[SystemInfo] name = Br03 space_color = 0, 0, 0 local_faction = br_p_grp [EncounterParameters] nickname = area_nomadsamb filename = missions\randomencounters\area_nomadsamb.ini [EncounterParameters] nickname = area_nomadsambcap filename = missions\randomencounters\area_nomadsambcap.ini [EncounterParameters] nickname = area_flnpcs filename = missions\randomencounters\area_flnpcs.ini [EncounterParameters] nickname = area_flnpcstransport filename = missions\randomencounters\area_flnpcstransport.ini [EncounterParameters] nickname = area_flnpcscap filename = missions\randomencounters\area_flnpcscap.ini [EncounterParameters] nickname = area_flnpcsstation filename = missions\randomencounters\area_flnpcsstation.ini [EncounterParameters] nickname = area_war filename = missions\randomencounters\area_war.ini [EncounterParameters] nickname = area_warcap filename = missions\randomencounters\area_warcap.ini [EncounterParameters] nickname = patrolp_defend filename = missions\randomencounters\patrolp_defend.ini [EncounterParameters] nickname = patrolp_follow filename = missions\randomencounters\patrolp_follow.ini [EncounterParameters] nickname = patrolp_follow_solo filename = missions\randomencounters\patrolp_follow_solo.ini [EncounterParameters] nickname = patrolp_follow_cap filename = missions\randomencounters\patrolp_follow_cap.ini [EncounterParameters] nickname = patrolp_follow_nomad filename = missions\randomencounters\patrolp_follow_nomad.ini [EncounterParameters] nickname = patrolp_follow_bot filename = missions\randomencounters\patrolp_follow_bot.ini [EncounterParameters] nickname = area_ambscout filename = missions\randomencounters\area_ambscout.ini [EncounterParameters] nickname = area_ambassault filename = missions\randomencounters\area_ambassault.ini [EncounterParameters] nickname = area_pbase_defend filename = missions\randomencounters\area_pbase_defend.ini [EncounterParameters] nickname = area_pbase_popcap filename = missions\randomencounters\area_pbase_popcap.ini [EncounterParameters] nickname = foxBot filename = missions\randomencounters\bots\foxBot.ini [EncounterParameters] nickname = KittBot filename = missions\randomencounters\bots\KittBot.ini [EncounterParameters] nickname = GrimsGreen filename = missions\randomencounters\bots\GrimsGreen.ini [EncounterParameters] nickname = Wo3dy filename = missions\randomencounters\bots\Wo3dy.ini [EncounterParameters] nickname = ChipBot filename = missions\randomencounters\bots\ChipBot.ini [EncounterParameters] nickname = SnakePlisskin filename = missions\randomencounters\bots\SnakePlisskin.ini [EncounterParameters] nickname = SushiBot filename = missions\randomencounters\bots\SushiBot.ini [EncounterParameters] nickname = Lonestar filename = missions\randomencounters\bots\Lonestar.ini [EncounterParameters] nickname = M0tahBot filename = missions\randomencounters\bots\M0tahBot.ini [EncounterParameters] nickname = SSGTSolaBot filename = missions\randomencounters\bots\SSGTSolaBot.ini [EncounterParameters] nickname = DofodBot filename = missions\randomencounters\bots\DofodBot.ini [EncounterParameters] nickname = PetBot filename = missions\randomencounters\bots\PetBot.ini [EncounterParameters] nickname = Why485Bot filename = missions\randomencounters\bots\Why485Bot.ini [EncounterParameters] nickname = SonaBot filename = missions\randomencounters\bots\SonaBot.ini [EncounterParameters] nickname = Trickbot filename = missions\randomencounters\bots\Trickbot.ini [EncounterParameters] nickname = OutsidersFollowers filename = missions\randomencounters\bots\OutsidersFollowers.ini [EncounterParameters] nickname = DarkMarauderBot filename = missions\randomencounters\bots\DarkMarauderBot.ini [EncounterParameters] nickname = ww2JacobBot filename = missions\randomencounters\bots\ww2JacobBot.ini [EncounterParameters] nickname = DreadPirateLowsound filename = missions\randomencounters\bots\DreadPirateLowsound.ini [EncounterParameters] nickname = AshBot filename = missions\randomencounters\bots\AshBot.ini [EncounterParameters] nickname = NairaX filename = missions\randomencounters\bots\NairaX.ini [EncounterParameters] nickname = KillerJaguarBot filename = missions\randomencounters\bots\KillerJaguarBot.ini [EncounterParameters] nickname = StarAvenger filename = missions\randomencounters\bots\StarAvenger.ini [EncounterParameters] nickname = Helloween filename = missions\randomencounters\bots\Helloween.ini [EncounterParameters] nickname = StilBot filename = missions\randomencounters\bots\StilBot.ini [EncounterParameters] nickname = DarkWraith007 filename = missions\randomencounters\bots\DarkWraith007.ini [EncounterParameters] nickname = SojournBot filename = missions\randomencounters\bots\SojournBot.ini [EncounterParameters] nickname = HonkBot filename = missions\randomencounters\bots\HonkBot.ini [EncounterParameters] nickname = HowdaDoodeWTF filename = missions\randomencounters\bots\HowdaDoodeWTF.ini [EncounterParameters] nickname = Borg filename = missions\randomencounters\bots\Borg.ini [EncounterParameters] nickname = tradelane_armored_prisoner filename = missions\randomencounters\tradelane_armored_prisoner.ini [EncounterParameters] nickname = tradelane_trade_armored filename = missions\randomencounters\tradelane_trade_armored.ini [EncounterParameters] nickname = tradelane_trade_freighter filename = missions\randomencounters\tradelane_trade_freighter.ini [EncounterParameters] nickname = tradelane_trade_transport filename = missions\randomencounters\tradelane_trade_transport.ini [EncounterParameters] nickname = area_scout filename = missions\randomencounters\area_scout.ini [EncounterParameters] nickname = area_bh_scout filename = missions\randomencounters\area_bh_scout.ini [EncounterParameters] nickname = area_defend filename = missions\randomencounters\area_defend.ini [EncounterParameters] nickname = area_bh_defend filename = missions\randomencounters\area_bh_defend.ini [EncounterParameters] nickname = patrolp_gov_patrol filename = missions\randomencounters\patrolp_gov_patrol.ini [EncounterParameters] nickname = patrolp_pirate_patrol filename = missions\randomencounters\patrolp_pirate_patrol.ini [EncounterParameters] nickname = patrolp_bh_patrol filename = missions\randomencounters\patrolp_bh_patrol.ini [EncounterParameters] nickname = area_assault filename = missions\randomencounters\area_assault.ini [EncounterParameters] nickname = area_bh_assault filename = missions\randomencounters\area_bh_assault.ini [EncounterParameters] nickname = patrolp_assault filename = missions\randomencounters\patrolp_assault.ini [EncounterParameters] nickname = patrolp_bh_assault filename = missions\randomencounters\patrolp_bh_assault.ini [EncounterParameters] nickname = area_armored_prisoner filename = missions\randomencounters\area_armored_prisoner.ini [EncounterParameters] nickname = tradep_armored_prisoner filename = missions\randomencounters\tradep_armored_prisoner.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\randomencounters\area_trade_freighter.ini [EncounterParameters] nickname = area_trade_transport filename = missions\randomencounters\area_trade_transport.ini [EncounterParameters] nickname = area_trade_armored filename = missions\randomencounters\area_trade_armored.ini [EncounterParameters] nickname = tradep_trade_freighter filename = missions\randomencounters\tradep_trade_freighter.ini [EncounterParameters] nickname = tradep_trade_transport filename = missions\randomencounters\tradep_trade_transport.ini [EncounterParameters] nickname = tradep_trade_armored filename = missions\randomencounters\tradep_trade_armored.ini [EncounterParameters] nickname = area_trade_trader filename = missions\randomencounters\area_trade_trader.ini [EncounterParameters] nickname = tradep_trade_trader filename = missions\randomencounters\tradep_trade_trader.ini [EncounterParameters] nickname = area_scavenger filename = missions\randomencounters\area_scavenger.ini [EncounterParameters] nickname = area_lifter filename = missions\randomencounters\area_lifter.ini [EncounterParameters] nickname = area_repair filename = missions\randomencounters\area_repair.ini [EncounterParameters] nickname = miningp_trade_transport filename = missions\randomencounters\miningp_trade_transport.ini [EncounterParameters] nickname = miningp_scavenger filename = missions\randomencounters\miningp_scavenger.ini [EncounterParameters] nickname = patrolp_gunboats filename = missions\randomencounters\patrolp_gunboats.