[SystemInfo] name = Br01 space_color = 0, 0, 0 local_faction = br_p_grp [EncounterParameters] nickname = area_nomadsamb filename = missions\randomencounters\area_nomadsamb.ini [EncounterParameters] nickname = area_nomadsambcap filename = missions\randomencounters\area_nomadsambcap.ini [EncounterParameters] nickname = area_flnpcs filename = missions\randomencounters\area_flnpcs.ini [EncounterParameters] nickname = area_flnpcstransport filename = missions\randomencounters\area_flnpcstransport.ini [EncounterParameters] nickname = area_flnpcscap filename = missions\randomencounters\area_flnpcscap.ini [EncounterParameters] nickname = area_flnpcsstation filename = missions\randomencounters\area_flnpcsstation.ini [EncounterParameters] nickname = area_war filename = missions\randomencounters\area_war.ini [EncounterParameters] nickname = area_warcap filename = missions\randomencounters\area_warcap.ini [EncounterParameters] nickname = patrolp_defend filename = missions\randomencounters\patrolp_defend.ini [EncounterParameters] nickname = patrolp_follow filename = missions\randomencounters\patrolp_follow.ini [EncounterParameters] nickname = patrolp_follow_solo filename = missions\randomencounters\patrolp_follow_solo.ini [EncounterParameters] nickname = patrolp_follow_cap filename = missions\randomencounters\patrolp_follow_cap.ini [EncounterParameters] nickname = patrolp_follow_nomad filename = missions\randomencounters\patrolp_follow_nomad.ini [EncounterParameters] nickname = patrolp_follow_bot filename = missions\randomencounters\patrolp_follow_bot.ini [EncounterParameters] nickname = area_ambscout filename = missions\randomencounters\area_ambscout.ini [EncounterParameters] nickname = area_ambassault filename = missions\randomencounters\area_ambassault.ini [EncounterParameters] nickname = area_pbase_defend filename = missions\randomencounters\area_pbase_defend.ini [EncounterParameters] nickname = area_pbase_popcap filename = missions\randomencounters\area_pbase_popcap.ini [EncounterParameters] nickname = foxBot filename = missions\randomencounters\bots\foxBot.ini [EncounterParameters] nickname = KittBot filename = missions\randomencounters\bots\KittBot.ini [EncounterParameters] nickname = GrimsGreen filename = missions\randomencounters\bots\GrimsGreen.ini [EncounterParameters] nickname = Wo3dy filename = missions\randomencounters\bots\Wo3dy.ini [EncounterParameters] nickname = ChipBot filename = missions\randomencounters\bots\ChipBot.ini [EncounterParameters] nickname = SnakePlisskin filename = missions\randomencounters\bots\SnakePlisskin.ini [EncounterParameters] nickname = SushiBot filename = missions\randomencounters\bots\SushiBot.ini [EncounterParameters] nickname = Lonestar filename = missions\randomencounters\bots\Lonestar.ini [EncounterParameters] nickname = M0tahBot filename = missions\randomencounters\bots\M0tahBot.ini [EncounterParameters] nickname = SSGTSolaBot filename = missions\randomencounters\bots\SSGTSolaBot.ini [EncounterParameters] nickname = DofodBot filename = missions\randomencounters\bots\DofodBot.ini [EncounterParameters] nickname = PetBot filename = missions\randomencounters\bots\PetBot.ini [EncounterParameters] nickname = Why485Bot filename = missions\randomencounters\bots\Why485Bot.ini [EncounterParameters] nickname = SonaBot filename = missions\randomencounters\bots\SonaBot.ini [EncounterParameters] nickname = Trickbot filename = missions\randomencounters\bots\Trickbot.ini [EncounterParameters] nickname = OutsidersFollowers filename = missions\randomencounters\bots\OutsidersFollowers.ini [EncounterParameters] nickname = DarkMarauderBot filename = missions\randomencounters\bots\DarkMarauderBot.ini [EncounterParameters] nickname = ww2JacobBot filename = missions\randomencounters\bots\ww2JacobBot.ini [EncounterParameters] nickname = DreadPirateLowsound filename = missions\randomencounters\bots\DreadPirateLowsound.ini [EncounterParameters] nickname = AshBot filename = missions\randomencounters\bots\AshBot.ini [EncounterParameters] nickname = NairaX filename = missions\randomencounters\bots\NairaX.ini [EncounterParameters] nickname = KillerJaguarBot filename = missions\randomencounters\bots\KillerJaguarBot.ini [EncounterParameters] nickname = StarAvenger filename = missions\randomencounters\bots\StarAvenger.ini [EncounterParameters] nickname = Helloween filename = missions\randomencounters\bots\Helloween.ini [EncounterParameters] nickname = StilBot filename = missions\randomencounters\bots\StilBot.ini [EncounterParameters] nickname = DarkWraith007 filename = missions\randomencounters\bots\DarkWraith007.ini [EncounterParameters] nickname = SojournBot filename = missions\randomencounters\bots\SojournBot.ini [EncounterParameters] nickname = HonkBot filename = missions\randomencounters\bots\HonkBot.ini [EncounterParameters] nickname = HowdaDoodeWTF filename = missions\randomencounters\bots\HowdaDoodeWTF.ini [EncounterParameters] nickname = Borg filename = missions\randomencounters\bots\Borg.ini [EncounterParameters] nickname = tradelane_armored_prisoner filename = missions\randomencounters\tradelane_armored_prisoner.ini [EncounterParameters] nickname = tradelane_trade_armored filename = missions\randomencounters\tradelane_trade_armored.ini [EncounterParameters] nickname = tradelane_trade_freighter filename = missions\randomencounters\tradelane_trade_freighter.ini [EncounterParameters] nickname = tradelane_trade_transport filename = missions\randomencounters\tradelane_trade_transport.ini [EncounterParameters] nickname = area_scout filename = missions\randomencounters\area_scout.ini [EncounterParameters] nickname = area_bh_scout filename = missions\randomencounters\area_bh_scout.ini [EncounterParameters] nickname = area_defend filename = missions\randomencounters\area_defend.ini [EncounterParameters] nickname = area_bh_defend filename = missions\randomencounters\area_bh_defend.ini [EncounterParameters] nickname = patrolp_gov_patrol filename = missions\randomencounters\patrolp_gov_patrol.ini [EncounterParameters] nickname = patrolp_pirate_patrol filename = missions\randomencounters\patrolp_pirate_patrol.ini [EncounterParameters] nickname = patrolp_bh_patrol filename = missions\randomencounters\patrolp_bh_patrol.ini [EncounterParameters] nickname = area_assault filename = missions\randomencounters\area_assault.ini [EncounterParameters] nickname = area_bh_assault filename = missions\randomencounters\area_bh_assault.ini [EncounterParameters] nickname = patrolp_assault filename = missions\randomencounters\patrolp_assault.ini [EncounterParameters] nickname = patrolp_bh_assault filename = missions\randomencounters\patrolp_bh_assault.ini [EncounterParameters] nickname = area_armored_prisoner filename = missions\randomencounters\area_armored_prisoner.ini [EncounterParameters] nickname = tradep_armored_prisoner filename = missions\randomencounters\tradep_armored_prisoner.ini [EncounterParameters] nickname = area_trade_freighter filename = missions\randomencounters\area_trade_freighter.ini [EncounterParameters] nickname = area_trade_transport filename = missions\randomencounters\area_trade_transport.ini [EncounterParameters] nickname = area_trade_armored filename = missions\randomencounters\area_trade_armored.ini [EncounterParameters] nickname = tradep_trade_freighter filename = missions\randomencounters\tradep_trade_freighter.ini [EncounterParameters] nickname = tradep_trade_transport filename = missions\randomencounters\tradep_trade_transport.ini [EncounterParameters] nickname = tradep_trade_armored filename = missions\randomencounters\tradep_trade_armored.ini [EncounterParameters] nickname = area_trade_trader filename = missions\randomencounters\area_trade_trader.ini [EncounterParameters] nickname = area_trade_smuggler filename = missions\randomencounters\area_trade_smuggler.ini [EncounterParameters] nickname = tradep_trade_trader filename = missions\randomencounters\tradep_trade_trader.ini [EncounterParameters] nickname = tradep_trade_smuggler filename = missions\randomencounters\tradep_trade_smuggler.ini [EncounterParameters] nickname = area_scavenger filename = missions\randomencounters\area_scavenger.ini [EncounterParameters] nickname = area_lifter filename = missions\randomencounters\area_lifter.ini [EncounterParameters] nickname = area_repair filename = missions\randomencounters\area_repair.ini [EncounterParameters] nickname = miningp_trade_transport filename = missions\randomencounters\miningp_trade_transport.ini [EncounterParameters] nickname = miningp_scavenger filename = missions\randomencounters\miningp_scavenger.ini [EncounterParameters] nickname = patrolp_gunboats filename = missions\randomencounters\patrolp_gunboats.ini [TexturePanels] file = universe\heavens\shapes.ini [Music] space = music_br_space danger = music_br_danger battle = music_br_battle [Dust] spacedust = Dust [Asteroids] file = solar\asteroids\Br01_Devon_rock_asteroid_field.ini zone = Zone_Br01_Devon_rock_asteroid_field [Asteroids] file = solar\asteroids\Br01_Somerset_rock_asteroid_field.ini zone = Zone_Br01_Somerset_rock_asteroid_field [Asteroids] file = solar\asteroids\Br01_Cumbria_rock_asteroid_field.ini zone = Zone_Br01_Cumbria_rock_asteroid_field [Asteroids] file = solar\asteroids\Br01_gas_pocket.ini zone = Zone_Br01_Devon_gas_001 [Asteroids] file = solar\asteroids\Br01_gas_pocket.ini zone = Zone_Br01_Somerset_gas_001 [Asteroids] file = solar\asteroids\Br01_gas_pocket.ini zone = Zone_Br01_Somerset_gas_002 [Asteroids] file = solar\asteroids\Br01_gas_pocket.ini zone = Zone_Br01_Cumbria_gas_001 [Asteroids] file = solar\asteroids\Br01_gas_pocket.ini zone = Zone_Br01_Cumbria_gas_002 [Asteroids] file = solar\asteroids\Br01_Cornwall_rock_asteroid_field.ini zone = Zone_Br01_Cornwall_rock_asteroid_field [Asteroids] file = solar\asteroids\Br01_Southampton_debris_field.ini zone = Zone_Br01_Southampton_debris_field [Ambient] color = 60, 20, 10 ;color = 5, 5, 5 ;RealAmbColor [Background] basic_stars = solar\starsphere\starsphere_stars_noband.cmp complex_stars = solar\starsphere\starsphere_br01_stars.cmp nebulae = solar\starsphere\starsphere_br01.cmp [LightSource] nickname = Br01_system_light pos = 0, 2000, 0 color = 253, 230, 180 range = 120000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION [Object] nickname = Br01_Sun ids_name = 261013 pos = 0, 2000, 0 ambient_color = 255, 255, 255 archetype = sun_2000 star = Br01_Sun atmosphere_range = 2500 burn_color = 160, 222, 245 ids_info = 66162 [Zone] nickname = Zone_Br01_to_Br04_antinpcspawn pos = -12034, 0, -93084 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Br01_to_Br04 ids_name = 260640 pos = -12034, 0, -93084 rotate = 0, 165, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Br04 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = br_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 goto = Br04, Br04_to_Br01, gate_tunnel_bretonia loadout = jumpgate_br_01 [Zone] nickname = Zone_Br01_to_Br02_antinpcspawn pos = 79978, 0, -52343 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Br01_to_Br02 ids_name = 260638 pos = 79978, 0, -52343 rotate = 0, 140, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Br02 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 7 goto = Br02, Br02_to_Br01, gate_tunnel_bretonia loadout = jumpgate_br_02 [Zone] nickname = Zone_Br01_to_Br03_antinpcspawn pos = 72807, 0, 60834 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Br01_to_Br03 ids_name = 260639 pos = 72807, 0, 60834 rotate = 0, 50, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Br03 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 5 goto = Br03, Br03_to_Br01, gate_tunnel_bretonia loadout = jumpgate_br_01 [Zone] nickname = Zone_Br01_to_Br05_antinpcspawn pos = -78332, 0, 56134 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Br01_to_Br05 ids_name = 260641 pos = -78332, 0, 56134 rotate = 0, -90, 0 archetype = jumpgate msg_id_prefix = gcs_refer_system_Br05 jump_effect = jump_effect_bretonia ids_info = 66145 reputation = br_n_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 goto = Br05, Br05_to_Br01, gate_tunnel_bretonia loadout = jumpgate_br_01 [zone] nickname = Zone_Br01_to_Br02 ids_name = 1 pos = 80086, 0, -52723 rotate = 0, 137, 0 shape = SPHERE size = 2000 sort = 99.500000 [zone] nickname = Zone_Br01_to_Br03 pos = 72579, 0, 60883 rotate = 0, 23, 0 shape = SPHERE size = 2000 sort = 99.500000 [zone] nickname = Zone_Br01_to_Br04 ids_name = 1 pos = -12276, 0, -92210 rotate = 0, 167, 0 shape = SPHERE size = 2000 sort = 99.500000 [zone] nickname = Zone_Br01_to_Br05 ids_name = 1 pos = -78332, 0, 56134 shape = SPHERE size = 2000 sort = 99.500000 [Object] nickname = Br01_01 ids_name = 196658 pos = -24156, 0, 60555 rotate = 0, 0, 70 archetype = planet_earthgrncld_4000 ids_info = 65719 spin = 0, 0.001000, 0 atmosphere_range = 4200 burn_color = 255, 222, 160 base = Br01_01_Base reputation = br_p_grp [Object] nickname = Br01_01_dock_ring ids_name = 261174 pos = -21121, 0, 57497 rotate = 0, 130, 0 archetype = dock_ring ids_info = 66141 dock_with = Br01_01_Base reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac voice = atc_leg_f01a space_costume = , robot_body_B difficulty_level = 4 loadout = docking_ring_br_01 [zone] nickname = Zone_Br01_01_dock_ring_defense_spawn pos = -21121, 0, 57497 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br01_01_dock_ring_wingmen_spawn_1 pos = -21121, 0, 57497 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br01_01_dock_ring_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = br_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [zone] nickname = Zone_Br01_01_dock_ring_wingmen_spawn_2 pos = -21121, 0, 57497 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br01_01_dock_ring_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = br_p_grp, 0.750000 faction = gd_bh_grp, 0.250000 [Object] nickname = Br01_01_docking_fixture ids_name = 261157 ids_info = 66488 pos = -21121, 1500, 57497 rotate = 0, 40, 0 archetype = docking_fixture base = Br01_01_Base dock_with = Br01_01_Base reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 [Object] nickname = Br01_to_Li07_hole_start ids_name = 459025 pos = -21121, -2500, 57497 rotate = 0, 130, 0 Archetype = jumphole_light_dock msg_id_prefix = gcs_refer_system_Br01 ids_info = 66146 jump_effect = jump_effect_hole visit = 0 goto = Br01, Br01_to_Li07_hole_start, gate_tunnel_bretonia [Object] nickname = Br01_planet_Dover ids_name = 261125 pos = 40239, 0, -16688 archetype = planet_gasgrncld_3000 ids_info = 66069 spin = 0, 0, 0 atmosphere_range = 3200 burn_color = 255, 222, 160 [zone] nickname = Zone_Br01_Southampton_debris_field ids_name = 261231 pos = -58931, 0, -50080 rotate = 0, -30, 0 shape = ELLIPSOID size = 25000, 10000, 35000 property_flags = 130 ids_info = 65993 visit = 36 spacedust = debrisdust spacedust_maxparticles = 50 comment = South Hampton Field sort = 20 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lootable_field encounter = area_bh_assault, 1, 0.070000 faction = gd_bh_grp, 1.000000 encounter = area_scavenger, 1, 0.830000 faction = fc_j_grp, 1.000000 Music = zone_field_debris [zone] nickname = Zone_Br01_Devon_rock_asteroid_field ids_name = 261229 pos = 24901, 0, -62363 rotate = 0, 80, 0 shape = ELLIPSOID size = 25000, 10000, 35000 property_flags = 66 ids_info = 65991 visit = 32 spacedust = asteroiddust spacedust_maxparticles = 50 comment = Devon Field sort = 27 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;nonlootable_ast_field encounter = area_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 Music = zone_field_asteroid_rock [zone] nickname = Zone_Br01_Somerset_rock_asteroid_field ids_name = 261230 pos = 78879, 0, 5094 shape = ELLIPSOID size = 20000, 10000, 30000 property_flags = 66 ids_info = 65992 visit = 32 spacedust = asteroiddust spacedust_maxparticles = 50 comment = Somerset Field sort = 25 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;nonlootable_ast_field encounter = area_scout, 1, 0.560000 faction = fc_c_grp, 1.000000 encounter = area_bh_assault, 1, 0.070000 faction = gd_bh_grp, 1.000000 Music = zone_field_asteroid_rock [zone] nickname = Zone_Br01_Cornwall_rock_asteroid_field ids_name = 261227 pos = 25319, 0, 60104 shape = ELLIPSOID size = 30000, 10000, 30000 property_flags = 66 ids_info = 65989 visit = 32 spacedust = asteroiddust spacedust_maxparticles = 50 comment = Cornwall Field sort = 29 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;nonlootable_ast_field encounter = area_scout, 1, 0.560000 faction = fc_c_grp, 1.000000 encounter = area_bh_assault, 1, 0.070000 faction = gd_bh_grp, 1.000000 Music = zone_field_asteroid_rock [zone] nickname = Zone_Br01_Cumbria_rock_asteroid_field ids_name = 261228 pos = -61795, 0, 18692 shape = ELLIPSOID size = 28000, 10000, 30000 property_flags = 66 ids_info = 65990 visit = 32 spacedust = asteroiddust spacedust_maxparticles = 50 comment = Cumbria Field sort = 23 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;nonlootable_ast_field encounter = area_scout, 1, 0.560000 faction = fc_m_grp, 1.000000 encounter = area_bh_assault, 1, 0.070000 faction = gd_bh_grp, 1.000000 Music = zone_field_asteroid_rock [Zone] nickname = Zone_Br01_to_Br03_hole_antinpcspawn pos = 88451, 0, 10446 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Br01_to_Br03_hole ids_name = 260642 pos = 88451, 0, 10446 rotate = 0, 60, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Br03 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Br03, Br03_to_Br01_hole, gate_tunnel_bretonia [Zone] nickname = Zone_Br01_to_Br04_hole_antinpcspawn pos = -57228, 0, -66762 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Br01_to_Br04_hole ids_name = 260643 pos = -57228, 0, -66762 rotate = 0, 180, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Br04 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Br04, Br04_to_Br01_hole, gate_tunnel_bretonia [Zone] nickname = Zone_Br01_to_Br05_hole_antinpcspawn pos = -70425, 0, 26748 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Br01_to_Br05_hole ids_name = 260644 pos = -70425, 0, 26748 rotate = 0, -70, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Br05 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Br05, Br05_to_Br01_hole, gate_tunnel_bretonia [zone] nickname = Zone_Br01_to_Br05_hole pos = -70427, 0, 26741 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = Zone_Br01_to_Br04_hole pos = -57203, 0, -66762 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = Zone_Br01_to_Br03_hole pos = 88436, 0, 10419 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.500000 [Object] nickname = Br01_03 ids_name = 196660 pos = -33822, 0, 52837 rotate = 0, 30, 0 archetype = b_battleship ids_info = 65713 base = Br01_03_Base dock_with = Br01_03_Base reputation = br_n_grp behavior = SOLAR pilot = pilot_solar_ac voice = atc_leg_f01 space_costume = pl_female1_head, br_female_elite_body difficulty_level = 7 loadout = Bretonia_Battleship_Loadout_Station [zone] nickname = Zone_Br01_03_defense_spawn pos = -33822, 0, 52837 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_03_wingmen_spawn_1 pos = -33822, 0, 52837 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br01_03_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.500000 ;CapWingmen faction = br_n_grp, 1.000000 encounter = patrolp_follow_cap, 1, 0.100000 ;CapWingmen faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_03_wingmen_spawn_2 pos = -33822, 0, 52837 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br01_03_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.500000 ;CapWingmen faction = br_n_grp, 1.000000 encounter = patrolp_follow_cap, 1, 0.100000 ;CapWingmen faction = br_n_grp, 1.000000 [Object] nickname = Br01_04 ids_name = 196661 pos = -18774, 0, 57733 rotate = 0, 70, 0 archetype = largestation1 ids_info = 65727 base = Br01_04_Base dock_with = Br01_04_Base reputation = co_ic_grp behavior = SOLAR pilot = pilot_solar_ac voice = atc_leg_f01 space_costume = br_karina_head_gen, br_karina_body difficulty_level = 7 loadout = space_station_co_02 [zone] nickname = Zone_Br01_04_defense_spawn pos = -18774, 0, 57733 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = co_ic_grp, 1.000000 [zone] nickname = Zone_Br01_04_wingmen_spawn_1 pos = -18774, 0, 57733 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br01_04_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = co_ic_grp, 1.000000 [zone] nickname = Zone_Br01_04_wingmen_spawn_2 pos = -18774, 0, 57733 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br01_04_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = co_ic_grp, 1.000000 [Object] nickname = Br01_06 ids_name = 196663 pos = -20645, 0, 55582 rotate = 0, -30, 0 archetype = outpost ids_info = 65723 base = Br01_06_Base dock_with = Br01_06_Base reputation = br_m_grp behavior = SOLAR pilot = pilot_solar_ac voice = atc_leg_m01 space_costume = pl_male1_head, pi_pirate6_body difficulty_level = 4 loadout = trading_outpost_co_01 [zone] nickname = Zone_Br01_06_defense_spawn pos = -20645, 0, 55582 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = br_m_grp, 1.000000 [zone] nickname = Zone_Br01_06_wingmen_spawn_1 pos = -20645, 0, 55582 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br01_06_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = br_m_grp, 1.000000 [zone] nickname = Zone_Br01_06_wingmen_spawn_2 pos = -20645, 0, 55582 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br01_06_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = br_m_grp, 1.000000 [Object] nickname = Br01_02_shipyard ids_name = 60231 pos = -26382, -210, -36808 rotate = 0, -90, 0 archetype = shipyard ids_info = 65721 reputation = br_m_grp parent = Br01_02 [Object] nickname = Br01_05 ids_name = 196662 pos = 41338, 0, -10083 archetype = outpost ids_info = 65715 base = Br01_05_Base dock_with = Br01_05_Base reputation = co_ti_grp behavior = SOLAR pilot = pilot_solar_ac voice = atc_leg_m01 space_costume = pl_male7_head, sc_scientist4_body difficulty_level = 7 loadout = trading_outpost_co_02 [zone] nickname = Zone_Br01_05_defense_spawn pos = 41338, 0, -10083 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = co_ti_grp, 1.000000 [zone] nickname = Zone_Br01_05_wingmen_spawn_1 pos = 41338, 0, -10083 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br01_05_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = co_ti_grp, 1.000000 [zone] nickname = Zone_Br01_05_wingmen_spawn_2 pos = 41338, 0, -10083 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br01_05_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = co_ti_grp, 1.000000 [zone] nickname = Zone_Br01_08 pos = -45169, 0, -49664 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = Zone_Br01_Southampton_toxic_001 pos = -53559, 0, -32362 shape = SPHERE size = 7000 damage = 60 spacedust = radioactivedust spacedust_maxparticles = 100 edge_fraction = 0.100000 interference = 0.700000 sort = 99.500000 [zone] nickname = Zone_Br01_Southampton_toxic_002 pos = -51371, 0, -59838 shape = SPHERE size = 7000 damage = 40 spacedust = radioactivedust spacedust_maxparticles = 100 sort = 99.500000 [zone] nickname = Zone_Br01_Cumbria_gas_001 pos = -58340, 0, 28514 shape = SPHERE size = 10000 property_flags = 16466 spacedust = radioactivedust_red spacedust_maxparticles = 100 interference = 0.500000 edge_fraction = 0.200000 sort = 99.500000 [zone] nickname = Zone_Br01_Devon_gas_001 pos = 19860, 0, -63741 shape = SPHERE size = 10000 property_flags = 16466 spacedust = radioactivedust_red spacedust_maxparticles = 100 sort = 99.500000 [zone] nickname = Zone_Br01_Somerset_gas_001 pos = 79859, 0, 13006 shape = SPHERE size = 6000 property_flags = 16466 spacedust = radioactivedust_red spacedust_maxparticles = 100 sort = 99.500000 [zone] nickname = Zone_Br01_Somerset_gas_002 pos = 76990, 0, -7003 shape = SPHERE size = 6000 property_flags = 16466 spacedust = radioactivedust_red spacedust_maxparticles = 100 interference = 0.500000 edge_fraction = 0.200000 sort = 99.500000 [zone] nickname = Zone_Br01_Cumbria_gas_002 pos = -61209, 0, 3502 shape = SPHERE size = 6000 property_flags = 16466 spacedust = radioactivedust_red spacedust_maxparticles = 100 sort = 99.500000 [Object] nickname = Br01_nav_buoy_tlr_14 pos = -19777, 0, 56311 rotate = 0, -42, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_15 pos = -15256, 0, 51272 rotate = 0, -42, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_16 pos = -10236, 0, 45700 rotate = 0, -42, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_17 pos = -5215, 0, 40128 rotate = 0, -42, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_18 pos = -195, 0, 34556 rotate = 0, -42, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_19 pos = 4825, 0, 28984 rotate = 0, -42, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_20 pos = 9845, 0, 23411 rotate = 0, -42, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_21 pos = 14865, 0, 17839 rotate = 0, -42, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_22 pos = 19885, 0, 12267 rotate = 0, -42, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_23 pos = 24905, 0, 6695 rotate = 0, -42, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_24 pos = 29925, 0, 1123 rotate = 0, -42, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_25 pos = 34945, 0, -4449 rotate = 0, -42, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_26 pos = 39965, 0, -10021 rotate = 0, -42, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Br01_Tradelane_2 pos = 9845, 0, 23411 rotate = 0, -42, 0 shape = BOX size = 10000, 10000, 90547 comment = . Tradelane to new london ;lane_id = br01_2 ;tradelane_down = 10 sort = 10 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_trade_freighter, 1, 0.200000 faction = co_be_grp, 0.290000 faction = br_m_grp, 0.290000 faction = co_nws_grp, 0.290000 faction = gd_im_grp, 0.140000 encounter = tradelane_trade_transport, 1, 0.130000 faction = co_be_grp, 0.220000 faction = br_m_grp, 0.220000 faction = co_nws_grp, 0.220000 faction = co_ss_grp, 0.220000 faction = gd_im_grp, 0.110000 [Object] nickname = Br01_nav_buoy_tlr_27 pos = -23895, 0, -36992 rotate = 0, -112, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_28 pos = -16924, 0, -34226 rotate = 0, -112, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_29 pos = -9952, 0, -31461 rotate = 0, -112, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_30 pos = -2981, 0, -28695 rotate = 0, -112, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_31 pos = 3991, 0, -25929 rotate = 0, -112, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_32 pos = 10962, 0, -23163 rotate = 0, -112, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_33 pos = 17933, 0, -20397 rotate = 0, -112, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_34 pos = 24905, 0, -17632 rotate = 0, -112, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_35 pos = 31876, 0, -14866 rotate = 0, -112, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_36 pos = 38847, 0, -12100 rotate = 0, -112, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Br01_Tradelane_3 pos = 7561, 0, -24413 rotate = 0, -112, 0 shape = BOX size = 10000, 10000, 68047 comment = . Tradelane to dover ;lane_id = br01_3 ;tradelane_down = 20 sort = 8 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_armored_prisoner, 1, 0.030000 faction = br_p_grp, 1.000000 encounter = tradelane_trade_freighter, 1, 0.150000 faction = co_be_grp, 0.330000 faction = co_nws_grp, 0.330000 faction = co_ti_grp, 0.330000 encounter = tradelane_trade_transport, 1, 0.150000 faction = co_be_grp, 0.170000 faction = co_hsp_grp, 0.170000 faction = co_nws_grp, 0.170000 faction = co_rs_grp, 0.170000 faction = co_ss_grp, 0.170000 faction = co_ti_grp, 0.170000 [Object] nickname = Br01_nav_buoy_tlr_37 pos = 70703, 0, 59793 rotate = 0, 89, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_38 pos = 63204, 0, 59677 rotate = 0, 89, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_39 pos = 55705, 0, 59560 rotate = 0, 89, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_40 pos = 48206, 0, 59444 rotate = 0, 89, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_41 pos = 40707, 0, 59327 rotate = 0, 89, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_42 pos = 33208, 0, 59211 rotate = 0, 89, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_43 pos = 25709, 0, 59094 rotate = 0, 89, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_44 pos = 18210, 0, 58978 rotate = 0, 89, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_45 pos = 10711, 0, 58861 rotate = 0, 89, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_46 pos = 3212, 0, 58745 rotate = 0, 89, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_47 pos = -4288, 0, 