41266 rotate = 0, 109, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_133 pos = -80170, 0, 43719 rotate = 0, 109, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Li01_Tradelane_19 pos = -58908, 0, 36359 rotate = 0, 109, 0 shape = BOX size = 10000, 10000, 46598 comment = . tradelane ;lane_id = 19 ;tradelane_down = 30 sort = 12 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_armored_prisoner, 1, 0.030000 faction = li_p_grp, 1.000000 encounter = tradelane_trade_freighter, 1, 0.140000 faction = co_hsp_grp, 0.360000 faction = co_ss_grp, 0.360000 faction = co_vr_grp, 0.290000 encounter = tradelane_trade_transport, 1, 0.170000 faction = co_alg_grp, 0.150000 faction = co_be_grp, 0.150000 faction = co_hsp_grp, 0.150000 faction = co_nws_grp, 0.150000 faction = co_ni_grp, 0.150000 faction = co_ss_grp, 0.150000 faction = co_vr_grp, 0.120000 [Object] nickname = Li01_nav_buoy_tlr_134 pos = -34808, 0, 29961 rotate = 0, -158, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_135 pos = -31990, 0, 36911 rotate = 0, -158, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_136 pos = -29171, 0, 43862 rotate = 0, -158, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_137 pos = -26353, 0, 50812 rotate = 0, -158, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_138 pos = -23535, 0, 57762 rotate = 0, -158, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_139 pos = -20982, 0, 64456 rotate = 0, -158, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_140 pos = -17899, 0, 71663 rotate = 0, -158, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Li01_Tradelane_20 pos = -26353, 0, 50812 rotate = 0, -158, 0 shape = BOX size = 10000, 10000, 46598 property_flags = 131072 comment = . tradelane ;lane_id = 20 ;tradelane_down = 60 sort = 26 toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;exclusion [zone] nickname = Zone_Li01_Badlands_Asteroids pos = -7460, 0, 63000 shape = ELLIPSOID size = 54000, 19000, 34000 property_flags = 8200 music = zone_badlands visit = 128 sort = 99.500000 [Object] nickname = Li01_08 ids_name = 196773 pos = -35763, 0, -25450 rotate = 0, 40, 0 Archetype = largestation1 ids_info = 65761 base = Li01_08_base dock_with = Li01_08_base voice = atc_leg_f01 space_costume = br_karina_head, br_karina_body reputation = co_ic_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 loadout = space_station_co_01 [zone] nickname = Zone_Li01_08_defense_spawn pos = -35763, 0, -25450 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = co_ic_grp, 1.000000 [zone] nickname = Zone_Li01_08_wingmen_spawn_1 pos = -35763, 0, -25450 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li01_08_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = co_ic_grp, 1.000000 [zone] nickname = Zone_Li01_08_wingmen_spawn_2 pos = -35763, 0, -25450 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li01_08_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = co_ic_grp, 1.000000 [zone] nickname = Zone_Li01_Badlands_exclusion_asteroids_01 pos = -13883, 0, 76719 rotate = 0, -30, 0 shape = BOX size = 1200, 1200, 2400 property_flags = 131072 sort = 99.500000 [zone] nickname = Zone_Li01_Pittsburgh_Pirate_Base_Nebula pos = 52628, 0, -49035 shape = ELLIPSOID size = 10000, 5000, 8000 property_flags = 32768 property_fog_color = 20.000000, 18.000000, 24.000000 music = zone_field_debris visit = 32 sort = 99 [zone] nickname = Zone_Li01_Pittsburgh_exclusion_pirate_run_01 pos = 54457, -444, -66129 rotate = -4, 10, 1 shape = BOX size = 1800, 1500, 15000 property_flags = 131072 sort = 99 [zone] nickname = Zone_Li01_Pittsburgh_exclusion_pirate_run_02 pos = 55330, 237, -56083 rotate = -5, -5, 1 shape = BOX size = 1500, 1000, 6000 property_flags = 131072 sort = 99 [Object] nickname = Li01_blhazard_1 ids_name = 55022 pos = -8483, 0, 76817 Archetype = blhazard atmosphere_range = 1200 burn_color = 225, 200, 255 ids_info = 55023 visit = 128 [Object] nickname = Li01_nav_buoy_tlr_141 pos = 3534, 0, -49978 rotate = 0, 122, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_142 pos = -2826, 0, -46003 rotate = 0, 122, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_143 pos = -9187, 0, -42028 rotate = 0, 122, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_144 pos = -15547, 0, -38053 rotate = 0, 122, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_145 pos = -21907, 0, -34079 rotate = 0, 122, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_146 pos = -28267, 0, -30104 rotate = 0, 122, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Li01_Tradelane_21 pos = -12367, 0, -40041 rotate = 0, 122, 0 shape = BOX size = 10000, 10000, 39098 comment = . Tradelane to ft bush ;lane_id = 21 ;tradelane_down = 5 sort = 2 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = tradelane_trade_freighter, 1, 0.140000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = tradelane_trade_transport, 1, 0.180000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_me_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.080000 [Object] nickname = Li01_nav_buoy_tlr_147 pos = -33356, 0, -25834 rotate = 0, 178, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_148 pos = -33669, 0, -18340 rotate = 0, 178, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_149 pos = -33981, 0, -10847 rotate = 0, 178, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_150 pos = -34293, 0, -3353 rotate = 0, 178, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_151 pos = -34605, 0, 4140 rotate = 0, 178, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_152 pos = -34918, 0, 11634 rotate = 0, 178, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_153 pos = -35230, 0, 19127 rotate = 0, 178, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_154 pos = -35542, 0, 26621 rotate = 0, 178, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Li01_Tradelane_22 pos = -34449, 0, 393 rotate = 0, 178, 0 shape = BOX size = 10000, 10000, 54102 comment = . Tradelane to manhattan ;lane_id = 22 ;tradelane_down = 10 sort = 8 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_trade_freighter, 1, 0.160000 faction = co_hsp_grp, 0.360000 faction = co_ss_grp, 0.360000 faction = co_vr_grp, 0.290000 encounter = tradelane_trade_transport, 1, 0.170000 faction = co_be_grp, 0.170000 faction = co_hsp_grp, 0.170000 faction = co_nws_grp, 0.170000 faction = co_ni_grp, 0.170000 faction = co_ss_grp, 0.170000 faction = co_vr_grp, 0.140000 [Object] nickname = Li01_nav_buoy_tlr_161 pos = 48365, 0, 8358 rotate = 0, -159, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_162 pos = 51092, 0, 15344 rotate = 0, -159, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_163 pos = 53820, 0, 22330 rotate = 0, -159, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_164 pos = 56547, 0, 29317 rotate = 0, -159, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_165 pos = 59275, 0, 36303 rotate = 0, -159, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_166 pos = 62002, 0, 43290 rotate = 0, -159, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_167 pos = 64730, 0, 50276 rotate = 0, -159, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_168 pos = 67457, 0, 57263 rotate = 0, -159, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Li01_Tradelane_24 pos = 57911, 0, 32810 rotate = 0, -159, 0 shape = BOX size = 10000, 10000, 54098 comment = . tradelane ;lane_id = 24 ;tradelane_down = 40 sort = 16 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_armored_prisoner, 1, 0.030000 faction = li_p_grp, 1.000000 encounter = tradelane_trade_freighter, 1, 0.150000 faction = co_hsp_grp, 0.330000 faction = co_me_grp, 0.330000 faction = co_ss_grp, 0.330000 encounter = tradelane_trade_transport, 1, 0.150000 faction = co_alg_grp, 0.170000 faction = co_hsp_grp, 0.170000 faction = co_me_grp, 0.170000 faction = co_ni_grp, 0.170000 faction = co_rs_grp, 0.170000 faction = co_ss_grp, 0.170000 [Object] nickname = Li01_nav_buoy_tlr_169 pos = 46237, 0, 5058 rotate = 0, 37, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_170 pos = 41759, 0, -958 rotate = 0, 37, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_171 pos = 37280, 0, -6974 rotate = 0, 37, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_172 pos = 32801, 0, -12989 rotate = 0, 37, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_173 pos = 28322, 0, -19005 rotate = 0, 37, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_174 pos = 23844, 0, -25021 rotate = 0, 37, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_175 pos = 19365, 0, -31037 rotate = 0, 37, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_176 pos = 14886, 0, -37053 rotate = 0, 37, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_177 pos = 10408, 0, -43069 rotate = 0, 37, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_178 pos = 5929, 0, -49085 rotate = 0, 37, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Li01_Tradelane_25 pos = 26160, 0, -22240 rotate = 0, 37, 0 shape = BOX size = 10000, 10000, 69098 comment = . Tradelane to norfolk ;lane_id = 25 ;tradelane_down = 5 sort = 4 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = tradelane_trade_freighter, 1, 0.140000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = tradelane_trade_transport, 1, 0.180000 faction = co_alg_grp, 0.100000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_me_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.080000 [Object] nickname = Li01_nav_buoy_tlr_179 pos = -34074, 0, 27771 rotate = 0, -75, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_180 pos = -26818, 0, 25874 rotate = 0, -75, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_181 pos = -19563, 0, 23976 rotate = 0, -75, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_182 pos = -12307, 0, 22078 rotate = 0, -75, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_183 pos = -5051, 0, 20180 rotate = 0, -75, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_184 pos = 2205, 0, 18282 rotate = 0, -75, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_185 pos = 9461, 0, 16384 rotate = 0, -75, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_186 pos = 16717, 0, 14486 rotate = 0, -75, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_187 pos = 23973, 0, 12588 rotate = 0, -75, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_188 pos = 31229, 0, 10691 rotate = 0, -75, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_189 pos = 38485, 0, 8793 rotate = 0, -75, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Li01_nav_buoy_tlr_190 pos = 45741, 0, 6895 rotate = 0, -75, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Li01_Tradelane_26 pos = 5833, 0, 17333 rotate = 0, -75, 0 shape = BOX size = 10000, 10000, 84098 comment = . Tradelane to west point ;lane_id = 26 ;tradelane_down = 10 sort = 6 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_armored_prisoner, 1, 0.040000 faction = li_p_grp, 1.000000 encounter = tradelane_trade_freighter, 1, 0.110000 faction = co_ss_grp, 0.560000 faction = co_vr_grp, 0.440000 encounter = tradelane_trade_transport, 1, 0.180000 faction = co_alg_grp, 0.170000 faction = co_be_grp, 0.170000 faction = co_nws_grp, 0.170000 faction = co_ni_grp, 0.170000 faction = co_ss_grp, 0.170000 faction = co_vr_grp, 0.140000 [Object] nickname = Li01_06 ids_name = 196771 pos = -30642, 0, -29671 rotate = 0, 32, 0 Archetype = space_shipping02 ids_info = 65769 base = Li01_06_base dock_with = Li01_06_base voice = atc_leg_m01 space_costume = pl_male1_head, li_tilton_body reputation = co_ss_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 loadout = space_shipping01_co_01 [zone] nickname = Zone_Li01_06_defense_spawn pos = -30642, 0, -29671 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = co_ss_grp, 1.000000 [zone] nickname = Zone_Li01_06_wingmen_spawn_1 pos = -30642, 0, -29671 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li01_06_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = co_ss_grp, 1.000000 [zone] nickname = Zone_Li01_06_wingmen_spawn_2 pos = -30642, 0, -29671 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li01_06_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = co_ss_grp, 1.000000 [Object] nickname = li01_14 ids_name = 196779 pos = 5752, 0, -52385 rotate = 0, 90, 0 Archetype = space_factory01 ids_info = 65745 base = Li01_14_base dock_with = Li01_14_base voice = atc_leg_m01 space_costume = pl_male7_head, sc_scientist3_body reputation = co_me_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 2 loadout = space_factory01_co_01 [zone] nickname = Zone_li01_14_defense_spawn pos = 5752, 0, -52385 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = co_me_grp, 1.000000 [zone] nickname = Zone_li01_14_wingmen_spawn_1 pos = 5752, 0, -52385 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = li01_14_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = co_me_grp, 1.000000 [zone] nickname = Zone_li01_14_wingmen_spawn_2 pos = 5752, 0, -52385 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = li01_14_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = co_me_grp, 1.000000 [Object] nickname = Li01_14_shipyard_2 pos = 5492, -210, -53078 rotate = 0, 180, 0 Archetype = shipyard reputation = co_me_grp parent = li01_14 [Object] nickname = li01_07 ids_name = 196772 pos = 47551, -50, 5517 rotate = 0, 40, 0 Archetype = space_factory01 ids_info = 65763 base = Li01_07_base dock_with = Li01_07_base voice = atc_leg_m01 space_costume = ge_male6_head, li_male_elite_body reputation = li_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 3 loadout = space_factory01_li_01 [zone] nickname = Zone_li01_07_defense_spawn pos = 47551, -50, 5517 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = li_n_grp, 1.000000 [zone] nickname = Zone_li01_07_wingmen_spawn_1 pos = 47551, -50, 5517 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = li01_07_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.500000 ;CapWingmen faction = li_n_grp, 1.000000 encounter = patrolp_follow_cap, 1, 0.100000 ;CapWingmen faction = li_n_grp, 1.000000 [zone] nickname = Zone_li01_07_wingmen_spawn_2 pos = 47551, -50, 5517 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = li01_07_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.500000 ;CapWingmen faction = li_n_grp, 