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_br_space danger = music_br_danger battle = music_br_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\Br03_Cardiff_rock_asteroid_field.ini zone = Zone_Br03_Cardiff_rock_asteroid_field [Asteroids] file = solar\asteroids\Br03_Cardiff_beryllium_field.ini zone = Zone_Br03_Cardiff_mine [Asteroids] file = solar\asteroids\Br03_Newcastle_rock_asteroid_field.ini zone = Zone_Br03_Newcastle_rock_asteroid_field [Asteroids] file = solar\asteroids\Br03_Keswick_ice_asteroid_field.ini zone = Zone_Br03_Keswick_ice_asteroids [Asteroids] file = solar\asteroids\Br03_Grasmere_ice_asteroid_field.ini zone = Zone_Br03_Grasmere_ice_asteroids [Nebula] file = solar\nebula\Br03_Keswick_ice_cloud.ini zone = Zone_Br03_Keswick_ice_cloud [Nebula] file = solar\nebula\Br03_Grasmere_ice_cloud.ini zone = Zone_Br03_Grasmere_ice_cloud [Ambient] color = 40, 25, 55 ;color = 5, 5, 5 ;RealAmbColor [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_br03_stars.cmp nebulae = solar\starsphere\starsphere_br03.cmp [LightSource] nickname = Br03_system_light pos = -31, 2000, -48 color = 255, 255, 255 range = 150000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Br03_Sun ids_name = 261015 pos = 0, 2000, 0 ambient_color = 255, 255, 255 archetype = sun_2000 star = med_white_sun atmosphere_range = 2500 burn_color = 160, 222, 245 ids_info = 66157 [Zone] nickname = Zone_Br03_to_Br01_antinpcspawn pos = -80688, 0, -45603 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Br03_to_Br01 ids_name = 260662 pos = -80688, 0, -45603 rotate = 0, -125, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Br01 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 7 goto = Br01, Br01_to_Br03, gate_tunnel_bretonia loadout = jumpgate_br_02 [Zone] nickname = Zone_Br03_to_Bw01_antinpcspawn pos = 79443, 0, -18370 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Br03_to_Bw01 ids_name = 260664 pos = 79443, 0, -18370 rotate = 0, 121, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Bw01 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = br_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 7 goto = Bw01, Bw01_to_Br03, gate_tunnel_bretonia loadout = jumpgate_br_02 [zone] nickname = Zone_Br03_001_Jumpgate_to_Br01 pos = -80000, 0, -45000 rotate = 0, -139, 0 shape = SPHERE size = 2000 sort = 99.500000 [zone] nickname = Zone_Br03_to_Bw01 pos = 78639, 0, -17901 rotate = 0, 122, 0 shape = SPHERE size = 2000 property_flags = 131072 sort = 99.500000 [Object] nickname = Br03_01 ids_name = 196671 pos = -11141, 0, 39478 archetype = planet_earth_3000 ids_info = 65561 spin = 0, 0.001000, 0 atmosphere_range = 3200 burn_color = 160, 222, 245 base = Br03_01_Base reputation = br_p_grp [Object] nickname = Br03_dock_ring ids_name = 261175 pos = -9073, 0, 36967 rotate = 0, 140, 0 archetype = dock_ring ids_info = 66141 dock_with = Br03_01_Base reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac voice = atc_leg_f01a space_costume = , robot_body_B difficulty_level = 7 loadout = docking_ring_br_01 [zone] nickname = Zone_Br03_dock_ring_defense_spawn pos = -9073, 0, 36967 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br03_dock_ring_wingmen_spawn_1 pos = -9073, 0, 36967 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br03_dock_ring_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = br_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [zone] nickname = Zone_Br03_dock_ring_wingmen_spawn_2 pos = -9073, 0, 36967 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br03_dock_ring_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = br_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [Object] nickname = Br03_01_docking_fixture ids_name = 261157 ids_info = 66488 pos = -9073, 1500, 36967 rotate = 0, 50, 0 archetype = docking_fixture base = Br03_01_Base dock_with = Br03_01_Base reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 7 [zone] nickname = Zone_Br03_04 pos = 5839, 0, -39176 rotate = 0, -146, 0 shape = SPHERE size = 1500 sort = 99.500000 [zone] nickname = Zone_Br03_03 pos = 37232, 0, 7043 shape = SPHERE size = 1500 sort = 99.500000 [zone] nickname = Zone_Br03_to_Bw02_hole pos = 42110, 0, 46565 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = Br03_nav_buoy_tlr_1 pos = -78005, 0, -44864 rotate = 0, -94, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_2 pos = -70522, 0, -44353 rotate = 0, -94, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_3 pos = -63039, 0, -43842 rotate = 0, -94, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_4 pos = -55557, 0, -43332 rotate = 0, -94, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_5 pos = -48074, 0, -42821 rotate = 0, -94, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_6 pos = -40592, 0, -42310 rotate = 0, -94, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_7 pos = -33109, 0, -41800 rotate = 0, -94, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_8 pos = -25627, 0, -41289 rotate = 0, -94, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_9 pos = -18144, 0, -40778 rotate = 0, -94, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_10 pos = -10661, 0, -40267 rotate = 0, -94, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_11 pos = -3179, 0, -39757 rotate = 0, -94, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_12 pos = 4304, 0, -39246 rotate = 0, -94, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Br03_Tradelane_1 pos = -36850, 0, -42055 rotate = 0, -94, 0 shape = BOX size = 10000, 10000, 83047 comment = . Tradelane to cardiff ;lane_id = br03_1 ;tradelane_down = 10 sort = 5 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_trade_freighter, 1, 0.190000 faction = co_be_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = tradelane_trade_transport, 1, 0.140000 faction = co_be_grp, 0.330000 faction = co_nws_grp, 0.330000 faction = co_rs_grp, 0.330000 [Object] nickname = Br03_nav_buoy_tlr_13 pos = 6677, 0, -37931 rotate = 0, -146, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_14 pos = 10867, 0, -31711 rotate = 0, -146, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_15 pos = 15057, 0, -25490 rotate = 0, -146, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_16 pos = 19247, 0, -19270 rotate = 0, -146, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_17 pos = 23437, 0, -13049 rotate = 0, -146, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_18 pos = 27627, 0, -6829 rotate = 0, -146, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_19 pos = 31817, 0, -609 rotate = 0, -146, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_20 pos = 36006, 0, 5612 rotate = 0, -146, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Br03_Tradelane_2 pos = 21342, 0, -16160 rotate = 0, -146, 0 shape = BOX size = 10000, 10000, 53047 comment = . Tradelane to norfolk ;lane_id = br03_2 ;tradelane_down = 10 sort = 7 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_trade_freighter, 1, 0.190000 faction = co_be_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = tradelane_trade_transport, 1, 0.140000 faction = co_be_grp, 0.330000 faction = co_nws_grp, 0.330000 faction = co_rs_grp, 0.330000 [Object] nickname = Br03_nav_buoy_tlr_23 pos = 77096, 0, -16835 rotate = 0, 122, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_24 pos = 70706, 0, -12908 rotate = 0, 122, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_25 pos = 64316, 0, -8981 rotate = 0, 122, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_26 pos = 57926, 0, -5054 rotate = 0, 122, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_27 pos = 51537, 0, -1127 rotate = 0, 122, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_28 pos = 45147, 0, 2800 rotate = 0, 122, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_29 pos = 38757, 0, 6727 rotate = 0, 122, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Br03_Tradelane_3 pos = 58407, 0, -5266 rotate = 0, 122, 0 shape = BOX size = 10000, 10000, 46000 property_flags = 131072 comment = . Tradelane to omega3 gate ;lane_id = br03_3 ;tradelane_down = 5 sort = 11 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_trade_freighter, 1, 0.190000 faction = co_be_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = tradelane_trade_transport, 1, 0.140000 faction = co_be_grp, 0.330000 faction = co_nws_grp, 0.330000 faction = co_rs_grp, 0.330000 [Object] nickname = Br03_nav_buoy_tlr_30 pos = -78680, 0, -43498 rotate = 0, -139, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_31 pos = -73728, 0, -37864 rotate = 0, -139, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_32 pos = -68777, 0, -32231 rotate = 0, -139, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_33 pos = -63826, 0, -26598 rotate = 0, -139, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_34 pos = -58874, 0, -20965 rotate = 0, -139, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_35 pos = -53923, 0, -15331 rotate = 0, -139, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_36 pos = -48971, 0, -9698 rotate = 0, -139, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_37 pos = -44020, 0, -4065 rotate = 0, -139, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_38 pos = -39069, 0, 1569 rotate = 0, -139, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_39 pos = -34117, 0, 7202 rotate = 0, -139, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_40 pos = -29166, 0, 12835 rotate = 0, -139, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_41 pos = -24215, 0, 18468 rotate = 0, -139, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_42 pos = -19263, 0, 24102 rotate = 0, -139, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_43 pos = -14312, 0, 29735 rotate = 0, -139, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_44 pos = -9361, 0, 35368 rotate = 0, -139, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Br03_Tradelane_5 pos = -44020, 0, -4065 rotate = 0, -139, 0 shape = BOX size = 10000, 10000, 105547 comment = . Tradelane to new london gate ;lane_id = br03_5 ;tradelane_down = 10 sort = 3 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_armored_prisoner, 1, 0.040000 faction = br_p_grp, 1.000000 encounter = tradelane_trade_freighter, 1, 0.150000 faction = co_be_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = tradelane_trade_transport, 1, 0.150000 faction = co_be_grp, 0.250000 faction = co_hsp_grp, 0.250000 faction = co_nws_grp, 0.250000 faction = co_rs_grp, 0.250000 [Object] nickname = Br03_nav_buoy_tlr_45 pos = -7354, 0, 36374 rotate = 0, -57, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_46 pos = -1045, 0, 32320 rotate = 0, -57, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_47 pos = 5265, 0, 28265 rotate = 0, -57, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_48 pos = 11575, 0, 24211 rotate = 0, -57, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_49 pos = 17884, 0, 