58629 rotate = 0, 89, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_48 pos = -11787, 0, 58512 rotate = 0, 89, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_49 pos = -19286, 0, 58396 rotate = 0, 89, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Br01_Tradelane_4 pos = 25726, 0, 59167 rotate = 0, 89, 0 shape = BOX size = 10000, 10000, 90547 property_flags = 131072 comment = . Tradelane from new london ;lane_id = br01_4 ;tradelane_down = 5 sort = 19 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_trade_freighter, 1, 0.170000 faction = co_be_grp, 0.500000 faction = br_m_grp, 0.500000 encounter = tradelane_trade_transport, 1, 0.170000 faction = co_be_grp, 0.250000 faction = br_m_grp, 0.250000 faction = co_hsp_grp, 0.250000 faction = co_rs_grp, 0.250000 [Object] nickname = Br01_nav_buoy_tlr_50 pos = 71553, 0, 59310 rotate = 0, 23, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_51 pos = 68663, 0, 52390 rotate = 0, 23, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_52 pos = 65772, 0, 45469 rotate = 0, 23, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_53 pos = 62881, 0, 38549 rotate = 0, 23, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_54 pos = 59990, 0, 31629 rotate = 0, 23, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_55 pos = 57099, 0, 24708 rotate = 0, 23, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_56 pos = 54208, 0, 17788 rotate = 0, 23, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_57 pos = 51317, 0, 10867 rotate = 0, 23, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_58 pos = 48426, 0, 3947 rotate = 0, 23, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_59 pos = 45535, 0, -2973 rotate = 0, 23, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_60 pos = 42644, 0, -9894 rotate = 0, 23, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Br01_Tradelane_5 pos = 57149, 0, 24685 rotate = 0, 23, 0 shape = BOX size = 10000, 10000, 75547 comment = . Tradelane from dover ;lane_id = br01_5 ;tradelane_down = 10 sort = 18 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_armored_prisoner, 1, 0.040000 faction = br_p_grp, 1.000000 encounter = tradelane_trade_freighter, 1, 0.150000 faction = co_be_grp, 0.400000 faction = co_nws_grp, 0.400000 faction = gd_im_grp, 0.200000 encounter = tradelane_trade_transport, 1, 0.140000 faction = co_be_grp, 0.220000 faction = co_hsp_grp, 0.220000 faction = co_nws_grp, 0.220000 faction = co_rs_grp, 0.220000 faction = gd_im_grp, 0.110000 [Object] nickname = Br01_nav_buoy_tlr_61 pos = 78492, 0, -50724 rotate = 0, 137, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_62 pos = 73340, 0, -45273 rotate = 0, 137, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_63 pos = 68189, 0, -39822 rotate = 0, 137, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_64 pos = 63037, 0, -34371 rotate = 0, 137, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_65 pos = 57885, 0, -28921 rotate = 0, 137, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_66 pos = 52734, 0, -23470 rotate = 0, 137, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_67 pos = 47582, 0, -18019 rotate = 0, 137, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_68 pos = 42431, 0, -12568 rotate = 0, 137, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Br01_Tradelane_6 pos = 60461, 0, -31646 rotate = 0, 137, 0 shape = BOX size = 10000, 10000, 53047 comment = . Tradelane from dover ;lane_id = br01_6 ;tradelane_down = 10 sort = 16 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_armored_prisoner, 1, 0.070000 faction = br_p_grp, 1.000000 encounter = tradelane_trade_freighter, 1, 0.160000 faction = co_be_grp, 0.330000 faction = br_m_grp, 0.330000 faction = co_nws_grp, 0.330000 encounter = tradelane_trade_transport, 1, 0.100000 faction = co_be_grp, 0.250000 faction = br_m_grp, 0.250000 faction = co_nws_grp, 0.250000 faction = co_ss_grp, 0.250000 [zone] nickname = Zone_Br01_Waterloo pos = 40978, 0, -11294 shape = SPHERE size = 2200 sort = 99.500000 [Object] nickname = Br01_nav_buoy_tlr_69 pos = -12650, 0, -90302 rotate = 0, 167, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_70 pos = -14359, 0, -82999 rotate = 0, 167, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_71 pos = -16067, 0, -75696 rotate = 0, 167, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_72 pos = -17776, 0, -68393 rotate = 0, 167, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_73 pos = -19485, 0, -61091 rotate = 0, 167, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_74 pos = -21193, 0, -53788 rotate = 0, 167, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_75 pos = -22902, 0, -46485 rotate = 0, 167, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_76 pos = -24611, 0, -39182 rotate = 0, 167, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Br01_Tradelane_7 pos = -18630, 0, -64742 rotate = 0, 167, 0 shape = BOX size = 10000, 10000, 53047 comment = . Tradelane from south hampton ;lane_id = br01_7 ;tradelane_down = 20 sort = 14 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_armored_prisoner, 1, 0.030000 faction = br_p_grp, 1.000000 encounter = tradelane_trade_freighter, 1, 0.140000 faction = co_be_grp, 0.290000 faction = br_m_grp, 0.290000 faction = co_nws_grp, 0.290000 faction = co_ti_grp, 0.140000 encounter = tradelane_trade_transport, 1, 0.170000 faction = co_be_grp, 0.120000 faction = br_m_grp, 0.120000 faction = co_hsp_grp, 0.120000 faction = co_kt_grp, 0.120000 faction = co_me_grp, 0.120000 faction = co_nws_grp, 0.120000 faction = co_rs_grp, 0.120000 faction = co_shi_grp, 0.120000 faction = co_ti_grp, 0.060000 [Object] nickname = Br01_nav_buoy_tlr_77 pos = -25210, 0, -35609 rotate = 0, -178, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_78 pos = -24901, 0, -28115 rotate = 0, -178, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_79 pos = -24593, 0, -20622 rotate = 0, -178, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_80 pos = -24285, 0, -13128 rotate = 0, -178, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_81 pos = -23976, 0, -5634 rotate = 0, -178, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_82 pos = -23668, 0, 1859 rotate = 0, -178, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_83 pos = -23360, 0, 9353 rotate = 0, -178, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_84 pos = -23051, 0, 16847 rotate = 0, -178, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_85 pos = -22743, 0, 24340 rotate = 0, -178, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_86 pos = -22434, 0, 31834 rotate = 0, -178, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_87 pos = -22126, 0, 39328 rotate = 0, -178, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_88 pos = -21818, 0, 46821 rotate = 0, -178, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_89 pos = -21515, 0, 55020 rotate = 0, -178, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Br01_Tradelane_8 pos = -23360, 0, 9353 rotate = 0, -178, 0 shape = BOX size = 10000, 10000, 90547 comment = . Tradelane to south hampton ;lane_id = br01_8 ;tradelane_down = 20 sort = 5 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_trade_freighter, 1, 0.150000 faction = co_be_grp, 0.500000 faction = br_m_grp, 0.500000 encounter = tradelane_trade_transport, 1, 0.190000 faction = co_be_grp, 0.200000 faction = br_m_grp, 0.200000 faction = co_kt_grp, 0.200000 faction = co_me_grp, 0.200000 faction = co_shi_grp, 0.200000 [LightSource] nickname = Br01_New_London_light pos = -22472, 0, 58153 color = 150, 150, 120 range = 7000 type = POINT attenuation = 1, 0, 0.000000 [LightSource] nickname = Br01_planet_light pos = 38209, 0, -14739 color = 253, 248, 213 range = 6000 type = POINT attenuation = 1, 0, 0.000000 [Object] nickname = Br01_02 ids_name = 196659 pos = -25697, 0, -37664 rotate = 0, 180, 0 archetype = space_factory01 base = Br01_02_Base dock_with = Br01_02_Base reputation = br_m_grp behavior = SOLAR pilot = pilot_solar_ac ids_info = 65721 voice = atc_leg_m01 space_costume = pl_male2_head, pi_pirate6_body difficulty_level = 7 loadout = space_factory01_co_02 [zone] nickname = Zone_Br01_02_defense_spawn pos = -25697, 0, -37664 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = br_m_grp, 1.000000 [zone] nickname = Zone_Br01_02_wingmen_spawn_1 pos = -25697, 0, -37664 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br01_02_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = br_m_grp, 1.000000 [zone] nickname = Zone_Br01_02_wingmen_spawn_2 pos = -25697, 0, -37664 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br01_02_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = br_m_grp, 1.000000 [Object] nickname = Br01_space_industrial_1 pos = -26191, 0, -38520 archetype = space_industrial parent = Br01_02 [Object] nickname = Br01_space_industrial_2 pos = -26191, 0, -36809 rotate = 0, 180, 0 archetype = space_industrial parent = Br01_02 [Object] nickname = Br01_shipyard_1 ids_name = 60231 pos = -26381, -210, -37669 rotate = 0, -90, 0 archetype = shipyard reputation = br_m_grp parent = Br01_02 [Object] nickname = Br01_shipyard_2 ids_name = 60231 pos = -26381, -210, -38515 rotate = 0, -90, 0 archetype = shipyard reputation = br_m_grp parent = Br01_02 [Object] nickname = Br01_07 ids_name = 196664 pos = 40670, 0, -12442 archetype = space_shipping02 ids_info = 65717 base = Br01_07_Base dock_with = Br01_07_Base reputation = co_nws_grp behavior = SOLAR pilot = pilot_solar_ac voice = atc_leg_m01 space_costume = pl_male4_head, pl_male1_peasant_body difficulty_level = 7 loadout = space_shipping01_co_02 [zone] nickname = Zone_Br01_07_defense_spawn pos = 40670, 0, -12442 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = co_nws_grp, 1.000000 [zone] nickname = Zone_Br01_07_wingmen_spawn_1 pos = 40670, 0, -12442 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br01_07_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = co_nws_grp, 1.000000 [zone] nickname = Zone_Br01_07_wingmen_spawn_2 pos = 40670, 0, -12442 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br01_07_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = co_nws_grp, 1.000000 [Object] nickname = Br01_space_tankl4_1 ids_name = 60251 pos = 41313, 0, -12604 archetype = space_tankl4 reputation = co_nws_grp parent = Br01_07 [Object] nickname = Br01_space_industrial_3 pos = 41312, -480, -12442 rotate = -90, 0, 0 archetype = space_industrial reputation = co_nws_grp parent = Br01_07 [zone] nickname = Zone_Br01_sun_death pos = 0, 0, 0 shape = SPHERE size = 10000 ;damage = 10000 ;star damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller [zone] nickname = Zone_Br01_Dover_death pos = 40239, 0, -16688 shape = SPHERE size = 3100 ;damage = 2000000 ;planet damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller [zone] nickname = Zone_Br01_01_death pos = -24156, 0, 60555 shape = SPHERE size = 4100 ;damage = 2000000 ;planet damage sort = 99.500000 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller [Object] nickname = Br01_nav_buoy_tlr_90 pos = -75175, 0, 56116 rotate = 0, -90, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_91 pos = -67675, 0, 56071 rotate = 0, -90, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_92 pos = -60175, 0, 56026 rotate = 0, -90, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_93 pos = -52675, 0, 55981 rotate = 0, -90, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_94 pos = -45175, 0, 55936 rotate = 0, -90, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_95 pos = -37676, 0, 55891 rotate = 0, -90, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_96 pos = -30176, 0, 55846 rotate = 0, -90, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [Object] nickname = Br01_nav_buoy_tlr_97 pos = -22676, 0, 55801 rotate = 0, -90, 0 ids_name = 459000 ids_info = 66147 Archetype = nav_buoy_tlr reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 4 loadout = trade_lane_buoy_light visit = 1 [zone] nickname = Zone_Br01_Tradelane_9 pos = -48925, 0, 55959 rotate = 0, -90, 0 shape = BOX size = 10000, 10000, 53431 comment = . Tradelane from new london ;lane_id = br01_9 ;tradelane_down = 5 sort = 12 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;major_tradelane encounter = tradelane_trade_freighter, 1, 0.220000 faction = br_m_grp, 0.670000 faction = gd_im_grp, 0.330000 encounter = tradelane_trade_transport, 1, 0.110000 faction = br_m_grp, 0.670000 faction = gd_im_grp, 0.330000 [zone] nickname = zone_pop_br01_dublin_gate pos = -78223, 0, 56093 shape = SPHERE size = 4000 comment = Dublin Jumpgate sort = 11 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;jumpgate encounter = area_trade_freighter, 1, 0.220000 faction = co_be_grp, 0.400000 faction = br_m_grp, 0.400000 faction = gd_im_grp, 0.200000 encounter = area_trade_transport, 1, 0.110000 faction = co_be_grp, 0.400000 faction = br_m_grp, 0.400000 faction = gd_im_grp, 0.200000 [zone] nickname = zone_pop_br01_new_london pos = -20879, 0, 56501 shape = SPHERE size = 5000 comment = New London sort = 1 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;br_p_grp, base_cluster_law encounter = area_defend, 1, 0.100000 faction = br_n_grp, 0.410000 faction = br_p_grp, 0.590000 encounter = area_armored_prisoner, 1, 0.020000 faction = br_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.080000 faction = co_be_grp, 0.290000 faction = br_m_grp, 0.290000 faction = co_nws_grp, 0.290000 faction = gd_im_grp, 0.140000 encounter = area_trade_transport, 1, 0.110000 faction = co_be_grp, 0.110000 faction = br_m_grp, 0.110000 faction = co_hsp_grp, 0.110000 faction = co_kt_grp, 0.110000 faction = co_me_grp, 0.110000 faction = co_nws_grp, 0.110000 faction = co_rs_grp, 0.110000 faction = co_shi_grp, 0.110000 faction = co_ss_grp, 0.110000 faction = gd_im_grp, 0.050000 encounter = area_trade_armored, 1, 0.030000 faction = co_os_grp, 1.000000 [zone] nickname = zone_pop_br01_cambridge_gate pos = 72628, 0, 60988 shape = SPHERE size = 4000 comment = Cambridge Jumpgate sort = 17 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;jumpgate encounter = area_defend, 1, 0.090000 faction = br_p_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.030000 faction = br_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.130000 faction = co_be_grp, 0.290000 faction = br_m_grp, 0.290000 faction = co_nws_grp, 0.290000 faction = gd_im_grp, 