1.000000 encounter = patrolp_follow_cap, 1, 0.100000 ;CapWingmen faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_Detroit_storage_area pos = -47582, 0, 7812 shape = SPHERE size = 1300 property_flags = 129 visit = 128 sort = 99.500000 [zone] nickname = Zone_Li01_pop_junker_base pos = -30986, 0, -60746 shape = SPHERE size = 3500 comment = . junker base sort = 23 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;fc_j_grp, single_base_unlaw encounter = area_scout, 1, 0.130000 faction = fc_lr_grp, 0.570000 faction = fc_x_grp, 0.430000 encounter = area_defend, 1, 0.050000 faction = fc_j_grp, 1.000000 encounter = area_bh_assault, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_trade_freighter_pirate, 1, 0.090000 faction = fc_lr_grp, 1.000000 encounter = area_trade_trader, 1, 0.270000 faction = fc_j_grp, 0.540000 faction = fc_x_grp, 0.460000 encounter = area_trade_smuggler, 1, 0.060000 faction = fc_j_grp, 1.000000 encounter = area_trade_freighter_smuggler, 1, 0.020000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_pop_badlands_east pos = 21387, 0, 64091 shape = ELLIPSOID size = 25000, 10000, 25000 comment = . east sort = 29 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;nonlootable_core_ast_field encounter = area_scout, 1, 0.590000 faction = fc_lr_grp, 0.310000 faction = fc_ou_grp, 0.690000 encounter = area_bh_assault, 1, 0.040000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_pop_badlands_southeast pos = 14739, 0, 84261 shape = SPHERE size = 10000 comment = . texas hole sort = 31 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;wormhole encounter = area_defend, 1, 0.200000 faction = fc_lr_grp, 0.310000 faction = fc_ou_grp, 0.690000 encounter = area_bh_assault, 1, 0.020000 faction = gd_bh_grp, 1.000000 encounter = area_trade_freighter_pirate, 1, 0.060000 faction = fc_lr_grp, 1.000000 encounter = area_trade_trader, 1, 0.240000 faction = fc_ou_grp, 1.000000 encounter = area_trade_freighter_smuggler, 1, 0.020000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_pop_badlands_southwest pos = -25481, 0, 72130 shape = ELLIPSOID size = 25000, 10000, 15000 comment = . southwest sort = 27 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;nonlootable_core_ast_field encounter = area_scout, 1, 0.670000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_to_Li04_hole pos = 15425, 0, 83760 shape = SPHERE size = 2000 property_flags = 131072 visit = 128 sort = 99 [Zone] nickname = Zone_Li01_to_Li04_hole_antinpcspawn pos = 15425, 0, 83760 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li01_to_Li04_hole ids_name = 260916 pos = 15425, 0, 83760 Archetype = jumphole msg_id_prefix = gcs_refer_system_Li04 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Li04, Li04_to_LI01_hole, gate_tunnel_bretonia [Object] nickname = Li01_space_tankl4_1 ids_name = 261161 pos = -47253, 0, 8079 rotate = 0, -20, 0 Archetype = space_tankl4 ids_info = 66150 reputation = co_me_grp [Object] nickname = Li01_space_tankl4_2 ids_name = 261161 pos = -47110, 0, 7556 rotate = 0, -20, 0 Archetype = space_tankl4 ids_info = 66150 reputation = co_me_grp [Object] nickname = Li01_small_wplatform_1 ids_name = 261164 pos = -47353, 0, 8279 Archetype = small_wplatform behavior = SOLAR pilot = pilot_solar_ac ids_info = 66171 visit = 0 reputation = co_me_grp difficulty_level = 3 loadout = small_weapon_platform_co_02 [Object] nickname = Li01_small_wplatform_2 ids_name = 261164 pos = -48043, 0, 8070 Archetype = small_wplatform behavior = SOLAR pilot = pilot_solar_ac ids_info = 66171 visit = 0 reputation = co_me_grp difficulty_level = 3 loadout = small_weapon_platform_co_02 [Object] nickname = Li01_small_wplatform_3 ids_name = 261164 pos = -47980, 0, 7587 Archetype = small_wplatform behavior = SOLAR pilot = pilot_solar_ac ids_info = 66171 visit = 0 reputation = co_me_grp difficulty_level = 3 loadout = small_weapon_platform_co_02 [Object] nickname = Li01_small_wplatform_4 ids_name = 261164 pos = -47076, 0, 7336 Archetype = small_wplatform behavior = SOLAR pilot = pilot_solar_ac ids_info = 66171 visit = 0 reputation = co_me_grp difficulty_level = 3 loadout = small_weapon_platform_co_02 [Object] nickname = Li01_space_tankl4_3 ids_name = 261161 pos = -47837, 0, 7380 rotate = 0, -20, 0 Archetype = space_tankl4 ids_info = 66150 reputation = co_me_grp behavior = SOLAR pilot = pilot_solar_ac [Object] nickname = Li01_space_tankl4_4 ids_name = 261161 pos = -47971, 0, 7856 rotate = 0, -20, 0 Archetype = space_tankl4 ids_info = 66150 reputation = co_me_grp behavior = SOLAR pilot = pilot_solar_ac [Object] nickname = Li01_small_wplatform_5 ids_name = 261164 pos = -47753, 0, 7136 Archetype = small_wplatform behavior = SOLAR pilot = pilot_solar_ac ids_info = 66171 visit = 0 reputation = co_me_grp difficulty_level = 3 loadout = small_weapon_platform_co_02 [Object] nickname = Li01_small_wplatform_6 ids_name = 261164 pos = -47090, 0, 7847 Archetype = small_wplatform behavior = SOLAR pilot = pilot_solar_ac ids_info = 66171 visit = 0 reputation = co_me_grp difficulty_level = 3 loadout = small_weapon_platform_co_02 [Object] nickname = Li01_14_large_transport_1 pos = 6020, -210, -52826 Archetype = large_transport parent = li01_14 [Zone] nickname = Zone_Li01_to_Li03_hole_antinpcspawn pos = -55281, 0, -61828 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Li01_to_Li03_hole ids_name = 260915 pos = -55281, 0, -61828 rotate = 0, 180, 0 Archetype = jumphole msg_id_prefix = gcs_refer_system_Li03 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Li03, Li03_to_Li01_hole, gate_tunnel_bretonia [zone] nickname = Zone_Li01_to_Li03_hole_exclusion pos = -55283, 0, -61807 shape = SPHERE size = 500 property_flags = 131072 visit = 128 sort = 99 [zone] nickname = Zone_Li01_13_exclusion pos = -30743, 0, -60907 shape = SPHERE size = 1000 property_flags = 131072 sort = 99.500000 [zone] nickname = Zone_Li01_path_outcasts1_1 pos = 20382, 0, 78960 rotate = -90, -46, 0 shape = CYLINDER size = 750, 13088 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradeoutcasts1, 1 usage = trade mission_eligible = True encounter = tradep_trade_freighter_pirate, 1, 0.160000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_trader, 1, 0.410000 faction = fc_ou_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 1, 0.070000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_outcasts2_1 pos = 27736, 0, 51763 rotate = -90, -6, 0 shape = CYLINDER size = 750, 46394 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = outcasts2, 1 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li01_path_outcasts2_2 pos = 40087, 0, 21446 rotate = -90, -54, 0 shape = CYLINDER size = 750, 24250 ;attack_ids = 24 ;tradelane_attack = 40 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = outcasts2, 2 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li01_path_outcasts2_3 pos = 52595, 0, 21186 rotate = 90, -21, 180 shape = CYLINDER size = 750, 14729 ;attack_ids = 24 ;tradelane_attack = 40 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = outcasts2, 3 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li01_path_outcasts2_4 pos = 48785, 0, 31648 rotate = 90, 62, 180 shape = CYLINDER size = 750, 14664 ;attack_ids = 24 ;tradelane_attack = 40 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = outcasts2, 4 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li01_path_outcasts2_5 pos = 33523, 0, 54908 rotate = 90, 24, 180 shape = CYLINDER size = 750, 43007 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = outcasts2, 5 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Li01_path_outcasts3_1 pos = 47038, 0, 66809 rotate = -90, -72, 0 shape = CYLINDER size = 750, 46589 ;attack_ids = 24 ;tradelane_attack = 40 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts3, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_lr_grp, 0.500000 faction = fc_ou_grp, 0.500000 [zone] nickname = Zone_Li01_path_outcasts3_2 pos = 67999, 0, 58384 rotate = -90, 50, 0 shape = CYLINDER size = 750, 3048 ;attack_ids = 24 ;tradelane_attack = 40 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts3, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_lr_grp, 0.500000 faction = fc_ou_grp, 0.500000 [zone] nickname = Zone_Li01_path_outcasts3_3 pos = 61910, 0, 45240 rotate = -90, 22, 0 shape = CYLINDER size = 750, 25861 ;attack_ids = 24 ;tradelane_attack = 40 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts3, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_lr_grp, 0.500000 faction = fc_ou_grp, 0.500000 [zone] nickname = Zone_Li01_path_outcasts3_4 pos = 49174, 0, 38116 rotate = 90, 58, 180 shape = CYLINDER size = 750, 18595 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts3, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_lr_grp, 0.500000 faction = fc_ou_grp, 0.500000 [zone] nickname = Zone_Li01_path_outcasts3_5 pos = 32948, 0, 59043 rotate = 90, 27, 180 shape = CYLINDER size = 750, 35676 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts3, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_lr_grp, 0.500000 faction = fc_ou_grp, 0.500000 [zone] nickname = Zone_Li01_path_junkers1_1 pos = -40564, 0, -54407 rotate = 90, 57, 180 shape = CYLINDER size = 750, 24343 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers1, 1 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers1_2 pos = -52474, 0, -52014 rotate = -90, 21, 0 shape = CYLINDER size = 750, 9092 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers1, 2 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers1_3 pos = -52560, 0, -61585 rotate = -90, -17, 0 shape = CYLINDER size = 750, 10715 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers1, 3 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers1_4 pos = -44910, 0, -69739 rotate = -90, -64, 0 shape = CYLINDER size = 750, 13303 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers1, 4 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers1_5 pos = -34652, 0, -66593 rotate = 90, -35, 180 shape = CYLINDER size = 750, 14532 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers1, 5 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers2_1 pos = -41257, 0, -49327 rotate = 90, 42, 180 shape = CYLINDER size = 750, 32123 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers2, 1, 9 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers2_2 pos = -54904, 0, -26305 rotate = 90, 14, 180 shape = CYLINDER size = 750, 22541 ;attack_ids = 18 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers2, 2, 8 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers2_3 pos = -59508, 0, -8162 rotate = 90, 14, 180 shape = CYLINDER size = 750, 14494 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers2, 3 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers2_4 pos = -58800, 0, 3301 rotate = 90, -30, 180 shape = CYLINDER size = 750, 9783 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers2, 4 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers2_5 pos = -51628, 0, 7544 rotate = -90, -89, 0 shape = CYLINDER size = 750, 9187 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers2, 5 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers2_6 pos = -45784, 0, 1947 rotate = -90, -12, 0 shape = CYLINDER size = 750, 11049 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers2, 6 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers2_7 pos = -51185, 0, -9245 rotate = -90, 49, 0 shape = CYLINDER size = 750, 17151 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers2, 7 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers3_1 pos = -35154, 0, -27736 rotate = 90, 88, 180 shape = CYLINDER size = 750, 2673 ;attack_ids = 18, 22 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradejunkers3, 1 usage = trade mission_eligible = True encounter = tradep_trade_trader, 1, 0.700000 faction = fc_j_grp, 1.000000 encounter = tradep_trade_smuggler, 1, 0.300000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers3_2 pos = -38003, 0, -29528 rotate = -90, 39, 0 shape = CYLINDER size = 750, 4564 ;attack_ids = 18 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradejunkers3, 2 usage = trade mission_eligible = True encounter = tradep_trade_trader, 1, 0.700000 faction = fc_j_grp, 1.000000 encounter = tradep_trade_smuggler, 1, 0.300000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers3_3 pos = -39367, 0, -34100 rotate = -90, -3, 0 shape = CYLINDER size = 750, 5251 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradejunkers3, 3 usage = trade mission_eligible = True encounter = tradep_trade_trader, 1, 0.700000 faction = fc_j_grp, 1.000000 encounter = tradep_trade_smuggler, 1, 0.300000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers3_4 pos = -35050, 0, -48677 rotate = -90, -19, 0 shape = CYLINDER size = 750, 25121 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradejunkers3, 4 usage = trade mission_eligible = True encounter = tradep_trade_trader, 1, 0.700000 faction = fc_j_grp, 1.000000 encounter = tradep_trade_smuggler, 1, 0.300000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers4_1 pos = -12637, 0, -57774 rotate = 90, -81, 180 shape = CYLINDER size = 750, 37650 ;attack_ids = 3, 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers4, 1, 5 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers4_2 pos = 17784, 0, -56332 rotate = -90, -82, 0 shape = CYLINDER size = 750, 23537 ;attack_ids = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers4, 2 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers4_3 pos = 28293, 0, -51592 rotate = 90, 11, 180 shape = CYLINDER size = 750, 13003 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers4, 3 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers4_4 pos = 16487, 0, -49908 rotate = -90, 66, 0 shape = CYLINDER size = 750, 22987 ;attack_ids = 3, 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers4, 4 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers5_1 pos = -3390, 0, -64477 rotate = -90, -83, 0 shape = CYLINDER size = 750, 55876 ;attack_ids = 3 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers5, 1, 9 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers5_2 pos = 29328, 0, -62413 rotate = 90, -41, 180 shape = CYLINDER size = 750, 14637 ;attack_ids = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers5, 2, 8 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers5_3 pos = 44809, 0, -57207 rotate = -90, -88, 0 shape = CYLINDER size = 750, 20973 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers5, 3 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers5_4 pos = 56352, 0, -51952 rotate = 90, -10, 180 shape = CYLINDER size = 750, 11205 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers5, 4 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers5_5 pos = 49142, 0, -43310 rotate = 90, 70, 180 shape = CYLINDER size = 750, 17228 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers5, 5 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers5_6 pos = 36713, 0, -42529 rotate = -90, 62, 0 shape = CYLINDER size = 750, 9417 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers5, 6 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_junkers5_7 pos = 33381, 0, -50767 rotate = -90, -8, 0 shape = CYLINDER size = 750, 12067 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = junkers5, 7 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_xenos1_1 pos = -63256, 0, -47793 rotate = 90, 30, 180 shape = CYLINDER size = 750, 32673 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos1, 1, 6 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li01_path_xenos1_2 pos = -67903, 0, -27104 rotate = 90, -29, 180 shape = CYLINDER size = 750, 14445 ;attack_ids = 18 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos1, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li01_path_xenos1_3 pos = -77599, 0, -17369 rotate = 90, 76, 180 shape = CYLINDER size = 750, 27273 ;attack_ids = 18 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos1, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li01_path_xenos1_4 pos = -92182, 0, -13397 rotate = 90, 61, 180 shape = CYLINDER size = 750, 2641 ;attack_ids = 18 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos1, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li01_path_xenos1_5 pos = -82414, 0, -23065 rotate = -90, -47, 0 shape = CYLINDER size = 750, 30145 ;attack_ids = 18 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos1, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li01_path_xenos2_1 pos = -55328, 0, -57784 rotate = 90, -1, 180 shape = CYLINDER size = 750, 8309 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = xenos2, 1, 6 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li01_path_xenos2_2 pos = -55466, 0, -38174 rotate = 90, 1, 180 shape = CYLINDER size = 750, 30513 ;attack_ids = 18 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = xenos2, 2 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li01_path_xenos2_3 pos = -46968, 0, -24805 rotate = -90, -78, 0 shape = CYLINDER size = 750, 17833 ;attack_ids = 18 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = xenos2, 3 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li01_path_xenos2_4 pos = -40532, 0, -34124 rotate = -90, 18, 0 shape = CYLINDER size = 750, 15342 ;attack_ids = 18 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = xenos2, 4 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li01_path_xenos2_5 pos = -49032, 0, -47415 rotate = -90, 46, 0 shape = CYLINDER size = 750, 17130 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = xenos2, 5 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li01_path_xenos3_1 pos = -49765, 0, -57046 rotate = 90, -50, 180 shape = CYLINDER size = 750, 14918 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = xenos3, 1 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li01_path_xenos3_2 pos = -39909, 0, -52407 rotate = -90, -89, 0 shape = CYLINDER size = 750, 7902 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = xenos3, 2 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li01_path_xenos3_3 pos = -35270, 0, -58189 rotate = -90, -5, 0 shape = CYLINDER size = 750, 11365 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = xenos3, 3 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li01_path_xenos3_4 pos = -39619, 0, -65832 rotate = -90, 69, 0 shape = CYLINDER size = 750, 10301 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = xenos3, 4 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li01_path_xenos3_5 pos = -49992, 0, -64665 rotate = 90, 61, 180 shape = CYLINDER size = 750, 12332 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = xenos3, 5 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues1_1 pos = -25467, 0, -48666 rotate = 90, -24, 180 shape = CYLINDER size = 750, 27184 ;attack_ids = 21 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues1, 1 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues1_2 pos = -13249, 0, -40361 rotate = -90, -58, 0 shape = CYLINDER size = 750, 15611 ;attack_ids = 21 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues1, 2 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues1_3 pos = -18820, 0, -52962 rotate = -90, 56, 0 shape = CYLINDER size = 750, 29496 ;attack_ids = 21 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues1, 3 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues2_1 pos = -36744, 0, -51627 rotate = 90, 34, 180 shape = CYLINDER size = 750, 22976 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues2, 1 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues2_2 pos = -43012, 0, -34013 rotate = 90, -1, 180 shape = CYLINDER size = 750, 15746 ;attack_ids = 18 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues2, 2 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues2_3 pos = -53575, 0, -23581 rotate = 90, 77, 180 shape = CYLINDER size = 750, 21806 ;attack_ids = 18 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues2, 3 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues2_4 pos = -61659, 0, -34702 rotate = -90, -11, 0 shape = CYLINDER size = 750, 27471 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues2, 4 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues2_5 pos = -44686, 0, -54746 rotate = -90, -66, 0 shape = CYLINDER size = 750, 31242 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues2, 5 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues3_1 pos = -43220, 0, -61244 rotate = -90, 89, 0 shape = CYLINDER size = 750, 23320 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = traderogues3, 1 usage = trade mission_eligible = True encounter = tradep_trade_freighter_pirate, 1, 0.280000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 1, 0.120000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues4_1 pos = -37581, 0, -55407 rotate = 90, 52, 180 shape = CYLINDER size = 750, 16168 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = traderogues4, 1 usage = trade mission_eligible = false encounter = tradep_trade_freighter_pirate, 1, 0.280000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 1, 0.120000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues4_2 pos = -50116, 0, -17337 rotate = 90, 11, 180 shape = CYLINDER size = 750, 66913 ;attack_ids = 18 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = traderogues4, 2 usage = trade mission_eligible = false encounter = tradep_trade_freighter_pirate, 1, 0.280000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 1, 0.120000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues4_3 pos = -49872, 0, 31183 rotate = 90, -22, 180 shape = CYLINDER size = 750, 33425 ;attack_ids = 19 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = traderogues4, 3 usage = trade mission_eligible = false encounter = tradep_trade_freighter_pirate, 1, 0.280000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 1, 0.120000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues4_4 pos = -9534, 0, 60310 rotate = 90, -68, 180 shape = CYLINDER size = 750, 73099 ;attack_ids = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = traderogues4, 4 usage = trade mission_eligible = false encounter = tradep_trade_freighter_pirate, 1, 0.280000 faction = fc_lr_grp, 1.000000 encounter = tradep_trade_freighter_smuggler, 1, 0.120000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues5_1 pos = -41164, 0, -49121 rotate = 90, 42, 180 shape = CYLINDER size = 750, 32079 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues5, 1, 8 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues5_2 pos = -50993, 0, -27058 rotate = 90, -5, 180 shape = CYLINDER size = 750, 19948 ;attack_ids = 18 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues5, 2, 7 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues5_3 pos = -52029, 0, -6143 rotate = 90, 10, 180 shape = CYLINDER size = 750, 21918 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues5, 3 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues5_4 pos = -44814, 0, 8182 rotate = 90, -69, 180 shape = CYLINDER size = 750, 19403 ;attack_ids = 22 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues5, 4 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues5_5 pos = -35180, 0, 1298 rotate = -90, -3, 0 shape = CYLINDER size = 750, 20470 ;attack_ids = 22 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues5, 5 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues5_6 pos = -42394, 0, -12980 rotate = -90, 63, 0 shape = CYLINDER size = 750, 17059 ;attack_ids = 22 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues5, 6 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues6_1 pos = -3470, 0, -74458 rotate = -90, -64, 0 shape = CYLINDER size = 750, 61829 ;attack_ids = 3 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 1, 14 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues6_2 pos = 34261, 0, -82752 rotate = 90, -61, 180 shape = CYLINDER size = 750, 21817 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 2, 13 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues6_3 pos = 48823, 0, -73177 rotate = 90, -49, 180 shape = CYLINDER size = 750, 12846 ;attack_ids = 5 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 3 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues6_4 pos = 54582, 0, -63989 rotate = 90, -10, 180 shape = CYLINDER size = 750, 9477 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 4 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues6_5 pos = 54963, 0, -54304 rotate = 90, 6, 180 shape = CYLINDER size = 750, 9700 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 5 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues6_6 pos = 43009, 0, -32663 rotate = 90, 34, 180 shape = CYLINDER size = 750, 40337 ;attack_ids = 25 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 6 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues6_7 pos = 35076, 0, -11188 rotate = 90, -37, 180 shape = CYLINDER size = 750, 11654 ;attack_ids = 25 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 7 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues6_8 pos = 51268, 0, -21925 rotate = -90, -39, 0 shape = CYLINDER size = 750, 39822 ;attack_ids = 25 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 8 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues6_9 pos = 65395, 0, -51868 rotate = -90, -6, 0 shape = CYLINDER size = 750, 28839 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 9 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues6_10 pos = 60478, 0, -73427 rotate = -90, 42, 0 shape = CYLINDER size = 750, 18916 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 10 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues6_11 pos = 52575, 0, -80765 rotate = -90, 82, 0 shape = CYLINDER size = 750, 2922 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 11 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues6_12 pos = 47499, 0, -79244 rotate = 90, 64, 180 shape = CYLINDER size = 750, 7678 ;attack_ids = 5 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues6, 12 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues7_1 pos = -14407, 0, -68918 rotate = -90, -64, 0 shape = CYLINDER size = 750, 37641 ;attack_ids = 3 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues7, 1, 6 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues7_2 pos = 14476, 0, -70822 rotate = 90, -62, 180 shape = CYLINDER size = 750, 26914 ;attack_ids = 5 ;tradelane_attack = 35 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues7, 2 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues7_3 pos = 35132, 0, -69305 rotate = -90, -60, 0 shape = CYLINDER size = 750, 19890 ;attack_ids = 5 ;tradelane_attack = 35 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues7, 3 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues7_4 pos = 33329, 0, -80684 rotate = -90, 59, 0 shape = CYLINDER size = 750, 24496 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues7, 4 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues7_5 pos = 12634, 0, -82281 rotate = 90, 65, 180 shape = CYLINDER size = 750, 22284 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues7, 5 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues8_1 pos = -13404, 0, -67863 rotate = -90, -69, 0 shape = CYLINDER size = 750, 38899 ;attack_ids = 3 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues8, 1, 11 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues8_2 pos = 9317, 0, -76813 rotate = -90, -66, 0 shape = CYLINDER size = 750, 9557 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues8, 2 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues8_3 pos = 20897, 0, -71258 rotate = 90, -43, 180 shape = CYLINDER size = 750, 20705 ;attack_ids = 5 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues8, 3 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues8_4 pos = 34651, 0, -67375 rotate = -90, -61, 0 shape = CYLINDER size = 750, 14899 ;attack_ids = 5 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues8, 4 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues8_5 pos = 41992, 0, -60190 rotate = 90, -4, 180 shape = CYLINDER size = 750, 21652 ;attack_ids = 5 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues8, 5 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues8_6 pos = 34872, 0, -35673 rotate = 90, 30, 180 shape = CYLINDER size = 750, 31274 ;attack_ids = 25 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues8, 6 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues8_7 pos = 21835, 0, -28937 