20157 rotate = 0, -57, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_50 pos = 24194, 0, 16102 rotate = 0, -57, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_51 pos = 30504, 0, 12048 rotate = 0, -57, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br03_nav_buoy_tlr_52 pos = 36256, 0, 8355 rotate = 0, -57, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Br03_Tradelane_4 pos = 14729, 0, 22184 rotate = 0, -57, 0 shape = BOX size = 10000, 10000, 53047 comment = . Tradelane to cambridge ;lane_id = br03_4 ;tradelane_down = 10 sort = 10 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_trade_freighter, 1, 0.190000 faction = co_be_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = tradelane_trade_transport, 1, 0.140000 faction = co_be_grp, 0.330000 faction = co_nws_grp, 0.330000 faction = co_rs_grp, 0.330000 [zone] nickname = Zone_Br03_to_Br01_hole pos = -39265, 0, -59385 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = Br03_03 ids_name = 196673 pos = 37986, 0, 8129 rotate = 0, -60, 0 archetype = b_battleship ids_info = 65559 base = Br03_03_Base dock_with = Br03_03_Base reputation = br_n_grp behavior = SOLAR pilot = pilot_solar_ac voice = atc_leg_f01 space_costume = br_kaitlyn_head, br_female_elite_body difficulty_level = 7 loadout = Bretonia_Battleship_Loadout_Station [zone] nickname = Zone_Br03_03_defense_spawn pos = 37986, 0, 8129 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br03_03_wingmen_spawn_1 pos = 37986, 0, 8129 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br03_03_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.500000 ;CapWingmen faction = br_n_grp, 1.000000 encounter = patrolp_follow_cap, 1, 0.100000 ;CapWingmen faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br03_03_wingmen_spawn_2 pos = 37986, 0, 8129 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br03_03_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.500000 ;CapWingmen faction = br_n_grp, 1.000000 encounter = patrolp_follow_cap, 1, 0.100000 ;CapWingmen faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br03_Grasmere_ice_cloud ids_name = 261237 pos = 36860, 0, 46980 rotate = 0, -40, 0 shape = ELLIPSOID size = 25000, 15000, 30000 property_flags = 32768 property_fog_color = 60.000000, 80.000000, 130.000000 ids_info = 65926 visit = 36 comment = Grasmere field sort = 19 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_field encounter = area_scout, 1, 0.070000 faction = fc_c_grp, 1.000000 encounter = area_bh_assault, 1, 0.040000 faction = gd_bh_grp, 1.000000 encounter = area_scavenger, 1, 0.800000 faction = fc_c_grp, 1.000000 Music = zone_nebula_barrier [zone] nickname = Zone_Br03_Grasmere_ice_asteroids pos = 36860, 0, 46980 rotate = 0, -40, 0 shape = ELLIPSOID size = 23000, 13000, 28000 property_flags = 258 visit = 128 spacedust = icedust spacedust_maxparticles = 100 sort = 99.500000 [zone] nickname = Zone_Br03_Keswick_ice_cloud ids_name = 261238 pos = 72659, 0, -15648 shape = ELLIPSOID size = 25000, 15000, 40000 property_flags = 32768 property_fog_color = 80.000000, 90.000000, 130.000000 ids_info = 65927 visit = 36 comment = Keswick field sort = 18 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_field encounter = area_scout, 1, 0.070000 faction = fc_c_grp, 1.000000 encounter = area_scavenger, 1, 0.890000 faction = fc_c_grp, 1.000000 Music = zone_nebula_barrier [zone] nickname = Zone_Br03_Keswick_ice_asteroids pos = 72659, 0, -15648 shape = ELLIPSOID size = 23000, 13000, 38000 property_flags = 258 visit = 128 spacedust = icedust spacedust_maxparticles = 100 sort = 99.500000 [zone] nickname = Zone_Br03_Cardiff_rock_asteroid_field ids_name = 261236 pos = 29064, 0, -65558 rotate = 0, 45, 0 shape = ELLIPSOID size = 25000, 10000, 30000 property_flags = 66 ids_info = 65925 visit = 32 spacedust = asteroiddust spacedust_maxparticles = 50 comment = Cardiff field sort = 15 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;nonlootable_ast_field encounter = area_assault, 1, 0.290000 faction = gd_im_grp, 1.000000 Music = zone_field_asteroid_rock [zone] nickname = Zone_Br03_Newcastle_rock_asteroid_field ids_name = 261239 pos = -32769, 0, -67689 rotate = 0, 90, 0 shape = ELLIPSOID size = 20000, 10000, 30000 property_flags = 66 ids_info = 65928 visit = 32 spacedust = asteroiddust spacedust_maxparticles = 50 comment = Newcastle field sort = 13 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;nonlootable_ast_field encounter = area_scout, 1, 0.560000 faction = fc_c_grp, 1.000000 encounter = area_bh_assault, 1, 0.070000 faction = gd_bh_grp, 1.000000 Music = zone_field_asteroid_rock [zone] nickname = Zone_Br03_Cardiff_mine pos = 32463, 0, -62723 shape = SPHERE size = 6000 property_flags = 66 visit = 36 comment = . Mining scene sort = 17 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_core_field encounter = area_scout, 1, 0.010000 faction = fc_c_grp, 1.000000 encounter = area_assault, 1, 0.050000 faction = gd_im_grp, 1.000000 encounter = area_scavenger, 1, 0.810000 faction = fc_c_grp, 0.120000 faction = gd_im_grp, 0.880000 [zone] nickname = Zone_Br03_Cardiff_lane pos = 21292, 0, -53474 rotate = 0, 130, 0 shape = BOX size = 850, 850, 22000 property_flags = 131072 sort = 99.500000 [Object] nickname = Br03_Ross_planetoid ids_name = 261129 pos = 38454, 0, 9370 rotate = 25, 0, 0 archetype = planet_ice_200 ids_info = 66054 atmosphere_range = 600 burn_color = 255, 222, 160 ring = Zone_Br03_ross_ring, solar\rings\ross.ini [zone] nickname = Zone_Br03_Ross_death pos = 38454, 0, 9370 shape = SPHERE size = 250 ;damage = 2000000 ;planet damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller [zone] nickname = Zone_Br03_ross_ring pos = 38469, 0, 9334 rotate = -29, 16, 3 shape = ring size = 3000, 700, 200 sort = 99.500000 Music = zone_field_asteroid_ice [Object] nickname = Br03_weapons_platform_5 ids_name = 261164 pos = -6071, 0, 41737 rotate = 0, -56, 0 archetype = wplatform reputation = co_hsp_grp behavior = SOLAR pilot = pilot_solar_ac ids_info = 66171 difficulty_level = 5 loadout = weapon_platform_co_01 [Object] nickname = Br03_weapons_platform_6 ids_name = 261164 pos = -1479, 0, 37560 rotate = 0, -56, 0 archetype = wplatform reputation = br_n_grp ids_info = 66171 behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 5 loadout = weapon_platform_br_01 [Object] nickname = Br03_weapons_platform_7 ids_name = 261164 pos = 2672, 0, 34774 rotate = 0, -56, 0 archetype = wplatform reputation = br_n_grp ids_info = 66171 behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 7 loadout = weapon_platform_br_02 [Object] nickname = Br03_weapons_platform_8 ids_name = 261164 pos = 6824, 0, 31988 rotate = 0, -56, 0 archetype = wplatform reputation = br_n_grp ids_info = 66171 behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 7 loadout = weapon_platform_br_02 [Object] nickname = Br03_weapons_platform_9 ids_name = 261164 pos = 10976, 0, 29201 rotate = 0, -56, 0 archetype = wplatform reputation = br_n_grp ids_info = 66171 behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 7 loadout = weapon_platform_br_02 [Object] nickname = Br03_weapons_platform_10 ids_name = 261164 pos = 15128, 0, 26415 rotate = 0, -56, 0 archetype = wplatform reputation = br_n_grp ids_info = 66171 behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 7 loadout = weapon_platform_br_02 [Object] nickname = Br03_weapons_platform_11 ids_name = 261164 pos = 19279, 0, 23629 rotate = 0, -56, 0 archetype = wplatform reputation = br_n_grp ids_info = 66171 behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 7 loadout = weapon_platform_br_02 [Object] nickname = Br03_weapons_platform_12 ids_name = 261164 pos = 23431, 0, 20842 rotate = 0, -56, 0 archetype = wplatform reputation = br_n_grp ids_info = 66171 behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 7 loadout = weapon_platform_br_02 [Object] nickname = Br03_weapons_platform_13 ids_name = 261164 pos = 27583, 0, 18056 rotate = 0, -56, 0 archetype = wplatform reputation = br_n_grp ids_info = 66171 behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 7 loadout = weapon_platform_br_02 [Object] nickname = Br03_weapons_platform_14 ids_name = 261164 pos = 31734, 0, 15270 rotate = 0, -56, 0 archetype = wplatform reputation = br_n_grp ids_info = 66171 behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 5 loadout = weapon_platform_br_01 [Object] nickname = Br03_weapons_platform_15 ids_name = 261164 pos = 35886, 0, 12484 rotate = 0, -56, 0 archetype = wplatform reputation = br_n_grp ids_info = 66171 behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 5 loadout = weapon_platform_br_01 [Object] nickname = Br03_com_sat_1 ids_name = 261165 pos = -5767, 0, 38302 rotate = 0, -57, 0 archetype = com_sat reputation = br_n_grp ids_info = 66148 [Object] nickname = Br03_com_sat_2 ids_name = 261165 pos = 111, 0, 34501 rotate = 0, -57, 0 archetype = com_sat reputation = br_n_grp ids_info = 66148 [Object] nickname = Br03_com_sat_3 ids_name = 261165 pos = 5989, 0, 30701 rotate = 0, -57, 0 archetype = com_sat reputation = br_n_grp ids_info = 66148 [Object] nickname = Br03_com_sat_4 ids_name = 261165 pos = 11868, 0, 26900 rotate = 0, -57, 0 archetype = com_sat reputation = br_n_grp ids_info = 66148 [Object] nickname = Br03_com_sat_5 ids_name = 261165 pos = 17746, 0, 23099 rotate = 0, -57, 0 archetype = com_sat reputation = br_n_grp ids_info = 66148 [Object] nickname = Br03_com_sat_6 ids_name = 261165 pos = 23624, 0, 19298 rotate = 0, -57, 0 archetype = com_sat reputation = br_n_grp ids_info = 66148 [Object] nickname = Br03_com_sat_7 ids_name = 261165 pos = 29502, 0, 15497 rotate = 0, -57, 0 archetype = com_sat reputation = br_n_grp