[Room_Sound] music = music_reveal_and_exposition [Room_Info] set_script = Scripts\Bases\Br_01_cityscape_hardpoint_01.thn animation = Sc_loop scene = all, ambient, Scripts\Bases\Br_01_cityscape_ambi_day_01.thn [PlayerShipPlacement] name = X/Shipcentre/01 [Camera] name = Camera_0