rotate = -90, 37, 0 shape = CYLINDER size = 750, 16987 ;attack_ids = 25 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues8, 7 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues8_8 pos = 23819, 0, -42602 rotate = -90, -46, 0 shape = CYLINDER size = 750, 19488 ;attack_ids = 25 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues8, 8 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues8_9 pos = 23819, 0, -57085 rotate = -90, 43, 0 shape = CYLINDER size = 750, 20790 ;attack_ids = 5 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues8, 9 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues8_10 pos = 10876, 0, -69644 rotate = -90, 50, 0 shape = CYLINDER size = 750, 15217 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues8, 10 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues9_1 pos = 22340, 0, 59975 rotate = -90, 13, 0 shape = CYLINDER size = 750, 30830 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues9, 1, 5 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues9_2 pos = 21600, 0, 29106 rotate = -90, -10, 0 shape = CYLINDER size = 750, 31697 ;attack_ids = 26 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues9, 2 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues9_3 pos = 13372, 0, 16184 rotate = 90, 76, 180 shape = CYLINDER size = 750, 22259 ;attack_ids = 26 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues9, 3 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues9_4 pos = 10763, 0, 31948 rotate = 90, -33, 180 shape = CYLINDER size = 750, 30539 ;attack_ids = 26 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues9, 4 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues10_1 pos = 10955, 0, 55200 rotate = -90, 37, 0 shape = CYLINDER size = 750, 49093 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues10, 1, 5 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues10_2 pos = -3230, 0, 28031 rotate = -90, -5, 0 shape = CYLINDER size = 750, 14836 ;attack_ids = 26 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues10, 2 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues10_3 pos = -11155, 0, 22788 rotate = 90, 75, 180 shape = CYLINDER size = 750, 17535 ;attack_ids = 26 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues10, 3 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues10_4 pos = -11727, 0, 30361 rotate = 90, -56, 180 shape = CYLINDER size = 750, 19032 ;attack_ids = 26 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues10, 4 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues11_1 pos = 5274, 0, 64240 rotate = -90, 65, 0 shape = CYLINDER size = 750, 45895 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues11, 1, 6 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues11_2 pos = -20484, 0, 52624 rotate = -90, 71, 0 shape = CYLINDER size = 750, 10263 ;attack_ids = 20 ;tradelane_attack = 60 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues11, 2 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues11_3 pos = -28427, 0, 43320 rotate = -90, 22, 0 shape = CYLINDER size = 750, 16091 ;attack_ids = 20 ;tradelane_attack = 60 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues11, 3 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues11_4 pos = -24001, 0, 34651 rotate = -90, -82, 0 shape = CYLINDER size = 750, 14825 ;attack_ids = 20 ;tradelane_attack = 60 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues11, 4 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues11_5 pos = -16002, 0, 43955 rotate = 90, -3, 180 shape = CYLINDER size = 750, 20635 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues11, 5 usage = patrol mission_eligible = True encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues12_1 pos = -1891, 0, 63351 rotate = 90, -69, 180 shape = CYLINDER size = 750, 59959 ;attack_ids = 20 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues12, 1, 7 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues12_2 pos = -36879, 0, 49655 rotate = 90, -69, 180 shape = CYLINDER size = 750, 14788 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues12, 2 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues12_3 pos = -47608, 0, 40805 rotate = -90, 31, 0 shape = CYLINDER size = 750, 14161 ;attack_ids = 19 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues12, 3 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues12_4 pos = -62064, 0, 38382 rotate = 90, 71, 180 shape = CYLINDER size = 750, 22557 ;attack_ids = 19 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues12, 4 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues12_5 pos = -62094, 0, 52727 rotate = 90, -45, 180 shape = CYLINDER size = 750, 29573 ;attack_ids = 19 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues12, 5 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_rogues12_6 pos = -40730, 0, 57899 rotate = -90, -64, 0 shape = CYLINDER size = 750, 23988 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = rogues12, 6 usage = patrol mission_eligible = false encounter = patrolp_pirate_patrol, 1, 0.400000 faction = fc_lr_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty1_1 pos = -32094, 0, -27667 rotate = -90, -45, 0 shape = CYLINDER size = 750, 4878 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty1, 1, 12 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty1_2 pos = -29428, 0, -29901 rotate = -90, -64, 0 shape = CYLINDER size = 750, 1758 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty1, 2, 11 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty1_3 pos = -27480, 0, -34534 rotate = -90, -14, 0 shape = CYLINDER size = 750, 8473 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty1, 3, 10 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty1_4 pos = -21318, 0, -50834 rotate = -90, -23, 0 shape = CYLINDER size = 750, 26198 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty1, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty1_5 pos = -22289, 0, -68918 rotate = -90, 46, 0 shape = CYLINDER size = 750, 16755 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty1, 5 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty1_6 pos = -33585, 0, -73759 rotate = 90, 78, 180 shape = CYLINDER size = 750, 10456 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty1, 6 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty1_7 pos = -38610, 0, -65189 rotate = 90, -1, 180 shape = CYLINDER size = 750, 14802 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty1, 7 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty1_8 pos = -33546, 0, -53484 rotate = 90, -49, 180 shape = CYLINDER size = 750, 12667 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty1, 8 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty1_9 pos = -27548, 0, -43962 rotate = 90, -12, 180 shape = CYLINDER size = 750, 10670 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty1, 9 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty2_1 pos = -37276, 0, -28396 rotate = -90, 37, 0 shape = CYLINDER size = 750, 7144 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 1 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty2_2 pos = -39298, 0, -33990 rotate = -90, -4, 0 shape = CYLINDER size = 750, 5123 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty2_3 pos = -34976, 0, -42439 rotate = -90, -36, 0 shape = CYLINDER size = 750, 14042 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty2_4 pos = -37352, 0, -53306 rotate = -90, 52, 0 shape = CYLINDER size = 750, 16317 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty2_5 pos = -48223, 0, -59976 rotate = -90, 70, 0 shape = CYLINDER size = 750, 9075 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 5 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty2_6 pos = -54865, 0, -55316 rotate = 90, 20, 180 shape = CYLINDER size = 750, 13119 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 6 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty2_7 pos = -56275, 0, -43796 rotate = 90, -9, 180 shape = CYLINDER size = 750, 10476 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 7 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty2_8 pos = -47051, 0, -32912 rotate = 90, -56, 180 shape = CYLINDER size = 750, 19923 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 8 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty2_9 pos = -36889, 0, -26391 rotate = 90, -64, 180 shape = CYLINDER size = 750, 3852 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty2, 9 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty3_1 pos = -38464, 0, -9460 rotate = -90, -13, 0 shape = CYLINDER size = 750, 32936 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty3, 1 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty3_2 pos = -45500, 0, 9669 rotate = 90, 49, 180 shape = CYLINDER size = 750, 8810 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty3, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty3_3 pos = -54954, 0, 11305 rotate = -90, 78, 0 shape = CYLINDER size = 750, 12208 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty3, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty3_4 pos = -64257, 0, 2354 rotate = -90, 23, 0 shape = CYLINDER size = 750, 16369 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty3, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty3_5 pos = -64499, 0, -9931 rotate = -90, -33, 0 shape = CYLINDER size = 750, 10885 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty3, 5 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty3_6 pos = -48192, 0, -20093 rotate = 90, 68, 180 shape = CYLINDER size = 750, 28817 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty3, 6 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty4_1 pos = -48796, 0, 25960 rotate = -90, 79, 0 shape = CYLINDER size = 750, 28005 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty4, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.140000 faction = li_n_grp, 1.000000 encounter = patrolp_bh_assault, 1, 0.200000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty4_2 pos = -65250, 0, 17940 rotate = -90, 26, 0 shape = CYLINDER size = 750, 11742 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty4, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.140000 faction = li_n_grp, 1.000000 encounter = patrolp_bh_assault, 1, 0.200000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty4_3 pos = -65882, 0, 11013 rotate = -90, -52, 0 shape = CYLINDER size = 750, 4814 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty4, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.140000 faction = li_n_grp, 1.000000 encounter = patrolp_bh_assault, 1, 0.200000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty4_4 pos = -56889, 0, 12111 rotate = 90, -69, 180 shape = CYLINDER size = 750, 14812 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty4, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.140000 faction = li_n_grp, 1.000000 encounter = patrolp_bh_assault, 1, 0.200000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty4_5 pos = -42433, 0, 21773 rotate = 90, -47, 180 shape = CYLINDER size = 750, 20237 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty4, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.140000 faction = li_n_grp, 1.000000 encounter = patrolp_bh_assault, 1, 0.200000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty5_1 pos = -41051, 0, 35042 rotate = 90, 37, 180 shape = CYLINDER size = 750, 18509 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty5, 1 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty5_2 pos = -51177, 0, 52420 rotate = 90, 24, 180 shape = CYLINDER size = 750, 21569 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty5, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty5_3 pos = -51233, 0, 67188 rotate = 90, -42, 180 shape = CYLINDER size = 750, 12921 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty5, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty5_4 pos = -38526, 0, 71749 rotate = -90, -88, 0 shape = CYLINDER size = 750, 16378 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty5, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty5_5 pos = -31194, 0, 59376 rotate = -90, 5, 0 shape = CYLINDER size = 750, 24049 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty5, 5 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty5_6 pos = -33910, 0, 37425 rotate = -90, 10, 0 shape = CYLINDER size = 750, 19839 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty5, 6 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty6_1 pos = -24057, 0, 25966 rotate = -90, -76, 0 shape = CYLINDER size = 750, 24837 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty6, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.140000 faction = li_n_grp, 1.000000 encounter = patrolp_bh_assault, 1, 0.200000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty6_2 pos = -1396, 0, 26142 rotate = 90, -73, 180 shape = CYLINDER size = 750, 21744 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty6, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.140000 faction = li_n_grp, 1.000000 encounter = patrolp_bh_assault, 1, 0.200000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty6_3 pos = 8223, 0, 34061 rotate = 90, 11, 180 shape = CYLINDER size = 750, 9467 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty6, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.140000 faction = li_n_grp, 1.000000 encounter = patrolp_bh_assault, 1, 0.200000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty6_4 pos = -575, 0, 42662 rotate = 90, 64, 180 shape = CYLINDER size = 750, 17399 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty6, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.140000 faction = li_n_grp, 1.000000 encounter = patrolp_bh_assault, 1, 0.200000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty6_5 pos = -15988, 0, 43384 rotate = -90, 67, 0 shape = CYLINDER size = 750, 16051 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty6, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.140000 faction = li_n_grp, 1.000000 encounter = patrolp_bh_assault, 1, 0.200000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty6_6 pos = -29566, 0, 34047 rotate = -90, 44, 0 shape = CYLINDER size = 750, 17179 