ids_info = 66148 [Object] nickname = Br03_com_sat_8 ids_name = 261165 pos = 35380, 0, 11696 rotate = 0, -57, 0 archetype = com_sat reputation = br_n_grp ids_info = 66148 [Object] nickname = Br03_planet_Sarum ids_name = 261128 pos = 3945, 0, -43782 archetype = planet_gasblucld_3000 ids_info = 66055 atmosphere_range = 3200 burn_color = 255, 222, 160 [Object] nickname = Br03_telescope_1 ids_name = 60233 pos = -7295, 0, 41351 archetype = telescope reputation = co_hsp_grp ids_info = 66169 [Zone] nickname = Zone_Br03_to_Br01_hole_antinpcspawn pos = -39265, 0, -59385 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Br03_to_Br01_hole ids_name = 260663 pos = -39265, 0, -59385 rotate = 0, -140, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Br01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Br01, Br01_to_Br03_hole, gate_tunnel_bretonia [Zone] nickname = Zone_Br03_to_Bw02_hole_antinpcspawn pos = 42152, 0, 46565 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Br03_to_Bw02_hole ids_name = 260665 pos = 42152, 0, 46565 rotate = 0, 65, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Bw02 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Bw02, Bw02_to_Br03_hole, gate_tunnel_bretonia [Object] nickname = Br03_02 ids_name = 196672 pos = -6909, 0, 39325 rotate = 0, 180, 0 archetype = space_factory01 ids_info = 65563 dock_with = Br03_02_Base base = Br03_02_Base reputation = co_hsp_grp behavior = SOLAR pilot = pilot_solar_ac voice = atc_leg_m01 space_costume = pl_male6_head, br_shipdealer_body difficulty_level = 7 loadout = space_factory01_co_02 [zone] nickname = Zone_Br03_02_defense_spawn pos = -6909, 0, 39325 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = co_hsp_grp, 1.000000 [zone] nickname = Zone_Br03_02_wingmen_spawn_1 pos = -6909, 0, 39325 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br03_02_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = co_hsp_grp, 1.000000 [zone] nickname = Zone_Br03_02_wingmen_spawn_2 pos = -6909, 0, 39325 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br03_02_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = co_hsp_grp, 1.000000 [Object] nickname = Br03_space_tanksx4_1 ids_name = 60251 pos = -7009, -80, 40210 archetype = space_tanksx4 reputation = co_hsp_grp [Object] nickname = Br03_04 ids_name = 196674 pos = 6204, 0, -39285 rotate = 0, 180, 0 archetype = space_mining01 ids_info = 65565 base = Br03_04_Base dock_with = Br03_04_Base reputation = gd_im_grp behavior = SOLAR pilot = pilot_solar_ac voice = atc_leg_m01 space_costume = ge_male4_head, sh_male1_body difficulty_level = 6 loadout = space_mining01_co_01 [zone] nickname = Zone_Br03_04_defense_spawn pos = 6204, 0, -39285 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Br03_04_wingmen_spawn_1 pos = 6204, 0, -39285 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br03_04_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Br03_04_wingmen_spawn_2 pos = 6204, 0, -39285 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br03_04_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = gd_im_grp, 1.000000 [Object] nickname = Br03_space_tanklx4_1 ids_name = 60251 pos = 6204, -300, -39285 archetype = space_tanklx4 reputation = gd_im_grp behavior = SOLAR pilot = pilot_solar_ac parent = Br03_04 [Object] nickname = Br03_space_tankl4_1 ids_name = 60251 pos = 6204, -270, -39515 archetype = space_tankl4 reputation = gd_im_grp behavior = SOLAR pilot = pilot_solar_ac parent = Br03_04 [Object] nickname = Br03_space_tankl4_2 ids_name = 60251 pos = 6204, -270, -39781 archetype = space_tankl4 reputation = gd_im_grp behavior = SOLAR pilot = pilot_solar_ac parent = Br03_04 [zone] nickname = Zone_Br03_sun_death pos = 0, 0, 0 shape = SPHERE size = 10000 ;damage = 10000 ;star damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller [zone] nickname = Zone_Br03_Sarum_death pos = 3945, 0, -43782 shape = SPHERE size = 3100 ;damage = 2000000 ;planet damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller [zone] nickname = Zone_Br03_01_death pos = -11141, 0, 39478 shape = SPHERE size = 3100 ;damage = 2000000 ;planet damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller [zone] nickname = zone_pop_br03_newlondon_gate pos = -80370, 0, -45417 shape = SPHERE size = 4000 comment = New london jumpgate sort = 4 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;jumpgate encounter = area_defend, 1, 0.150000 faction = br_p_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.030000 faction = br_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.090000 faction = co_be_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_transport, 1, 0.090000 faction = co_be_grp, 0.250000 faction = co_hsp_grp, 0.250000 faction = co_nws_grp, 0.250000 faction = co_rs_grp, 0.250000 [zone] nickname = zone_pop_br03_cambridge pos = -7075, 0, 36431 shape = SPHERE size = 4000 comment = Cabridge / Kingston sort = 1 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;br_p_grp, base_cluster_law encounter = area_defend, 1, 0.120000 faction = br_p_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.040000 faction = br_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.100000 faction = co_be_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_transport, 1, 0.100000 faction = co_be_grp, 0.250000 faction = co_hsp_grp, 0.250000 faction = co_nws_grp, 0.250000 faction = co_rs_grp, 0.250000 [zone] nickname = zone_pop_br03_cambridge_extend pos = -8541, 0, 36503 shape = SPHERE size = 8000 comment = . extend sort = 2 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;extend_law encounter = area_scout, 1, 0.670000 faction = br_p_grp, 1.000000 [zone] nickname = zone_pop_br03_cardiff pos = 6071, 0, -39050 shape = SPHERE size = 4100 comment = Cardiff sort = 6 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;gd_im_grp, single_base_law encounter = area_trade_freighter, 1, 0.190000 faction = co_be_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_transport, 1, 0.140000 faction = co_be_grp, 0.330000 faction = co_nws_grp, 0.330000 faction = co_rs_grp, 0.330000 [zone] nickname = zone_pop_br03_norfolk pos = 37355, 0, 7004 shape = SPHERE size = 5000 comment = Norfolk sort = 8 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;br_n_grp, single_base_law encounter = area_defend, 1, 0.180000 faction = br_n_grp, 1.000000 encounter = area_trade_freighter, 1, 0.100000 faction = co_be_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_transport, 1, 0.080000 faction = co_be_grp, 0.330000 faction = co_nws_grp, 0.330000 faction = co_rs_grp, 0.330000 [zone] nickname = zone_pop_br03_norfolk_extend pos = 36738, 0, 6155 shape = SPHERE size = 8000 comment = . extend sort = 9 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;extend_law encounter = area_scout, 1, 0.670000 faction = br_n_grp, 1.000000 [zone] nickname = zone_pop_br03_omega3_gate pos = 78724, 0, -17615 shape = SPHERE size = 4000 comment = Omega3 jumpgate sort = 12 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;jumpgate encounter = area_defend, 1, 0.140000 faction = br_n_grp, 1.000000 encounter = area_assault, 1, 0.030000 faction = fc_c_grp, 1.000000 encounter = area_trade_freighter, 1, 0.110000 faction = co_be_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_transport, 1, 0.080000 faction = co_be_grp, 0.330000 faction = co_nws_grp, 0.330000 faction = co_rs_grp, 0.330000 [zone] nickname = zone_pop_br03_omega5_hole pos = 42089, 0, 46478 shape = SPHERE size = 4000 comment = . Omega5 hole sort = 20 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;wormhole encounter = area_defend, 1, 0.210000 faction = fc_c_grp, 1.000000 encounter = area_bh_assault, 1, 0.040000 faction = gd_bh_grp, 1.000000 encounter = area_trade_trader, 1, 0.370000 faction = fc_c_grp, 1.000000 [zone] nickname = zone_pop_br03_newlondon_hole pos = -39002, 0, -59636 shape = SPHERE size = 4000 comment = . New london hole sort = 14 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;wormhole encounter = area_defend, 1, 0.210000 faction = fc_c_grp, 1.000000 encounter = area_bh_assault, 1, 0.040000 faction = gd_bh_grp, 1.000000 encounter = area_trade_trader, 1, 0.370000 faction = fc_c_grp, 1.000000 [zone] nickname = zone_pop_br03_cardiff_field_north pos = 26344, 0, -78312 shape = ELLIPSOID size = 24000, 1000, 12000 comment = . Core sort = 16 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;nonlootable_core_ast_field encounter = area_scout, 1, 0.530000 faction = fc_c_grp, 1.000000 encounter = area_assault, 1, 0.060000 faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Br03_path_img1_1 pos = 9453, 0, -42974 rotate = -90, -42, 0 shape = CYLINDER size = 750, 8222 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = img1, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Br03_path_img1_2 pos = 22158, 0, -54308 rotate = -90, -50, 0 shape = CYLINDER size = 750, 25890 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = img1, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Br03_path_img2_1 pos = 22701, 0, -40126 rotate = -90, -87, 0 shape = CYLINDER size = 750, 34151 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = img2, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Br03_path_img2_2 pos = 46532, 0, -55352 rotate = -90, -25, 0 shape = CYLINDER size = 750, 31868 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = img2, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Br03_path_img2_3 pos = 39157, 0, -78184 rotate = -90, 59, 0 shape = CYLINDER size = 750, 32917 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = img2, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Br03_path_img2_4 pos = 14957, 0, -83864 rotate = 90, 