[SystemInfo] name = Br02 space_color = 0, 0, 0 local_faction = br_p_grp [EncounterParameters] nickname = area_nomadsamb filename = missions\randomencounters\area_nomadsamb.ini [EncounterParameters] nickname = area_nomadsambcap filename = missions\randomencounters\area_nomadsambcap.ini [EncounterParameters] nickname = area_flnpcs filename = missions\randomencounters\area_flnpcs.ini [EncounterParameters] nickname = area_flnpcstransport filename = missions\randomencounters\area_flnpcstransport.ini [EncounterParameters] nickname = area_flnpcscap filename = missions\randomencounters\area_flnpcscap.ini [EncounterParameters] nickname = area_flnpcsstation filename = missions\randomencounters\area_flnpcsstation.ini [EncounterParameters] nickname = area_war filename = missions\randomencounters\area_war.ini [EncounterParameters] nickname = area_warcap filename = missions\randomencounters\area_warcap.ini [EncounterParameters] nickname = patrolp_defend filename = missions\randomencounters\patrolp_defend.ini [EncounterParameters] nickname = patrolp_follow filename = missions\randomencounters\patrolp_follow.ini [EncounterParameters] nickname = patrolp_follow_solo filename = missions\randomencounters\patrolp_follow_solo.ini [EncounterParameters] nickname = patrolp_follow_cap filename = missions\randomencounters\patrolp_follow_cap.ini [EncounterParameters] nickname = patrolp_follow_nomad filename = missions\randomencounters\patrolp_follow_nomad.ini [EncounterParameters] nickname = patrolp_follow_bot filename = missions\randomencounters\patrolp_follow_bot.ini [EncounterParameters] nickname = area_ambscout filename = missions\randomencounters\area_ambscout.ini [EncounterParameters] nickname = area_ambassault filename = missions\randomencounters\area_ambassault.ini [EncounterParameters] nickname = area_pbase_defend filename = missions\randomencounters\area_pbase_defend.ini [EncounterParameters] nickname = area_pbase_popcap filename = missions\randomencounters\area_pbase_popcap.ini [EncounterParameters] nickname = foxBot filename = missions\randomencounters\bots\foxBot.ini [EncounterParameters] nickname = KittBot filename = missions\randomencounters\bots\KittBot.ini [EncounterParameters] nickname = GrimsGreen filename = missions\randomencounters\bots\GrimsGreen.ini [EncounterParameters] nickname = Wo3dy filename = missions\randomencounters\bots\Wo3dy.ini [EncounterParameters] nickname = ChipBot filename = missions\randomencounters\bots\ChipBot.ini [EncounterParameters] nickname = SnakePlisskin filename = missions\randomencounters\bots\SnakePlisskin.ini [EncounterParameters] nickname = SushiBot filename = missions\randomencounters\bots\SushiBot.ini [EncounterParameters] nickname = Lonestar filename = missions\randomencounters\bots\Lonestar.ini [EncounterParameters] nickname = M0tahBot filename = missions\randomencounters\bots\M0tahBot.ini [EncounterParameters] nickname = SSGTSolaBot filename = missions\randomencounters\bots\SSGTSolaBot.ini [EncounterParameters] nickname = DofodBot filename = missions\randomencounters\bots\DofodBot.ini [EncounterParameters] nickname = PetBot filename = missions\randomencounters\bots\PetBot.ini [EncounterParameters] nickname = Why485Bot filename = missions\randomencounters\bots\Why485Bot.ini [EncounterParameters] nickname = SonaBot filename = missions\randomencounters\bots\SonaBot.ini [EncounterParameters] nickname = Trickbot filename = missions\randomencounters\bots\Trickbot.ini [EncounterParameters] nickname = OutsidersFollowers filename = missions\randomencounters\bots\OutsidersFollowers.ini [EncounterParameters] nickname = DarkMarauderBot filename = missions\randomencounters\bots\DarkMarauderBot.ini [EncounterParameters] nickname = ww2JacobBot filename = missions\randomencounters\bots\ww2JacobBot.ini [EncounterParameters] nickname = DreadPirateLowsound filename = missions\randomencounters\bots\DreadPirateLowsound.ini [EncounterParameters] nickname = AshBot filename = missions\randomencounters\bots\AshBot.ini [EncounterParameters] nickname = NairaX filename = missions\randomencounters\bots\NairaX.ini [EncounterParameters] nickname = KillerJaguarBot filename = missions\randomencounters\bots\KillerJaguarBot.ini [EncounterParameters] nickname = StarAvenger filename = missions\randomencounters\bots\StarAvenger.ini [EncounterParameters] nickname = Helloween filename = missions\randomencounters\bots\Helloween.ini [EncounterParameters] nickname = StilBot filename = missions\randomencounters\bots\StilBot.ini [EncounterParameters] nickname = DarkWraith007 filename = missions\randomencounters\bots\DarkWraith007.ini [EncounterParameters] nickname = SojournBot filename = missions\randomencounters\bots\SojournBot.ini [EncounterParameters] nickname = HonkBot filename = missions\randomencounters\bots\HonkBot.ini [EncounterParameters] nickname = HowdaDoodeWTF filename = missions\randomencounters\bots\HowdaDoodeWTF.ini [EncounterParameters] nickname = Borg filename = missions\randomencounters\bots\Borg.ini [EncounterParameters] nickname = tradelane_armored_prisoner filename = missions\randomencounters\tradelane_armored_prisoner.ini [EncounterParameters] nickname = tradelane_trade_armored filename = missions\randomencounters\tradelane_trade_armored.ini [EncounterParameters] nickname = tradelane_trade_freighter filename = missions\randomencounters\tradelane_trade_freighter.ini [EncounterParameters] nickname = tradelane_trade_transport filename = missions\randomencounters\tradelane_trade_transport.ini [EncounterParameters] nickname = area_scout filename = missions\randomencounters\area_scout.ini [EncounterParameters] nickname = area_bh_scout filename = missions\randomencounters\area_bh_scout.ini [EncounterParameters] nickname = area_defend filename = missions\randomencounters\area_defend.ini [EncounterParameters] nickname = area_bh_defend filename = missions\randomencounters\area_bh_defend.ini [EncounterParameters] nickname = patrolp_gov_patrol filename = missions\randomencounters\patrolp_gov_patrol.ini [EncounterParameters] nickname = patrolp_pirate_patrol filename = missions\randomencounters\patrolp_pirate_patrol.ini [EncounterParameters] nickname = patrolp_bh_patrol filename = missions\randomencounters\patrolp_bh_patrol.ini [EncounterParameters] nickname = area_assault filename = missions\randomencounters\area_assault.ini [EncounterParameters] nickname = area_bh_assault filename = missions\randomencounters\area_bh_assault.ini [EncounterParameters] nickname = patrolp_assault filename = missions\randomencounters\patrolp_assault.ini [EncounterParameters] nickname = patrolp_bh_assault filename = missions\randomencounters\patrolp_bh_assault.ini [EncounterParameters] nickname = area_armored_prisoner filename = missions\randomencounters\area_armored_prisoner.ini [EncounterParameters] nickname = tradep_armored_prisoner filename = missions\randomencounters\tradep_armored_prisoner.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\randomencounters\area_trade_freighter.ini [EncounterParameters] nickname = area_trade_transport filename = missions\randomencounters\area_trade_transport.ini [EncounterParameters] nickname = area_trade_armored filename = missions\randomencounters\area_trade_armored.ini [EncounterParameters] nickname = tradep_trade_freighter filename = missions\randomencounters\tradep_trade_freighter.ini [EncounterParameters] nickname = tradep_trade_transport filename = missions\randomencounters\tradep_trade_transport.ini [EncounterParameters] nickname = tradep_trade_armored filename = missions\randomencounters\tradep_trade_armored.ini [EncounterParameters] nickname = area_trade_trader filename = missions\randomencounters\area_trade_trader.ini [EncounterParameters] nickname = tradep_trade_trader filename = missions\randomencounters\tradep_trade_trader.ini [EncounterParameters] nickname = area_scavenger filename = missions\randomencounters\area_scavenger.ini [EncounterParameters] nickname = area_lifter filename = missions\randomencounters\area_lifter.ini [EncounterParameters] nickname = area_repair filename = missions\randomencounters\area_repair.ini [EncounterParameters] nickname = miningp_trade_transport filename = missions\randomencounters\miningp_trade_transport.ini [EncounterParameters] nickname = miningp_scavenger filename = missions\randomencounters\miningp_scavenger.ini [EncounterParameters] nickname = patrolp_gunboats filename = missions\randomencounters\patrolp_gunboats.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_br_space danger = music_br_danger battle = music_br_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\Br02_Birmingham_ice_asteroid_field.ini zone = Zone_Br02_Birmingham_ice_asteroid_field [Asteroids] file = solar\asteroids\Br02_Sheffield_north_ice_asteroid_field.ini zone = Zone_Br02_Sheffield_north_ice_asteroid_field [Asteroids] file = solar\asteroids\Br02_Sheffield_south_ice_asteroid_field.ini zone = Zone_Br02_Sheffield_south_ice_asteroid_field [Asteroids] file = solar\asteroids\Br02_Newgate_minefield.ini zone = Zone_Br02_Newgate_minefield [Ambient] color = 35, 30, 40 ;color = 5, 5, 5 ;RealAmbColor [Background] basic_stars = solar\starsphere\starsphere_stars_basic.cmp complex_stars = solar\starsphere\starsphere_br02_stars.cmp nebulae = solar\starsphere\starsphere_br02.cmp [LightSource] nickname = Br02_system_light pos = -31, 2000, -48 color = 255, 255, 255 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Br02_Sun ids_name = 261014 pos = 0, 2000, 0 ambient_color = 255, 255, 255 archetype = sun_2000 star = med_white_sun atmosphere_range = 2500 burn_color = 160, 222, 245 visit = 0 ids_info = 66162 [Zone] nickname = Zone_Br02_to_Br01_antinpcspawn pos = -74267, 0, -28226 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Br02_to_Br01 ids_name = 260653 pos = -74267, 0, -28226 rotate = 0, -90, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Br01 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 5 goto = Br01, Br01_to_Br02, gate_tunnel_bretonia loadout = jumpgate_br_01 [Zone] nickname = Zone_Br02_to_Iw04_antinpcspawn pos = 41716, 0, -74170 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Br02_to_Iw04 ids_name = 260655 pos = 41716, 0, -74170 rotate = 0, 135, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Iw04 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 6 goto = Iw04, Iw04_to_Br02, gate_tunnel_bretonia loadout = jumpgate_br_01 [Zone] nickname = Zone_Br02_to_Iw03_antinpcspawn pos = 90389, 0, -9412 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Br02_to_Iw03 ids_name = 260654 pos = 90389, 0, -9412 rotate = 0, 85, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Iw03 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 5 goto = Iw03, Iw03_to_Br02, gate_tunnel_bretonia loadout = jumpgate_br_01 [Object] nickname = Br02_03 ids_name = 196668 pos = 34643, 0, -13224 rotate = 0, -135, 0 archetype = smallstation1 ids_info = 65695 base = Br02_03_Base dock_with = Br02_03_Base reputation = gd_bh_grp behavior = SOLAR pilot = pilot_solar_ac voice = atc_leg_f01 space_costume = pl_female1_head, pl_female2_peasant_body difficulty_level = 6 loadout = smallstation_co_01 [zone] nickname = Zone_Br02_03_defense_spawn pos = 34643, 0, -13224 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_03_wingmen_spawn_1 pos = 34643, 0, -13224 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br02_03_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_03_wingmen_spawn_2 pos = 34643, 0, -13224 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br02_03_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_to_Br01 pos = -73723, 0, -28208 shape = SPHERE size = 2000 sort = 99.500000 [zone] nickname = Zone_Br02_to_Iw03 pos = 90217, 0, -9404 shape = SPHERE size = 2000 sort = 99.500000 [zone] nickname = Zone_Br02_003_Jumpgate_to_Li02 pos = 41716, 0, -74170 rotate = 0, 136, 0 shape = SPHERE size = 2000 sort = 99.500000 [zone] nickname = Zone_Br02_004_Station_Br02_01 pos = 35116, 0, -14333 rotate = 0, 69, 0 shape = SPHERE size = 1500 sort = 99.500000 [zone] nickname = Zone_Br02_Newgate pos = 3562, 0, 30681 shape = SPHERE size = 1500 property_flags = 131072 visit = 128 comment = Newgate sort = 10 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;br_p_grp, single_base_law encounter = area_defend, 1, 0.400000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_007_Station_Br02_04 pos = -2592, 0, -28374 rotate = 0, -130, 0 shape = SPHERE size = 2000 sort = 99.500000 [Object] nickname = Br02_nav_buoy_tlr_1 pos = 40012, 0, -72513 rotate = 0, 136, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_2 pos = 34803, 0, -67117 rotate = 0, 136, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_3 pos = 29594, 0, -61721 rotate = 0, 136, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_4 pos = 24385, 0, -56325 rotate = 0, 136, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_5 pos = 19176, 0, -50929 rotate = 0, 136, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_6 pos = 13967, 0, -45533 rotate = 0, 136, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_7 pos = 8758, 0, -40137 rotate = 0, 136, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_8 pos = 3549, 0, -34741 rotate = 0, 136, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_9 pos = -1660, 0, -29345 rotate = 0, 136, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Br02_Tradelane_1 pos = 19176, 0, -50929 rotate = 0, 136, 0 shape = BOX size = 10000, 10000, 61598 property_flags = 131072 comment = . Tradelane from birmingham ;lane_id = br02_1 ;tradelane_down = 20 sort = 9 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_trade_freighter, 1, 0.190000 faction = co_be_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = tradelane_trade_transport, 1, 0.140000 faction = co_be_grp, 0.330000 faction = co_nws_grp, 0.330000 faction = co_ss_grp, 0.330000 [Object] nickname = Br02_nav_buoy_tlr_10 pos = -4057, 0, -28201 rotate = 0, 90, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_11 pos = -11557, 0, -28201 rotate = 0, 90, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_12 pos = -19057, 0, -28201 rotate = 0, 90, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_13 pos = -26556, 0, -28201 rotate = 0, 90, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_14 pos = -34056, 0, -28201 rotate = 0, 90, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_15 pos = -41556, 0, -28200 rotate = 0, 90, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_16 pos = -49043, 0, -28200 rotate = 0, 90, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_17 pos = -56556, 0, -28200 rotate = 0, 90, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_18 pos = -64055, 0, -28200 rotate = 0, 90, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_19 pos = -71555, 0, -28201 rotate = 0, 90, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Br02_Birmingham_ice_asteroid_field ids_name = 261232 pos = -25432, 0, -61275 shape = ELLIPSOID size = 25000, 15000, 25000 property_flags = 258 ids_info = 65981 visit = 36 spacedust = icedust spacedust_maxparticles = 50 comment = Birmingham field sort = 12 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_field encounter = area_scout, 1, 0.610000 faction = fc_g_grp, 1.000000 encounter = area_bh_assault, 1, 0.040000 faction = gd_bh_grp, 1.000000 Music = zone_field_asteroid_ice [zone] nickname = Zone_Br02_Sheffield_north_ice_asteroid_field ids_name = 261234 pos = 45457, 0, -44128 rotate = 0, 70, 0 shape = ELLIPSOID size = 25000, 15000, 45000 property_flags = 258 ids_info = 65983 visit = 36 spacedust = icedust spacedust_maxparticles = 50 comment = Sheffield North field sort = 17 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_field encounter = area_scout, 1, 0.560000 faction = fc_lh_grp, 1.000000 encounter = area_bh_assault, 1, 0.070000 faction = gd_bh_grp, 1.000000 Music = zone_field_asteroid_ice [zone] nickname = Zone_Br02_Sheffield_south_ice_asteroid_field ids_name = 261235 pos = 46079, 0, 23375 shape = ELLIPSOID size = 30000, 15000, 30000 property_flags = 258 ids_info = 65984 visit = 36 spacedust = icedust spacedust_maxparticles = 50 comment = Sheffield South field sort = 20 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_field encounter = area_scout, 1, 0.070000 faction = fc_m_grp, 1.000000 encounter = area_bh_assault, 1, 0.040000 faction = gd_bh_grp, 1.000000 encounter = area_scavenger, 1, 0.800000 faction = fc_m_grp, 1.000000 Music = zone_field_asteroid_ice [zone] nickname = Zone_Br02_Newgate_minefield ids_name = 261233 pos = 3681, 0, 30803 shape = SPHERE size = 4000 property_flags = 4132 ids_info = 65982 visit = 32 sort = 99.500000 Music = zone_field_mine [zone] nickname = Zone_Br02_Exclusion_001 pos = 4934, 0, 28526 rotate = 0, -30, 0 shape = BOX size = 1000, 1000, 3000 property_flags = 131072 comment = . Newgate 2 sort = 11 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;extend_law encounter = area_scout, 1, 0.670000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_Exclusion_002 pos = -20983, 30, -51638 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = Zone_Br02_Exclusion_003 pos = -15394, 0, -45980 rotate = 0, 45, 0 shape = BOX size = 800, 800, 15000 property_flags = 131072 sort = 99.500000 [Object] nickname = Br02_nav_buoy_tlr_34 pos = 33686, 0, -14568 rotate = 0, 69, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_35 pos = 26676, 0, -17235 rotate = 0, 69, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_36 pos = 19667, 0, -19902 rotate = 0, 69, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_37 pos = 12657, 0, -22570 rotate = 0, 69, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_38 pos = 5647, 0, -25237 rotate = 0, 69, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_39 pos = -1362, 0, -27904 rotate = 0, 69, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Br02_zone_Sheffield_north_exclusion_004 pos = 19192, 0, -50924 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = Br02_zone_Sheffield_north_exclusion_003 pos = 24381, 0, -56304 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = Br02_zone_Sheffield_north_exclusion_002 pos = 29426, 0, -61693 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = Br02_zone_Sheffield_north_exclusion_001 pos = 34821, 0, -67124 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = Br02_zone_Sheffield_north_exclusion_005 pos = 14004, 0, -45540 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = Br02_zone_Sheffield_north_exclusion_006 pos = 8775, 0, -40159 shape = SPHERE size = 850 property_flags = 131072 sort = 99.500000 [zone] nickname = Zone_Br02_to_Br04_hole pos = -10783, 0, -61875 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = Zone_Br02_to_Br04_hole_antinpcspawn pos = -10769, 0, -61890 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Br02_to_Br04_hole ids_name = 260656 pos = -10769, 0, -61890 rotate = 0, -130, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Br04 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Br04, Br04_to_Br02_hole, gate_tunnel_bretonia [zone] nickname = Zone_Br02_to_Iw03_hole pos = 39288, 0, -43818 shape = SPHERE size = 500 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = Zone_Br02_to_Iw03_hole_antinpcspawn pos = 39396, 0, -43719 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Br02_to_Iw03_hole ids_name = 260657 pos = 39396, 0, -43719 rotate = 0, 70, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Iw03 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Iw03, Iw03_to_Br02_hole, gate_tunnel_bretonia [Object] nickname = Br02_nav_buoy_tlr_40 pos = 88368, 0, -9644 rotate = 0, 85, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_41 pos = 80892, 0, -10244 rotate = 0, 85, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_42 pos = 73416, 0, -10843 rotate = 0, 85, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_43 pos = 65940, 0, -11443 rotate = 0, 85, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_44 pos = 58464, 0, -12042 rotate = 0, 85, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_45 pos = 50988, 0, -12642 rotate = 0, 85, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_46 pos = 43512, 0, -13242 rotate = 0, 85, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_nav_buoy_tlr_47 pos = 36036, 0, -13841 rotate = 0, 85, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br02_planet_Jersey ids_name = 261126 pos = 34031, 0, -8663 archetype = planet_ice_blue_2500 ids_info = 66066 spin = 0, 0.001000, 0 atmosphere_range = 2700 burn_color = 255, 222, 160 [zone] nickname = Zone_Br02_Tradelane_2 pos = -37900, 0, -28075 rotate = 0, 90, 0 shape = BOX size = 10000, 10000, 68000 comment = . Tradelane to birmingham ;lane_id = br02_2 ;tradelane_down = 10 sort = 2 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_armored_prisoner, 1, 0.040000 faction = br_p_grp, 1.000000 encounter = tradelane_trade_freighter, 1, 0.180000 faction = co_be_grp, 0.330000 faction = br_m_grp, 0.330000 faction = co_nws_grp, 0.330000 encounter = tradelane_trade_transport, 1, 0.120000 faction = co_be_grp, 0.250000 faction = br_m_grp, 0.250000 faction = co_nws_grp, 0.250000 faction = co_ss_grp, 0.250000 [zone] nickname = Zone_Br02_Tradelane_3 pos = 16269, 0, -21260 rotate = 0, 69, 0 shape = BOX size = 10000, 10000, 37000 comment = . Tradelane to sheffield ;lane_id = br02_3 ;tradelane_down = 10 sort = 4 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_armored_prisoner, 1, 0.050000 faction = br_p_grp, 1.000000 encounter = tradelane_trade_freighter, 1, 0.170000 faction = co_be_grp, 0.400000 faction = co_nws_grp, 0.400000 faction = co_ti_grp, 0.200000 encounter = tradelane_trade_transport, 1, 0.120000 faction = co_be_grp, 0.290000 faction = co_nws_grp, 0.290000 faction = co_ss_grp, 