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty6, 6 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.140000 faction = li_n_grp, 1.000000 encounter = patrolp_bh_assault, 1, 0.200000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty7_1 pos = 36574, 0, 10052 rotate = 90, 75, 180 shape = CYLINDER size = 750, 26820 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty7, 1 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty7_2 pos = 16898, 0, 28430 rotate = 90, 24, 180 shape = CYLINDER size = 750, 32388 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty7, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty7_3 pos = 17037, 0, 47243 rotate = 90, -60, 180 shape = CYLINDER size = 750, 15440 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty7, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty7_4 pos = 25401, 0, 41390 rotate = -90, -9, 0 shape = CYLINDER size = 750, 19617 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty7, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty7_5 pos = 37428, 0, 18640 rotate = -90, -39, 0 shape = CYLINDER size = 750, 33085 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty7, 5 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty8_1 pos = 39109, 0, 20602 rotate = 90, 33, 180 shape = CYLINDER size = 750, 34886 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty8, 1 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty8_2 pos = 30807, 0, 40527 rotate = 90, -14, 180 shape = CYLINDER size = 750, 10575 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty8, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty8_3 pos = 36105, 0, 52381 rotate = 90, -31, 180 shape = CYLINDER size = 750, 15286 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty8, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty8_4 pos = 46378, 0, 56142 rotate = -90, -65, 0 shape = CYLINDER size = 750, 13566 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty8, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty8_5 pos = 50374, 0, 29536 rotate = -90, 5, 0 shape = CYLINDER size = 750, 47504 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty8, 5 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty9_1 pos = 45211, 0, 25654 rotate = 90, 7, 180 shape = CYLINDER size = 750, 42442 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty9, 1, 8 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty9_2 pos = 40353, 0, 53867 rotate = 90, 18, 180 shape = CYLINDER size = 750, 14599 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty9, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty9_3 pos = 34142, 0, 68698 rotate = 90, 27, 180 shape = CYLINDER size = 750, 17267 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty9, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty9_4 pos = 24265, 0, 80625 rotate = 90, 55, 180 shape = CYLINDER size = 750, 14234 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty9, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty9_5 pos = 15509, 0, 83322 rotate = -90, 63, 0 shape = CYLINDER size = 750, 6198 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty9, 5 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty9_6 pos = 17749, 0, 76684 rotate = -90, -44, 0 shape = CYLINDER size = 750, 14334 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty9, 6 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty9_7 pos = 32716, 0, 59364 rotate = -90, -39, 0 shape = CYLINDER size = 750, 31091 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty9, 7 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty10_1 pos = 12752, 0, -57817 rotate = -90, -41, 0 shape = CYLINDER size = 750, 21107 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty10, 1, 6 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty10_2 pos = 20140, 0, -72710 rotate = -90, -3, 0 shape = CYLINDER size = 750, 13511 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty10, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty10_3 pos = 24815, 0, -81542 rotate = -90, -65, 0 shape = CYLINDER size = 750, 9215 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty10, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty10_4 pos = 34757, 0, -78028 rotate = 90, -46, 180 shape = CYLINDER size = 750, 15608 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty10, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty10_5 pos = 30036, 0, -69242 rotate = 90, 72, 180 shape = CYLINDER size = 750, 21603 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty10, 5 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty11_1 pos = 17956, 0, -55115 rotate = -90, -70, 0 shape = CYLINDER size = 750, 28516 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty11, 1 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty11_2 pos = 36903, 0, -58530 rotate = 90, -74, 180 shape = CYLINDER size = 750, 11152 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty11, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty11_3 pos = 40403, 0, -53369 rotate = 90, 28, 180 shape = CYLINDER size = 750, 8062 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty11, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty11_4 pos = 32703, 0, -47529 rotate = 90, 69, 180 shape = CYLINDER size = 750, 12087 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty11, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty11_5 pos = 15836, 0, -47834 rotate = -90, 77, 0 shape = CYLINDER size = 750, 22626 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty11, 5 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty12_1 pos = 14297, 0, -43424 rotate = 90, -49, 180 shape = CYLINDER size = 750, 24861 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty12, 1, 6 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty12_2 pos = 30282, 0, -29359 rotate = 90, -48, 180 shape = CYLINDER size = 750, 17323 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty12, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty12_3 pos = 42546, 0, -25694 rotate = -90, -69, 0 shape = CYLINDER size = 750, 12038 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty12, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty12_4 pos = 47343, 0, -32579 rotate = -90, 11, 0 shape = CYLINDER size = 750, 9419 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty12, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty12_5 pos = 35024, 0, -36299 rotate = 90, 85, 180 shape = CYLINDER size = 750, 22671 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty12, 5 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty13_1 pos = 49950, 0, -78368 rotate = -90, 14, 0 shape = CYLINDER size = 750, 3138 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty13, 1 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty13_2 pos = 51013, 0, -80331 rotate = -90, -72, 0 shape = CYLINDER size = 750, 2868 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty13, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty13_3 pos = 52913, 0, -85628 rotate = -90, -5, 0 shape = CYLINDER size = 750, 9463 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty13, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty13_4 pos = 50001, 0, -91982 rotate = -90, 63, 0 shape = CYLINDER size = 750, 7348 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty13, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty13_5 pos = 41118, 0, -93616 rotate = 90, 89, 180 shape = CYLINDER size = 750, 10852 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty13, 5 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty13_6 pos = 32325, 0, -88502 rotate = 90, 33, 180 shape = CYLINDER size = 750, 11785 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty13, 6 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty13_7 pos = 34702, 0, -78032 rotate = 90, -46, 180 shape = CYLINDER size = 750, 15487 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty13, 7 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty13_8 pos = 45040, 0, -75006 rotate = -90, -63, 0 shape = CYLINDER size = 750, 10362 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty13, 8 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty14_1 pos = 45032, 0, -75185 rotate = 90, 62, 180 shape = CYLINDER size = 750, 10961 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty14, 1 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty14_2 pos = 36949, 0, -70506 rotate = 90, 57, 180 shape = CYLINDER size = 750, 7329 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty14, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty14_3 pos = 29860, 0, -66246 rotate = 90, 60, 180 shape = CYLINDER size = 750, 8817 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty14, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty14_4 pos = 28673, 0, -62016 rotate = 90, -54, 180 shape = CYLINDER size = 750, 6559 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty14, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty14_5 pos = 39648, 0, -65309 rotate = -90, -57, 0 shape = CYLINDER size = 750, 19391 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty14, 5 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty14_6 pos = 49118, 0, -73884 rotate = -90, -20, 0 shape = CYLINDER size = 750, 6813 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty14, 6 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty15_1 pos = 49529, 0, -52311 rotate = 90, -5, 180 shape = CYLINDER size = 750, 36416 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty15, 1 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty15_2 pos = 57501, 0, -35824 rotate = -90, -75, 0 shape = CYLINDER size = 750, 12979 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty15, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty15_3 pos = 66430, 0, -48884 rotate = -90, -13, 0 shape = CYLINDER size = 750, 23000 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty15, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty15_4 pos = 67918, 0, -62993 rotate = -90, 19, 0 shape = CYLINDER size = 750, 6461 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty15, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty15_5 pos = 62383, 0, -67809 rotate = -90, 69, 0 shape = CYLINDER size = 750, 9299 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty15, 5 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_bounty15_6 pos = 53836, 0, -73658 rotate = -90, 44, 0 shape = CYLINDER size = 750, 11513 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = bounty15, 6 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Li01_path_navy1_1 pos = -58625, 0, 37048 rotate = -90, -71, 0 shape = CYLINDER size = 750, 50898 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = navy1, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_path_navy2_1 pos = 6341, 0, 17908 rotate = -90, -75, 0 shape = CYLINDER size = 750, 88880 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = navy2, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_path_navy3_1 pos = 57181, 0, 32931 rotate = 90, -21, 180 shape = CYLINDER size = 750, 58467 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = navy3, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_path_navy4_1 pos = -25195, 0, 51688 rotate = 90, -22, 180 shape = CYLINDER size = 750, 53265 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = navy4, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_path_navy5_1 pos = 39582, 0, 11867 rotate = 90, 53, 180 shape = CYLINDER size = 750, 23177 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy5, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_path_navy5_2 pos = 24526, 0, 31947 rotate = 90, 24, 180 shape = CYLINDER size = 750, 28313 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy5, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_path_navy5_3 pos = 20288, 0, 51400 rotate = 90, -13, 180 shape = CYLINDER size = 750, 12910 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy5, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_path_navy5_4 pos = 31024, 0, 58364 rotate = 90, -86, 180 shape = CYLINDER size = 750, 18368 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy5, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_path_navy5_5 pos = 43680, 0, 52033 rotate = -90, -26, 0 shape = CYLINDER size = 750, 15187 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy5, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_path_navy5_6 pos = 47891, 0, 25523 rotate = -90, -2, 0 shape = CYLINDER size = 750, 39042 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy5, 6 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_path_police1_1 pos = 26647, 0, -22573 rotate = 90, -37, 180 shape = CYLINDER size = 750, 73789 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police1, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police2_1 pos = -35006, 0, 535 rotate = -90, -2, 0 shape = CYLINDER size = 750, 57293 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police2, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police3_1 pos = -13854, 0, -39819 rotate = -90, -57, 0 shape = CYLINDER size = 750, 48626 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police3, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police4_1 pos = -63687, 0, -20878 rotate = 90, 76, 180 shape = CYLINDER size = 750, 61408 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police4, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police5_1 pos = -2969, 0, -65457 rotate = -90, 30, 0 shape = CYLINDER size = 750, 35931 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police5, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police6_1 pos = 26860, 0, -64775 rotate = -90, -61, 0 shape = CYLINDER size = 750, 52635 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police6, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police7_1 pos = -29590, 0, -29708 rotate = -90, -47, 0 shape = CYLINDER size = 750, 2532 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police7, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police7_2 pos = -27508, 0, -38823 rotate = -90, -7, 0 shape = CYLINDER size = 750, 16692 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police7, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police7_3 