[Room_Info] set_script = scripts\bases\li_09_Bar_hardpoint_R6.thn scene = ambient, scripts\bases\li_09_bar_ambi_Li01_12.thn scene = ambient, scripts\bases\Ambi_Terrain_Static_Badlands.thn scene = ambient, scripts\bases\Ambi_Terrain_Dynamic_Badlands.thn scene = ambient, scripts\bases\Ambi_Lightning.thn [Room_Sound] music = music_bar_generic07 ambient = ambience_bar_space [Camera] name = Camera_0 [CharacterPlacement] name = Zg/PC/Player/01/A/Stand start_script = Scripts\Bases\br_08_bar_enter_01.thn [Hotspot] name = IDS_HOTSPOT_DECK behavior = ExitDoor room_switch = Deck [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER_ROOM behavior = ExitDoor room_switch = Deck set_virtual_room = Trader [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = ExitDoor room_switch = Deck set_virtual_room = Equipment [Hotspot] name = IDS_HOTSPOT_SHIPDEALER_ROOM behavior = ExitDoor room_switch = ShipDealer [Hotspot] name = IDS_HOTSPOT_NEWSVENDOR behavior = NewsVendor ;[Hotspot] ;name = IDS_HOTSPOT_MISSIONVENDOR ;behavior = MissionVendor