0.140000 encounter = area_trade_transport, 1, 0.100000 faction = co_be_grp, 0.180000 faction = br_m_grp, 0.180000 faction = co_hsp_grp, 0.180000 faction = co_nws_grp, 0.180000 faction = co_rs_grp, 0.180000 faction = gd_im_grp, 0.090000 [zone] nickname = zone_pop_br01_dover pos = 41059, 0, -11423 shape = SPHERE size = 5000 comment = Dover / Canterbury sort = 9 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;co_ti_grp, co_nws_grp, base_cluster_law encounter = area_defend, 1, 0.070000 faction = br_p_grp, 0.280000 faction = co_nws_grp, 0.360000 faction = co_ti_grp, 0.360000 encounter = area_armored_prisoner, 1, 0.020000 faction = br_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.110000 faction = co_be_grp, 0.270000 faction = br_m_grp, 0.270000 faction = co_nws_grp, 0.160000 faction = co_ti_grp, 0.160000 faction = gd_im_grp, 0.140000 encounter = area_trade_transport, 1, 0.100000 faction = co_be_grp, 0.150000 faction = br_m_grp, 0.150000 faction = co_hsp_grp, 0.150000 faction = co_nws_grp, 0.090000 faction = co_rs_grp, 0.150000 faction = co_ss_grp, 0.150000 faction = co_ti_grp, 0.090000 faction = gd_im_grp, 0.070000 encounter = area_trade_armored, 1, 0.030000 faction = co_os_grp, 1.000000 encounter = area_lifter, 1, 0.040000 faction = co_ti_grp, 1.000000 encounter = area_repair, 1, 0.040000 faction = co_ti_grp, 1.000000 [zone] nickname = zone_pop_br01_southhampton pos = -25334, 0, -37347 shape = SPHERE size = 4000 comment = South Hampton sort = 6 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;br_m_grp, single_base_law encounter = area_defend, 1, 0.110000 faction = br_n_grp, 0.680000 faction = br_p_grp, 0.030000 faction = br_m_grp, 0.290000 encounter = area_armored_prisoner, 1, 0.020000 faction = br_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.090000 faction = co_be_grp, 0.250000 faction = br_m_grp, 0.250000 faction = co_nws_grp, 0.250000 faction = co_ti_grp, 0.250000 encounter = area_trade_transport, 1, 0.110000 faction = co_be_grp, 0.100000 faction = br_m_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_me_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_ti_grp, 0.100000 encounter = area_trade_armored, 1, 0.030000 faction = co_os_grp, 1.000000 [zone] nickname = zone_pop_br01_leeds_gate pos = -12169, 0, -92226 shape = SPHERE size = 4000 comment = Leeds Jumpgate sort = 13 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;jumpgate encounter = area_defend, 1, 0.090000 faction = br_n_grp, 0.950000 faction = br_p_grp, 0.050000 encounter = area_armored_prisoner, 1, 0.020000 faction = br_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.100000 faction = co_be_grp, 0.290000 faction = br_m_grp, 0.290000 faction = co_nws_grp, 0.290000 faction = co_ti_grp, 0.140000 encounter = area_trade_transport, 1, 0.120000 faction = co_be_grp, 0.120000 faction = br_m_grp, 0.120000 faction = co_hsp_grp, 0.120000 faction = co_kt_grp, 0.120000 faction = co_me_grp, 0.120000 faction = co_nws_grp, 0.120000 faction = co_rs_grp, 0.120000 faction = co_shi_grp, 0.120000 faction = co_ti_grp, 0.060000 encounter = area_trade_armored, 1, 0.030000 faction = co_os_grp, 1.000000 [zone] nickname = zone_pop_br01_manchester_gate pos = 80322, 0, -52579 shape = SPHERE size = 4000 comment = Machester Jumpgate sort = 15 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;jumpgate encounter = area_defend, 1, 0.100000 faction = br_p_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.050000 faction = br_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.100000 faction = co_be_grp, 0.330000 faction = br_m_grp, 0.330000 faction = co_nws_grp, 0.330000 encounter = area_trade_transport, 1, 0.070000 faction = co_be_grp, 0.250000 faction = br_m_grp, 0.250000 faction = co_nws_grp, 0.250000 faction = co_ss_grp, 0.250000 encounter = area_trade_armored, 1, 0.030000 faction = co_os_grp, 1.000000 [zone] nickname = zone_pop_br01_devon_south pos = 23601, 0, -55448 rotate = 0, -10, 0 shape = ELLIPSOID size = 32000, 15000, 17000 comment = . South sort = 28 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;nonlootable_core_ast_field encounter = area_scout, 1, 0.590000 faction = fc_c_grp, 0.330000 faction = fc_g_grp, 0.670000 encounter = area_bh_assault, 1, 0.050000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_pop_br01_southhampton_extend pos = -22389, 0, -34843 shape = ELLIPSOID size = 10000, 8000, 11000 comment = . extend sort = 7 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;extend_law encounter = area_scout, 1, 0.670000 faction = br_n_grp, 1.000000 [zone] nickname = zone_pop_br01_newlondon_extend pos = -21367, 0, 58014 shape = SPHERE size = 11000 comment = . extend sort = 2 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;extend_law encounter = area_scout, 1, 0.670000 faction = br_n_grp, 0.200000 faction = br_p_grp, 0.800000 [zone] nickname = zone_pop_br01_newlondon_police pos = -40913, 0, 59319 shape = ELLIPSOID size = 28000, 8000, 15000 comment = . Police extend sort = 4 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;extend_law encounter = area_scout, 1, 0.670000 faction = br_n_grp, 1.000000 [zone] nickname = zone_pop_br01_dublin_hole pos = -71828, 0, 26453 shape = SPHERE size = 4000 comment = . Dublin hole sort = 24 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;wormhole encounter = area_defend, 1, 0.210000 faction = fc_m_grp, 1.000000 encounter = area_bh_assault, 1, 0.040000 faction = gd_bh_grp, 1.000000 encounter = area_trade_trader, 1, 0.370000 faction = fc_m_grp, 1.000000 [zone] nickname = zone_pop_br01_trafalger pos = -45001, 0, -49449 shape = SPHERE size = 4000 comment = . Trafalger sort = 21 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;fc_j_grp, single_base_unlaw encounter = area_defend, 1, 0.140000 faction = fc_j_grp, 1.000000 encounter = area_bh_assault, 1, 0.020000 faction = gd_bh_grp, 1.000000 encounter = area_trade_trader, 1, 0.410000 faction = fc_j_grp, 1.000000 encounter = area_trade_smuggler, 1, 0.180000 faction = fc_j_grp, 1.000000 [zone] nickname = zone_pop_br01_leeds_hole pos = -57776, 0, -68751 shape = SPHERE size = 4000 comment = . Leeds hole sort = 22 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;wormhole encounter = area_bh_scout, 1, 0.180000 faction = fc_j_grp, 1.000000 encounter = area_bh_assault, 1, 0.040000 faction = gd_bh_grp, 1.000000 encounter = area_trade_trader, 1, 0.550000 faction = fc_j_grp, 1.000000 encounter = area_trade_smuggler, 1, 0.180000 faction = fc_j_grp, 1.000000 [zone] nickname = zone_pop_br01_cambridge_hole pos = 89648, 0, 9760 shape = SPHERE size = 4000 comment = . Cambridge hole sort = 26 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;wormhole encounter = area_defend, 1, 0.210000 faction = fc_c_grp, 1.000000 encounter = area_bh_assault, 1, 0.040000 faction = gd_bh_grp, 1.000000 encounter = area_trade_trader, 1, 0.370000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_outcasts1_1 pos = -43795, 0, -59749 rotate = -90, -8, 0 shape = CYLINDER size = 750, 18627 sort = 96 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradeoutcasts1, 1 usage = trade mission_eligible = True encounter = tradep_trade_trader, 1, 1.000000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Br01_path_outcasts1_2 pos = -49493, 0, -68011 rotate = 90, 82, 180 shape = CYLINDER size = 750, 14072 sort = 96 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradeoutcasts1, 2 usage = trade mission_eligible = True encounter = tradep_trade_trader, 1, 1.000000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Br01_path_outcasts2_1 pos = -42409, 0, -61012 rotate = -90, -13, 0 shape = CYLINDER size = 750, 24771 ;attack_ids = br01_9 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts2, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Br01_path_outcasts2_2 pos = -25613, 0, -82109 rotate = -90, -57, 0 shape = CYLINDER size = 750, 32933 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts2, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Br01_path_outcasts2_3 pos = -12794, 0, -89572 rotate = 90, 37, 180 shape = CYLINDER size = 750, 3517 ;attack_ids = br01_7 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts2, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Br01_path_outcasts2_4 pos = -16240, 0, -78073 rotate = 90, 13, 180 shape = CYLINDER size = 750, 20372 ;attack_ids = br01_7 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts2, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Br01_path_outcasts2_5 pos = -32218, 0, -58736 rotate = 90, 56, 180 shape = CYLINDER size = 750, 32867 ;attack_ids = br01_7 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = outcasts2, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_ou_grp, 1.000000 [zone] nickname = Zone_Br01_path_mollys1_1 pos = -31090, 0, -63040 rotate = -90, -46, 0 shape = CYLINDER size = 750, 39993 ;attack_ids = br01_9 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys1, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 0.500000 faction = fc_m_grp, 0.500000 [zone] nickname = Zone_Br01_path_mollys1_2 pos = -20376, 0, -60406 rotate = 90, 13, 180 shape = CYLINDER size = 750, 33693 ;attack_ids = br01_7 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys1, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 0.500000 faction = fc_m_grp, 0.500000 [zone] nickname = Zone_Br01_path_mollys1_3 pos = -35101, 0, -46852 rotate = -90, 75, 0 shape = CYLINDER size = 750, 22392 ;attack_ids = br01_7 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = mollys1, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 0.500000 faction = fc_m_grp, 0.500000 [zone] nickname = Zone_Br01_path_molleys2_1 pos = -35241, 0, -43863 rotate = 90, -58, 180 shape = CYLINDER size = 750, 24235 ;attack_ids = br01_3, br01_7, br01_8 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys2, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys2_2 pos = -31684, 0, -33687 rotate = 90, 62, 180 shape = CYLINDER size = 750, 15179 ;attack_ids = br01_3, br01_7, br01_8 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys2, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys2_3 pos = -41954, 0, -40158 rotate = -90, 19, 0 shape = CYLINDER size = 750, 21210 ;attack_ids = br01_3, br01_7, br01_8 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys2, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys3_1 pos = -63907, 0, -20124 rotate = 90, 8, 180 shape = CYLINDER size = 750, 92783 sort = 96 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = trademolleys3, 1 usage = trade mission_eligible = True encounter = tradep_trade_trader, 1, 1.000000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys4_1 pos = -56659, 0, -47384 rotate = 90, 79, 180 shape = CYLINDER size = 750, 21984 sort = 96 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = trademolleys4, 1 usage = trade mission_eligible = True encounter = tradep_trade_trader, 1, 1.000000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys4_2 pos = -68972, 0, -9669 rotate = 90, 2, 180 shape = CYLINDER size = 750, 71240 sort = 96 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = trademolleys4, 2 usage = trade mission_eligible = True encounter = tradep_trade_trader, 1, 1.000000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys5_1 pos = -34378, 0, -20356 rotate = 90, 27, 180 shape = CYLINDER size = 750, 40431 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys5, 1 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys5_2 pos = -57102, 0, 12601 rotate = 90, 42, 180 shape = CYLINDER size = 750, 40317 ;attack_ids = br01_3, br01_7, br01_8 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys5, 2 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys5_3 pos = -72322, 0, -11068 rotate = -90, 3, 0 shape = CYLINDER size = 750, 77340 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys5, 3 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys5_4 pos = -49449, 0, -43713 rotate = 90, -76, 180 shape = CYLINDER size = 750, 50609 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys5, 4 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys6_1 pos = -74653, 0, 13330 rotate = -90, 16, 0 shape = CYLINDER size = 750, 29474 ;attack_ids = br01_3, br01_7, br01_8 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys6, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys6_2 pos = -52003, 0, -10701 rotate = -90, -70, 0 shape = CYLINDER size = 750, 56945 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys6, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys6_3 pos = -24558, 0, -1769 rotate = 90, -2, 180 shape = CYLINDER size = 750, 37622 ;attack_ids = br01_8 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys6, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys6_4 pos = -43576, 0, 14096 rotate = -90, 82, 0 shape = CYLINDER size = 750, 39939 ;attack_ids = br01_8 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys6, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys6_5 pos = -66919, 0, 19438 rotate = 90, 23, 180 shape = CYLINDER size = 750, 18036 ;attack_ids = br01_8 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys6, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys7_1 pos = -61613, 0, 18369 rotate = -90, -46, 0 shape = CYLINDER size = 750, 26420 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys7, 1, 7 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys7_2 pos = -46162, 0, 10778 rotate = 90, -75, 180 shape = CYLINDER size = 750, 12488 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys7, 2, 6 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys7_3 pos = -16242, 0, 19710 rotate = 90, -73, 180 shape = CYLINDER size = 750, 49965 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys7, 3 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys7_4 pos = -992, 0, 36621 rotate = 90, 42, 180 shape = CYLINDER size = 750, 25900 ;attack_ids = br01_2, br01_8 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys7, 4 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys7_5 pos = -24937, 0, 29325 rotate = -90, 42, 0 shape = CYLINDER size = 750, 45508 ;attack_ids = br01_2 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys7, 5 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys8_1 pos = -71289, 0, 22824 rotate = -90, 10, 0 shape = CYLINDER size = 750, 10032 ;attack_ids = br01_2, br01_8 