pos = -32631, 0, -47876 rotate = -90, 84, 0 shape = CYLINDER size = 750, 12214 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police7, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police7_4 pos = -41053, 0, -42736 rotate = 90, 21, 180 shape = CYLINDER size = 750, 12264 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police7, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police7_5 pos = -39004, 0, -30924 rotate = 90, -36, 180 shape = CYLINDER size = 750, 14565 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police7, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police8_1 pos = -37909, 0, -24200 rotate = 90, 50, 180 shape = CYLINDER size = 750, 11195 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police8, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police8_2 pos = -49732, 0, -18588 rotate = 90, 75, 180 shape = CYLINDER size = 750, 15206 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police8, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police8_3 pos = -58286, 0, -12750 rotate = 90, 16, 180 shape = CYLINDER size = 750, 7864 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police8, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police8_4 pos = -56035, 0, -6746 rotate = 90, -58, 180 shape = CYLINDER size = 750, 7746 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police8, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police8_5 pos = -48135, 0, -5495 rotate = -90, -79, 0 shape = CYLINDER size = 750, 9054 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police8, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police8_6 pos = -42539, 0, -10543 rotate = -90, -14, 0 shape = CYLINDER size = 750, 8668 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police8, 6 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police8_7 pos = -37677, 0, -21454 rotate = -90, -30, 0 shape = CYLINDER size = 750, 15040 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police8, 7 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police9_1 pos = -4350, 0, -65137 rotate = 90, -30, 180 shape = CYLINDER size = 750, 34893 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police9, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police9_2 pos = -1023, 0, -49950 rotate = -90, 89, 0 shape = CYLINDER size = 750, 10509 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police9, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police9_3 pos = -12672, 0, -53205 rotate = -90, 63, 0 shape = CYLINDER size = 750, 13916 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police9, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police9_4 pos = -20677, 0, -57890 rotate = -90, 49, 0 shape = CYLINDER size = 750, 4338 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police9, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police9_5 pos = -22875, 0, -64524 rotate = -90, 5, 0 shape = CYLINDER size = 750, 10128 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police9, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police9_6 pos = -18479, 0, -74889 rotate = -90, -43, 0 shape = CYLINDER size = 750, 14103 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police9, 6 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police10_1 pos = 9074, 0, -53737 rotate = -90, -7, 0 shape = CYLINDER size = 750, 9770 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police10, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police10_2 pos = 12893, 0, -66197 rotate = -90, -23, 0 shape = CYLINDER size = 750, 16140 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police10, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police10_3 pos = 22297, 0, -74355 rotate = -90, -84, 0 shape = CYLINDER size = 750, 12246 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police10, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police10_4 pos = 32031, 0, -68211 rotate = 90, -28, 180 shape = CYLINDER size = 750, 15118 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police10, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police10_5 pos = 33089, 0, -53123 rotate = 90, 17, 180 shape = CYLINDER size = 750, 17126 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police10, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police10_6 pos = 23302, 0, -44932 rotate = -90, 89, 0 shape = CYLINDER size = 750, 14402 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police10, 6 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_path_police10_7 pos = 11897, 0, -47799 rotate = -90, 56, 0 shape = CYLINDER size = 750, 9692 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = police10, 7 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_p_grp, 1.000000 [zone] nickname = Zone_Li01_Detroit_high_density_debris pos = -55238, 0, -2532 shape = ELLIPSOID size = 8000, 1000, 12000 property_flags = 130 visit = 128 spacedust = debrisdust spacedust_maxparticles = 150 sort = 99.500000 [zone] nickname = Zone_Li01_Badlands_low_density_asteroids pos = 6204, 0, 51761 rotate = 0, -10, 0 shape = ELLIPSOID size = 30000, 5000, 20000 property_flags = 8200 visit = 128 spacedust = asteroiddust spacedust_maxparticles = 25 sort = 99.500000 [zone] nickname = Zone_Li01_Pittsburgh_high_density_debris pos = 35679, 0, -46944 shape = ELLIPSOID size = 7000, 2000, 10000 property_flags = 128 visit = 128 spacedust = debrisdust spacedust_maxparticles = 150 sort = 99 [zone] nickname = Zone_Li01_zone21_lane_access pos = 71890, 0, 15440 rotate = 0, -70, 0 shape = BOX size = 2500, 1250, 18000 property_flags = 131072 sort = 99 [Object] nickname = Li01_08_depot_hydrocarbons ids_name = 261161 pos = -39235, 0, -27584 Archetype = depot_hydrocarbons reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac ids_info = 66150 [Object] nickname = Li01_08_depot_polymers ids_name = 261161 pos = -38970, 0, -27641 Archetype = depot_polymers reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac ids_info = 66150 [Object] nickname = Li01_space_industrial_Detroit pos = -92446, -25, -13451 Archetype = space_industrial parent = Li01_10 [Object] nickname = Li01_14_depot_water ids_name = 261161 pos = -38675, 0, -27705 Archetype = depot_water reputation = co_me_grp behavior = SOLAR pilot = pilot_solar_ac ids_info = 66150 [Object] nickname = Li01_14_depot_Hfuel ids_name = 261161 pos = 6416, 100, -53784 Archetype = depot_Hfuel reputation = co_me_grp behavior = SOLAR pilot = pilot_solar_ac ids_info = 66150 [Object] nickname = Li01_14_depot_scrap_metal ids_name = 261161 pos = 6419, 0, -53605 Archetype = depot_scrap_metal reputation = co_me_grp behavior = SOLAR pilot = pilot_solar_ac ids_info = 66150 [Object] nickname = Li01_large_transport_3 pos = 5535, -210, -52849 Archetype = large_transport parent = li01_14 [Object] nickname = Li01_large_transport_2 pos = 5449, -210, -52809 Archetype = large_transport parent = li01_14 [zone] nickname = zone_li01_pop_police_jersey pos = -48569, 0, -50357 rotate = 0, -70, 0 shape = ELLIPSOID size = 10000, 8000, 20000 comment = . police sort = 24 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_field encounter = area_scout, 1, 0.410000 faction = fc_lr_grp, 0.410000 faction = fc_x_grp, 0.590000 encounter = area_assault, 1, 0.040000 faction = li_p_grp, 1.000000 encounter = area_bh_assault, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_scavenger, 1, 0.180000 faction = fc_j_grp, 1.000000 [zone] nickname = zone_li01_pop_police_pittsburg pos = 30575, 0, -66441 rotate = 0, -60, 0 shape = ELLIPSOID size = 5250, 3000, 17500 comment = . police sort = 21 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_field encounter = area_scout, 1, 0.350000 faction = fc_lr_grp, 1.000000 encounter = area_assault, 1, 0.040000 faction = li_p_grp, 1.000000 encounter = area_bh_assault, 1, 0.040000 faction = gd_bh_grp, 1.000000 encounter = area_scavenger, 1, 0.240000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_path_xenos4_1 pos = -40710, 0, -67072 rotate = 90, 70, 180 shape = CYLINDER size = 750, 31526 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos4, 1, 6 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li01_path_xenos4_2 pos = -18796, 0, -77157 rotate = -90, -55, 0 shape = CYLINDER size = 750, 16580 ;attack_ids = 3 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos4, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li01_path_xenos4_3 pos = -12242, 0, -80632 rotate = 90, 16, 180 shape = CYLINDER size = 750, 2459 ;attack_ids = 3 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos4, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li01_path_xenos4_4 pos = -8980, 0, -73073 rotate = 90, -30, 180 shape = CYLINDER size = 750, 14296 ;attack_ids = 3 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos4, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li01_path_xenos4_5 pos = -15534, 0, -69598 rotate = -90, 75, 0 shape = CYLINDER size = 750, 20908 ;attack_ids = 3 ;tradelane_attack = 30 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = xenos4, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_x_grp, 1.000000 [zone] nickname = Zone_Li01_path_navy6_1 pos = 54653, 0, -1861 rotate = -90, -37, 0 shape = CYLINDER size = 750, 21184 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy6, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [Object] nickname = ny_kep_clue ids_name = 459152 pos = -31246, 50000, 29172 Archetype = blhazard atmosphere_range = 1200 burn_color = 225, 200, 255 ids_info = 460159 visit = 0 [zone] nickname = Zone_Li01_path_navy6_2 pos = 63258, 0, -15575 rotate = -90, -23, 0 shape = CYLINDER size = 750, 11002 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy6, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_path_navy6_3 pos = 69215, 0, -24498 rotate = -90, -45, 0 shape = CYLINDER size = 750, 10446 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy6, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_path_navy6_4 pos = 77275, 0, -29852 rotate = -90, -70, 0 shape = CYLINDER size = 750, 8972 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy6, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_path_navy6_5 pos = 90291, 0, -26487 rotate = 90, -60, 180 shape = CYLINDER size = 750, 19834 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy6, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_path_navy6_6 pos = 101756, 0, -9864 rotate = 90, -13, 180 shape = CYLINDER size = 750, 23794 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy6, 6 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_path_navy6_7 pos = 102206, 0, 13490 rotate = 90, 11, 180 shape = CYLINDER size = 750, 23603 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy6, 7 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_path_navy6_8 pos = 90842, 0, 30113 rotate = 90, 61, 180 shape = CYLINDER size = 750, 20446 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy6, 8 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_path_navy6_9 pos = 73320, 0, 30317 rotate = -90, 60, 0 shape = CYLINDER size = 750, 19124 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy6, 9 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_path_navy6_10 pos = 56641, 0, 16046 rotate = -90, 41, 0 shape = CYLINDER size = 750, 24944 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;field_patrol path_label = navy6, 10 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = li_n_grp, 1.000000 [zone] nickname = Zone_Li01_sun_death pos = 0, 0, 0 shape = SPHERE size = 10000 ;damage = 10000 ;star damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [zone] nickname = Zone_Li01_Benford_to_Iw03_gate pos = -13577, 0, 81514 rotate = 0, -35, 0 shape = BOX size = 400, 400, 5000 property_flags = 131072 sort = 99.500000 [zone] nickname = Zone_Li01_12_exclusion pos = 25403, 0, 74177 shape = SPHERE size = 500 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = zone_li01_pop_ambient_badlands pos = -15205, 0, 59240 rotate = 0, 15, 0 shape = ELLIPSOID size = 101695, 16371, 55437 comment = Ambient Pop sort = 50 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background population_additive = false encounter = area_scout, 1, 0.580000 faction = li_n_grp, 0.200000 faction = fc_lr_grp, 0.250000 faction = fc_ou_grp, 0.550000 encounter = area_bh_scout, 1, 0.130000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_li01_pop_ambient_nw pos = -48279, 0, -36149 rotate = 0, -50, 0 shape = ELLIPSOID size = 53515, 20956, 69233 comment = Ambient Pop sort = 52 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background population_additive = false encounter = area_scout, 1, 0.670000 faction = li_p_grp, 0.250000 faction = fc_lr_grp, 0.750000 [zone] nickname = zone_li01_pop_ambient_ne pos = 38633, 0, -58321 shape = ELLIPSOID size = 52210, 19460, 67545 comment = Ambient Pop sort = 51 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background population_additive = false encounter = area_scout, 1, 0.510000 faction = fc_lr_grp, 1.000000 encounter = area_bh_scout, 1, 0.230000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_li01_destroy_vignette_1 pos = -23536, 0, -52599 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_2 pos = -34444, 0, -49466 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_3 pos = -44076, 0, -38951 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_4 pos = -57944, 0, -41678 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li01_destroy_vignette_6 pos = -85265, 0, -28995 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_8 pos = -45316, 0, -11857 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li01_destroy_vignette_9 pos = -60874, 0, -11018 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_10 pos = -67778, 0, -2012 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_12 pos = -46992, 0, 19898 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li01_destroy_vignette_13 pos = -59452, 0, 26158 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li01_destroy_vignette_14 pos = -68560, 0, 14776 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li01_destroy_vignette_15 pos = 25214, 0, -38418 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_16 pos = 20234, 0, -82297 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_17 pos = 