0.290000 faction = co_ti_grp, 0.140000 [zone] nickname = Zone_Br02_Tradelane_4 pos = 62558, 0, -11762 rotate = 0, 85, 0 shape = BOX size = 10000, 10000, 52000 comment = . Tradelane to liverpool ;lane_id = br02_4 ;tradelane_down = 5 sort = 6 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_trade_freighter, 1, 0.200000 faction = co_be_grp, 0.400000 faction = co_nws_grp, 0.400000 faction = co_ti_grp, 0.200000 encounter = tradelane_trade_transport, 1, 0.140000 faction = co_be_grp, 0.290000 faction = co_nws_grp, 0.290000 faction = co_ss_grp, 0.290000 faction = co_ti_grp, 0.140000 [Object] nickname = Br02_05 ids_name = 196670 pos = 40998, 0, -72837 rotate = 0, 45, 0 archetype = space_police01 ids_info = 65691 base = Br02_05_Base dock_with = Br02_05_Base reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac voice = atc_leg_f01a space_costume = , robot_body_B difficulty_level = 6 loadout = space_police01_br_01 [zone] nickname = Zone_Br02_05_defense_spawn pos = 40998, 0, -72837 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_05_wingmen_spawn_1 pos = 40998, 0, -72837 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br02_05_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = br_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [zone] nickname = Zone_Br02_05_wingmen_spawn_2 pos = 40998, 0, -72837 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br02_05_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = br_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [Object] nickname = Br02_04 ids_name = 196669 pos = 89221, 0, -9974 archetype = space_police01 ids_info = 65693 base = Br02_04_Base dock_with = Br02_04_Base reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac voice = atc_leg_f01a space_costume = , robot_body_B difficulty_level = 6 loadout = space_police01_br_01 [zone] nickname = Zone_Br02_04_defense_spawn pos = 89221, 0, -9974 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_04_wingmen_spawn_1 pos = 89221, 0, -9974 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br02_04_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = br_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [zone] nickname = Zone_Br02_04_wingmen_spawn_2 pos = 89221, 0, -9974 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br02_04_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = br_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [Object] nickname = Br02_01 ids_name = 196666 pos = 3572, 0, 30750 rotate = 0, -45, 0 archetype = prison ids_info = 65689 base = Br02_01_Base dock_with = Br02_01_Base reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac voice = atc_leg_f01 space_costume = pl_female2_head, br_female_guard_body difficulty_level = 6 loadout = prison_br_01 [zone] nickname = Zone_Br02_01_defense_spawn pos = 3572, 0, 30750 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_01_wingmen_spawn_1 pos = 3572, 0, 30750 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br02_01_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = br_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [zone] nickname = Zone_Br02_01_wingmen_spawn_2 pos = 3572, 0, 30750 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br02_01_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = br_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [Object] nickname = Br02_small_wplatform_1 ids_name = 261164 pos = 5268, 0, 27071 rotate = 0, -30, 0 archetype = small_wplatform reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac ids_info = 66171 difficulty_level = 6 loadout = small_weapon_platform_br_02 [Object] nickname = Br02_small_wplatform_2 ids_name = 261164 pos = 6032, 0, 27582 rotate = 0, -30, 0 archetype = small_wplatform reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac ids_info = 66171 difficulty_level = 6 loadout = small_weapon_platform_br_02 [Object] nickname = Br02_02 ids_name = 196667 pos = -2772, 0, -29003 rotate = 0, 90, 0 archetype = space_factory01 ids_info = 65687 dock_with = Br02_02_Base base = Br02_02_Base reputation = br_m_grp behavior = SOLAR pilot = pilot_solar_ac voice = atc_leg_m01 space_costume = ge_male1_head, pi_pirate6_body difficulty_level = 6 loadout = space_factory01_co_02 [zone] nickname = Zone_Br02_02_defense_spawn pos = -2772, 0, -29003 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = br_m_grp, 1.000000 [zone] nickname = Zone_Br02_02_wingmen_spawn_1 pos = -2772, 0, -29003 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br02_02_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = br_m_grp, 1.000000 [zone] nickname = Zone_Br02_02_wingmen_spawn_2 pos = -2772, 0, -29003 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br02_02_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = br_m_grp, 1.000000 [Object] nickname = Br02_mplatform_1 ids_name = 60213 pos = -2517, -21, -29725 archetype = mplatform reputation = br_m_grp difficulty_level = 6 loadout = mplatform_red_co_02 parent = Br02_02 [Object] nickname = Br02_space_tankl4_1 ids_name = 60251 pos = -2544, -162, -29977 rotate = 0, 90, 0 archetype = space_tankl4 reputation = br_m_grp parent = Br02_02 [Object] nickname = Br02_space_tanklx4_1 pos = -2772, -193, -29977 archetype = space_tanklx4 parent = Br02_02 [LightSource] nickname = Br02_wight_planet_light pos = -4800, 0, -29147 color = 226, 194, 158 range = 4000 type = POINT attenuation = 1, 0, 0.000001 [LightSource] nickname = Br02_Jersey_light pos = 32624, 0, -9754 color = 226, 244, 254 range = 4000 type = POINT attenuation = 1, 0, 0.000001 [Object] nickname = Br02_nav_buoy_1 ids_name = 261162 pos = 4063, 0, 29274 archetype = nav_buoy ids_info = 66147 [Object] nickname = Br02_nav_buoy_2 ids_name = 261162 pos = 4671, 0, 29649 archetype = nav_buoy ids_info = 66147 [Object] nickname = Br02_nav_buoy_3 ids_name = 261162 pos = 5148, 0, 28688 archetype = nav_buoy ids_info = 66147 [Object] nickname = Br02_nav_buoy_4 ids_name = 261162 pos = 4600, 0, 28339 archetype = nav_buoy ids_info = 66147 [Object] nickname = Br02_nav_buoy_5 ids_name = 261162 pos = 5041, 0, 27565 archetype = nav_buoy ids_info = 66147 [Object] nickname = Br02_nav_buoy_6 ids_name = 261162 pos = 5649, 0, 27889 archetype = nav_buoy ids_info = 66147 [Object] nickname = Br02_Roid_Miner_1 ids_name = 60225 pos = -20642, -120, -52347 rotate = 0, -30, 0 archetype = Roid_Miner2 reputation = br_m_grp base = br_m_hydrocarbon_miner dock_with = br_m_hydrocarbon_miner ids_info = 66140 difficulty_level = 6 loadout = mining_co_01 behavior = SOLAR pilot = pilot_solar_ac [Object] nickname = Br02_Roid_Miner_2 ids_name = 60225 pos = -21614, 280, -52090 rotate = 0, 90, 0 archetype = Roid_Miner2 reputation = br_m_grp base = br_m_hydrocarbon_miner dock_with = br_m_hydrocarbon_miner ids_info = 66140 difficulty_level = 6 loadout = mining_co_01 behavior = SOLAR pilot = pilot_solar_ac [Object] nickname = Br02_space_tanklx4_2 ids_name = 60251 pos = -20596, 90, -51604 archetype = space_tanklx4 reputation = br_m_grp ids_info = 66150 [Object] nickname = Br02_space_tankl4_2 ids_name = 60251 pos = -20596, 120, -51376 archetype = space_tankl4 reputation = br_m_grp parent = Br02_space_tanklx4_2 [Object] nickname = Br02_space_tankl4_3 ids_name = 60251 pos = -20825, 120, -51604 rotate = 0, 90, 0 archetype = space_tankl4 reputation = br_m_grp parent = Br02_space_tanklx4_2 [Object] nickname = Br02_space_tankl4_4 ids_name = 60251 pos = -20366, 120, -51604 rotate = 0, 90, 0 archetype = space_tankl4 reputation = br_m_grp parent = Br02_space_tanklx4_2 [zone] nickname = Zone_Br02_sun_death pos = 0, 0, 0 shape = SPHERE size = 8000 ;damage = 10000 ;star damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller [zone] nickname = Zone_Br02_Jersey_death pos = 34031, 0, -8663 shape = SPHERE size = 2600 ;damage = 2000000 ;planet damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller [Object] nickname = Br02_planet_Wight ids_name = 261127 pos = -5844, 0, -30797 archetype = planet_icemoon_2000 ids_info = 66067 spin = 0, 0.001000, 0 atmosphere_range = 2150 burn_color = 255, 222, 160 [zone] nickname = Zone_Br02_wight_death pos = -5844, 0, -30797 shape = SPHERE size = 2075 ;damage = 2000000 ;planet damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller [zone] nickname = zone_pop_br02_newlondon_gate pos = -74032, 0, -28339 shape = SPHERE size = 4000 comment = New London jumpgate sort = 1 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;jumpgate encounter = area_defend, 1, 0.010000 faction = br_p_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.040000 faction = br_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.150000 faction = co_be_grp, 0.330000 faction = br_m_grp, 0.330000 faction = co_nws_grp, 0.330000 encounter = area_trade_transport, 1, 0.100000 faction = co_be_grp, 0.250000 faction = br_m_grp, 0.250000 faction = co_nws_grp, 0.250000 faction = co_ss_grp, 0.250000 encounter = area_trade_armored, 1, 0.050000 faction = co_os_grp, 1.000000 [zone] nickname = zone_pop_br02_birmingham pos = -2790, 0, -28463 shape = SPHERE size = 5000 comment = Birmingham sort = 3 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;br_m_grp, single_base_law encounter = area_defend, 1, 0.050000 faction = br_p_grp, 0.140000 faction = br_m_grp, 0.860000 encounter = area_armored_prisoner, 1, 0.030000 faction = br_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.140000 faction = co_be_grp, 0.310000 faction = br_m_grp, 0.220000 faction = co_nws_grp, 0.310000 faction = co_ti_grp, 0.160000 encounter = area_trade_transport, 1, 0.090000 faction = co_be_grp, 0.240000 faction = br_m_grp, 0.170000 faction = co_nws_grp, 0.240000 faction = co_ss_grp, 0.240000 faction = co_ti_grp, 0.120000 encounter = area_trade_armored, 1, 0.040000 faction = co_os_grp, 1.000000 [zone] nickname = zone_pop_br02_jersey pos = 35089, 0, -13367 shape = SPHERE size = 5000 comment = Sheffield sort = 5 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;gd_bh_grp, single_base_law encounter = area_defend, 1, 0.010000 faction = br_p_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.050000 faction = br_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.160000 faction = co_be_grp, 0.400000 faction = co_nws_grp, 0.400000 faction = co_ti_grp, 0.200000 encounter = area_trade_transport, 1, 0.110000 faction = co_be_grp, 0.290000 faction = co_nws_grp, 0.290000 faction = co_ss_grp, 0.290000 faction = co_ti_grp, 0.140000 [zone] nickname = zone_pop_br02_magellan_gate pos = 90292, 0, -9414 shape = SPHERE size = 4000 comment = Liverpool / Magellan Jumpgate sort = 7 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;br_p_grp, single_base_law, jumpgate encounter = area_defend, 1, 0.110000 faction = br_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.140000 faction = co_be_grp, 0.400000 faction = co_nws_grp, 0.400000 faction = co_ti_grp, 0.200000 encounter = area_trade_transport, 