[Room_Info] set_script = Scripts\Bases\Hi_02_cityscape_hardpoint_01.thn scene = all, ambient, Scripts\Bases\Hi_02_cityscape_ambi_day_01.thn scene = all, ambient, Scripts\Bases\Hi_02_cityscape_traffic_01.thn, TRAFFIC_PRIORITY [Room_Sound] music = music_crete, oneshot ambient = ambience_cityscape_light [Camera] name = Camera_0 [PlayerShipPlacement] name = X/Shipcentre/01 landing_script = Scripts\Bases\Hi_02_cityscape_land_01.thn launching_script = Scripts\Bases\Hi_02_cityscape_launch_01.thn [Hotspot] name = IDS_HOTSPOT_EXIT behavior = ExitDoor room_switch = Cityscape [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER_ROOM behavior = ExitDoor room_switch = Trader [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = ExitDoor room_switch = Equipment [Hotspot] name = IDS_HOTSPOT_SHIPDEALER_ROOM behavior = ExitDoor room_switch = ShipDealer [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair [FlashlightSet] icolor = 55, 55, 255 scale = 1 blink = 0.600000 endpause = 2.500000 hardpoint = HpLightA01 [FlashlightSet] icolor = 255, 55, 55 scale = 1 blink = 1.000000 endpause = 2.500000 hardpoint = HpLightB01 [FlashlightSet] icolor = 255, 55, 55 scale = 1 blink = 1.000000 endpause = 2.500000 hardpoint = HpLightC01 hardpoint = HpLightC02 hardpoint = HpLightC03 hardpoint = HpLightC04 [FlashlightSet] icolor = 255, 55, 55 scale = 3 blink = 3.000000 endpause = 2.500000 hardpoint = HpLightD01 [FlashlightSet] icolor = 255, 255, 100 scale = 2.000000 blink = 5.000000 hardpoint = HpLightE01 [FlashlightSet] icolor = 255, 255, 100 scale = 2.000000 blink = 5.000000 hardpoint = HpLightF01 hardpoint = HpLightF02 hardpoint = HpLightF03 hardpoint = HpLightF04 hardpoint = HpLightF05 hardpoint = HpLightF06 hardpoint = HpLightF07 hardpoint = HpLightF08 hardpoint = HpLightF09 hardpoint = HpLightF10 hardpoint = HpLightG02 [FlashlightSet] icolor = 255, 255, 100 scale = 1 blink = 0.250000 endpause = 1 hardpoint = HpLightG01 hardpoint = HpLightH01 hardpoint = HpLightH02 hardpoint = HpLightH03 hardpoint = HpLightH04 hardpoint = HpLightH05 hardpoint = HpLightH06 hardpoint = HpLightH07 hardpoint = HpLightH08 hardpoint = HpLightH09 hardpoint = HpLightI01 hardpoint = HpLightI02 hardpoint = HpLightI03 hardpoint = HpLightI04 hardpoint = HpLightI05 hardpoint = HpLightI06 hardpoint = HpLightI07 hardpoint = HpLightI08 hardpoint = HpLightI09 ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_COMMODITYTRADER ;QuickMenu ;behavior = StartDealer ;QuickMenu ;virtual_room = Cityscape ;QuickMenu ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_EQUIPMENTDEALER ;QuickMenu ;behavior = StartEquipDealer ;QuickMenu ;virtual_room = Cityscape ;QuickMenu