[Room_Info] set_script = Scripts\Bases\Li_02_Bar_hardpoint_01.thn scene = all, ambient, Scripts\Bases\Li_02_Bar_ambi_int_01.thn [Room_Sound] music = music_bar_li01 ambient = ambience_bar_ground_larger [Camera] name = Camera_0 [CharacterPlacement] name = Zg/PC/Player/01/A/Stand start_script = scripts\bases\Li_02_Bar_enter_01.thn [Hotspot] name = IDS_HOTSPOT_EXIT behavior = ExitDoor room_switch = Cityscape [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = ExitDoor room_switch = Equipment ;[Hotspot] ;name = IDS_HOTSPOT_MISSIONVENDOR ;behavior = MissionVendor