1, 0.100000 faction = co_be_grp, 0.290000 faction = co_nws_grp, 0.290000 faction = co_ss_grp, 0.290000 faction = co_ti_grp, 0.140000 [zone] nickname = zone_pop_br02_california_gate pos = 41896, 0, -74385 shape = SPHERE size = 4000 comment = Kingston / California Gate sort = 8 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;br_p_grp, single_base_law, jumpgate encounter = area_defend, 1, 0.100000 faction = br_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.120000 faction = co_be_grp, 0.500000 faction = co_nws_grp, 0.500000 encounter = area_trade_transport, 1, 0.090000 faction = co_be_grp, 0.330000 faction = co_nws_grp, 0.330000 faction = co_ss_grp, 0.330000 encounter = area_trade_armored, 1, 0.060000 faction = co_os_grp, 1.000000 [zone] nickname = zone_pop_br02_magellan_hole pos = 39561, 0, -43759 shape = SPHERE size = 4000 comment = . Magellan hole sort = 19 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;wormhole encounter = area_defend, 1, 0.220000 faction = fc_g_grp, 0.620000 faction = fc_lh_grp, 0.380000 encounter = area_bh_assault, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_trade_trader, 1, 0.380000 faction = fc_g_grp, 0.620000 faction = fc_lh_grp, 0.380000 [zone] nickname = zone_pop_br02_leeds_hole pos = -10320, 0, -62134 shape = SPHERE size = 4000 comment = . Leeds hole sort = 14 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;wormhole encounter = area_defend, 1, 0.220000 faction = fc_g_grp, 1.000000 encounter = area_bh_assault, 1, 0.020000 faction = gd_bh_grp, 1.000000 encounter = area_trade_trader, 1, 0.390000 faction = fc_g_grp, 1.000000 [zone] nickname = zone_pop_br02_miners pos = -21065, 0, -51944 shape = SPHERE size = 3000 comment = . Mining scene sort = 16 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_core_field encounter = area_scout, 1, 0.060000 faction = fc_g_grp, 1.000000 encounter = area_assault, 1, 0.050000 faction = br_m_grp, 0.360000 faction = gd_im_grp, 0.640000 encounter = area_scavenger, 1, 0.720000 faction = br_m_grp, 0.360000 faction = gd_im_grp, 0.640000 [zone] nickname = zone_pop_br02_mining pos = -18220, 0, -48382 rotate = 0, -45, 0 shape = ELLIPSOID size = 10000, 7000, 7000 comment = . South core sort = 15 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_core_field encounter = area_scout, 1, 0.100000 faction = fc_g_grp, 1.000000 encounter = area_assault, 1, 0.050000 faction = br_m_grp, 1.000000 encounter = area_scavenger, 1, 0.690000 faction = br_m_grp, 1.000000 [zone] nickname = zone_pop_br02_birmingham_field_north pos = -16390, 0, -66189 rotate = 0, -30, 0 shape = ELLIPSOID size = 16000, 8000, 10000 comment = . North core sort = 13 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_core_field encounter = area_scout, 1, 0.610000 faction = fc_g_grp, 1.000000 encounter = area_bh_assault, 1, 0.040000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_pop_br02_sheffield_core pos = 46422, 0, -40631 shape = ELLIPSOID size = 25000, 8000, 18000 comment = . Core sort = 18 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_core_field encounter = area_scout, 1, 0.590000 faction = fc_g_grp, 0.620000 faction = fc_lh_grp, 0.380000 encounter = area_bh_assault, 1, 0.040000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_pop_br02_sheffield_south_core pos = 36665, 0, 21800 shape = ELLIPSOID size = 14000, 8000, 24000 comment = . Core sort = 21 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_core_field encounter = area_scout, 1, 0.070000 faction = fc_m_grp, 1.000000 encounter = area_bh_assault, 1, 0.020000 faction = gd_bh_grp, 1.000000 encounter = area_scavenger, 1, 0.840000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_bowex1_1 pos = 15291, 0, 9879 rotate = -90, -29, 0 shape = CYLINDER size = 500, 46739 sort = 97 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path, field_patrol path_label = bowex1, 1 usage = trade, patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.020000 faction = br_p_grp, 1.000000 encounter = tradep_armored_prisoner, 1, 0.110000 faction = br_p_grp, 1.000000 encounter = tradep_trade_freighter, 1, 0.090000 faction = co_be_grp, 1.000000 encounter = tradep_trade_transport, 1, 0.100000 faction = co_be_grp, 1.000000 [zone] nickname = Zone_Br02_path_bowex1_2 pos = 30237, 0, -12029 rotate = -90, -66, 0 shape = CYLINDER size = 750, 7639 sort = 97 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path, field_patrol path_label = bowex1, 2 usage = trade, patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.020000 faction = br_p_grp, 1.000000 encounter = tradep_armored_prisoner, 1, 0.110000 faction = br_p_grp, 1.000000 encounter = tradep_trade_freighter, 1, 0.090000 faction = co_be_grp, 1.000000 encounter = tradep_trade_transport, 1, 0.100000 faction = co_be_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty1_1 pos = 32829, 0, -22394 rotate = -90, 14, 0 shape = CYLINDER size = 750, 18201 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty1, 1, 9 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty1_2 pos = 29109, 0, -39747 rotate = -90, 10, 0 shape = CYLINDER size = 750, 17318 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty1, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty1_3 pos = 22825, 0, -55775 rotate = -90, 33, 0 shape = CYLINDER size = 750, 17797 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty1, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty1_4 pos = 5676, 0, -65935 rotate = -90, 78, 0 shape = CYLINDER size = 750, 25277 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty1, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty1_5 pos = -14135, 0, -65609 rotate = 90, 68, 180 shape = CYLINDER size = 750, 16064 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty1, 5 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty1_6 pos = -18768, 0, -55884 rotate = 90, -23, 180 shape = CYLINDER size = 750, 14608 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty1, 6 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty1_7 pos = -3697, 0, -51157 rotate = -90, -81, 0 shape = CYLINDER size = 750, 24825 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty1, 7 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty1_8 pos = 19576, 0, -42192 rotate = 90, -45, 180 shape = CYLINDER size = 750, 31111 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty1, 8 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty2_1 pos = -2506, 0, -32668 rotate = -90, -1, 0 shape = CYLINDER size = 750, 7812 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty2, 1 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty2_2 pos = -8599, 0, -47549 rotate = -90, 29, 0 shape = CYLINDER size = 750, 25203 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty2, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty2_3 pos = -29533, 0, -51998 rotate = 90, 66, 180 shape = CYLINDER size = 750, 32247 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty2, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty2_4 pos = -35653, 0, -39625 rotate = 90, -56, 180 shape = CYLINDER size = 750, 20836 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty2, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty2_5 pos = -16374, 0, -31117 rotate = 90, -76, 180 shape = CYLINDER size = 750, 21964 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty2, 5 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty2_6 pos = -4138, 0, -28566 rotate = -90, -86, 0 shape = CYLINDER size = 750, 3169 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty2, 6 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty3_1 pos = 15444, 0, -43015 rotate = -90, -51, 0 shape = CYLINDER size = 750, 47609 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty3, 1 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty3_2 pos = 30579, 0, -42771 rotate = 90, 13, 180 shape = CYLINDER size = 750, 31061 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty3, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty3_3 pos = 12008, 0, -27940 rotate = -90, 89, 0 shape = CYLINDER size = 750, 30296 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty3, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty4_1 pos = 37467, 0, -26512 rotate = -90, -11, 0 shape = CYLINDER size = 750, 26278 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty4, 1 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty4_2 pos = 37062, 0, -41526 rotate = -90, 54, 0 shape = CYLINDER size = 750, 7114 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty4, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty4_3 pos = 28576, 0, -43899 rotate = -90, 87, 0 shape = CYLINDER size = 750, 11253 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty4, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty4_4 pos = 19814, 0, -38798 rotate = 90, 30, 180 shape = CYLINDER size = 750, 12439 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty4, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty4_5 pos = 25867, 0, -23482 rotate = 90, -43, 180 shape = CYLINDER size = 750, 27092 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty4, 5 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty5_1 pos = 34830, 0, -25979 rotate = -90, -1, 0 shape = CYLINDER size = 750, 24288 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty5, 1 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty5_2 pos = 45009, 0, -34641 rotate = 90, -71, 180 shape = CYLINDER size = 750, 21140 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty5, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty5_3 pos = 56775, 0, -24002 rotate = 90, -14, 180 shape = CYLINDER size = 750, 14754 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty5, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty5_4 pos = 46302, 0, -15360 rotate = 90, 83, 180 shape = CYLINDER size = 750, 24694 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty5, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty6_1 pos = 35344, 0, -13738 rotate = 90, -76, 180 shape = CYLINDER size = 750, 2819 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty6, 1, 9 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty6_2 pos = 40418, 0, -8080 rotate = 90, -35, 180 shape = CYLINDER size = 750, 12946 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty6, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty6_3 pos = 44584, 0, 11325 rotate = 90, -2, 180 shape = CYLINDER size = 750, 28214 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty6, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty6_4 pos = 35627, 0, 33873 rotate = 90, 48, 180 shape = CYLINDER size = 750, 25297 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty6, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty6_5 pos = 23475, 0, 31834 rotate = -90, 15, 0 shape = CYLINDER size = 750, 21678 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty6, 