75, 180 shape = CYLINDER size = 750, 20830 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = img2, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Br03_path_img2_5 pos = 6490, 0, -62758 rotate = 90, -5, 180 shape = CYLINDER size = 750, 36889 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = img2, 5 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Br03_path_img2_6 pos = 7015, 0, -41730 rotate = 90, 22, 180 shape = CYLINDER size = 750, 5710 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = img2, 6 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = gd_im_grp, 1.000000 [zone] nickname = Zone_Br03_path_bounty1_1 pos = -7499, 0, -72879 rotate = -90, -67, 0 shape = CYLINDER size = 750, 70116 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty1, 1 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br03_path_bounty1_2 pos = 41780, 0, -59258 rotate = 90, -32, 180 shape = CYLINDER size = 750, 64469 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty1, 2 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br03_path_bounty1_3 pos = 48387, 0, -11735 rotate = 90, 27, 180 shape = CYLINDER size = 750, 45378 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty1, 3 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br03_path_bounty2_1 pos = 46065, 0, 11725 rotate = 90, -65, 180 shape = CYLINDER size = 750, 18683 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty2, 1, 7 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br03_path_bounty2_2 pos = 60363, 0, 18417 rotate = 90, -64, 180 shape = CYLINDER size = 750, 12892 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty2, 2 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br03_path_bounty2_3 pos = 73273, 0, 14585 rotate = -90, -47, 0 shape = CYLINDER size = 750, 19472 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty2, 3 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br03_path_bounty2_4 pos = 73454, 0, -10350 rotate = -90, 21, 0 shape = CYLINDER size = 750, 39110 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty2, 4 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br03_path_bounty2_5 pos = 57645, 0, -28036 rotate = 90, 86, 180 shape = CYLINDER size = 750, 17797 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty2, 5 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br03_path_bounty2_6 pos = 51620, 0, -5964 rotate = 90, -8, 180 shape = CYLINDER size = 750, 43345 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty2, 6 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br03_path_bounty3_1 pos = 48582, 0, 12917 rotate = 90, -65, 180 shape = CYLINDER size = 750, 24022 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty3, 1 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br03_path_bounty3_2 pos = 51989, 0, 33586 rotate = 90, 26, 180 shape = CYLINDER size = 750, 34629 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty3, 2 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br03_path_bounty3_3 pos = 29563, 0, 47049 rotate = -90, 82, 0 shape = CYLINDER size = 750, 30184 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty3, 3 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br03_path_bounty3_4 pos = 26290, 0, 26198 rotate = -90, -32, 0 shape = CYLINDER size = 750, 44082 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty3, 4 usage = patrol mission_eligible = true encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br03_path_navy1_1 pos = 54812, 0, -9079 rotate = -90, -45, 0 shape = CYLINDER size = 750, 49083 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = navy1, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br03_path_navy1_2 pos = 83651, 0, -23622 rotate = 90, -76, 180 shape = CYLINDER size = 750, 23730 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = navy1, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br03_path_navy1_3 pos = 79130, 0, -8714 rotate = 90, 53, 180 shape = CYLINDER size = 750, 40139 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = navy1, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br03_path_navy1_4 pos = 50322, 0, 5635 rotate = 90, 80, 180 shape = CYLINDER size = 750, 25941 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = navy1, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br03_path_navy2_1 pos = 44795, 0, 15486 rotate = 90, -42, 180 shape = CYLINDER size = 750, 20634 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = navy2, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br03_path_navy2_2 pos = 51731, 0, 28791 rotate = 90, 0, 180 shape = CYLINDER size = 750, 11333 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = navy2, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br03_path_navy2_3 pos = 39675, 0, 38137 rotate = 90, 73, 180 shape = CYLINDER size = 750, 25210 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = navy2, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br03_path_navy2_4 pos = 13613, 0, 40124 rotate = -90, 83, 0 shape = CYLINDER size = 750, 28215 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = navy2, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br03_path_navy2_5 pos = 18807, 0, 23080 rotate = -90, -51, 0 shape = CYLINDER size = 750, 49164 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = navy2, 5 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br03_path_navy3_1 pos = 22227, 0, -15999 rotate = -90, 34, 0 shape = CYLINDER size = 750, 58308 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = navy3, 1 usage = patrol mission_eligible = true encounter = patrolp_gunboats, 1, 1.000000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br03_path_navy4_1 pos = 57882, 0, -6086 rotate = -90, -59, 0 shape = CYLINDER size = 750, 50160 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = navy4, 1 usage = patrol mission_eligible = true encounter = patrolp_gunboats, 1, 1.000000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br03_path_police1_1 pos = -75573, 0, -45556 rotate = 90, -85, 180 shape = CYLINDER size = 750, 9802 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police1, 1, 6 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br03_path_police1_2 pos = -60026, 0, -49871 rotate = -90, -66, 0 shape = CYLINDER size = 750, 23372 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police1, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br03_path_police1_3 pos = -36202, 0, -53550 rotate = 90, -85, 180 shape = CYLINDER size = 750, 26403 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police1, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br03_path_police1_4 pos = -11557, 0, -46379 rotate = 90, -62, 180 shape = CYLINDER size = 750, 25994 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police1, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br03_path_police1_5 pos = -35266, 0, -42676 rotate = 90, -86, 180 shape = CYLINDER size = 750, 70836 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police1, 5 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br03_path_police2_1 pos = -5843, 0, 38100 rotate = 90, -53, 180 shape = CYLINDER size = 750, 6703 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police2, 1, 6 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br03_path_police2_2 pos = 13078, 0, 28719 rotate = -90, -55, 0 shape = CYLINDER size = 750, 39703 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police2, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br03_path_police2_3 pos = 30925, 0, 19849 rotate = 90, -32, 180 shape = CYLINDER size = 750, 5992 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police2, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br03_path_police2_4 pos = 21158, 0, 37318 rotate = 90, 37, 180 shape = CYLINDER size = 750, 37534 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police2, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br03_path_police2_5 pos = 3222, 0, 46279 rotate = -90, 46, 0 shape = CYLINDER size = 750, 17748 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police2, 5 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs1_1 pos = -6878, 0, -73191 rotate = -90, -67, 0 shape = CYLINDER size = 750, 69469 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs1, 1 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs1_2 pos = 48598, 0, -41200 rotate = 90, -27, 180 shape = CYLINDER size = 750, 102517 ;attack_ids = br03_3 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs1, 2 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs1_3 pos = 57200, 0, 25275 rotate = 90, 35, 180 shape = CYLINDER size = 750, 51364 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs1, 3 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs2_1 pos = -60187, 0, -52419 rotate = 90, 70, 180 shape = CYLINDER size = 750, 44475 ;attack_ids = br03_1, br03_5 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs2, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs2_2 pos = -79543, 0, -45210 rotate = -90, -75, 0 shape = CYLINDER size = 750, 3179 ;attack_ids = br03_1, br03_5 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs2, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs2_3 pos = -42642, 0, -43192 rotate = 90, -86, 180 shape = CYLINDER size = 750, 70898 ;attack_ids = br03_1, br03_5 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs2, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs2_4 pos = -23302, 0, -50417 rotate = -90, 59, 0 shape = CYLINDER size = 750, 37419 ;attack_ids = br03_1 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs2, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs3_1 pos = 50826, 0, 25538 rotate = -90, -23, 0 shape = CYLINDER size = 750, 46708 