[Room_Info] set_script = Scripts\Bases\hi_01_cityscape_hardpoint_01.thn scene = all, ambient, Scripts\Bases\hi_01_cityscape_ambi_day_01.thn scene = all, ambient, Scripts\Bases\hi_01_cityscape_traffic_01.thn, TRAFFIC_PRIORITY [Room_Sound] music = music_malta, oneshot ambient = ambience_cityscape_light [Camera] name = Camera_0 [PlayerShipPlacement] name = X/Shipcentre/01 landing_script = Scripts\Bases\hi_01_cityscape_land_01.thn launching_script = Scripts\Bases\hi_01_cityscape_launch_01.thn [Hotspot] name = IDS_HOTSPOT_EXIT behavior = ExitDoor room_switch = Cityscape [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER_ROOM behavior = ExitDoor room_switch = Trader [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = ExitDoor room_switch = Equipment [Hotspot] name = IDS_HOTSPOT_SHIPDEALER_ROOM behavior = ExitDoor room_switch = ShipDealer [Hotspot] name = IDS_NN_REPAIR_YOUR_SHIP behavior = Repair [FlashlightSet] icolor = 55, 55, 255 scale = 1 blink = 0.600000 endpause = 2.500000 hardpoint = HpLightA01 hardpoint = HpLightA02 hardpoint = HpLightA03 hardpoint = HpLightA04 [FlashlightSet] icolor = 155, 55, 55 scale = 1 blink = 1.000000 endpause = 0.500000 hardpoint = HpLightB01 [FlashlightSet] icolor = 155, 55, 55 scale = 1 blink = 1.000000 endpause = 0.500000 hardpoint = HpLightB02 [FlashlightSet] icolor = 155, 55, 55 scale = 1 blink = 1.000000 endpause = 0.500000 hardpoint = HpLightB03 [FlashlightSet] icolor = 155, 55, 55 scale = 1 blink = 1.000000 endpause = 0.500000 hardpoint = HpLightB04 [FlashlightSet] icolor = 155, 55, 55 scale = 1 blink = 1.000000 endpause = 0.500000 hardpoint = HpLightB05 [FlashlightSet] icolor = 155, 55, 55 scale = 1 blink = 1.000000 endpause = 0.500000 hardpoint = HpLightB06 [FlashlightSet] icolor = 155, 55, 55 scale = 1 blink = 1.000000 endpause = 0.500000 hardpoint = HpLightB07 [FlashlightSet] icolor = 155, 55, 55 scale = 1 blink = 1.000000 endpause = 0.500000 hardpoint = HpLightB08 [FlashlightSet] icolor = 155, 55, 55 scale = 1 blink = 1.000000 endpause = 0.500000 hardpoint = HpLightC01 [FlashlightSet] icolor = 155, 55, 55 scale = 1 blink = 1.000000 endpause = 0.500000 hardpoint = HpLightC02 [FlashlightSet] icolor = 155, 55, 55 scale = 1 blink = 1.000000 endpause = 0.500000 hardpoint = HpLightC03 [FlashlightSet] icolor = 155, 55, 55 scale = 1 blink = 1.000000 endpause = 0.500000 hardpoint = HpLightC04 [FlashlightSet] icolor = 155, 55, 55 scale = 1 blink = 1.000000 endpause = 0.500000 hardpoint = HpLightC05 [FlashlightSet] icolor = 155, 55, 55 scale = 1 blink = 1.000000 endpause = 0.500000 hardpoint = HpLightC06 [FlashlightSet] icolor = 155, 55, 55 scale = 1 blink = 1.000000 endpause = 0.500000 hardpoint = HpLightC07 [FlashlightSet] icolor = 155, 55, 55 scale = 1 blink = 1.000000 endpause = 0.500000 hardpoint = HpLightC08 [FlashlightSet] icolor = 255, 55, 55 scale = 3 blink = 3.000000 endpause = 2.500000 hardpoint = HpLightD01 hardpoint = HpLightD02 [FlashlightSet] icolor = 255, 255, 100 scale = 2.000000 blink = 5.000000 hardpoint = HpLightE01 hardpoint = HpLightE02 hardpoint = HpLightE03 hardpoint = HpLightE04 hardpoint = HpLightE05 hardpoint = HpLightE06 hardpoint = HpLightE07 hardpoint = HpLightE08 hardpoint = HpLightF01 [FlashlightSet] icolor = 255, 255, 100 scale = 1 blink = 0.250000 endpause = 1 hardpoint = HpLightH02 hardpoint = HpLightH03 hardpoint = HpLightH04 hardpoint = HpLightH05 hardpoint = HpLightH06 hardpoint = HpLightH07 hardpoint = HpLightH08 hardpoint = HpLightH09 hardpoint = HpLightH10 [FlashlightSet] icolor = 255, 255, 100 scale = 1 blink = 0.250000 endpause = 1 hardpoint = HpLightJ01 hardpoint = HpLightJ02 hardpoint = HpLightJ03 hardpoint = HpLightJ04 hardpoint = HpLightJ05 hardpoint = HpLightJ06 hardpoint = HpLightJ07 [FlashlightSet] icolor = 171, 228, 136 scale = 3.000000 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightG01 hardpoint = HpLightG02 hardpoint = HpLightG03 hardpoint = HpLightG04 hardpoint = HpLightG05 hardpoint = HpLightG06 hardpoint = HpLightG07 ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_COMMODITYTRADER ;QuickMenu ;behavior = StartDealer ;QuickMenu ;virtual_room = Cityscape ;QuickMenu ;[Hotspot] ;QuickMenu ;name = IDS_HOTSPOT_EQUIPMENTDEALER ;QuickMenu ;behavior = StartEquipDealer ;QuickMenu ;virtual_room = Cityscape ;QuickMenu