5 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty6_6 pos = 29408, 0, 6490 rotate = -90, -30, 0 shape = CYLINDER size = 750, 34405 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty6, 6 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty6_7 pos = 37966, 0, -10174 rotate = -90, 4, 0 shape = CYLINDER size = 750, 3386 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty6, 7 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bounty6_8 pos = 37282, 0, -12679 rotate = -90, 35, 0 shape = CYLINDER size = 750, 1990 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty6, 8 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br02_path_bmm2_1 pos = -2577, 0, -36463 rotate = -90, -2, 0 shape = CYLINDER size = 750, 16576 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bmm2, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_bmm2_2 pos = -8599, 0, -51716 rotate = -90, 42, 0 shape = CYLINDER size = 750, 18772 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bmm2, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_bmm2_3 pos = -19932, 0, -58221 rotate = 90, 85, 180 shape = CYLINDER size = 750, 10134 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bmm2, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_bmm2_4 pos = -25681, 0, -52181 rotate = 90, 7, 180 shape = CYLINDER size = 750, 11239 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bmm2, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_bmm2_5 pos = -16251, 0, -36932 rotate = 90, -46, 180 shape = CYLINDER size = 750, 28018 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bmm2, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_bmm2_6 pos = -4478, 0, -27724 rotate = -90, -74, 0 shape = CYLINDER size = 750, 3406 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bmm2, 6 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_bmm3_1 pos = -12073, 0, -43184 rotate = 90, -46, 180 shape = CYLINDER size = 750, 26455 property_flags = 131072 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;mining_path path_label = bmm3, 1 usage = patrol mission_eligible = True encounter = miningp_trade_transport, 1, 0.330000 faction = br_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_bmm3_2 pos = -2597, 0, -31210 rotate = 90, 1, 180 shape = CYLINDER size = 750, 5631 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;mining_path path_label = bmm3, 2 usage = patrol mission_eligible = True encounter = miningp_trade_transport, 1, 0.330000 faction = br_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_bmm1_1 pos = -2654, 0, -32520 rotate = -90, -2, 0 shape = CYLINDER size = 750, 8165 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bmm1, 1, 6 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_bmm1_2 pos = -3122, 0, -50944 rotate = -90, 2, 0 shape = CYLINDER size = 750, 28709 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bmm1, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_bmm1_3 pos = -12433, 0, -65827 rotate = -90, 86, 0 shape = CYLINDER size = 750, 17471 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bmm1, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_bmm1_4 pos = -27006, 0, -58926 rotate = 90, 38, 180 shape = CYLINDER size = 750, 18936 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bmm1, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_bmm1_5 pos = -17695, 0, -44011 rotate = 90, -64, 180 shape = CYLINDER size = 750, 33812 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bmm1, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_police1_1 pos = 24169, 0, -57076 rotate = 90, 44, 180 shape = CYLINDER size = 750, 49242 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police1, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police1_2 pos = 6669, 0, -50635 rotate = -90, 2, 0 shape = CYLINDER size = 750, 22513 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police1, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police1_3 pos = 14354, 0, -67483 rotate = -90, -55, 0 shape = CYLINDER size = 750, 19628 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police1, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police1_4 pos = 31975, 0, -74120 rotate = -90, -84, 0 shape = CYLINDER size = 750, 19232 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police1, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police2_1 pos = 29719, 0, -62848 rotate = 90, 44, 180 shape = CYLINDER size = 750, 33584 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police2, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police2_2 pos = 20484, 0, -42594 rotate = 90, -18, 180 shape = CYLINDER size = 750, 16852 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police2, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police2_3 pos = 29087, 0, -36348 rotate = -90, -74, 0 shape = CYLINDER size = 750, 12612 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police2, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police2_4 pos = 34597, 0, -48016 rotate = -90, 3, 0 shape = CYLINDER size = 750, 19795 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police2, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police2_5 pos = 37641, 0, -66399 rotate = -90, -23, 0 shape = CYLINDER size = 750, 18447 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police2, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police3_1 pos = 43126, 0, -17261 rotate = -90, -66, 0 shape = CYLINDER size = 750, 17926 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police3, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police3_2 pos = 45619, 0, -30329 rotate = -90, 31, 0 shape = CYLINDER size = 750, 21968 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police3, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police3_3 pos = 30840, 0, -33812 rotate = 90, 57, 180 shape = CYLINDER size = 750, 21699 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police3, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police3_4 pos = 28457, 0, -20733 rotate = 90, -43, 180 shape = CYLINDER size = 750, 19631 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police3, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police4_1 pos = 76418, 0, -11395 rotate = -90, 86, 0 shape = CYLINDER size = 750, 28333 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police4, 1, 6 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police4_2 pos = 60042, 0, -21045 rotate = -90, 15, 0 shape = CYLINDER size = 750, 17705 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police4, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police4_3 pos = 49167, 0, -27747 rotate = 90, 78, 180 shape = CYLINDER size = 750, 17642 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police4, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police4_4 pos = 45478, 0, -19724 rotate = 90, -39, 180 shape = CYLINDER size = 750, 15791 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police4, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police4_5 pos = 56353, 0, -13119 rotate = 90, -86, 180 shape = CYLINDER size = 750, 12104 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police4, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police5_1 pos = 33475, 0, -13236 rotate = 90, 63, 180 shape = CYLINDER size = 750, 3750 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police5, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police5_2 pos = 28843, 0, -3931 rotate = 90, 19, 180 shape = CYLINDER size = 750, 17924 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police5, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police5_3 pos = 33042, 0, 10151 rotate = 90, -52, 180 shape = CYLINDER size = 750, 18201 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police5, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police5_4 pos = 43651, 0, 5347 rotate = -90, -18, 0 shape = CYLINDER size = 750, 21966 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police5, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police5_5 pos = 40899, 0, -9628 rotate = -90, 54, 0 shape = CYLINDER size = 750, 15388 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police5, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police6_1 pos = 4621, 0, 29029 rotate = -90, -30, 0 shape = CYLINDER size = 500, 5489 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police6, 1, 6 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police6_2 pos = 15574, 0, 9351 rotate = -90, -29, 0 shape = CYLINDER size = 750, 39551 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police6, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police6_3 pos = 29710, 0, -4911 rotate = 90, -56, 180 shape = CYLINDER size = 750, 10964 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police6, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police6_4 pos = 28614, 0, 11554 rotate = 90, 23, 180 shape = CYLINDER size = 750, 29135 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police6, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police6_5 pos = 14385, 0, 25878 rotate = 90, 84, 180 shape = CYLINDER size = 750, 17101 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police6, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police7_1 pos = 18749, 0, -51733 rotate = -90, -44, 0 shape = CYLINDER size = 750, 64700 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police7, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police8_1 pos = -5087, 0, -28448 rotate = -90, 89, 0 shape = CYLINDER size = 750, 5160 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police8, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police8_2 pos = -9616, 0, -28729 rotate = -90, 83, 0 shape = CYLINDER size = 750, 3924 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police8, 2 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police8_3 pos = -43213, 0, -28977 rotate = -90, 90, 0 shape = CYLINDER size = 750, 63295 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police8, 3 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police9_1 pos = 16241, 0, -22120 rotate = -90, 69, 0 shape = CYLINDER size = 750, 42318 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police9, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_police10_1 pos = 62504, 0, -12576 rotate = 90, -85, 180 shape = CYLINDER size = 750, 56480 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police10, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys1_1 pos = 23198, 0, -45969 rotate = 90, -65, 180 shape = CYLINDER size = 750, 76543 ;attack_ids = br02_1 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys1, 1, 8 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys1_2 pos = 51129, 0, -11883 rotate = 90, 21, 180 shape = CYLINDER size = 750, 37960 ;attack_ids = br02_4 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys1, 2, 7 