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs3, 1, 9 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs3_2 pos = 58206, 0, -3454 rotate = -90, 13, 0 shape = CYLINDER size = 750, 15403 ;attack_ids = br03_3 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs3, 2, 8 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs3_3 pos = 53608, 0, -19305 rotate = -90, 19, 0 shape = CYLINDER size = 750, 17643 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs3, 3 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs3_4 pos = 41236, 0, -38053 rotate = -90, 43, 0 shape = CYLINDER size = 750, 28207 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs3, 4 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs3_5 pos = 21116, 0, -41211 rotate = 90, 54, 180 shape = CYLINDER size = 750, 26044 ;attack_ids = br03_2 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs3, 5 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs3_6 pos = 19483, 0, -20385 rotate = 90, -34, 180 shape = CYLINDER size = 750, 31981 ;attack_ids = br03_2 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs3, 6 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs3_7 pos = 42434, 0, -9013 rotate = -90, -82, 0 shape = CYLINDER size = 750, 28239 ;attack_ids = br03_2 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs3, 7 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs4_1 pos = 56041, 0, 35313 rotate = -90, -51, 0 shape = CYLINDER size = 750, 37005 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs4, 1, 6 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs4_2 pos = 75524, 0, 20064 rotate = -90, -56, 0 shape = CYLINDER size = 750, 12513 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs4, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs4_3 pos = 79793, 0, -1122 rotate = -90, 3, 0 shape = CYLINDER size = 750, 35385 ;attack_ids = br03_3 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs4, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs4_4 pos = 64552, 0, -9971 rotate = 90, 58, 180 shape = CYLINDER size = 750, 33665 ;attack_ids = br03_3 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs4, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs4_5 pos = 60282, 0, 11215 rotate = 90, -39, 180 shape = CYLINDER size = 750, 31980 ;attack_ids = br03_3 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs4, 5 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs5_1 pos = 18149, 0, 44623 rotate = -90, 86, 0 shape = CYLINDER size = 750, 49549 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs5, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs5_2 pos = -6876, 0, 40040 rotate = -90, 5, 0 shape = CYLINDER size = 750, 5729 ;attack_ids = br03_5, br03_4 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs5, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs5_3 pos = -8007, 0, 36004 rotate = -90, 37, 0 shape = CYLINDER size = 750, 2942 ;attack_ids = br03_5, br03_4 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs5, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs5_4 pos = -23842, 0, 17816 rotate = -90, 41, 0 shape = CYLINDER size = 750, 45298 ;attack_ids = br03_5, br03_4 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs5, 4 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs5_5 pos = -25115, 0, 26031 rotate = 90, -28, 180 shape = CYLINDER size = 750, 57391 ;attack_ids = br03_5 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs5, 5 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs5_6 pos = 15717, 0, 48745 rotate = -90, -85, 0 shape = CYLINDER size = 750, 54523 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs5, 6 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs6_1 pos = 34407, 0, 31356 rotate = -90, 29, 0 shape = CYLINDER size = 750, 35268 ;attack_ids = br03_4 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs6, 1 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs6_2 pos = 12671, 0, 24404 rotate = 90, 57, 180 shape = CYLINDER size = 750, 31550 ;attack_ids = br03_4 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs6, 2 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_corsairs6_3 pos = 20868, 0, 39918 rotate = 90, -72, 180 shape = CYLINDER size = 750, 45165 ;attack_ids = br03_4 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs6, 3 usage = patrol mission_eligible = true encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br03_path_police4_1 pos = 15552, 0, 22539 rotate = -90, -57, 0 shape = CYLINDER size = 750, 54658 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police4, 1 usage = patrol mission_eligible = true encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br03_path_police3_1 pos = -43550, 0, -4608 rotate = -90, 42, 0 shape = CYLINDER size = 750, 110869 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police3, 1 usage = patrol mission_eligible = true encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_p_grp, 1.000000 [LightSource] nickname = barrier_light pos = 46655, 20000, -92172 color = 187, 184, 216 range = 60000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [zone] nickname = zone_br03_pop_ambient pos = 9222, 0, -9297 shape = ELLIPSOID size = 112252, 26171, 97825 comment = Ambient Pop sort = 50 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background population_additive = false encounter = area_scout, 1, 0.400000 faction = fc_c_grp, 1.000000 encounter = area_bh_scout, 1, 0.400000 faction = gd_bh_grp, 1.000000 [Object] nickname = Br03_ast_icecrystal_largeA_1 pos = 53637, 0, -26391 rotate = 85, 10, 0 archetype = ast_icecrystal_largeA [Object] nickname = Br03_ast_icecrystal_largeA_2 pos = 57674, 0, 5794 rotate = -90, 10, 0 archetype = ast_icecrystal_largeA [zone] nickname = zone_Br03_large_icecrystal_1 pos = 57673, 0, 5787 rotate = 0, 10, 0 shape = BOX size = 200, 250, 600 property_flags = 131072 sort = 99.500000 [Object] nickname = Br03_ast_icecrystal_largeB_1 pos = 77430, -200, -5404 rotate = 90, 0, 0 archetype = ast_icecrystal_largeB [Object] nickname = Br03_ast_icecrystal_largeA_3 pos = 77582, 300, -6432 rotate = 90, -10, 0 archetype = ast_icecrystal_largeA [zone] nickname = zone_Br03_large_icecrystal_2 pos = 77583, 300, -6437 rotate = 0, -10, 0 shape = BOX size = 450, 450, 800 property_flags = 131072 sort = 99.500000 [zone] nickname = zone_Br03_large_icecrystal_3 pos = 77428, -200, -5393 shape = BOX size = 300, 200, 640 property_flags = 131072 sort = 99.500000 [Object] nickname = Br03_ast_icecrystal_largeB_2 pos = 70185, 0, -22560 rotate = -90, 0, 90 archetype = ast_icecrystal_largeB [Object] nickname = Br03_ast_icecrystal_largeB_3 pos = 40490, 0, 45370 rotate = 35, -10, -10 archetype = ast_icecrystal_largeB [Object] nickname = Br03_ast_icecrystal_largeB_4 pos = 40483, 0, 44190 rotate = -35, 10, 170 archetype = ast_icecrystal_largeB [Object] nickname = Br03_ast_icecrystal_largeA_4 pos = 17490, 0, 43723 rotate = 35, -10, -10 archetype = ast_icecrystal_largeA [Object] nickname = Br03_ast_icecrystal_largeA_5 pos = 30122, 0, 41989 rotate = 35, -10, -20 archetype = ast_icecrystal_largeA [Object] nickname = Br03_ast_icecrystal_largeA_6 pos = 46947, -200, 36791 rotate = 35, -10, -10 archetype = ast_icecrystal_largeA [Object] nickname = Br03_ast_icecrystal_largeA_7 pos = 47615, -200, 36580 rotate = -155, -10, -10 archetype = ast_icecrystal_largeA [Object] nickname = Br03_ast_icecrystal_largeA_8 pos = 48351, -200, 36340 rotate = 35, -10, -10 archetype = ast_icecrystal_largeA [zone] nickname = zone_br03_destroy_vignette_1 pos = 20235, 0, -45878 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br03_destroy_vignette_2 pos = 27411, 0, -36347 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_3 pos = 10368, 0, -52928 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br03_destroy_vignette_4 pos = 2808, 0, -23031 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_5 pos = -8468, 0, -28645 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_6 pos = -8211, 0, -51884 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_7 pos = -139, 0, -61545 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_8 pos = 15090, 0, 49366 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br03_destroy_vignette_9 pos = 10319, 0, 38622 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_10 pos = 3164, 0, 54738 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_11 pos = 527, 0, 18028 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_12 pos = -11148, 0, 14191 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_13 pos = 41154, 0, -8882 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_14 pos = 59477, 0, 7518 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br03_destroy_vignette_15 pos = 40983, 0, 24442 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_br03_destroy_vignette_16 pos = 52798, 0, 20080 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_17 pos = 28825, 0, 28630 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br03_destroy_vignette_18 pos = 20948, 0, 4378 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br03_destroy_vignette_19 pos = 71526, 0, -27617 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_br03_destroy_vignette_20 pos = 83421, 0, -8467 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br03_destroy_vignette_21 pos = -75027, 0, -57917 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [Object] nickname = Br03_orbital_cannon_fixture_1 ids_name = 261166 pos = -9035, 350, 36918 rotate = 0, 140, 0 archetype = orbital_cannon_fixture ids_info = 66489 reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 19 loadout = orbital_cannon_fixture_loadout ;[Zone] ;nickname = Zone_Br03_to_Bw01_hole_antinpcspawn ;pos = 67584, 0, -49778 ;shape = SPHERE ;size = 1500 ;AntiNPCSpawn ;visit = 128 ;sort = 100 ;AntiNPCSpawn ;toughness = 1 ;density = 0 ;max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller ;population_additive = false ;Story Lock ;[Object] ;nickname = Br03_to_Bw01_hole ;ids_name = 260841 ;pos = 67584, 0, -49778 ;rotate = 0, 60, 0 ;archetype = jumphole_light ;msg_id_prefix = gcs_refer_system_Bw01 ;jump_effect = jump_effect_hole ;ids_info = 66146 ;visit = 128 ;goto = Bw01, Bw01_to_Br03_hole, gate_tunnel_bretonia ; [zone] nickname = Zone_Br03_to_Bw01_hole_exclusion pos = 67590, 0, -49818 shape = SPHERE size = 250 property_flags = 131072 visit = 128 sort = 99.500000 ;[Zone] ;nickname = Zone_Br03_to_Br04_hole_antinpcspawn ;pos = 58094, 0, -60424 ;shape = SPHERE ;size = 1500 ;AntiNPCSpawn ;visit = 128 ;sort = 100 ;AntiNPCSpawn ;toughness = 1 ;density = 0 ;max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller ;population_additive = false ;Story Lock ;[Object] ;nickname = Br03_to_Br04_hole ;ids_name = 260685 ;pos = 58094, 0, -60424 ;rotate = 0, -130, 0 ;archetype = jumphole ;msg_id_prefix = gcs_refer_system_Br04 ;jump_effect = jump_effect_hole ;ids_info = 66146 ;visit = 128 ;goto = Br04, Br04_to_Br03_hole, gate_tunnel_bretonia ; [Object] nickname = Br03_suprise_co_fighter_1 ids_name = 261719 pos = 30968, -500, 51574 rotate = 83, 42, 80 archetype = suprise_co_fighter visit = 16 ids_info = 66403 loadout = SECRET_c_co_fighter_br03 [zone] nickname = Zone_Br03_Grasmere_interference pos = 30968, -500, 51575 shape = SPHERE size = 2000 edge_fraction = 0.200000 interference = 0.700000 visit = 128 sort = 99.500000 [Object] nickname = Br03_suprise_ge_armored_1 ids_name = 261720 pos = 43680, 1000, 30171 rotate = -55, -6, -77 archetype = suprise_ge_armored visit = 16 ids_info = 66402 loadout = SECRET_armored_br03 [zone] nickname = Zone_Br03_Grasmere_interference_02 pos = 43686, 1000, 30175 shape = SPHERE size = 1000 visit = 128 interference = 0.700000 sort = 99.500000 [zone] nickname = ZONE_Br03_vignette15_exclusion pos = 40971, 0, 24405 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Br03_vignette19_exclusion pos = 71517, 0, -27646 shape = SPHERE size = 600 visit = 128 sort = 99.500000 [zone] nickname = zone_88flak_ambient_population_400_br03 pos = 0, 0, 0 ;No need to move this. Just stick it in. =P rotate = 0, 0, 0 shape = SPHERE size = 400000 comment = Ambient Populater added by 88 Flak, ignore sort = 0 ;AmbRepop toughness = 1 density = 8 max_battle_size = 9999 repop_time = 38 ;AmbRepop relief_time = 38 ;AmbRepop density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller density_restriction = 1, class_bot_foxBot density_restriction = 1, class_bot_KittBot density_restriction = 2, class_bot_GrimsGreen density_restriction = 1, class_bot_Wo3dy density_restriction = 1, class_bot_ChipBot density_restriction = 1, class_bot_SnakePlisskin density_restriction = 1, class_bot_SushiBot density_restriction = 1, class_bot_Lonestar density_restriction = 1, class_bot_M0tahBot density_restriction = 1, class_bot_SSGTSolaBot density_restriction = 1, class_bot_DofodBot density_restriction = 1, class_bot_PetBot density_restriction = 1, class_bot_Why485Bot density_restriction = 1, class_bot_SonaBot density_restriction = 1, class_bot_Trickbot density_restriction = 1, class_bot_OutsidersFollowers density_restriction = 1, class_bot_DarkMarauderBot density_restriction = 1, class_bot_ww2JacobBot density_restriction = 1, class_bot_DreadPirateLowsound density_restriction = 1, class_bot_AshBot density_restriction = 1, class_bot_NairaX density_restriction = 1, class_bot_KillerJaguarBot density_restriction = 1, class_bot_StarAvenger density_restriction = 1, class_bot_Helloween density_restriction = 2, class_bot_StilBot density_restriction = 1, class_bot_DarkWraith007 density_restriction = 1, class_bot_SojournBot density_restriction = 1, class_bot_HonkBot density_restriction = 1, class_bot_HowdaDoodeWTF density_restriction = 1, class_bot_Borg density_restriction = 1, class_bot_CustomSlot1 density_restriction = 1, class_bot_CustomSlot2 density_restriction = 1, class_bot_CustomSlot3 density_restriction = 1, class_bot_CustomSlot4 pop_type = background population_additive = true encounter = foxBot, 1, 0.002100 faction = foxBot_grp, 1.000000 encounter = KittBot, 1, 0.002100 faction = KittBot_grp, 1.000000 encounter = GrimsGreen, 1, 0.002100 faction = GrimsGreen_grp, 1.000000 encounter = Wo3dy, 1, 0.002100 faction = Wo3dy_grp, 1.000000 encounter = ChipBot, 1, 0.002100 faction = ChipBot_grp, 1.000000 encounter = SnakePlisskin, 1, 0.002100 faction = SnakePlisskin_grp, 1.000000 encounter = SushiBot, 1, 0.002100 faction = SushiBot_grp, 1.000000 encounter = Lonestar, 1, 0.002100 faction = Lonestar_grp, 1.000000 encounter = M0tahBot, 1, 0.002100 faction = M0tahBot_grp, 1.000000 encounter = SSGTSolaBot, 1, 0.002100 faction = SSGTSolaBot_grp, 1.000000 encounter = DofodBot, 1, 0.002100 faction = DofodBot_grp, 1.000000 encounter = PetBot, 1, 0.002100 faction = PetBot_grp, 1.000000 encounter = Why485Bot, 1, 0.002100 faction = Why485Bot_grp, 1.000000 encounter = SonaBot, 1, 0.002100 faction = SonaBot_grp, 1.000000 encounter = Trickbot, 1, 0.002100 faction = Trickbot_grp, 1.000000 encounter = OutsidersFollowers, 1, 0.002100 faction = OutsidersFollowers_grp, 1.000000 encounter = DarkMarauderBot, 1, 0.002100 faction = DarkMarauderBot_grp, 1.000000 encounter = ww2JacobBot, 1, 0.002100 faction = ww2JacobBot_grp, 1.000000 encounter = DreadPirateLowsound, 1, 0.002100 faction = DreadPirateLowsound_grp, 1.000000 encounter = AshBot, 1, 0.002100 faction = AshBot_grp, 1.000000 encounter = NairaX, 1, 0.002100 faction = NairaX_grp, 1.000000 encounter = KillerJaguarBot, 1, 0.002100 faction = KillerJaguarBot_grp, 1.000000 encounter = StarAvenger, 1, 0.002100 faction = StarAvenger_grp, 1.000000 encounter = Helloween, 1, 0.002100 faction = Helloween_grp, 1.000000 encounter = StilBot, 1, 0.002100 faction = StilBot_grp, 1.000000 encounter = DarkWraith007, 1, 0.002100 faction = DarkWraith007_grp, 1.000000 encounter = SojournBot, 1, 0.002100 faction = SojournBot_grp, 1.000000 encounter = HonkBot, 1, 0.002100 faction = HonkBot_grp, 1.000000 encounter = HowdaDoodeWTF, 1, 0.000600 faction = HowdaDoodeWTF_grp, 1.000000 encounter = Borg, 1, 0.000600 faction = Borg_grp, 1.000000 encounter = area_nomadsamb, 1, 0.034500 faction = fc_n_grp, 1.000000 encounter = area_nomadsambcap, 1, 0.004500 faction = fc_n_grp, 1.000000 encounter = area_war, 1, 0.000500 faction = fc_n_grp, 1.000000 encounter = area_warcap, 1, 0.000500 faction = fc_n_grp, 1.000000 encounter = area_flnpcs, 1, 0.208000 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_flnpcstransport, 1, 0.023000 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_flnpcscap, 1, 0.004500 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_flnpcsstation, 1, 0.004500 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_war, 1, 0.000500 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_warcap, 1, 0.000500 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_war, 1, 0.093750 ;High Security faction = br_p_grp, 0.500000 faction = br_n_grp, 0.500000 encounter = area_warcap, 1, 0.031250 ;High Security faction = br_n_grp, 1.000000 encounter = area_ambscout, 1, 0.348000 faction = br_p_grp, 0.400000 faction = br_n_grp, 0.400000 faction = fc_m_grp, 0.100000 faction = fc_g_grp, 0.100000 encounter = area_ambassault, 1, 0.087000 faction = br_p_grp, 0.400000 faction = br_n_grp, 0.400000 faction = fc_m_grp, 0.100000 faction = fc_g_grp, 0.100000 encounter = area_war, 1, 0.007500 faction = br_p_grp, 0.400000 faction = br_n_grp, 0.400000 faction = fc_m_grp, 0.100000 faction = fc_g_grp, 0.100000 encounter = area_warcap, 1, 0.007500 faction = br_p_grp, 0.400000 faction = br_n_grp, 0.400000 faction = fc_m_grp, 0.100000 faction = fc_g_grp, 0.100000 encounter = area_ambscout, 1, 0.017400 faction = li_p_grp, 0.100000 faction = li_n_grp, 0.100000 faction = fc_lr_grp, 0.025000 faction = fc_x_grp, 0.025000 faction = ku_p_grp, 0.100000 faction = ku_n_grp, 0.100000 faction = fc_bd_grp, 0.025000 faction = fc_gc_grp, 0.025000 faction = rh_p_grp, 0.100000 faction = rh_n_grp, 0.100000 faction = fc_rh_grp, 0.025000 faction = fc_b_grp, 0.025000 faction = gd_bh_grp, 0.200000 faction = fc_ou_grp, 0.025000 faction = fc_c_grp, 0.025000 encounter = area_ambassault, 1, 0.004350 faction = li_p_grp, 0.100000 faction = li_n_grp, 0.100000 faction = fc_lr_grp, 0.025000 faction = fc_x_grp, 0.025000 faction = ku_p_grp, 0.100000 faction = ku_n_grp, 0.100000 faction = fc_bd_grp, 0.025000 faction = fc_gc_grp, 0.025000 faction = rh_p_grp, 0.100000 faction = rh_n_grp, 0.100000 faction = fc_rh_grp, 0.025000 faction = fc_b_grp, 0.025000 faction = gd_bh_grp, 0.200000 faction = fc_ou_grp, 0.025000 faction = fc_c_grp, 0.025000 encounter = area_war, 1, 0.000375 faction = li_p_grp, 0.100000 faction = li_n_grp, 0.100000 faction = fc_lr_grp, 0.025000 faction = fc_x_grp, 0.025000 faction = ku_p_grp, 0.100000 faction = ku_n_grp, 0.100000 faction = fc_bd_grp, 0.025000 faction = fc_gc_grp, 0.025000 faction = rh_p_grp, 0.100000 faction = rh_n_grp, 0.100000 faction = fc_rh_grp, 0.025000 faction = fc_b_grp, 0.025000 faction = gd_bh_grp, 0.200000 faction = fc_ou_grp, 0.025000 faction = fc_c_grp, 0.025000 encounter = area_warcap, 1, 0.000375 faction = li_p_grp, 0.100000 faction = li_n_grp, 0.100000 faction = fc_lr_grp, 0.025000 faction = fc_x_grp, 0.025000 faction = ku_p_grp, 0.100000 faction = ku_n_grp, 0.100000 faction = fc_bd_grp, 0.025000 faction = fc_gc_grp, 0.025000 faction = rh_p_grp, 0.100000 faction = rh_n_grp, 0.100000 faction = fc_rh_grp, 0.025000 faction = fc_b_grp, 0.025000 