[EncounterParameters] nickname = ChestSpawn filename = missions\randomencounters\bosses\chests\Chest(Small|Medium|Large|Huge).ini ;------ [Object] nickname = (SYSTEM HERE)_reward_hole_1 ids_name = 459133 pos = (POS HERE) + 1000 rotate = 0, 0, 0 archetype = jumphole_green_dock msg_id_prefix = gcs_refer_system_Li05 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = (SYSTEM HERE), (SYSTEM HERE)_reward_hole_2, gate_tunnel_bretonia [Object] nickname = (SYSTEM HERE)_reward_hole_to_Li05b ids_name = 459368 pos = (POS HERE) - 1000 rotate = 0, 0, 0 archetype = jumphole_dock msg_id_prefix = gcs_refer_system_Li05 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Li05b, Li05b_to_(SYSTEM HERE)_hole, gate_tunnel_bretonia [Object] nickname = (SYSTEM HERE)_reward_hole_2 ids_name = 459368 pos = 0, 0, 600000 rotate = 0, 0, 0 archetype = jumphole_orange_dock msg_id_prefix = gcs_refer_system_Li05 jump_effect = jump_effect_hole ids_info = 66146 visit = 128 goto = Li05b, Li05b_to_(SYSTEM HERE)_hole, gate_tunnel_bretonia [Zone] nickname = Zone_(SYSTEM HERE)_chest_protector pos = 0, 0, 400000 rotate = 0, 90, 0 shape = BOX size = 50000, 800000, 800000 visit = 128 sort = 0 toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false damage = 999999999999 [Zone] nickname = Zone_(SYSTEM HERE)_chest_antimove_1 pos = 0, 0, 560000 ;Chest rotate = 0, 90, 0 shape = BOX size = 50000, 130000, 30000 ;Chest visit = 128 sort = 0 toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false damage = 999999999999 [Zone] nickname = Zone_(SYSTEM HERE)_chest_antimove_2 pos = -40000, 0, 800000 ;Chest rotate = 0, 0, 0 shape = BOX size = 50000, 130000, 530000 ;Chest visit = 128 sort = 0 toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false damage = 999999999999 [Zone] nickname = Zone_(SYSTEM HERE)_chest_antimove_3 pos = 40000, 0, 800000 ;Chest rotate = 0, 0, 0 shape = BOX size = 50000, 130000, 530000 ;Chest visit = 128 sort = 0 toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false damage = 999999999999 [Zone] nickname = Zone_(SYSTEM HERE)_chest_antimove_4 pos = 0, 40000, 825000 ;Chest rotate = 0, 0, 0 shape = BOX size = 30000, 50000, 480000 ;Chest visit = 128 sort = 0 toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false damage = 999999999999 [Zone] nickname = Zone_(SYSTEM HERE)_chest_antimove_5 pos = 0, -40000, 825000 ;Chest rotate = 0, 0, 0 shape = BOX size = 30000, 50000, 480000 ;Chest visit = 128 sort = 0 toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false damage = 999999999999 [Zone] nickname = Zone_(SYSTEM HERE)_chest_antimove_6 pos = 0, 0, 615000 ;Chest rotate = 0, 0, 0 shape = BOX size = 30000, 30000, 500 ;Chest visit = 128 sort = 0 toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false damage = 999999999999 [Zone] nickname = Zone_(SYSTEM HERE)_chest_spawn pos = 0, 0, 600000 shape = SPHERE size = 5000 ;Chest visit = 128 sort = 100 ;Chest toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Chest relief_time = 14 ;Chest density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller density_restriction = 1, class_single_boss pop_type = background population_additive = false encounter = ChestSpawn, 1, 1.000000 faction = fc_q_grp, 1.000000