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys1_3 pos = 39002, 0, 18025 rotate = 90, 24, 180 shape = CYLINDER size = 750, 26616 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys1, 3 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys1_4 pos = 19781, 0, 28377 rotate = -90, 83, 0 shape = CYLINDER size = 750, 27790 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys1, 4 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys1_5 pos = 13374, 0, 15471 rotate = -90, -34, 0 shape = CYLINDER size = 750, 26673 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys1, 5 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys1_6 pos = 32595, 0, 5119 rotate = 90, -86, 180 shape = CYLINDER size = 750, 23745 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys1, 6 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys2_1 pos = -852, 0, -52267 rotate = 90, -45, 180 shape = CYLINDER size = 750, 29134 ;attack_ids = br02_1 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys2, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys2_2 pos = 3467, 0, -36236 rotate = 90, 46, 180 shape = CYLINDER size = 750, 16531 ;attack_ids = br02_1, br02_2, br02_3 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys2, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys2_3 pos = -3341, 0, -33100 rotate = -90, 18, 0 shape = CYLINDER size = 750, 5430 ;attack_ids = br02_1, br02_2, br02_3 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys2, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys2_4 pos = -7129, 0, -38250 rotate = -90, 49, 0 shape = CYLINDER size = 750, 7820 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys2, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys2_5 pos = -14869, 0, -45566 rotate = -90, 45, 0 shape = CYLINDER size = 750, 13490 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys2, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys2_6 pos = -15398, 0, -56476 rotate = -90, -35, 0 shape = CYLINDER size = 750, 14981 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys2, 6 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys3_1 pos = -6978, 0, -56886 rotate = 90, -34, 180 shape = CYLINDER size = 750, 13678 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys3, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys3_2 pos = -2995, 0, -37403 rotate = 90, -1, 180 shape = CYLINDER size = 750, 27673 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys3, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys3_3 pos = -12424, 0, -30266 rotate = -90, 55, 0 shape = CYLINDER size = 750, 23339 ;attack_ids = br02_2 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys3, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys3_4 pos = -21600, 0, -44898 rotate = -90, -3, 0 shape = CYLINDER size = 750, 15882 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys3, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys3_5 pos = -23062, 0, -55346 rotate = -90, 36, 0 shape = CYLINDER size = 750, 6234 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys3, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys3_6 pos = -18020, 0, -60275 rotate = -90, -71, 0 shape = CYLINDER size = 750, 14586 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys3, 6 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys4_1 pos = -21222, 0, -56835 rotate = 90, 62, 180 shape = CYLINDER size = 750, 24810 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys4, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys4_2 pos = -29416, 0, -39970 rotate = 90, -14, 180 shape = CYLINDER size = 750, 22924 ;attack_ids = br02_2 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys4, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys4_3 pos = -41588, 0, -28891 rotate = -90, 90, 0 shape = CYLINDER size = 750, 29941 ;attack_ids = br02_2 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys4, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys4_4 pos = -51637, 0, -37307 rotate = -90, -30, 0 shape = CYLINDER size = 750, 19435 ;attack_ids = br02_2 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys4, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_mollys4_5 pos = -39425, 0, -48431 rotate = -90, -69, 0 shape = CYLINDER size = 750, 15579 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys4, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br02_path_hackers1_1 pos = 32870, 0, -51409 rotate = -90, 41, 0 shape = CYLINDER size = 750, 20706 ;attack_ids = br02_1 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers1, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Br02_path_hackers1_2 pos = 19537, 0, -52404 rotate = 90, 44, 180 shape = CYLINDER size = 750, 18979 ;attack_ids = br02_1 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers1, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Br02_path_hackers1_3 pos = 26281, 0, -44619 rotate = 90, -86, 180 shape = CYLINDER size = 750, 26700 ;attack_ids = br02_1 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers1, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Br02_path_hackers2_1 pos = 22348, 0, -35190 rotate = 90, 62, 180 shape = CYLINDER size = 750, 38545 ;attack_ids = br02_3 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers2, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Br02_path_hackers2_2 pos = 16616, 0, -21802 rotate = 90, -69, 180 shape = CYLINDER size = 750, 24240 ;attack_ids = br02_3 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers2, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Br02_path_hackers2_3 pos = 33665, 0, -30769 rotate = -90, -23, 0 shape = CYLINDER size = 750, 29051 ;attack_ids = br02_3 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers2, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Br02_path_hackers3_1 pos = 54096, 0, -28063 rotate = 90, -43, 180 shape = CYLINDER size = 750, 44030 ;attack_ids = br02_4 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers3, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Br02_path_hackers3_2 pos = 57533, 0, -12863 rotate = -90, 85, 0 shape = CYLINDER size = 750, 23115 ;attack_ids = br02_4 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers3, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Br02_path_hackers3_3 pos = 40431, 0, -21447 rotate = -90, 36, 0 shape = CYLINDER size = 750, 18906 ;attack_ids = br02_4 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers3, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Br02_path_hackers3_4 pos = 37074, 0, -36619 rotate = -90, -16, 0 shape = CYLINDER size = 750, 15734 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = hackers3, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_lh_grp, 1.000000 [zone] nickname = Zone_Br02_path_outcasts1_1 pos = 11783, 0, -65188 rotate = -90, -82, 0 shape = CYLINDER size = 750, 46810 ;attack_ids = br02_1 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts1, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Br02_path_outcasts1_2 pos = 29262, 0, -62591 rotate = 90, 44, 180 shape = CYLINDER size = 750, 16403 ;attack_ids = br02_1 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts1, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Br02_path_outcasts1_3 pos = 31678, 0, -50097 rotate = 90, -51, 180 shape = CYLINDER size = 750, 20895 ;attack_ids = br02_1 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts1, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Br02_path_outcasts2_1 pos = -138, 0, -52940 rotate = 90, -50, 180 shape = CYLINDER size = 750, 29125 ;attack_ids = br02_1 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts2, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Br02_path_outcasts2_2 pos = 20402, 0, -53296 rotate = -90, -44, 0 shape = CYLINDER size = 750, 27057 ;attack_ids = br02_1 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts2, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Br02_path_outcasts2_3 pos = 34685, 0, -53186 rotate = 90, -26, 180 shape = CYLINDER size = 750, 21975 ;attack_ids = br02_1 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts2, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Br02_path_outcasts3_1 pos = 14280, 0, -52639 rotate = 90, -70, 180 shape = CYLINDER size = 750, 52279 sort = 96 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradeoutcasts3, 1 usage = trade mission_eligible = True encounter = tradep_trade_trader, 1, 1.000000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Br02_path_gaians1_1 pos = -16220, 0, -56959 rotate = 90, 45, 180 shape = CYLINDER size = 750, 15171 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians1, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br02_path_gaians1_2 pos = -15924, 0, -46242 rotate = 90, -47, 180 shape = CYLINDER size = 750, 15595 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians1, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br02_path_gaians1_3 pos = -8890, 0, -33612 rotate = 90, -11, 180 shape = CYLINDER size = 750, 14799 ;attack_ids = br02_2 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians1, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br02_path_gaians1_4 pos = -5212, 0, -26914 rotate = -90, -76, 0 shape = CYLINDER size = 750, 4758 ;attack_ids = br02_1, br02_2, br02_3 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians1, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br02_path_gaians1_5 pos = -2769, 0, -29238 rotate = -90, -4, 0 shape = CYLINDER size = 750, 3509 ;attack_ids = br02_1, br02_2, br02_3 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians1, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br02_path_gaians1_6 pos = -6769, 0, -46762 rotate = -90, 15, 0 shape = CYLINDER size = 750, 32613 ;attack_ids = br02_1, br02_2 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians1, 6 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br02_path_gaians2_1 pos = -1507, 0, -57560 rotate = 90, -65, 180 shape = CYLINDER size = 750, 21842 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians2, 1, 9 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br02_path_gaians2_2 pos = 9608, 0, -38560 rotate = 90, -5, 180 shape = CYLINDER size = 750, 29019 ;attack_ids = br02_1, br02_3 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians2, 2 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br02_path_gaians2_3 pos = 17744, 0, -21447 rotate = 90, -69, 180 shape = CYLINDER size = 750, 14884 ;attack_ids = br02_3 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians2, 3 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br02_path_gaians2_4 pos = 29799, 0, -23989 rotate = -90, -44, 0 shape = CYLINDER size = 750, 14560 ;attack_ids = br02_3 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians2, 4 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br02_path_gaians2_5 pos = 44109, 0, -21201 rotate = 90, -49, 180 shape = CYLINDER size = 750, 24374 ;attack_ids = br02_4 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians2, 5 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br02_path_gaians2_6 pos = 63628, 0, -12398 rotate = 90, -85, 180 shape = CYLINDER size = 750, 20684 ;attack_ids = br02_4 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians2, 6 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br02_path_gaians2_7 pos = 65829, 0, -23279 rotate = -90, 35, 0 shape = CYLINDER size = 750, 28470 ;attack_ids = br02_4 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians2, 7 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br02_path_gaians2_8 pos = 33155, 0, -44028 rotate = -90, 70, 0 shape = CYLINDER size = 750, 52561 ;attack_ids = br02_1 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians2, 8 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [LightSource] nickname = barrier_light pos = 117468, 0, -25118 color = 174, 167, 245 range = 200000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Br02_depot_boron_1 ids_name = 261161 pos = 33798, 0, -13537 archetype = depot_boron reputation = gd_bh_grp behavior = SOLAR pilot = pilot_solar_ac ids_info = 66150 [Object] nickname = Br02_depot_hydrocarbons_3 ids_name = 261161 pos = 33673, 0, -13535 archetype = depot_hydrocarbons reputation = gd_bh_grp behavior = SOLAR pilot = pilot_solar_ac ids_info = 66150 [Object] nickname = Br02_depot_Hfuel_1 ids_name = 261161 pos = 33546, 0, -13535 archetype = depot_Hfuel reputation = gd_bh_grp behavior = SOLAR pilot = pilot_solar_ac ids_info = 66150 [Object] nickname = Br02_depot_optical_chips_1 ids_name = 261161 pos = 33601, 0, -13663 archetype = depot_optical_chips reputation = gd_bh_grp behavior = SOLAR pilot = pilot_solar_ac ids_info = 66150 [zone] nickname = zone_br02_pop_ambient_n pos = 10788, 0, -44066 rotate = 0, -5, 0 shape = ELLIPSOID size = 115059, 20445, 48998 comment = Ambient Pop sort = 50 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background population_additive = false encounter = area_scout, 1, 0.420000 faction = fc_g_grp, 0.500000 faction = fc_lh_grp, 0.500000 encounter = area_bh_scout, 1, 0.380000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_br02_pop_ambient_s pos = 34187, 0, 19284 shape = ELLIPSOID size = 66833, 19946, 35544 comment = Ambient Pop sort = 51 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background population_additive = false encounter = area_scout, 1, 0.480000 faction = br_n_grp, 0.250000 faction = fc_m_grp, 0.750000 encounter = area_bh_scout, 1, 0.270000 faction = gd_bh_grp, 1.000000 [Object] nickname = Br02_space_industrial02_1 pos = -2770, 0, -29980 archetype = space_industrial02 reputation = br_m_grp parent = Br02_02 [zone] nickname = zone_br02_destroy_vignette_1 pos = -7262, 0, -49297 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br02_destroy_vignette_2 pos = -24538, 0, -13784 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br02_destroy_vignette_3 pos = -20869, 0, -39951 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br02_destroy_vignette_4 pos = 18881, 0, -34656 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br02_destroy_vignette_5 pos = 17352, 0, -8956 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br02_destroy_vignette_6 pos = 43343, 0, -1791 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br02_destroy_vignette_7 pos = 31112, 0, 1947 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br02_destroy_vignette_8 pos = 21480, 0, 30606 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_br02_destroy_vignette_9 pos = 19340, 0, 42755 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br02_destroy_vignette_10 pos = 21022, 0, 17990 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br02_destroy_vignette_11 pos = 44260, 0, -26556 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br02_destroy_vignette_12 pos = 31265, 0, -27958 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br02_destroy_vignette_13 pos = 86456, 0, -21728 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br02_destroy_vignette_14 pos = 72544, 0, -22974 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_br02_destroy_vignette_15 pos = 91960, 0, 4128 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br02_destroy_vignette_16 pos = -71321, 0, -42755 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br02_destroy_vignette_17 pos = -7721, 0, -15965 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br02_destroy_vignette_18 pos = 48211, 0, -65489 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br02_destroy_vignette_19 pos = 19418, 0, -73516 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br02_destroy_vignette_20 pos = 60898, 0, -67850 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br02_destroy_vignette_21 pos = 67065, 0, 7907 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br02_destroy_vignette_22 pos = 78460, 0, 1224 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = ZONE_Br02_vignette8_exclusion pos = 21480, 0, 30606 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Br02_vignette14_exclusion pos = 72540, 0, -22973 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = Br02_ast_solar_icecarbon_60_1 pos = -21754, 240, -52088 rotate = 65, 0, 0 archetype = ast_solar_icecarbon_60 [Object] nickname = Br02_ast_solar_icecarbon_60_2 pos = -20564, -160, -52472 archetype = ast_solar_icecarbon_60 [zone] nickname = zone_88flak_ambient_population_400_br02 pos = 0, 0, 0 ;No need to move this. Just stick it in. =P rotate = 0, 0, 0 shape = SPHERE size = 400000 comment = Ambient Populater added by 88 Flak, ignore sort = 0 ;AmbRepop toughness = 1 density = 8 max_battle_size = 9999 repop_time = 38 ;AmbRepop relief_time = 38 ;AmbRepop density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller density_restriction = 1, class_bot_foxBot density_restriction = 1, class_bot_KittBot density_restriction = 2, class_bot_GrimsGreen density_restriction = 1, class_bot_Wo3dy density_restriction = 1, class_bot_ChipBot density_restriction = 1, class_bot_SnakePlisskin density_restriction = 1, class_bot_SushiBot density_restriction = 1, class_bot_Lonestar density_restriction = 1, class_bot_M0tahBot density_restriction = 1, class_bot_SSGTSolaBot density_restriction = 1, class_bot_DofodBot density_restriction = 1, class_bot_PetBot density_restriction = 1, class_bot_Why485Bot density_restriction = 1, class_bot_SonaBot density_restriction = 1, class_bot_Trickbot density_restriction = 1, class_bot_OutsidersFollowers density_restriction = 1, class_bot_DarkMarauderBot density_restriction = 1, class_bot_ww2JacobBot density_restriction = 1, class_bot_DreadPirateLowsound density_restriction = 1, class_bot_AshBot density_restriction = 1, class_bot_NairaX density_restriction = 1, class_bot_KillerJaguarBot density_restriction = 1, class_bot_StarAvenger density_restriction = 1, class_bot_Helloween density_restriction = 2, class_bot_StilBot density_restriction = 1, class_bot_DarkWraith007 density_restriction = 1, class_bot_SojournBot density_restriction = 1, class_bot_HonkBot density_restriction = 1, class_bot_HowdaDoodeWTF density_restriction = 1, class_bot_Borg density_restriction = 1, class_bot_CustomSlot1 density_restriction = 1, class_bot_CustomSlot2 density_restriction = 1, class_bot_CustomSlot3 density_restriction = 1, class_bot_CustomSlot4 pop_type = background population_additive = true encounter = foxBot, 1, 0.002100 faction = foxBot_grp, 1.000000 encounter = KittBot, 1, 0.002100 faction = KittBot_grp, 1.000000 encounter = GrimsGreen, 1, 0.002100 faction = GrimsGreen_grp, 1.000000 encounter = Wo3dy, 1, 0.002100 faction = Wo3dy_grp, 1.000000 encounter = ChipBot, 1, 0.002100 faction = ChipBot_grp, 1.000000 encounter = SnakePlisskin, 1, 0.002100 faction = SnakePlisskin_grp, 1.000000 encounter = SushiBot, 1, 0.002100 faction = SushiBot_grp, 1.000000 encounter = Lonestar, 1, 0.002100 faction = Lonestar_grp, 1.000000 encounter = M0tahBot, 1, 0.002100 faction = M0tahBot_grp, 1.000000 encounter = SSGTSolaBot, 1, 0.002100 faction = SSGTSolaBot_grp, 1.000000 encounter = DofodBot, 1, 0.002100 faction = DofodBot_grp, 1.000000 encounter = PetBot, 1, 0.002100 faction = PetBot_grp, 1.000000 encounter = Why485Bot, 1, 0.002100 faction = Why485Bot_grp, 1.000000 encounter = SonaBot, 1, 0.002100 faction = SonaBot_grp, 1.000000 encounter = Trickbot, 1, 0.002100 faction = Trickbot_grp, 1.000000 encounter = OutsidersFollowers, 1, 0.002100 faction = OutsidersFollowers_grp, 1.000000 encounter = DarkMarauderBot, 1, 0.002100 faction = DarkMarauderBot_grp, 1.000000 encounter = ww2JacobBot, 1, 0.002100 faction = ww2JacobBot_grp, 1.000000 encounter = DreadPirateLowsound, 1, 0.002100 faction = DreadPirateLowsound_grp, 1.000000 encounter = AshBot, 1, 0.002100 faction = AshBot_grp, 1.000000 encounter = NairaX, 1, 0.002100 faction = NairaX_grp, 1.000000 encounter = KillerJaguarBot, 1, 0.002100 faction = KillerJaguarBot_grp, 1.000000 encounter = StarAvenger, 1, 0.002100 faction = StarAvenger_grp, 1.000000 encounter = Helloween, 1, 0.002100 faction = Helloween_grp, 1.000000 encounter = StilBot, 1, 0.002100 faction = StilBot_grp, 1.000000 encounter = DarkWraith007, 1, 0.002100 faction = DarkWraith007_grp, 1.000000 encounter = SojournBot, 1, 0.002100 faction = SojournBot_grp, 1.000000 encounter = HonkBot, 1, 0.002100 faction = HonkBot_grp, 1.000000 encounter = HowdaDoodeWTF, 1, 0.000600 faction = HowdaDoodeWTF_grp, 1.000000 encounter = Borg, 1, 0.000600 faction = Borg_grp, 1.000000 encounter = area_nomadsamb, 1, 0.034500 faction = fc_n_grp, 1.000000 encounter = area_nomadsambcap, 1, 0.004500 faction = fc_n_grp, 1.000000 encounter = area_war, 1, 0.000500 faction = fc_n_grp, 1.000000 encounter = area_warcap, 1, 0.000500 faction = fc_n_grp, 1.000000 encounter = area_flnpcs, 1, 0.208000 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_flnpcstransport, 1, 0.023000 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_flnpcscap, 1, 0.004500 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_flnpcsstation, 1, 0.004500 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_war, 1, 0.000500 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_warcap, 1, 0.000500 faction = gd_lfl_grp, 0.800000 faction = fc_pfl_grp, 0.200000 encounter = area_war, 1, 0.093750 ;High Security faction = br_p_grp, 0.500000 faction = br_n_grp, 0.500000 encounter = area_warcap, 1, 0.031250 ;High Security faction = br_n_grp, 1.000000 encounter = area_ambscout, 1, 0.348000 faction = br_p_grp, 0.400000 faction = br_n_grp, 0.400000 faction = fc_m_grp, 0.100000 faction = fc_g_grp, 0.100000 encounter = area_ambassault, 1, 0.087000 faction = br_p_grp, 0.400000 faction = br_n_grp, 0.400000 faction = fc_m_grp, 0.100000 faction = fc_g_grp, 0.100000 encounter = area_war, 1, 0.007500 faction = br_p_grp, 0.400000 faction = br_n_grp, 0.400000 faction = fc_m_grp, 0.100000 faction = fc_g_grp, 