[Room_Info] set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn animation = Sc_loop [Room_Sound] music = music_bar_li05 ambient = ambience_bar_space [Camera] name = Camera_0 [CharacterPlacement] name = Zg/PC/Player/01/A/Stand start_script = scripts\bases\Li_07_bar_enter_01.thn [Hotspot] name = IDS_HOTSPOT_DECK behavior = ExitDoor room_switch = Deck [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot] name = IDS_HOTSPOT_NEWSVENDOR behavior = NewsVendor