[Room_Info] set_script = Scripts\bases\Ku_01_cityscape_hardpoint_01.thn animation = Sc_loop scene = all, ambient, Scripts\bases\Ku_01_cityscape_ambi_day_01.thn scene = all, ambient, Scripts\bases\Ku_01_cityscape_traffic_01.thn, TRAFFIC_PRIORITY [Room_Sound] music = music_newtokyo, oneshot ambient = ambience_cityscape_heavy [Camera] name = Camera_0 [PlayerShipPlacement] name = X/Shipcentre/01 landing_script = Scripts\bases\Ku_01_cityscape_land_01.thn launching_script = Scripts\bases\Ku_01_cityscape_launch_01.thn [Hotspot] name = IDS_HOTSPOT_EXIT behavior = ExitDoor room_switch = Cityscape [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER_ROOM behavior = ExitDoor room_switch = Trader [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = ExitDoor room_switch = Equipment [Hotspot] name = IDS_HOTSPOT_SHIPDEALER_ROOM behavior = ExitDoor room_switch = ShipDealer [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair [FlashlightLine] icolor = 238, 141, 46 scale = 0.500000 gap = 0.040000 blink = 2.000000 endpause = 2.000000 numlights = 20 hardpoint = RunLightA01 hardpoint = RunLightA100 [FlashlightSet] icolor = 238, 141, 46 scale = 5 blink = 2.000000 endpause = 2.000000 hardpoint = RunLightA100 hardpoint = RunLightA01 [FlashlightLine] icolor = 238, 141, 46 scale = 0.500000 gap = 0.040000 blink = 2.000000 endpause = 2.000000 numlights = 20 hardpoint = RunLightB01 hardpoint = RunLightB100 [FlashlightLine] icolor = 238, 141, 46 scale = 0.500000 gap = 0.040000 blink = 2.000000 endpause = 2.000000 numlights = 20 hardpoint = RunLightC01 hardpoint = RunLightC100 [FlashlightSet] icolor = 238, 141, 46 scale = 5 blink = 2.000000 endpause = 2.000000 hardpoint = RunLightC100 hardpoint = RunLightC01 [FlashlightLine] icolor = 171, 164, 195 scale = 4.000000 gap = 0.100000 blink = 0.400000 numlights = 12 hardpoint = RunLightE01 hardpoint = RunLightE12 [FlashlightLine] icolor = 254, 117, 195 scale = 2.000000 gap = 0.080000 blink = 0.400000 endpause = 2.500000 numlights = 12 hardpoint = RunLightF01 hardpoint = RunLightF12 [FlashlightSet] icolor = 250, 180, 55 scale = 0.800000 gap = 0.000000 blink = 7.000000 endpause = 3.000000 hardpoint = HpLightJ01 hardpoint = HpLightJ02 hardpoint = HpLightJ03 hardpoint = HpLightJ04 hardpoint = HpLightJ05 hardpoint = HpLightJ06 hardpoint = HpLightJ07 hardpoint = HpLightJ08 hardpoint = HpLightJ09 hardpoint = HpLightJ10 hardpoint = HpLightJ11 hardpoint = HpLightJ12 hardpoint = HpLightJ13 hardpoint = HpLightJ14 hardpoint = HpLightJ15 hardpoint = HpLightJ16 hardpoint = HpLightJ17 hardpoint = HpLightJ18 hardpoint = HpLightJ19 hardpoint = HpLightJ20 hardpoint = HpLightJ21 hardpoint = HpLightJ22 hardpoint = HpLightJ23 hardpoint = HpLightJ24 hardpoint = HpLightJ25 hardpoint = HpLightJ26 hardpoint = HpLightJ27 hardpoint = HpLightJ28 hardpoint = HpLightJ29 hardpoint = HpLightJ30 hardpoint = HpLightJ31 hardpoint = HpLightJ32 hardpoint = HpLightJ33 hardpoint = HpLightJ34 hardpoint = HpLightJ35 hardpoint = HpLightJ36 hardpoint = HpLightJ37 hardpoint = HpLightJ38 hardpoint = HpLightJ39 hardpoint = HpLightJ40 hardpoint = HpLightJ41 hardpoint = HpLightJ42 hardpoint = HpLightJ43 hardpoint = HpLightJ44 hardpoint = HpLightJ45 hardpoint = HpLightJ46 [FlashlightSet] icolor = 238, 141, 46 scale = 2.000000 blink = 1.000000 endpause = 2.000000 hardpoint = HpLightA01 hardpoint = HpLightA02 hardpoint = HpLightA03 hardpoint = HpLightA04 hardpoint = HpLightA05 hardpoint = HpLightA04 hardpoint = HpLightA03 hardpoint = HpLightA02 hardpoint = HpLightA01 hardpoint = HpLightA01 hardpoint = HpLightA01 hardpoint = HpLightA01 [FlashlightSet] icolor = 255, 176, 90 scale = 2.000000 blink = 0.600000 endpause = 3.000000 hardpoint = HpLightB [FlashlightSet] icolor = 255, 176, 90 scale = 1.000000 blink = 0.600000 endpause = 2.500000 hardpoint = HpLightC [FlashlightSet] icolor = 255, 176, 90 scale = 3.000000 blink = 0.600000 endpause = 2.000000 hardpoint = HpLightD [FlashlightSet] icolor = 125, 120, 70 scale = 4.000000 blink = 0.600000 endpause = 5.000000 hardpoint = HpLightE01 hardpoint = HpLightE02 hardpoint = HpLightE03 hardpoint = HpLightE04 hardpoint = HpLightE05 hardpoint = HpLightE06 hardpoint = HpLightE07 hardpoint = HpLightE08 hardpoint = HpLightE09 hardpoint = HpLightE10 hardpoint = HpLightE11 hardpoint = HpLightE10 hardpoint = HpLightE09 hardpoint = HpLightE08 hardpoint = HpLightE07 hardpoint = HpLightE06 hardpoint = HpLightE05 hardpoint = HpLightE04 hardpoint = HpLightE03 hardpoint = HpLightE02 [FlashlightSet] icolor = 50, 50, 255 scale = 2.500000 blink = 5.000000 endpause = 1.000000 hardpoint = HpLightE01 hardpoint = HpLightE11 [FlashlightSet] icolor = 255, 242, 140 scale = 2.000000 blink = 0.600000 endpause = 0.500000 hardpoint = HpLightF [FlashlightSet] icolor = 184, 54, 33 scale = 2.000000 blink = 0.600000 endpause = 1.000000 hardpoint = HpLightG [FlashlightSet] icolor = 163, 184, 49 scale = 2.000000 blink = 1.000000 endpause = 1.300000 hardpoint = HpLightH [FlashlightSet] icolor = 163, 184, 49 scale = 2.500000 blink = 2.000000 endpause = 1.600000 hardpoint = HpLightI [FlashlightSet] icolor = 0, 242, 220 scale = 1.500000 blink = 0.600000 endpause = 0.500000 hardpoint = HpLightK [FlashlightSet] icolor = 170, 100, 40 scale = 1.500000 blink = 0.850000 hardpoint = HpLightL01 hardpoint = HpLightL02 hardpoint = HpLightL03 hardpoint = HpLightL04 hardpoint = HpLightL05 hardpoint = HpLightL06 hardpoint = HpLightL07 hardpoint = HpLightL08 hardpoint = HpLightL09 hardpoint = HpLightL10 hardpoint = HpLightL11 hardpoint = HpLightL10 hardpoint = HpLightL09 hardpoint = HpLightL08 hardpoint = HpLightL07 hardpoint = HpLightL06 hardpoint = HpLightL05 hardpoint = HpLightL04 hardpoint = HpLightL03 hardpoint = HpLightL02 hardpoint = HpLightL01 [FlashlightSet] icolor = 220, 135, 75 scale = 1.000000 blink = 2.000000 endpause = 2.500000 hardpoint = HpLightM01 hardpoint = HpLightM02 hardpoint = HpLightM03 hardpoint = HpLightM04 hardpoint = HpLightM05 hardpoint = HpLightM06 hardpoint = HpLightM07 hardpoint = HpLightM08 hardpoint = HpLightM09 hardpoint = HpLightM10 hardpoint = HpLightM11 hardpoint = HpLightM12 [FlashlightSet] icolor = 254, 117, 195 scale = 1.000000 blink = 2.000000 endpause = 2.500000 hardpoint = HpLightM12 hardpoint = HpLightM11 hardpoint = HpLightM10 hardpoint = HpLightM09 hardpoint = HpLightM08 hardpoint = HpLightM07 hardpoint = HpLightM06 hardpoint = HpLightM05 hardpoint = HpLightM04 hardpoint = HpLightM03 hardpoint = HpLightM02 hardpoint = HpLightM01 [FlashlightSet] icolor = 145, 40, 25 scale = 1.000000 blink = 3.000000 hardpoint = HpLightN01 hardpoint = HpLightN02 hardpoint = HpLightN03 hardpoint = HpLightN04 hardpoint = HpLightN05 hardpoint = HpLightN06 hardpoint = HpLightN07 hardpoint = HpLightN08 hardpoint = HpLightN09 hardpoint = HpLightN10 hardpoint = HpLightN11 hardpoint = HpLightN12 hardpoint = HpLightN13 hardpoint = HpLightN14 hardpoint = HpLightN15 hardpoint = HpLightN16 hardpoint = HpLightN17 hardpoint = HpLightN18 hardpoint = HpLightN19 hardpoint = HpLightN20 hardpoint = HpLightN21 hardpoint = HpLightN22 hardpoint = HpLightN23 hardpoint = HpLightN24 [FlashlightSet] icolor = 145, 80, 50 scale = 1.250000 blink = 2.000000 endpause = 1.500000 hardpoint = HpLightO01 hardpoint = HpLightO02 hardpoint = HpLightO03 hardpoint = HpLightO04 hardpoint = HpLightO05 hardpoint = HpLightO06 hardpoint = HpLightO07 hardpoint = HpLightO08 hardpoint = HpLightO09 hardpoint = HpLightO10 hardpoint = HpLightO11 hardpoint = HpLightO12 [FlashlightSet] icolor = 145, 100, 70 scale = 1.500000 blink = 2.500000 endpause = 0.750000 hardpoint = HpLightP01 hardpoint = HpLightP02 hardpoint = HpLightP03 hardpoint = HpLightP04 hardpoint = HpLightP05 hardpoint = HpLightP06 hardpoint = HpLightP07 hardpoint = HpLightP08 hardpoint = HpLightP09 hardpoint = HpLightP10 hardpoint = HpLightP11 hardpoint = HpLightP12 ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_COMMODITYTRADER ;QuickMenu ;behavior = StartDealer ;QuickMenu ;virtual_room = Cityscape ;QuickMenu ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_EQUIPMENTDEALER ;QuickMenu ;behavior = StartEquipDealer ;QuickMenu ;virtual_room = Cityscape ;QuickMenu