0.100000 encounter = area_warcap, 1, 0.007500 faction = br_p_grp, 0.400000 faction = br_n_grp, 0.400000 faction = fc_m_grp, 0.100000 faction = fc_g_grp, 0.100000 encounter = area_ambscout, 1, 0.017400 faction = li_p_grp, 0.100000 faction = li_n_grp, 0.100000 faction = fc_lr_grp, 0.025000 faction = fc_x_grp, 0.025000 faction = ku_p_grp, 0.100000 faction = ku_n_grp, 0.100000 faction = fc_bd_grp, 0.025000 faction = fc_gc_grp, 0.025000 faction = rh_p_grp, 0.100000 faction = rh_n_grp, 0.100000 faction = fc_rh_grp, 0.025000 faction = fc_b_grp, 0.025000 faction = gd_bh_grp, 0.200000 faction = fc_ou_grp, 0.025000 faction = fc_c_grp, 0.025000 encounter = area_ambassault, 1, 0.004350 faction = li_p_grp, 0.100000 faction = li_n_grp, 0.100000 faction = fc_lr_grp, 0.025000 faction = fc_x_grp, 0.025000 faction = ku_p_grp, 0.100000 faction = ku_n_grp, 0.100000 faction = fc_bd_grp, 0.025000 faction = fc_gc_grp, 0.025000 faction = rh_p_grp, 0.100000 faction = rh_n_grp, 0.100000 faction = fc_rh_grp, 0.025000 faction = fc_b_grp, 0.025000 faction = gd_bh_grp, 0.200000 faction = fc_ou_grp, 0.025000 faction = fc_c_grp, 0.025000 encounter = area_war, 1, 0.000375 faction = li_p_grp, 0.100000 faction = li_n_grp, 0.100000 faction = fc_lr_grp, 0.025000 faction = fc_x_grp, 0.025000 faction = ku_p_grp, 0.100000 faction = ku_n_grp, 0.100000 faction = fc_bd_grp, 0.025000 faction = fc_gc_grp, 0.025000 faction = rh_p_grp, 0.100000 faction = rh_n_grp, 0.100000 faction = fc_rh_grp, 0.025000 faction = fc_b_grp, 0.025000 faction = gd_bh_grp, 0.200000 faction = fc_ou_grp, 0.025000 faction = fc_c_grp, 0.025000 encounter = area_warcap, 1, 0.000375 faction = li_p_grp, 0.100000 faction = li_n_grp, 0.100000 faction = fc_lr_grp, 0.025000 faction = fc_x_grp, 0.025000 faction = ku_p_grp, 0.100000 faction = ku_n_grp, 0.100000 faction = fc_bd_grp, 0.025000 faction = fc_gc_grp, 0.025000 faction = rh_p_grp, 0.100000 faction = rh_n_grp, 0.100000 faction = fc_rh_grp, 0.025000 faction = fc_b_grp, 0.025000 faction = gd_bh_grp, 0.200000 faction = fc_ou_grp, 0.025000 faction = fc_c_grp, 0.025000 [Object] nickname = Br02_nomad_buoy ids_name = 458852 pos = 0, 15000, 0 rotate = 0, 0, 0 Archetype = nomad_buoy ids_info = 459852 base = Br02_Nomad_Buoy_Base dock_with = Br02_Nomad_Buoy_Base reputation = fc_n_grp behavior = SOLAR pilot = pilot_solar_ac visit = 128 difficulty_level = 19 [zone] nickname = Zone_Br02_nomad_buoy_interference pos = 0, 15000, 0 shape = SPHERE size = 2500 ;NomadBuoy sort = 99.5 ;NomadBuoy toughness = 1 visit = 128 interference = 0.950000 ;NomadBuoy music = zone_nebula_nomad [zone] nickname = Zone_Br02_nomad_buoy_wingmen_spawn_1 pos = 0, 15000, 0 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br02_nomad_buoy_wingmen_1, 1 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_nomad, 1, 1.000000 ;NomadWingmen faction = fc_n_grp, 1.000000 [zone] nickname = Zone_Br02_nomad_buoy_wingmen_spawn_2 pos = 0, 15000, 0 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br02_nomad_buoy_wingmen_1, 2 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_nomad, 1, 1.000000 ;NomadWingmen faction = fc_n_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_1 pos = -200000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 1 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_2 pos = -192000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 2 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_3 pos = -184000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 3 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_4 pos = -176000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 4 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_5 pos = -168000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 5 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_6 pos = -160000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 6 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_7 pos = -152000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 7 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_8 pos = -144000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 8 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_9 pos = -136000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 9 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_10 pos = -128000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 10 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_11 pos = -120000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 11 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_12 pos = -112000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 12 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_13 pos = -104000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 13 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_14 pos = -96000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 14 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_15 pos = -88000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 15 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_16 pos = -80000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 16 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_17 pos = -72000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 17 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_18 pos = -64000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 18 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_19 pos = -56000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 19 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_20 pos = -48000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 20 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_21 pos = -40000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 21 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_22 pos = -32000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 22 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_23 pos = -24000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 23 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_24 pos = -16000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 24 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_25 pos = -8000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 25 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_26 pos = 0, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 26 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_27 pos = 8000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 27 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_28 pos = 16000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 28 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_29 pos = 24000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 29 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_30 pos = 32000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 30 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_31 pos = 40000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 31 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_32 pos = 48000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 32 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_33 pos = 56000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 33 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_34 pos = 64000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 34 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_35 pos = 72000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 35 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_36 pos = 80000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 36 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_37 pos = 88000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 37 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_38 pos = 96000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 38 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_39 pos = 104000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 39 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_40 pos = 112000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 40 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_41 pos = 120000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 41 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_42 pos = 128000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 42 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_43 pos = 136000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 43 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_44 pos = 144000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 44 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_45 pos = 152000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 45 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_46 pos = 160000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 46 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_47 pos = 168000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 47 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_48 pos = 176000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 48 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_49 pos = 184000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 49 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_50 pos = 192000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 50 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br02_path_bot_51 pos = -4000, 0, -200000 rotate = -90, 90, 0 shape = CYLINDER size = 6750, 392000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 51 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [Object] nickname = Br02_Mobile_Proxy_Base ids_name = 458854 pos = 4000, 4000, -4000 ;Proxy rotate = 0, 0, 0 archetype = jumphole_orange_base ids_info = 459854 base = Br02_Mobile_Proxy_Base dock_with = Br02_Mobile_Proxy_Base reputation = fc_q_grp ;Proxy behavior = SOLAR pilot = pilot_solar_ac visit = 128 difficulty_level = 19 loadout = proxy_station_loadout [zone] nickname = Zone_Mobile_Proxy_Base_Br02 pos = 4000, 5000, -4000 ;Proxy shape = SPHERE size = 100 ;Proxy visit = 128 sort = 99 toughness = 1 pop_type = background density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller mission_eligible = false [Object] nickname = Br02_BotDock ids_name = 459023 pos = -200000, 0, -200000 ;Bot rotate = 0, 0, 0 archetype = jumphole_orange_base ids_info = 459854 base = BotDock_Base dock_with = BotDock_Base reputation = fc_ouk_grp behavior = SOLAR pilot = pilot_solar_ac visit = 128 difficulty_level = 19 loadout = bot_station_loadout [zone] nickname = Zone_BotDock_Br02 pos = -200000, 0, -200000 ;Bot shape = SPHERE size = 3000 visit = 128 sort = 99 toughness = 1 pop_type = background density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller mission_eligible = false