17751, 0, -65798 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_18 pos = 59949, 0, -48367 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_19 pos = 46754, 0, -48633 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li01_destroy_vignette_20 pos = 53025, 0, -38521 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_21 pos = 46885, 0, -24284 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_22 pos = 34212, 0, -30005 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_23 pos = 53591, 0, -7516 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_26 pos = 71700, 0, 38634 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_27 pos = 768, 0, 84957 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li01_destroy_vignette_28 pos = 5210, 0, 74046 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li01_destroy_vignette_29 pos = -5764, 0, 69123 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_30 pos = 11350, 0, 61539 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_31 pos = 16445, 0, 50362 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li01_destroy_vignette_32 pos = 6124, 0, 43310 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_33 pos = 30554, 0, 50628 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li01_destroy_vignette_34 pos = 34343, 0, 63534 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_35 pos = 39569, 0, 74977 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_36 pos = 29509, 0, 87352 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_37 pos = -2106, 0, 53821 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_38 pos = -50183, 0, -732 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_39 pos = -58544, 0, 7384 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_40 pos = -14494, 0, -24076 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_41 pos = -22290, 0, -14895 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_42 pos = -22095, 0, 13505 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_44 pos = 27636, 0, -908 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_45 pos = 20810, 0, -10410 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_46 pos = 9096, 0, -25096 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_47 pos = 1100, 0, -34686 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_48 pos = 1290, 0, -85623 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_49 pos = 7497, 0, -72024 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_50 pos = -69448, 0, -45887 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li01_destroy_vignette_51 pos = -42538, 0, 42042 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_52 pos = -59874, 0, 49172 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_53 pos = -59274, 0, 62231 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [Object] nickname = Alaska_jumphole_wplatform2 ids_name = 60243 pos = 79077, 0, 12058 Archetype = wplatform ids_info = 60244 reputation = fc_q_grp behavior = SOLAR pilot = pilot_solar_ac visit = 0 difficulty_level = 10 loadout = weapon_platform_li_02 [Object] nickname = Li01_Alaska_jumphole_wplatform1 ids_name = 60243 pos = 79435, 0, 13600 Archetype = wplatform ids_info = 60244 reputation = fc_q_grp behavior = SOLAR pilot = pilot_solar_ac visit = 0 difficulty_level = 10 loadout = weapon_platform_li_02 [zone] nickname = zone_li01_destroy_vignette_54 pos = -25892, 0, -66452 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_55 pos = -40773, 0, -66697 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_56 pos = -32972, 0, -76475 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_57 pos = -47373, 0, -57530 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li01_destroy_vignette_58 pos = -17011, 0, 36462 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_li01_destroy_vignette_59 pos = 44434, 0, 47217 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_60 pos = 24272, 0, 37928 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_li01_destroy_vignette_61 pos = 36273, 0, 38050 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_li01_destroy_vignette_62 pos = 12631, 0, 32673 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [Object] nickname = Li01_13 ids_name = 196778 pos = -30763, 0, -60916 Archetype = space_port_dmg ids_info = 65767 base = Li01_13_base dock_with = Li01_13_base loadout = space_port_dmg_pi_01 voice = atc_leg_m01 space_costume = sc_scientist1_head, pl_male3_journeyman_body reputation = fc_j_grp behavior = SOLAR pilot = pilot_solar_ac [zone] nickname = Zone_Li01_13_defense_spawn pos = -30763, 0, -60916 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_13_wingmen_spawn_1 pos = -30763, 0, -60916 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li01_13_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Li01_13_wingmen_spawn_2 pos = -30763, 0, -60916 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li01_13_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = fc_j_grp, 1.000000 ;[Object] ;nickname = Li01_to_Li07_hole_start_unlawful ;ids_name = 459025 ;pos = -30763, -2500, -60916 ;rotate = 0, 180, 0 ;Archetype = jumphole_dock ;msg_id_prefix = gcs_refer_system_Li01 ;ids_info = 66146 ;jump_effect = jump_effect_hole ;visit = 0 ;goto = Li01, Li01_to_Li07_hole_start_unlawful, gate_tunnel_bretonia ;[Object] ;nickname = Li01_to_Li07_hole_unlawful ;ids_name = 458991 ;pos = -30763, -1000, -60916 ;rotate = 0, 180, 0 ;Archetype = jumphole_red_dock ;msg_id_prefix = gcs_refer_system_Li01 ;ids_info = 66146 ;jump_effect = jump_effect_hole ;visit = 1 ;goto = Li01, Li01_to_Li07_hole_unlawful, gate_tunnel_bretonia ; [Object] nickname = Li01_orbital_cannon_fixture_1 ids_name = 261166 pos = -33268, 350, -28769 archetype = orbital_cannon_fixture ids_info = 66489 reputation = li_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 19 loadout = orbital_cannon_fixture_loadout [Object] nickname = Li01_orbital_cannon_fixture_2 ids_name = 261166 pos = 50601, 350, -77603 rotate = 0, -75, 0 archetype = orbital_cannon_fixture ids_info = 66489 difficulty_level = 19 reputation = co_me_grp behavior = SOLAR pilot = pilot_solar_ac loadout = orbital_cannon_fixture_loadout [Object] nickname = ny_nb_clue ids_name = 459152 rotate = 0, 0, 0 pos = -31246, 0, 29172 Archetype = blhazard atmosphere_range = 1200 burn_color = 225, 200, 255 ids_info = 460152 visit = 0 [zone] nickname = zone_li01_pop_colorado_hole pos = -55188, 0, -61333 shape = SPHERE size = 4000 comment = . Colorado hole sort = 22.500000 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;wormhole encounter = area_bh_scout, 1, 0.050000 faction = fc_j_grp, 1.000000 encounter = area_defend, 1, 0.140000 faction = fc_lr_grp, 0.380000 faction = fc_x_grp, 0.620000 encounter = area_bh_assault, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_trade_freighter_pirate, 1, 0.050000 faction = fc_lr_grp, 1.000000 encounter = area_trade_trader, 1, 0.310000 faction = fc_j_grp, 0.510000 faction = fc_x_grp, 0.490000 encounter = area_trade_smuggler, 1, 0.050000 faction = fc_j_grp, 1.000000 encounter = area_trade_freighter_smuggler, 1, 0.020000 faction = fc_lr_grp, 1.000000 [Object] nickname = Li01_suprise_lr_pi_freighter_drugs ids_name = 261708 pos = -40793, 3000, 64562 rotate = 150, 55, 0 Archetype = suprise_pi_freighter visit = 16 ids_info = 66460 loadout = SECRET_lr_pi_freighter_li01 [zone] nickname = Zone_li01_badlands_radiation1 pos = -40794, 3000, 64563 shape = SPHERE size = 2000 damage = 50 edge_fraction = 0.400000 visit = 128 interference = 0.400000 sort = 99.500000 [Object] nickname = Li01_suprise_bh_fighter_badlands ids_name = 261709 pos = -4870, -1000, 39426 rotate = 6, 38, -61 Archetype = suprise_bh_fighter visit = 16 ids_info = 66458 loadout = SECRET_bh_bh_fighter_li01 [zone] nickname = Zone_li01_badlands_radiation2 pos = -4869, -1000, 39427 shape = SPHERE size = 2000 edge_fraction = 0.300000 damage = 50 visit = 128 interference = 0.400000 sort = 99.500000 [Object] nickname = Li01_suprise_li_elite_badlands_01 ids_name = 261710 pos = 16385, 4000, 55038 rotate = -42, -14, 21 Archetype = suprise_li_elite visit = 16 ids_info = 66459 loadout = SECRET_li_n_li_elite_li01a [Object] nickname = Li01_suprise_li_elite_badlands_02 ids_name = 261710 pos = 16316, 3500, 55142 rotate = -106, 17, 9 Archetype = suprise_li_elite visit = 16 ids_info = 66459 loadout = SECRET_li_n_li_elite_li01b [Object] nickname = Li01_suprise_li_elite_badlands_03 ids_name = 261710 pos = 16561, 3000, 55325 rotate = 124, 18, -4 Archetype = suprise_li_elite visit = 16 ids_info = 66459 loadout = SECRET_li_n_li_elite_li01a [zone] nickname = Zone_li01_badlands_radiation pos = 16310, 3500, 55141 shape = SPHERE size = 1200 edge_fraction = 0.300000 damage = 40 interference = 0.500000 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li01_vignette4_exclusion pos = -57959, 0, -41683 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li01_vignette8_exclusion pos = -45310, 0, -11863 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li01_vignette12_exclusion pos = -46984, 0, 19924 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li01_vignette14_exclusion pos = -68551, 0, 14786 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li01_vignette19_exclusion pos = 46751, 0, -48629 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li01_vignette27_exclusion pos = 759, 0, 84984 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li01_vignette28_exclusion pos = 5196, 0, 74071 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li01_vignette31_exclusion pos = 16425, 0, 50355 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li01_vignette33_exclusion pos = 30547, 0, 50621 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li01_vignette50_exclusion pos = -69454, 0, -45881 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li01_vignette53_exclusion pos = -59287, 0, 62236 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li01_vignette57_exclusion pos = -47380, 0, -57527 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Li01_vignette60_exclusion pos = 24272, 0, 37928 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 ;[Zone] ;nickname = Zone_Li01a_to_Li01b_hole_antinpcspawn ;pos = 36040, 0, 76380 ;shape = SPHERE ;size = 1500 ;AntiNPCSpawn ;visit = 128 ;sort = 100 ;AntiNPCSpawn ;toughness = 1 ;density = 0 ;max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller ;population_additive = false ;Story Lock ;[Object] ;nickname = Li01a_to_Li01b_hole ;ids_name = 260622 ;pos = 36040, 0, 76380 ;rotate = 0, 50, 0 ;Archetype = jumphole ;msg_id_prefix = gcs_refer_system_Li01 ;ids_info = 66146 ;jump_effect = jump_effect_hole ;visit = 128 ;goto = Li01, Li01b_to_Li01a_hole, gate_tunnel_bretonia ; ;[Zone] ;nickname = Zone_Li01b_to_Li01a_hole_antinpcspawn ;pos = 68033, -5000, 36720 ;shape = SPHERE ;size = 1500 ;AntiNPCSpawn ;visit = 128 ;sort = 100 ;AntiNPCSpawn ;toughness = 1 ;density = 0 ;max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller ;population_additive = false ;Story Lock ;[Object] ;nickname = Li01b_to_Li01a_hole ;ids_name = 260622 ;pos = 68033, -5000, 36720 ;Archetype = jumphole ;msg_id_prefix = gcs_refer_system_Li01 ;ids_info = 66146 ;jump_effect = jump_effect_hole ;visit = 128 ;goto = Li01, Li01a_to_Li01b_hole, gate_tunnel_bretonia ; [zone] nickname = Zone_Li01a_to_Li01b_hole pos = 36000, 0, 76363 shape = SPHERE size = 800 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = Li01_space_habitat_dmg_2 pos = -16227, 30, 75062 rotate = 85, 90, 0 Archetype = space_habitat_dmg parent = Li01_space_police_dmg_1 [Object] nickname = Li01_space_tankl4_dmg_1 pos = -16416, -50, 75139 Archetype = space_tankl4_dmg parent = Li01_space_police_dmg_1 [Object] nickname = Li01_Ithaca_station_1 ids_name = 196770 pos = -16419, 0, 75074 Archetype = Ithaca_station ids_info = 65757 [Object] nickname = Li01_hazard_buoy_1 ids_name = 261163 pos = 64529, 0, 18219 archetype = hazard_buoy [Object] nickname = Li01_hazard_buoy_2 ids_name = 261163 pos = 72303, 0, 15298 archetype = hazard_buoy [zone] nickname = zone_88flak_ambient_population_400_li01 pos = 0, 0, 0 ;No need to move this. Just stick it in. =P rotate = 0, 0, 0 shape = SPHERE size = 400000 comment = Ambient Populater added by 88 Flak, ignore sort = 0 ;AmbRepop toughness = 1 density = 8 max_battle_size = 9999 repop_time = 38 ;AmbRepop relief_time = 38 ;AmbRepop density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller density_restriction = 1, class_bot_foxBot density_restriction = 1, class_bot_KittBot density_restriction = 2, class_bot_GrimsGreen density_restriction = 1, class_bot_Wo3dy density_restriction = 1, class_bot_ChipBot density_restriction = 1, class_bot_SnakePlisskin density_restriction = 1, class_bot_SushiBot density_restriction = 1, class_bot_Lonestar density_restriction = 1, class_bot_M0tahBot density_restriction = 1, class_bot_SSGTSolaBot density_restriction = 1, class_bot_DofodBot density_restriction = 1, class_bot_PetBot density_restriction = 1, class_bot_Why485Bot density_restriction = 1, class_bot_SonaBot density_restriction = 1, class_bot_Trickbot density_restriction = 1, class_bot_OutsidersFollowers density_restriction = 1, class_bot_DarkMarauderBot density_restriction = 1, class_bot_ww2JacobBot density_restriction = 1, class_bot_DreadPirateLowsound density_restriction = 1, class_bot_AshBot density_restriction = 1, class_bot_NairaX density_restriction = 1, class_bot_KillerJaguarBot density_restriction = 1, class_bot_StarAvenger density_restriction = 1, class_bot_Helloween density_restriction = 2, class_bot_StilBot density_restriction = 1, class_bot_DarkWraith007 density_restriction = 1, class_bot_SojournBot density_restriction = 1, class_bot_HonkBot density_restriction = 1, class_bot_HowdaDoodeWTF density_restriction = 1, class_bot_Borg density_restriction = 1, class_bot_CustomSlot1 density_restriction = 1, class_bot_CustomSlot2 density_restriction = 1, class_bot_CustomSlot3 density_restriction = 1, class_bot_CustomSlot4 pop_type = background population_additive = true encounter = foxBot, 1, 0.002100 faction = foxBot_grp, 1.000000 encounter = KittBot, 1, 0.002100 faction = KittBot_grp, 1.000000 encounter = GrimsGreen, 1, 0.002100 faction = GrimsGreen_grp, 1.000000 