[Room_Info] set_script = Scripts\Bases\Pl_08_bar_hardpoint_01.thn scene = all, ambient, Scripts\Bases\Pl_08_bar_ambi_int_01.thn [Room_Sound] music = music_bar_generic05 ambient = ambience_bar_ground_smaller [Camera] name = Camera_0 [CharacterPlacement] name = Zg/PC/Player/01/A/Stand start_script = scripts\bases\Pl_08_bar_enter_01.thn [PlayerShipPlacement] name = X/Shipcentre/01 [ForSaleShipPlacement] name = X/Shipcentre/02 [Hotspot] name = IDS_HOTSPOT_PLANETSCAPE behavior = ExitDoor room_switch = Planetscape [Hotspot] name = IDS_HOTSPOT_BAR behavior = ExitDoor room_switch = Bar [Hotspot] name = IDS_HOTSPOT_COMMODITYTRADER_ROOM behavior = ExitDoor room_switch = Planetscape set_virtual_room = Trader [Hotspot] name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM behavior = ExitDoor room_switch = Planetscape set_virtual_room = Equipment [Hotspot] name = IDS_HOTSPOT_SHIPDEALER_ROOM behavior = ExitDoor room_switch = Planetscape set_virtual_room = ShipDealer [Hotspot] name = IDS_HOTSPOT_NEWSVENDOR behavior = NewsVendor ;[Hotspot] ;name = IDS_HOTSPOT_MISSIONVENDOR ;behavior = MissionVendor [FlashlightSet] icolor = 55, 55, 150 scale = 1.500000 blink = 1.250000 endpause = 1 hardpoint = HpLightA01 hardpoint = HpLightA02 hardpoint = HpLightA03 [FlashlightSet] icolor = 255, 255, 150 scale = 2.500000 blink = 2.000000 endpause = 0.500000 hardpoint = HpLightB01 hardpoint = HpLightB02 hardpoint = HpLightB03 [FlashlightSet] icolor = 255, 55, 55 scale = 2 blink = 0.200000 endpause = 0.500000 hardpoint = HpLightC01 hardpoint = HpLightC02 hardpoint = HpLightC03 hardpoint = HpLightC04 hardpoint = HpLightC05 [FlashlightSet] icolor = 55, 255, 55 scale = 1 blink = 0.600000 endpause = 2.500000 hardpoint = HpLightD01 [FlashlightSet] icolor = 55, 255, 55 scale = 1 blink = 0.600000 endpause = 2.500000 hardpoint = HpLightD02 [FlashlightSet] icolor = 55, 255, 55 scale = 1 blink = 0.600000 endpause = 2.500000 hardpoint = HpLightD03 [FlashlightSet] icolor = 55, 255, 55 scale = 1 blink = 0.600000 endpause = 2.500000 hardpoint = HpLightD04 [FlashlightSet] icolor = 55, 255, 55 scale = 1 blink = 0.600000 endpause = 2.500000 hardpoint = HpLightD05 [FlashlightSet] icolor = 55, 255, 55 scale = 1 blink = 0.600000 endpause = 2.500000 hardpoint = HpLightD06 [FlashlightSet] icolor = 55, 255, 55 scale = 1 blink = 0.600000 endpause = 2.500000 hardpoint = HpLightD07 [FlashlightSet] icolor = 55, 255, 55 scale = 1 blink = 0.600000 endpause = 2.500000 hardpoint = HpLightD08 [FlashlightSet] icolor = 55, 255, 55 scale = 1 blink = 0.600000 endpause = 2.500000 hardpoint = HpLightD09 [FlashlightSet] icolor = 55, 255, 55 scale = 1 blink = 0.600000 endpause = 2.500000 hardpoint = HpLightD10 [FlashlightSet] icolor = 165, 155, 255 scale = 1 blink = 0.600000 endpause = 2.500000 hardpoint = HpLightE01 [FlashlightSet] icolor = 255, 155, 55 scale = 1 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightE02 [FlashlightSet] icolor = 255, 155, 55 scale = 1 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightE03 [FlashlightSet] icolor = 255, 155, 55 scale = 1 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightE04 [FlashlightSet] icolor = 255, 155, 55 scale = 1 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightE05 [FlashlightSet] icolor = 255, 155, 55 scale = 1 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightE06 [FlashlightSet] icolor = 255, 155, 55 scale = 1 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightE07 [FlashlightSet] icolor = 255, 155, 55 scale = 1 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightE08 [FlashlightSet] icolor = 255, 155, 55 scale = 1 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightE09 [FlashlightSet] icolor = 255, 155, 55 scale = 1 blink = 0.600000 endpause = 1.500000 hardpoint = HpLightE10