faction = gd_bh_grp, 0.200000 faction = fc_ou_grp, 0.025000 faction = fc_c_grp, 0.025000 [Object] nickname = br03_player_station_1 ids_name = 458939 pos = 39494, 0, -25780 rotate = 0, 0, 0 Archetype = miningbase_small_ice ids_info = 459952 base = br03_player_station_1 dock_with = br03_player_station_1 reputation = br03_station_1_grp behavior = SOLAR pilot = pilot_solar_ac visit = 1 difficulty_level = 19 loadout = miningbase_small_ice_pi_01 [Zone] nickname = Zone_br03_player_station_1 pos = 39494, 0, -25780 shape = SPHERE size = 2500 ;PBase visit = 128 sort = 100 ;PBase toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller density_restriction = 1, class_single_boss pop_type = background population_additive = false encounter = area_pbase_defend, 1, 0.900000 faction = br03_station_1_grp, 1.000000 encounter = area_pbase_popcap, 1, 0.100000 faction = br03_station_1_grp, 1.000000 [Object] nickname = Br03_nomad_buoy ids_name = 458852 pos = 0, 15000, 0 rotate = 0, 0, 0 Archetype = nomad_buoy ids_info = 459852 base = Br03_Nomad_Buoy_Base dock_with = Br03_Nomad_Buoy_Base reputation = fc_n_grp behavior = SOLAR pilot = pilot_solar_ac visit = 128 difficulty_level = 19 [zone] nickname = Zone_Br03_nomad_buoy_interference pos = 0, 15000, 0 shape = SPHERE size = 2500 ;NomadBuoy sort = 99.5 ;NomadBuoy toughness = 1 visit = 128 interference = 0.950000 ;NomadBuoy music = zone_nebula_nomad [zone] nickname = Zone_Br03_nomad_buoy_wingmen_spawn_1 pos = 0, 15000, 0 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br03_nomad_buoy_wingmen_1, 1 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_nomad, 1, 1.000000 ;NomadWingmen faction = fc_n_grp, 1.000000 [zone] nickname = Zone_Br03_nomad_buoy_wingmen_spawn_2 pos = 0, 15000, 0 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br03_nomad_buoy_wingmen_1, 2 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_nomad, 1, 1.000000 ;NomadWingmen faction = fc_n_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_1 pos = -200000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 1 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_2 pos = -192000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 2 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_3 pos = -184000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 3 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_4 pos = -176000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 4 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_5 pos = -168000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 5 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_6 pos = -160000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 6 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_7 pos = -152000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 7 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_8 pos = -144000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 8 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_9 pos = -136000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 9 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_10 pos = -128000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 10 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_11 pos = -120000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 11 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_12 pos = -112000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 12 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_13 pos = -104000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 13 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_14 pos = -96000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 14 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_15 pos = -88000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 15 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_16 pos = -80000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 16 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_17 pos = -72000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 17 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_18 pos = -64000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 18 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_19 pos = -56000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 19 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_20 pos = -48000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 20 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_21 pos = -40000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 21 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_22 pos = -32000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 22 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_23 pos = -24000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 23 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_24 pos = -16000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 24 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_25 pos = -8000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 25 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_26 pos = 0, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 26 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_27 pos = 8000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 27 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_28 pos = 16000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 28 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_29 pos = 24000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 29 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_30 pos = 32000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 30 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_31 pos = 40000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 31 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_32 pos = 48000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 32 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_33 pos = 56000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 33 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_34 pos = 64000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 34 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_35 pos = 72000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 35 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_36 pos = 80000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 36 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_37 pos = 88000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 37 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_38 pos = 96000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 38 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_39 pos = 104000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 39 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_40 pos = 112000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 40 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_41 pos = 120000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 41 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_42 pos = 128000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 42 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_43 pos = 136000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 43 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_44 pos = 144000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 44 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_45 pos = 152000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 45 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_46 pos = 160000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 46 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_47 pos = 168000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 47 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_48 pos = 176000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 48 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_49 pos = 184000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 49 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_50 pos = 192000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 50 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br03_path_bot_51 pos = -4000, 0, -200000 rotate = -90, 90, 0 shape = CYLINDER size = 6750, 392000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 51 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [Object] nickname = Br03_Mobile_Proxy_Base ids_name = 458854 pos = 4000, 4000, -4000 ;Proxy rotate = 0, 0, 0 archetype = jumphole_orange_base ids_info = 459854 base = Br03_Mobile_Proxy_Base dock_with = Br03_Mobile_Proxy_Base reputation = fc_q_grp ;Proxy behavior = SOLAR pilot = pilot_solar_ac visit = 128 difficulty_level = 19 loadout = proxy_station_loadout [zone] nickname = Zone_Mobile_Proxy_Base_Br03 pos = 4000, 5000, -4000 ;Proxy shape = SPHERE size = 100 ;Proxy visit = 128 sort = 99 toughness = 1 pop_type = background density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller mission_eligible = false [Object] nickname = Br03_BotDock ids_name = 459023 pos = -200000, 0, -200000 ;Bot rotate = 0, 0, 0 archetype = jumphole_orange_base ids_info = 459854 base = BotDock_Base dock_with = BotDock_Base reputation = fc_ouk_grp behavior = SOLAR pilot = pilot_solar_ac visit = 128 difficulty_level = 19 loadout = bot_station_loadout [zone] nickname = Zone_BotDock_Br03 pos = -200000, 0, -200000 ;Bot shape = SPHERE size = 3000 visit = 128 sort = 99 toughness = 1 pop_type = background density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller mission_eligible = false