encounter = Wo3dy, 1, 0.002100 faction = Wo3dy_grp, 1.000000 encounter = ChipBot, 1, 0.002100 faction = ChipBot_grp, 1.000000 encounter = SnakePlisskin, 1, 0.002100 faction = SnakePlisskin_grp, 1.000000 encounter = SushiBot, 1, 0.002100 faction = SushiBot_grp, 1.000000 encounter = Lonestar, 1, 0.002100 faction = Lonestar_grp, 1.000000 encounter = M0tahBot, 1, 0.002100 faction = M0tahBot_grp, 1.000000 encounter = SSGTSolaBot, 1, 0.002100 faction = SSGTSolaBot_grp, 1.000000 encounter = DofodBot, 1, 0.002100 faction = DofodBot_grp, 1.000000 encounter = PetBot, 1, 0.002100 faction = PetBot_grp, 1.000000 encounter = Why485Bot, 1, 0.002100 faction = Why485Bot_grp, 1.000000 encounter = SonaBot, 1, 0.002100 faction = SonaBot_grp, 1.000000 encounter = Trickbot, 1, 0.002100 faction = Trickbot_grp, 1.000000 encounter = OutsidersFollowers, 1, 0.002100 faction = OutsidersFollowers_grp, 1.000000 encounter = DarkMarauderBot, 1, 0.002100 faction = DarkMarauderBot_grp, 1.000000 encounter = ww2JacobBot, 1, 0.002100 faction = ww2JacobBot_grp, 1.000000 encounter = DreadPirateLowsound, 1, 0.002100 faction = DreadPirateLowsound_grp, 1.000000 encounter = AshBot, 1, 0.002100 faction = AshBot_grp, 1.000000 encounter = NairaX, 1, 0.002100 faction = NairaX_grp, 1.000000 encounter = KillerJaguarBot, 1, 0.002100 faction = KillerJaguarBot_grp, 1.000000 encounter = StarAvenger, 1, 0.002100 faction = StarAvenger_grp, 1.000000 encounter = Helloween, 1, 0.002100 faction = Helloween_grp, 1.000000 encounter = StilBot, 1, 0.002100 faction = StilBot_grp, 1.000000 encounter = DarkWraith007, 1, 0.002100 faction = DarkWraith007_grp, 1.000000 encounter = SojournBot, 1, 0.002100 faction = SojournBot_grp, 1.000000 encounter = HonkBot, 1, 0.002100 faction = HonkBot_grp, 1.000000 encounter = HowdaDoodeWTF, 1, 0.000600 faction = HowdaDoodeWTF_grp, 1.000000 encounter = Borg, 1, 0.000600 faction = Borg_grp, 1.000000 encounter = area_flnpcs, 1, 0.208000 faction = gd_lfl_grp, 1.000000 encounter = area_flnpcstransport, 1, 0.023000 faction = gd_lfl_grp, 1.000000 encounter = area_flnpcscap, 1, 0.004500 faction = gd_lfl_grp, 1.000000 encounter = area_flnpcsstation, 1, 0.004500 faction = gd_lfl_grp, 1.000000 encounter = area_war, 1, 0.000500 faction = gd_lfl_grp, 1.000000 encounter = area_warcap, 1, 0.000500 faction = gd_lfl_grp, 1.000000 encounter = area_war, 1, 0.093750 ;Maximum Security faction = li_p_grp, 0.500000 faction = li_n_grp, 0.500000 encounter = area_warcap, 1, 0.031250 ;Maximum Security faction = li_n_grp, 1.000000 encounter = area_ambscout, 1, 0.348000 faction = li_p_grp, 0.500000 faction = li_n_grp, 0.500000 encounter = area_ambassault, 1, 0.087000 faction = li_p_grp, 0.500000 faction = li_n_grp, 0.500000 encounter = area_war, 1, 0.007500 faction = li_p_grp, 0.500000 faction = li_n_grp, 0.500000 encounter = area_warcap, 1, 0.007500 faction = li_p_grp, 0.500000 faction = li_n_grp, 0.500000 encounter = area_ambscout, 1, 0.017400 faction = br_p_grp, 0.125000 faction = br_n_grp, 0.125000 faction = ku_p_grp, 0.125000 faction = ku_n_grp, 0.125000 faction = rh_p_grp, 0.125000 faction = rh_n_grp, 0.125000 faction = gd_bh_grp, 0.250000 encounter = area_ambassault, 1, 0.004350 faction = br_p_grp, 0.125000 faction = br_n_grp, 0.125000 faction = ku_p_grp, 0.125000 faction = ku_n_grp, 0.125000 faction = rh_p_grp, 0.125000 faction = rh_n_grp, 0.125000 faction = gd_bh_grp, 0.250000 encounter = area_war, 1, 0.000375 faction = br_p_grp, 0.125000 faction = br_n_grp, 0.125000 faction = ku_p_grp, 0.125000 faction = ku_n_grp, 0.125000 faction = rh_p_grp, 0.125000 faction = rh_n_grp, 0.125000 faction = gd_bh_grp, 0.250000 encounter = area_warcap, 1, 0.000375 faction = br_p_grp, 0.125000 faction = br_n_grp, 0.125000 faction = ku_p_grp, 0.125000 faction = ku_n_grp, 0.125000 faction = rh_p_grp, 0.125000 faction = rh_n_grp, 0.125000 faction = gd_bh_grp, 0.250000 [Object] nickname = li01_player_station_1 ids_name = 458934 pos = -17871, 2000, -1554 rotate = 0, 0, 0 Archetype = space_shipping01 ids_info = 459952 base = li01_player_station_1 dock_with = li01_player_station_1 reputation = li01_station_1_grp behavior = SOLAR pilot = pilot_solar_ac visit = 1 difficulty_level = 19 loadout = space_shipping01_ku_01 [Zone] nickname = Zone_li01_player_station_1 pos = -17871, 2000, -1554 shape = SPHERE size = 2500 ;PBase visit = 128 sort = 100 ;PBase toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller density_restriction = 1, class_single_boss pop_type = background population_additive = false encounter = area_pbase_defend, 1, 0.900000 faction = li01_station_1_grp, 1.000000 encounter = area_pbase_popcap, 1, 0.100000 faction = li01_station_1_grp, 1.000000 [Object] nickname = li01_player_station_2 ids_name = 458935 pos = -10844, 0, 78091 rotate = 0, 0, 0 Archetype = depot ids_info = 459952 base = li01_player_station_2 dock_with = li01_player_station_2 reputation = li01_station_2_grp behavior = SOLAR pilot = pilot_solar_ac visit = 1 difficulty_level = 19 loadout = depot [Zone] nickname = Zone_li01_player_station_2 pos = -10844, 0, 78091 shape = SPHERE size = 2500 ;PBase visit = 128 sort = 100 ;PBase toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller density_restriction = 1, class_single_boss pop_type = background population_additive = false encounter = area_pbase_defend, 1, 0.900000 faction = li01_station_2_grp, 1.000000 encounter = area_pbase_popcap, 1, 0.100000 faction = li01_station_2_grp, 1.000000 [Object] nickname = Li01_nomad_buoy ids_name = 458852 pos = 0, 15000, 0 rotate = 0, 0, 0 Archetype = nomad_buoy ids_info = 459852 base = Li01_Nomad_Buoy_Base dock_with = Li01_Nomad_Buoy_Base reputation = fc_n_grp behavior = SOLAR pilot = pilot_solar_ac visit = 128 difficulty_level = 19 [zone] nickname = Zone_Li01_nomad_buoy_interference pos = 0, 15000, 0 shape = SPHERE size = 2500 ;NomadBuoy sort = 99.5 ;NomadBuoy toughness = 1 visit = 128 interference = 0.950000 ;NomadBuoy music = zone_nebula_nomad [zone] nickname = Zone_Li01_nomad_buoy_wingmen_spawn_1 pos = 0, 15000, 0 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li01_nomad_buoy_wingmen_1, 1 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_nomad, 1, 1.000000 ;NomadWingmen faction = fc_n_grp, 1.000000 [zone] nickname = Zone_Li01_nomad_buoy_wingmen_spawn_2 pos = 0, 15000, 0 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Li01_nomad_buoy_wingmen_1, 2 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_nomad, 1, 1.000000 ;NomadWingmen faction = fc_n_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_1 pos = -200000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 1 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_2 pos = -192000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 2 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_3 pos = -184000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 3 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_4 pos = -176000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 4 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_5 pos = -168000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 5 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_6 pos = -160000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 6 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_7 pos = -152000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 7 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_8 pos = -144000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 8 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_9 pos = -136000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 9 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_10 pos = -128000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 10 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_11 pos = -120000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 11 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_12 pos = -112000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 12 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_13 pos = -104000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 13 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_14 pos = -96000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 14 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_15 pos = -88000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 15 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_16 pos = -80000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 16 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_17 pos = -72000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 17 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_18 pos = -64000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 18 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_19 pos = -56000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 19 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_20 pos = -48000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 20 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_21 pos = -40000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 21 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_22 pos = -32000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 22 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_23 pos = -24000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 23 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_24 pos = -16000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 24 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_25 pos = -8000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 25 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_26 pos = 0, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 26 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_27 pos = 8000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 27 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_28 pos = 16000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 28 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_29 pos = 24000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 29 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_30 pos = 32000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 30 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_31 pos = 40000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 31 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_32 pos = 48000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 32 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_33 pos = 56000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 33 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_34 pos = 64000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 34 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_35 pos = 72000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 35 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_36 pos = 80000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 36 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_37 pos = 88000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 37 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_38 pos = 96000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 38 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_39 pos = 104000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 39 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_40 pos = 112000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 40 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_41 pos = 120000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 41 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_42 pos = 128000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 42 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_43 pos = 136000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 43 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_44 pos = 144000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 44 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_45 pos = 152000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 45 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_46 pos = 160000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 46 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_47 pos = 168000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 47 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_48 pos = 176000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 48 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_49 pos = 184000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 49 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_50 pos = 192000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 50 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Li01_path_bot_51 pos = -4000, 0, -200000 rotate = -90, 90, 0 shape = CYLINDER size = 6750, 392000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 51 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [Object] nickname = Li01_Mobile_Proxy_Base ids_name = 458854 pos = 4000, 4000, -4000 ;Proxy rotate = 0, 0, 0 archetype = jumphole_orange_base ids_info = 459854 base = Li01_Mobile_Proxy_Base dock_with = Li01_Mobile_Proxy_Base reputation = fc_q_grp ;Proxy behavior = SOLAR pilot = pilot_solar_ac visit = 128 difficulty_level = 19 loadout = proxy_station_loadout [zone] nickname = Zone_Mobile_Proxy_Base_Li01 pos = 4000, 5000, -4000 ;Proxy shape = SPHERE size = 100 ;Proxy visit = 128 sort = 99 toughness = 1 pop_type = background density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller mission_eligible = false [Object] nickname = Li01_BotDock ids_name = 459023 pos = -200000, 0, -200000 ;Bot rotate = 0, 0, 0 archetype = jumphole_orange_base ids_info = 459854 base = BotDock_Base dock_with = BotDock_Base reputation = fc_ouk_grp behavior = SOLAR pilot = pilot_solar_ac visit = 128 difficulty_level = 19 loadout = bot_station_loadout [zone] nickname = Zone_BotDock_Li01 pos = -200000, 0, -200000 ;Bot shape = SPHERE size = 3000 visit = 128 sort = 99 toughness = 1 pop_type = background density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller mission_eligible = false