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys8, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys8_2 pos = -54656, 0, 18119 rotate = 90, -89, 180 shape = CYLINDER size = 750, 35095 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys8, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys8_3 pos = -27384, 0, 39233 rotate = 90, -25, 180 shape = CYLINDER size = 750, 46079 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys8, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys8_4 pos = -19040, 0, 62481 rotate = 90, 30, 180 shape = CYLINDER size = 750, 5493 ;attack_ids = br01_2, br01_4, br01_8, br01_9 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys8, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys8_5 pos = -22884, 0, 65380 rotate = 90, 78, 180 shape = CYLINDER size = 750, 5079 ;attack_ids = br01_4 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys8, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys8_6 pos = -39011, 0, 60589 rotate = -90, 69, 0 shape = CYLINDER size = 750, 29266 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys8, 6 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys8_7 pos = -65723, 0, 55314 rotate = -90, 90, 0 shape = CYLINDER size = 750, 26145 ;attack_ids = br01_9 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys8, 7 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_molleys8_8 pos = -74820, 0, 40873 rotate = -90, -15, 0 shape = CYLINDER size = 750, 30008 ;attack_ids = br01_9 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = molleys8, 8 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_m_grp, 1.000000 [zone] nickname = Zone_Br01_path_junkers1_1 pos = -40024, 0, -52920 rotate = -90, -51, 0 shape = CYLINDER size = 750, 12522 ;attack_ids = br01_3 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = junkers1, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Br01_path_junkers1_2 pos = -38782, 0, -66304 rotate = -90, 21, 0 shape = CYLINDER size = 750, 20195 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = junkers1, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Br01_path_junkers1_3 pos = -55981, 0, -71720 rotate = 90, 74, 180 shape = CYLINDER size = 750, 28335 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = junkers1, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Br01_path_junkers1_4 pos = -75398, 0, -58122 rotate = 90, 31, 180 shape = CYLINDER size = 750, 22436 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = junkers1, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Br01_path_junkers1_5 pos = -77194, 0, -40782 rotate = 90, -27, 180 shape = CYLINDER size = 750, 17479 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = junkers1, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Br01_path_junkers1_6 pos = -67123, 0, -36769 rotate = -90, -58, 0 shape = CYLINDER size = 750, 14207 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = junkers1, 6 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Br01_path_junkers1_7 pos = -52924, 0, -44718 rotate = -90, -63, 0 shape = CYLINDER size = 750, 18362 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = junkers1, 7 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Br01_path_junkers2_1 pos = -35246, 0, -43627 rotate = 90, -58, 180 shape = CYLINDER size = 750, 25042 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = junkers2, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Br01_path_junkers3_1 pos = -44324, 0, -15260 rotate = 90, -1, 180 shape = CYLINDER size = 750, 67197 sort = 96 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradejunkers3, 1 usage = trade mission_eligible = True encounter = tradep_trade_trader, 1, 0.700000 faction = fc_j_grp, 1.000000 encounter = tradep_trade_smuggler, 1, 0.300000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Br01_path_junkers3_2 pos = -33348, 0, 33320 rotate = 90, -34, 180 shape = CYLINDER size = 750, 36171 sort = 96 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradejunkers3, 2 usage = trade mission_eligible = True encounter = tradep_trade_trader, 1, 0.700000 faction = fc_j_grp, 1.000000 encounter = tradep_trade_smuggler, 1, 0.300000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Br01_path_junkers3_3 pos = -22090, 0, 52390 rotate = 90, -16, 180 shape = CYLINDER size = 750, 8469 sort = 96 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradejunkers3, 3 usage = trade mission_eligible = True encounter = tradep_trade_trader, 1, 0.700000 faction = fc_j_grp, 1.000000 encounter = tradep_trade_smuggler, 1, 0.300000 faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Br01_path_gaians1_1 pos = -60037, 0, -59928 rotate = 90, 21, 180 shape = CYLINDER size = 750, 13411 sort = 96 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradegaians1, 1 usage = trade mission_eligible = True encounter = tradep_trade_trader, 1, 1.000000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br01_path_gaians1_2 pos = -54267, 0, -51746 rotate = 90, -77, 180 shape = CYLINDER size = 750, 16812 sort = 96 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradegaians1, 2 usage = trade mission_eligible = True encounter = tradep_trade_trader, 1, 1.000000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br01_path_gaians2_3 pos = -18147, 0, -70085 rotate = 90, 13, 180 shape = CYLINDER size = 750, 33174 ;attack_ids = br01_7 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians2, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br01_path_gaians2_4 pos = -33822, 0, -51494 rotate = 90, 78, 180 shape = CYLINDER size = 750, 24169 ;attack_ids = br01_7 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians2, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br01_path_gaians2_1 pos = -42684, 0, -60894 rotate = -90, -14, 0 shape = CYLINDER size = 750, 25099 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians2, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br01_path_gaians2_2 pos = -27112, 0, -79328 rotate = -90, -63, 0 shape = CYLINDER size = 750, 27963 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians2, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br01_path_gaians3_1 pos = -19601, 0, -53815 rotate = -90, -80, 0 shape = CYLINDER size = 750, 53541 ;attack_ids = br01_7 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians3, 1, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br01_path_gaians3_2 pos = 14544, 0, -38936 rotate = 90, -22, 180 shape = CYLINDER size = 750, 41591 ;attack_ids = br01_7 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians3, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br01_path_gaians3_3 pos = 6113, 0, -25964 rotate = -90, 69, 0 shape = CYLINDER size = 750, 34735 ;attack_ids = br01_3 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians3, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br01_path_gaians3_4 pos = -1706, 0, -45265 rotate = -90, -33, 0 shape = CYLINDER size = 750, 30858 ;attack_ids = br01_3 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians3, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br01_path_gaians4_1 pos = -12756, 0, -50441 rotate = -90, -88, 0 shape = CYLINDER size = 750, 66279 ;attack_ids = br01_3 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians4, 1, 8 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br01_path_gaians4_2 pos = 31637, 0, -52172 rotate = -90, -88, 0 shape = CYLINDER size = 750, 22574 ;attack_ids = br01_7 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians4, 2 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br01_path_gaians4_3 pos = 43805, 0, -35045 rotate = 90, -3, 180 shape = CYLINDER size = 750, 35219 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians4, 3 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br01_path_gaians4_4 pos = 43760, 0, -15374 rotate = 90, 24, 180 shape = CYLINDER size = 750, 4569 ;attack_ids = br01_6 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians4, 4 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br01_path_gaians4_5 pos = 41949, 0, -12597 rotate = 90, 52, 180 shape = CYLINDER size = 750, 2232 ;attack_ids = br01_6 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians4, 5 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br01_path_gaians4_6 pos = 37748, 0, -13684 rotate = -90, 62, 0 shape = CYLINDER size = 750, 7542 ;attack_ids = br01_2, br01_3, br01_5, br01_6 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians4, 6 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br01_path_gaians4_7 pos = 27234, 0, -33835 rotate = -90, 22, 0 shape = CYLINDER size = 750, 38695 ;attack_ids = br01_2, br01_3, br01_5, br01_6 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = gaians4, 7 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_g_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty1_1 pos = -33974, 0, -56406 rotate = -90, 24, 0 shape = CYLINDER size = 750, 42530 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty1, 1 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty1_2 pos = -52631, 0, -71333 rotate = 90, 66, 180 shape = CYLINDER size = 750, 22071 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty1, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty1_3 pos = -60383, 0, -57184 rotate = 90, -14, 180 shape = CYLINDER size = 750, 19795 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty1, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty1_4 pos = -41640, 0, -42432 rotate = 90, -73, 180 shape = CYLINDER size = 750, 34423 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty1, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty2_1 pos = -15827, 0, -46649 rotate = -90, -46, 0 shape = CYLINDER size = 750, 27555 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty2, 1 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty2_2 pos = 1826, 0, -53866 rotate = 90, -73, 180 shape = CYLINDER size = 750, 16368 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty2, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty2_3 pos = 5876, 0, -45607 rotate = 90, 33, 180 shape = CYLINDER size = 750, 13879 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty2, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty2_4 pos = -11774, 0, -38419 rotate = 90, 84, 180 shape = CYLINDER size = 750, 27903 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty2, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty3_1 pos = -35424, 0, -17828 rotate = 90, 26, 180 shape = CYLINDER size = 750, 45475 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty3, 1 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty3_2 pos = -46973, 0, -9680 rotate = -90, 7, 0 shape = CYLINDER size = 750, 24690 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty3, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty3_3 pos = -36887, 0, -30097 rotate = -90, -55, 0 shape = CYLINDER size = 750, 28363 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty3, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty4_1 pos = 43087, 0, -13534 rotate = -90, -24, 0 shape = CYLINDER size = 750, 8577 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty4, 1 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty4_2 pos = 44020, 0, -35419 rotate = -90, 2, 0 shape = CYLINDER size = 750, 35969 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty4, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty4_3 pos = 33382, 0, -52925 rotate = 90, 87, 180 shape = CYLINDER size = 750, 19859 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty4, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty4_4 pos = 27922, 0, -34463 rotate = 90, -14, 180 shape = CYLINDER size = 750, 37083 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty4, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty4_5 pos = 36874, 0, -13019 rotate = 90, -53, 180 shape = CYLINDER size = 750, 11324 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty4, 5 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty5_1 pos = 52867, 0, -8568 rotate = 90, -82, 180 shape = CYLINDER size = 750, 25267 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty5, 1 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty5_2 pos = 70493, 0, -1827 rotate = 90, -46, 180 shape = CYLINDER size = 750, 14162 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty5, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty5_3 pos = 70536, 0, 9897 rotate = 90, 37, 180 shape = CYLINDER size = 750, 17053 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty5, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty5_4 pos = 53014, 0, 3237 rotate = -90, 43, 0 shape = CYLINDER size = 750, 36710 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty5, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_pop_br01_suffolk pos = -33423, 0, 52200 shape = SPHERE size = 3000 comment = . Sufflolk battleship sort = 3 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;single_base_law encounter = area_defend, 1, 0.400000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty6_1 pos = -33964, 0, 33613 rotate = -90, 0, 0 shape = CYLINDER size = 750, 39308 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty6, 1 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty6_2 pos = -49021, 0, 13861 rotate = -90, 90, 0 shape = CYLINDER size = 750, 30136 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty6, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty6_3 pos = -68999, 0, 19553 rotate = 90, 40, 180 shape = CYLINDER size = 750, 15185 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty6, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty6_4 pos = -72128, 0, 36092 rotate = 90, -9, 180 shape = CYLINDER size = 750, 21788 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty6, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty6_5 pos = -51950, 0, 49814 rotate = 90, -81, 180 shape = CYLINDER size = 750, 37271 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty6, 5 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty7_1 pos = -11297, 0, 57446 rotate = -90, -89, 0 shape = CYLINDER size = 750, 16455 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty7, 1, 7 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty7_2 pos = 16916, 0, 56758 rotate = -90, -89, 0 shape = CYLINDER size = 750, 39986 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty7, 2 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty7_3 pos = 41965, 0, 50087 rotate = -90, -39, 0 shape = CYLINDER size = 750, 15999 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty7, 3 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty7_4 pos = 37336, 0, 37524 rotate = -90, 57, 0 shape = CYLINDER size = 750, 23190 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty7, 4 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty7_5 pos = 16787, 0, 35858 rotate = 90, 67, 180 shape = CYLINDER size = 750, 23663 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty7, 5 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty7_6 pos = 1493, 0, 48891 rotate = 90, 28, 180 shape = CYLINDER size = 750, 18878 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty7, 6 usage = patrol mission_eligible = True encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty8_1 pos = 26469, 0, 46751 rotate = -90, -77, 0 shape = CYLINDER size = 750, 94793 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty8, 1, 7 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty8_2 pos = 82110, 0, 25591 rotate = -90, -43, 0 shape = CYLINDER size = 750, 28052 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty8, 2 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty8_3 pos = 91508, 0, 1902 rotate = -90, 0, 0 shape = CYLINDER size = 750, 26743 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty8, 3 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty8_4 pos = 82007, 0, -16839 rotate = -90, 60, 0 shape = CYLINDER size = 750, 21647 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty8, 4 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty8_5 pos = 66516, 0, -11680 rotate = 90, 30, 180 shape = CYLINDER size = 750, 24329 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty8, 5 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bounty8_6 pos = 66619, 0, 17274 rotate = 90, -19, 180 shape = CYLINDER size = 750, 38878 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = bounty8, 6 usage = patrol mission_eligible = false encounter = patrolp_bh_assault, 1, 0.400000 faction = gd_bh_grp, 1.000000 [zone] nickname = Zone_Br01_path_bowex1_1 pos = -22655, 0, 56098 rotate = -90, 61, 0 shape = CYLINDER size = 750, 4383 sort = 96 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradebowex1, 1 usage = trade mission_eligible = True encounter = tradep_trade_freighter, 1, 0.160000 faction = co_be_grp, 1.000000 encounter = tradep_trade_transport, 1, 0.180000 faction = co_be_grp, 1.000000 [zone] nickname = Zone_Br01_path_bowex1_2 pos = -29072, 0, 53898 rotate = -90, 76, 0 shape = CYLINDER size = 750, 9281 sort = 96 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradebowex1, 2 usage = trade mission_eligible = True encounter = tradep_trade_freighter, 1, 0.160000 faction = co_be_grp, 1.000000 encounter = tradep_trade_transport, 1, 0.180000 faction = co_be_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy1_1 pos = -2858, 0, -39053 rotate = -90, -86, 0 shape = CYLINDER size = 750, 46183 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = navy1, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy1_2 pos = 8304, 0, -58565 rotate = -90, 34, 0 shape = CYLINDER size = 750, 42835 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = navy1, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy1_3 pos = -14740, 0, -56794 rotate = 90, 30, 180 shape = CYLINDER size = 750, 45123 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = navy1, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy2_1 pos = -31519, 0, -49979 rotate = -90, 26, 0 shape = CYLINDER size = 750, 27793 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = navy2, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy2_2 pos = -45679, 0, -52466 rotate = 90, 39, 180 shape = CYLINDER size = 750, 25620 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = navy2, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy2_3 pos = -39527, 0, -39998 rotate = 90, -80, 180 shape = CYLINDER size = 750, 28793 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = navy2, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy3_1 pos = -36241, 0, 33400 rotate = -90, 8, 0 shape = CYLINDER size = 750, 39839 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = navy3, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy3_2 pos = -56919, 0, 12957 rotate = -90, 88, 0 shape = CYLINDER size = 750, 35945 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = navy3, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy3_3 pos = -76697, 0, 22231 rotate = 90, 10, 180 shape = CYLINDER size = 750, 20299 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = navy3, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy3_4 pos = -65202, 0, 40978 rotate = 90, -57, 180 shape = CYLINDER size = 750, 31876 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = navy3, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy3_5 pos = -42738, 0, 51452 rotate = 90, -79, 180 shape = CYLINDER size = 750, 18617 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = navy3, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy4_1 pos = -30320, 0, 40275 rotate = -90, -15, 0 shape = CYLINDER size = 750, 27110 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = navy4, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy4_2 pos = -15743, 0, 39275 rotate = 90, -42, 180 shape = CYLINDER size = 750, 32783 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = navy4, 2 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy4_3 pos = -10483, 0, 61387 rotate = 90, 30, 180 shape = CYLINDER size = 750, 23158 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = navy4, 3 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy4_4 pos = -30678, 0, 70950 rotate = -90, 88, 0 shape = CYLINDER size = 750, 28793 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = navy4, 4 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy4_5 pos = -39437, 0, 61893 rotate = -90, -33, 0 shape = CYLINDER size = 750, 20562 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = navy4, 5 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy5_1 pos = -19507, 0, -64293 rotate = 90, 13, 180 shape = CYLINDER size = 750, 58062 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = navy5, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy6_1 pos = 8074, 0, -25185 rotate = 90, -68, 180 shape = CYLINDER size = 750, 73824 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = navy6, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy7_1 pos = -24236, 0, 8334 rotate = 90, -2, 180 shape = CYLINDER size = 750, 95485 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = navy7, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy8_1 pos = -27687, 0, 53777 rotate = 90, -78, 180 shape = CYLINDER size = 750, 12232 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = navy8, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy8_2 pos = -50353, 0, 55134 rotate = -90, 90, 0 shape = CYLINDER size = 750, 57319 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = navy8, 2 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_navy8_3 pos = -56336, 0, 53923 rotate = -90, -87, 0 shape = CYLINDER size = 750, 45433 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = navy8, 3 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_police1_1 pos = 61316, 0, -31543 rotate = 90, 44, 180 shape = CYLINDER size = 750, 57509 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police1, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br01_path_police2_1 pos = 7672, 0, -25331 rotate = -90, 68, 0 shape = CYLINDER size = 750, 72854 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police2, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br01_path_police3_1 pos = 57924, 0, 24243 rotate = 90, -23, 180 shape = CYLINDER size = 750, 78302 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police3, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br01_path_police4_1 pos = 11088, 0, 22981 rotate = 90, 42, 180 shape = CYLINDER size = 750, 93662 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;lane_patrol path_label = police4, 1 usage = patrol mission_eligible = True encounter = patrolp_gov_patrol, 1, 0.330000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br01_path_police5_1 pos = 26136, 0, 58239 rotate = 90, -89, 180 shape = CYLINDER size = 750, 92759 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police5, 1 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br01_path_police6_1 pos = -18129, 0, 56269 rotate = -90, -72, 0 shape = CYLINDER size = 750, 5727 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police6, 1, 6 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br01_path_police6_2 pos = 15131, 0, 55268 rotate = -90, -90, 0 shape = CYLINDER size = 750, 61085 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police6, 2 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br01_path_police6_3 pos = 40588, 0, 45589 rotate = -90, 28, 0 shape = CYLINDER size = 750, 21689 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police6, 3 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br01_path_police6_4 pos = 18033, 0, 38298 rotate = 90, 83, 180 shape = CYLINDER size = 750, 35238 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police6, 4 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br01_path_police6_5 pos = -7604, 0, 47877 rotate = 90, 48, 180 shape = CYLINDER size = 750, 21628 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = police6, 5 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = br_p_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs2_1 pos = -18135, 0, -50576 rotate = -90, -88, 0 shape = CYLINDER size = 750, 55379 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs2, 1, 6 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs2_2 pos = 2716, 0, -40693 rotate = 90, 32, 180 shape = CYLINDER size = 750, 25505 ;attack_ids = br01_7 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs2, 2 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs2_3 pos = 12068, 0, -23502 rotate = 90, -68, 180 shape = CYLINDER size = 750, 34804 ;attack_ids = br01_3 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs2, 3 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs2_4 pos = 24225, 0, -34430 rotate = -90, 13, 0 shape = CYLINDER size = 750, 35609 ;attack_ids = br01_3 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs2, 4 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs2_5 pos = 14924, 0, -51569 rotate = 90, 88, 180 shape = CYLINDER size = 750, 10572 ;attack_ids = br01_3 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs2, 5 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs3_1 pos = -35877, 0, -44584 rotate = 90, -59, 180 shape = CYLINDER size = 750, 22968 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs3, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs3_2 pos = -25717, 0, -29636 rotate = 90, -2, 180 shape = CYLINDER size = 750, 18204 ;attack_ids = br01_3, br01_7, br01_8 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs3, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs3_3 pos = -35599, 0, -35487 rotate = -90, 34, 0 shape = CYLINDER size = 750, 36148 ;attack_ids = br01_3, br01_7, br01_8 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs3, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs4_1 pos = 3399, 0, -51466 rotate = -90, -88, 0 shape = CYLINDER size = 750, 95760 sort = 96 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradecorsairs4, 1 usage = trade mission_eligible = True encounter = tradep_trade_trader, 1, 1.000000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs4_2 pos = 67358, 0, -32445 rotate = 90, -38, 180 shape = CYLINDER size = 750, 52744 sort = 96 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradecorsairs4, 2 usage = trade mission_eligible = True encounter = tradep_trade_trader, 1, 1.000000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs4_3 pos = 85870, 0, -729 rotate = 90, -12, 180 shape = CYLINDER size = 750, 22204 sort = 96 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradecorsairs4, 3 usage = trade mission_eligible = True encounter = tradep_trade_trader, 1, 1.000000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs5_1 pos = -45329, 0, -23163 rotate = 90, 0, 180 shape = CYLINDER size = 750, 51308 sort = 96 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradecorsairs5, 1 usage = trade mission_eligible = True encounter = tradep_trade_trader, 1, 1.000000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs5_2 pos = -57529, 0, 14381 rotate = 90, 46, 180 shape = CYLINDER size = 750, 34347 sort = 96 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;trade_path path_label = tradecorsairs5, 2 usage = trade mission_eligible = True encounter = tradep_trade_trader, 1, 1.000000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs6_1 pos = -45410, 0, -35718 rotate = 90, 1, 180 shape = CYLINDER size = 750, 28301 ;attack_ids = br01_8 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs6, 1, 6 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs6_2 pos = -45733, 0, -4025 rotate = 90, 0, 180 shape = CYLINDER size = 750, 35090 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs6, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs6_3 pos = -34859, 0, 15254 rotate = 90, -81, 180 shape = CYLINDER size = 750, 22123 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs6, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs6_4 pos = -24553, 0, 1911 rotate = -90, 2, 0 shape = CYLINDER size = 750, 30177 ;attack_ids = br01_8 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs6, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs6_5 pos = -35375, 0, -17525 rotate = -90, 68, 0 shape = CYLINDER size = 750, 22300 ;attack_ids = br01_8 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs6, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs7_1 pos = 87334, 0, -410 rotate = -90, 6, 0 shape = CYLINDER size = 750, 22736 ;attack_ids = br01_8 ;tradelane_attack = 20 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs7, 1, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs7_2 pos = 83681, 0, -32061 rotate = -90, 7, 0 shape = CYLINDER size = 750, 40989 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs7, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs7_3 pos = 68773, 0, -39324 rotate = 90, 43, 180 shape = CYLINDER size = 750, 36056 ;attack_ids = br01_6 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs7, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs7_4 pos = 71207, 0, -19016 rotate = 90, -64, 180 shape = CYLINDER size = 750, 33201 ;attack_ids = br01_6 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs7, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs8_1 pos = 77931, 0, 5088 rotate = -90, 63, 0 shape = CYLINDER size = 750, 25025 ;attack_ids = br01_6 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs8, 1, 6 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs8_2 pos = 53601, 0, -5364 rotate = -90, 70, 0 shape = CYLINDER size = 750, 28018 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs8, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs8_3 pos = 44331, 0, -13880 rotate = -90, -46, 0 shape = CYLINDER size = 750, 10693 ;attack_ids = br01_2, br01_3, br01_5, br01_6 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs8, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs8_4 pos = 50672, 0, -20332 rotate = -90, -43, 0 shape = CYLINDER size = 750, 7394 ;attack_ids = br01_2, br01_3, br01_5, br01_6 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs8, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs9_1 pos = 87306, 0, 21435 rotate = 90, 7, 180 shape = CYLINDER size = 750, 23554 ;attack_ids = br01_6 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs9, 1 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs9_2 pos = 79372, 0, 46690 rotate = 90, 26, 180 shape = CYLINDER size = 750, 30067 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs9, 2 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs9_3 pos = 66644, 0, 45400 rotate = -90, 23, 0 shape = CYLINDER size = 750, 32242 ;attack_ids = br01_4, br01_5 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs9, 3 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs9_4 pos = 67817, 0, 17099 rotate = -90, -29, 0 shape = CYLINDER size = 750, 30717 ;attack_ids = br01_4, br01_5 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs9, 4 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs9_5 pos = 82090, 0, 7134 rotate = 90, -63, 180 shape = CYLINDER size = 750, 15353 ;attack_ids = br01_5 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs9, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs8_5 pos = 59916, 0, -11747 rotate = 90, -31, 180 shape = CYLINDER size = 750, 26284 ;attack_ids = br01_6 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs8, 5 usage = patrol mission_eligible = True encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs10_1 pos = 86366, 0, 18065 rotate = 90, 16, 180 shape = CYLINDER size = 750, 16964 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs10, 1, 8 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs10_2 pos = 61018, 0, 33356 rotate = 90, 73, 180 shape = CYLINDER size = 750, 48355 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs10, 2, 7 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs10_3 pos = 40199, 0, 49643 rotate = 90, -14, 180 shape = CYLINDER size = 750, 18601 ;attack_ids = br01_5 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs10, 3 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs10_4 pos = 22765, 0, 58348 rotate = -90, 89, 0 shape = CYLINDER size = 750, 39359 ;attack_ids = br01_4 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs10, 4 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs10_5 pos = 14304, 0, 50405 rotate = -90, -56, 0 shape = CYLINDER size = 750, 27341 ;attack_ids = br01_4 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs10, 5 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs10_6 pos = 31738, 0, 41580 rotate = -90, -80, 0 shape = CYLINDER size = 750, 12482 ;attack_ids = br01_4 ;tradelane_attack = 5 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs10, 6 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs11_1 pos = 90628, 0, 13220 rotate = 90, -32, 180 shape = CYLINDER size = 750, 7988 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs11, 1 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs11_2 pos = 67801, 0, 32888 rotate = 90, 57, 180 shape = CYLINDER size = 750, 59754 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs11, 2 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs11_3 pos = 19086, 0, 44945 rotate = -90, 80, 0 shape = CYLINDER size = 750, 48190 ;attack_ids = br01_5 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs11, 3 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs11_4 pos = 13361, 0, 20722 rotate = -90, -42, 0 shape = CYLINDER size = 750, 53689 ;attack_ids = br01_2 ;tradelane_attack = 10 sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background ;attack_patrol path_label = corsairs11, 4 usage = patrol mission_eligible = false encounter = patrolp_assault, 1, 0.290000 faction = fc_c_grp, 1.000000 [zone] nickname = Zone_Br01_path_corsairs11_5 pos = 46522, 0, -1300 rotate = -90, -82, 0 shape = CYLINDER size = 750, 30639 ;attack_ids = 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261163 pos = -48567, 0, -37428 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_168 ids_name = 261163 pos = -47812, 0, -36266 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_169 ids_name = 261163 pos = -47020, 0, -35105 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_170 ids_name = 261163 pos = -46745, 0, -33773 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_171 ids_name = 261163 pos = -46491, 0, -32389 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_172 ids_name = 261163 pos = -46739, 0, -31078 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_173 ids_name = 261163 pos = -47015, 0, -29680 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_174 ids_name = 261163 pos = -47741, 0, -28568 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_175 ids_name = 261163 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= 1200 burn_color = 225, 200, 255 ids_info = 460154 visit = 0 rotate = 0, 0, 0 pos = -24036, 50000, 60460 archetype = blhazard [Object] nickname = Br01_hazard_buoy_183 ids_name = 261163 pos = -58556, 0, -27339 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_184 ids_name = 261163 pos = -59299, 0, -28472 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_185 ids_name = 261163 pos = -60086, 0, -29655 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_186 ids_name = 261163 pos = -60333, 0, -30918 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_187 ids_name = 261163 pos = -60614, 0, -32335 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_188 ids_name = 261163 pos = -60381, 0, -33663 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_189 ids_name = 261163 pos = -60095, 0, -35065 archetype = hazard_buoy ids_info = 66144 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Br01_hazard_buoy_214 ids_name = 261163 pos = -55177, 0, -54053 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_215 ids_name = 261163 pos = -56355, 0, -54834 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_216 ids_name = 261163 pos = -57110, 0, -55957 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_217 ids_name = 261163 pos = -57896, 0, -57107 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_218 ids_name = 261163 pos = -58141, 0, -58445 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_219 ids_name = 261163 pos = -58405, 0, -59835 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_220 ids_name = 261163 pos = -58189, 0, -61015 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_221 ids_name = 261163 pos = -57899, 0, -62540 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_222 ids_name = 261163 pos = -57094, 0, -63731 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_223 ids_name = 261163 pos = -56392, 0, -64830 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_224 ids_name = 261163 pos = -55342, 0, -65505 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_225 ids_name = 261163 pos = -54092, 0, -66368 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_hazard_buoy_226 ids_name = 261163 pos = -52868, 0, -66593 archetype = hazard_buoy ids_info = 66144 [Object] nickname = Br01_depot_Hfuel_1 ids_name = 261161 pos = -18561, 0, 56539 archetype = depot_Hfuel behavior = SOLAR pilot = pilot_solar_ac reputation = co_ic_grp ids_info = 66150 [Object] nickname = Br01_depot_Hfuel_2 ids_name = 261161 pos = -18689, 0, 56537 archetype = depot_Hfuel behavior = SOLAR pilot = pilot_solar_ac reputation = co_ic_grp ids_info = 66150 [Object] nickname = Br01_depot_food_1 ids_name = 261161 pos = -18565, 0, 56666 archetype = depot_food behavior = SOLAR pilot = pilot_solar_ac reputation = co_ic_grp ids_info = 66150 [Object] nickname = Br01_depot_scrap_metal_1 ids_name = 261161 pos = -26958, -210, -39137 archetype = depot_scrap_metal reputation = br_m_grp behavior = SOLAR pilot = pilot_solar_ac ids_info = 66150 [Object] nickname = Br01_depot_scrap_metal_2 ids_name = 261161 pos = -26959, -210, -39329 archetype = depot_scrap_metal reputation = br_m_grp behavior = SOLAR pilot = pilot_solar_ac ids_info = 66150 [Object] nickname = Br01_depot_toxic_waste_1 ids_name = 261161 pos = -27144, -210, -39139 archetype = depot_toxic_waste reputation = br_m_grp behavior = SOLAR pilot = pilot_solar_ac ids_info = 66150 [Object] nickname = Br01_depot_toxic_waste_2 ids_name = 261161 pos = -27149, -210, -39330 archetype = depot_toxic_waste reputation = br_m_grp behavior = SOLAR pilot = pilot_solar_ac ids_info = 66150 [Object] nickname = Br01_depot_mining_machinery_2 ids_name = 261161 pos = 41505, 0, -12690 archetype = depot_mining_machinery reputation = co_nws_grp behavior = SOLAR pilot = pilot_solar_ac ids_info = 66150 [Object] nickname = Br01_depot_Hfuel_4 ids_name = 261161 pos = 41507, 0, -12562 archetype = depot_Hfuel reputation = co_nws_grp behavior = SOLAR pilot = pilot_solar_ac ids_info = 66150 [Object] nickname = Br01_depot_consumer_goods_1 ids_name = 261161 pos = 41631, 0, -12688 archetype = depot_consumer_goods reputation = co_nws_grp behavior = SOLAR pilot = pilot_solar_ac ids_info = 66150 [Object] nickname = Br01_space_tankl_3dmg_1 pos = 76936, -400, -15175 archetype = space_tankl_3dmg [Object] nickname = Br01_space_beaml_dmg_1 pos = 76945, -299, -14981 rotate = -7, 0, -15 archetype = space_beaml_dmg [Object] nickname = Br01_space_habitat_dmg_1 pos = 76975, -171, -14960 rotate = -11, 0, -10 archetype = space_habitat_dmg [Object] nickname = Br01_space_tankl4x4_dmg_1 pos = 71720, 600, 3848 archetype = space_tankl4x4_dmg [Object] nickname = Br01_space_beaml_dmg_2 pos = 71861, 610, 3848 rotate = 0, 90, 0 archetype = space_beaml_dmg [Object] nickname = Br01_space_tankl_1dmg_1 pos = 71981, 602, 3896 rotate = 10, 10, 18 archetype = space_tankl_1dmg [Object] nickname = Br01_space_industrial_dmg_1 pos = 89424, -450, 13796 rotate = 0, -10, 0 archetype = space_industrial_dmg [Object] nickname = Br01_space_industrial_dmg_2 pos = 90585, 450, 14878 rotate = -20, 10, 0 archetype = space_industrial_dmg [Object] nickname = Br01_space_industrial_dmg_3 pos = 88821, 0, 15489 rotate = 40, -20, 0 archetype = space_industrial_dmg [Object] nickname = Br01_space_beamx_dmg_1 pos = 73129, 0, 18406 archetype = space_beamx_dmg [Object] nickname = Br01_space_tankl4_dmg_1 pos = 85099, 0, -3812 rotate = 140, 60, 180 archetype = space_tankl4_dmg [Object] nickname = Br01_space_tankl_3dmg_2 pos = 9854, -200, 52211 rotate = 90, 0, 90 archetype = space_tankl_3dmg [Object] nickname = Br01_space_tankl_2dmg_1 pos = 9959, -280, 52293 archetype = space_tankl_2dmg [Object] nickname = Br01_space_beamx_dmg_2 pos = 25505, 350, 45709 rotate = 40, 40, 40 archetype = space_beamx_dmg [Object] nickname = Br01_space_beaml_dmg_3 pos = 44991, 100, 58408 rotate = 80, 60, 0 archetype = space_beaml_dmg [Object] nickname = Br01_space_tankl_1dmg_2 pos = 45122, 100, 58268 rotate = 50, 30, 10 archetype = space_tankl_1dmg [Object] nickname = Br01_space_beaml_dmg_4 pos = 5814, 400, 67211 rotate = 30, 20, 180 archetype = space_beaml_dmg [Object] nickname = Br01_space_tankl_3dmg_3 pos = 5755, 370, 67369 rotate = 0, -20, 0 archetype = space_tankl_3dmg [Object] nickname = Br01_space_tankl4x4_dmg_2 pos = 21493, -200, 60359 rotate = 0, 20, 0 archetype = space_tankl4x4_dmg [Object] nickname = Br01_space_tankl4_dmg_2 pos = 21638, -220, 60318 rotate = 0, -70, 0 archetype = space_tankl4_dmg [Object] nickname = Br01_space_tankl_1dmg_3 pos = 38844, 0, 71202 rotate = 0, 60, 60 archetype = space_tankl_1dmg [Object] nickname = Br01_space_tankl_2dmg_2 pos = 38820, 300, 71278 rotate = 20, -30, 10 archetype = space_tankl_2dmg [Object] nickname = Br01_space_habitat_dmg_2 pos = -44361, 0, 28471 archetype = space_habitat_dmg [Object] nickname = Br01_space_tankl_2dmg_3 pos = -44588, -210, 28474 archetype = space_tankl_2dmg [Object] nickname = Br01_space_beamx_dmg_3 pos = -70660, 400, 34732 rotate = 100, 50, 50 archetype = space_beamx_dmg [Object] nickname = Br01_space_beaml_dmg_5 pos = -70495, 240, 34727 rotate = -40, -80, 0 archetype = space_beaml_dmg [Object] nickname = Br01_space_beamx_dmg_4 pos = -70304, 130, 34672 rotate = 100, -50, 50 archetype = space_beamx_dmg [Object] nickname = Br01_space_tanks_2dmg_1 pos = -57136, -90, 11079 rotate = 0, -20, 0 archetype = space_tanks_2dmg [Object] nickname = Br01_space_tanks_3dmg_1 pos = -57157, -106, 11145 archetype = space_tanks_3dmg [Object] nickname = Br01_space_tanks_3dmg_2 pos = -57181, -100, 11211 archetype = space_tanks_3dmg [Object] nickname = Br01_space_industrial_dmg_4 pos = -47786, 250, 8159 rotate = -70, 80, 180 archetype = space_industrial_dmg [Object] nickname = Br01_space_tanks_3dmg_3 pos = -49512, -150, 8208 rotate = 98, 20, 0 archetype = space_tanks_3dmg [Object] nickname = Br01_space_tanks_1dmg_1 pos = -76774, 0, 14908 rotate = 0, 0, 30 archetype = space_tanks_1dmg [Object] nickname = Br01_space_tankl_2dmg_4 pos = -75824, 300, 13465 rotate = 10, 20, 40 archetype = space_tankl_2dmg [Object] nickname = Br01_space_tankl_1dmg_4 pos = -75208, 0, 14698 rotate = 50, 40, 30 archetype = space_tankl_1dmg [Object] nickname = Br01_space_tankl_1dmg_5 pos = 44110, 0, -59560 rotate = 0, 0, 180 archetype = space_tankl_1dmg [Object] nickname = Br01_space_tankl_2dmg_5 pos = 41309, 300, -61308 rotate = 30, 30, 30 archetype = space_tankl_2dmg [Object] nickname = Br01_space_tankl_3dmg_4 pos = 39832, -200, -58845 rotate = 90, 90, 0 archetype = space_tankl_3dmg [Object] nickname = Br01_space_habitat_dmg_3 pos = 26238, -60, -48071 rotate = 110, 90, 0 archetype = space_habitat_dmg [Object] nickname = Br01_space_habitat_dmg_4 pos = 26006, 0, -48158 rotate = -90, -35, 180 archetype = space_habitat_dmg [Object] nickname = Br01_space_habitat_dmg_5 pos = 26119, 130, -48112 rotate = -19, 0, 0 archetype = space_habitat_dmg [Object] nickname = Br01_space_beaml_dmg_6 pos = 7513, 123, -53513 rotate = 30, 10, 10 archetype = space_beaml_dmg [Object] nickname = Br01_space_tankl_3dmg_5 pos = 6259, -100, -54731 archetype = space_tankl_3dmg [Object] nickname = Br01_space_tankl4_dmg_3 pos = 7561, -300, -57153 rotate = 30, 0, 70 archetype = space_tankl4_dmg [Object] nickname = Br01_space_tanklx4_dmg_1 pos = 8348, 0, -74889 rotate = 20, 0, 0 archetype = space_tanklx4_dmg [zone] nickname = zone_br01_pop_ambient_n pos = 31542, 0, -69091 rotate = 0, -30, 0 shape = ELLIPSOID size = 56225, 11586, 78331 comment = Ambient Pop sort = 51 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background population_additive = false encounter = area_scout, 1, 0.560000 faction = br_n_grp, 0.100000 faction = br_p_grp, 0.140000 faction = fc_c_grp, 0.380000 faction = fc_g_grp, 0.380000 encounter = area_bh_scout, 1, 0.160000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_br01_pop_ambient_se pos = 52740, 0, 27291 rotate = 0, -45, 0 shape = ELLIPSOID size = 49694, 17630, 93111 comment = Ambient Pop sort = 52 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background population_additive = false encounter = area_scout, 1, 0.560000 faction = br_p_grp, 0.200000 faction = fc_c_grp, 0.800000 encounter = area_bh_scout, 1, 0.170000 faction = gd_bh_grp, 1.000000 [zone] nickname = zone_br01_pop_ambient_w pos = -57032, 0, -953 shape = ELLIPSOID size = 57630, 17200, 116283 comment = Ambient Pop sort = 53 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background population_additive = false encounter = area_scout, 1, 0.420000 faction = br_n_grp, 0.400000 faction = fc_m_grp, 0.600000 encounter = area_bh_scout, 1, 0.380000 faction = fc_j_grp, 0.670000 faction = gd_bh_grp, 0.330000 [Object] nickname = Br01_08 ids_name = 196665 pos = -45169, 0, -49370 archetype = space_port_dmg ids_info = 65725 base = Br01_08_Base dock_with = Br01_08_Base reputation = fc_j_grp behavior = SOLAR pilot = pilot_solar_ac visit = 0 voice = atc_leg_m01 space_costume = sh_male4_head, pl_male3_journeyman_body loadout = space_port_dmg_pi_02 [zone] nickname = Zone_Br01_08_defense_spawn pos = -45169, 0, -49370 shape = SPHERE size = 5000 ;Defense sort = 90 ;Defense toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background visit = 0 mission_eligible = false encounter = patrolp_defend, 1, 1.000000 ;Defense faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Br01_08_wingmen_spawn_1 pos = -45169, 0, -49370 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br01_08_wingmen_1, 1 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = fc_j_grp, 1.000000 [zone] nickname = Zone_Br01_08_wingmen_spawn_2 pos = -45169, 0, -49370 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br01_08_wingmen_1, 2 usage = patrol visit = 0 mission_eligible = false encounter = patrolp_follow, 1, 0.600000 ;Wingmen faction = fc_j_grp, 1.000000 ;[Object] ;nickname = Br01_to_Li07_hole_start_unlawful ;ids_name = 459025 ;pos = -45169, -2500, -49370 ;rotate = 0, -50, 0 ;Archetype = jumphole_light_dock ;msg_id_prefix = gcs_refer_system_Br01 ;ids_info = 66146 ;jump_effect = jump_effect_hole ;visit = 0 ;goto = Br01, Br01_to_Li07_hole_start_unlawful, gate_tunnel_bretonia [Object] nickname = Br01_space_tanklx4_dmg_2 pos = -45169, -410, -49370 archetype = space_tanklx4_dmg reputation = fc_j_grp [Object] nickname = Br01_br_debris_hull01_1 pos = -53302, 0, -47515 rotate = 30, 10, 10 archetype = br_debris_hull01 [Object] nickname = Br01_br_debris_hull03_1 pos = -53471, -26, -47489 rotate = 80, 10, 10 archetype = br_debris_hull03 [Object] nickname = Br01_br_debris_hull04_1 pos = -53134, 0, -47604 rotate = -60, -20, -20 archetype = br_debris_hull04 [Object] nickname = Br01_br_debris_hull05_1 pos = -53491, -56, -47590 rotate = -80, 0, 60 archetype = br_debris_hull05 [Object] nickname = Br01_br_debris_hull06_1 pos = -53584, -56, -47530 rotate = 10, 10, 60 archetype = br_debris_hull06 [Object] nickname = Br01_br_debris_hull01_2 pos = -53322, 0, -47597 rotate = -160, 0, 180 archetype = br_debris_hull01 [Object] nickname = Br01_br_debris_hull02_1 pos = -38260, 0, -45755 rotate = 40, -90, 0 archetype = br_debris_hull02 [Object] nickname = Br01_br_debris_hull02_2 pos = -38223, -60, -45745 rotate = 160, 90, 0 archetype = br_debris_hull02 [Object] nickname = Br01_br_debris_hull06_2 pos = -38229, -60, -45623 rotate = 0, 10, -140 archetype = br_debris_hull06 [Object] nickname = Br01_br_debris_hull03_2 pos = -38261, 0, -45631 rotate = 40, -70, 0 archetype = br_debris_hull03 [Object] nickname = Br01_br_debris_hull05_2 pos = -38206, 0, -45632 rotate = 0, 0, -50 archetype = br_debris_hull05 [Object] nickname = Br01_br_debris_hull03_3 pos = -38235, -60, -45873 rotate = -140, -90, 0 archetype = br_debris_hull03 [Object] nickname = Br01_br_debris_eng_1 pos = -53033, -12, -47527 rotate = 20, 70, 0 archetype = br_debris_eng [Object] nickname = Br01_br_debris_eng_2 pos = -38244, -30, -45927 rotate = 0, 180, 0 archetype = br_debris_eng [Object] nickname = Br01_br_debris_hull01_3 pos = -57423, 0, -67422 rotate = 10, 10, 0 archetype = br_debris_hull01 [Object] nickname = Br01_br_debris_hull01_4 pos = -57444, 0, -67511 rotate = -140, 0, 180 archetype = br_debris_hull01 [Object] nickname = Br01_br_debris_eng_3 pos = -57270, 0, -67454 rotate = -150, 80, -150 archetype = br_debris_eng [Object] nickname = Br01_br_debris_eng_4 pos = -57258, -20, -67510 rotate = -160, 70, -150 archetype = br_debris_eng [Object] nickname = Br01_br_debris_hull04_2 pos = -57573, 0, -67458 rotate = 0, -30, 0 archetype = br_debris_hull04 [Object] nickname = Br01_br_debris_hull05_3 pos = -57639, 0, -67395 rotate = 30, 20, 0 archetype = br_debris_hull05 [Object] nickname = Br01_br_debris_hull03_4 pos = -54057, 112, -48168 archetype = br_debris_hull03 [Object] nickname = Br01_br_debris_hull03_5 pos = -52436, 151, -47046 archetype = br_debris_hull03 [Object] nickname = Br01_br_debris_hull04_3 pos = -52529, 22, -48209 archetype = br_debris_hull04 [Object] nickname = Br01_br_debris_hull04_4 pos = -54127, -122, -46901 archetype = br_debris_hull04 [Object] nickname = Br01_br_debris_hull05_4 pos = -53383, -250, -48200 archetype = br_debris_hull05 [Object] nickname = Br01_br_debris_hull05_5 pos = -52809, -12, -47754 archetype = br_debris_hull05 [Object] nickname = Br01_br_debris_hull06_3 pos = -51602, -200, -47624 archetype = br_debris_hull06 [Object] nickname = Br01_br_debris_hull06_4 pos = -54923, -12, -47438 archetype = br_debris_hull06 [Object] nickname = Br01_br_debris_hull03_6 pos = -38266, -30, -45530 archetype = br_debris_hull03 [Object] nickname = Br01_br_debris_hull03_7 pos = -38261, -60, -45402 archetype = br_debris_hull03 [Object] nickname = Br01_br_debris_hull04_5 pos = -38265, -30, -45448 archetype = br_debris_hull04 [Object] nickname = Br01_br_debris_hull04_6 pos = -38244, -60, -45514 archetype = br_debris_hull04 [Object] nickname = Br01_br_debris_hull05_6 pos = -38370, -110, -45635 archetype = br_debris_hull05 [Object] nickname = Br01_br_debris_hull06_5 pos = -38147, -30, -45787 archetype = br_debris_hull06 [Object] nickname = Br01_br_debris_hull06_6 pos = -38157, -30, -45363 rotate = 0, 0, -70 archetype = br_debris_hull06 [Object] nickname = Br01_br_debris_hull06_7 pos = -38379, -30, -45359 rotate = 0, 0, 100 archetype = br_debris_hull06 [Object] nickname = Br01_br_debris_hull06_8 pos = -57667, 0, -67502 rotate = 100, 0, 0 archetype = br_debris_hull06 [Object] nickname = Br01_br_debris_hull06_9 pos = -57545, 0, -67364 rotate = 70, 10, 0 archetype = br_debris_hull06 [Object] nickname = Br01_br_debris_hull05_7 pos = -57731, 0, -67458 rotate = 100, 0, 0 archetype = br_debris_hull05 [Object] nickname = Br01_br_debris_hull04_7 pos = -57702, 0, -67356 rotate = -70, 0, 0 archetype = br_debris_hull04 [Object] nickname = Br01_br_debris_hull04_8 pos = -57793, 0, -67430 archetype = br_debris_hull04 [Object] nickname = Br01_br_debris_hull04_9 pos = -57445, -60, -67456 archetype = br_debris_hull04 [Object] nickname = Br01_br_debris_hull04_10 pos = -57443, 50, -67472 archetype = br_debris_hull04 [zone] nickname = zone_br01_destroy_vignette_4 pos = 67883, 0, -16843 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br01_destroy_vignette_5 pos = 58683, 0, -8232 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_6 pos = 62910, 0, 4179 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_br01_destroy_vignette_7 pos = 82802, 0, 50529 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_8 pos = 49731, 0, 71551 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br01_destroy_vignette_9 pos = 53958, 0, 47743 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br01_destroy_vignette_10 pos = 995, 0, 72311 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br01_destroy_vignette_11 pos = -38293, 0, 41664 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_12 pos = -50726, 0, 43944 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br01_destroy_vignette_13 pos = -39536, 0, 29507 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br01_destroy_vignette_14 pos = 6465, 0, 46730 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_br01_destroy_vignette_15 pos = -12184, 0, 31280 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_16 pos = -36304, 0, -15577 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_17 pos = -44261, 0, -24441 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_18 pos = -40779, 0, -38119 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_br01_destroy_vignette_19 pos = -35558, 0, -50529 shape = SPHERE size = 10000 mission_type = unlawful, lawful sort = 99.500000 vignette_type = field [zone] nickname = zone_br01_destroy_vignette_20 pos = -12930, 0, -20136 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_21 pos = 20390, 0, -5446 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_22 pos = 39039, 0, 9498 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_23 pos = 32077, 0, -33306 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_24 pos = 43266, 0, -42931 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br01_destroy_vignette_25 pos = 18649, 0, -42931 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_br01_destroy_vignette_26 pos = 20638, 0, -31533 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_27 pos = 2487, 0, -48756 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_br01_destroy_vignette_28 pos = -10195, 0, -53315 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_29 pos = -2487, 0, -84469 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_30 pos = 66640, 0, -59901 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_31 pos = -72856, 0, 41918 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone] nickname = zone_br01_destroy_vignette_ pos = -71024, 0, -53851 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_br01_destroy_vignette_32 pos = -71773, 0, -40450 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_br01_destroy_vignette_33 pos = -66036, 0, -29268 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_br01_destroy_vignette_34 pos = -44920, 0, -71777 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = exclusion [zone] nickname = zone_br01_destroy_vignette_35 pos = -31368, 0, -73057 shape = SPHERE size = 10000 mission_type = unlawful sort = 99.500000 vignette_type = open [zone] nickname = zone_br01_destroy_vignette_36 pos = -11387, 0, 72465 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [Object] nickname = Br01_orbital_cannon_fixture_1 ids_name = 261166 pos = -21084, 350, 57464 rotate = 0, 130, 0 archetype = orbital_cannon_fixture ids_info = 66489 reputation = br_p_grp behavior = SOLAR pilot = pilot_solar_ac difficulty_level = 19 loadout = orbital_cannon_fixture_loadout [Object] nickname = Br01_space_tankl4_2 pos = -45397, -366, -49370 rotate = 2, 90, 0 archetype = space_tankl4 reputation = fc_j_grp parent = Br01_08 [Object] nickname = Br01_space_tankl4_3 pos = -45169, -379, -49142 archetype = space_tankl4 reputation = fc_j_grp parent = Br01_08 [zone] nickname = ZONE_Br01_Southampton_density_1 pos = -39611, 0, -44483 shape = SPHERE size = 2500 property_flags = 132 spacedust = debrisdust spacedust_maxparticles = 150 sort = 99.500000 [Object] nickname = Br01_suprise_pi_fighter_molly ids_name = 261716 pos = -58685, -800, 29827 rotate = -70, 45, 0 archetype = suprise_pi_fighter visit = 16 ids_info = 66400 loadout = SECRET_m_pi_fighter_br01 [Object] nickname = Br01_suprise_co_fighter_1 ids_name = 261717 pos = 77397, 1200, -5728 rotate = -43, -31, 90 archetype = suprise_co_fighter visit = 16 ids_info = 66399 loadout = SECRET_c_co_fighter_br01 [Object] nickname = Br01_suprise_bw_fighter_1 ids_name = 261718 pos = -53923, 2000, -33534 rotate = -47, -14, 50 archetype = suprise_bw_fighter visit = 16 ids_info = 66401 loadout = SECRET_ou_bw_fighter_br01 [zone] nickname = ZONE_Br01_vignette6_exclusion pos = 62909, 0, 4180 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Br01_vignette14_exclusion pos = 6471, 0, 46748 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Br01_vignette18_exclusion pos = -40795, 0, -38102 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Br01_vignette25_exclusion pos = 18646, 0, -42928 shape = SPHERE size = 600 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Br01_vignette27_exclusion pos = 2475, 0, -48760 shape = SPHERE size = 600 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Br01_vignette32_exclusion pos = -71793, 0, -40443 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.500000 [zone] nickname = ZONE_Br01_vignette34_exclusion pos = -44930, 0, -71788 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 99.500000 [Zone] nickname = Zone_Br01_to_Li05_hole_antinpcspawn pos = -74687, 0, -14311 shape = SPHERE size = 1500 ;AntiNPCSpawn visit = 128 sort = 100 ;AntiNPCSpawn toughness = 1 density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller population_additive = false [Object] nickname = Br01_to_Li05_hole ids_name = 459368 pos = -74687, 0, -14311 rotate = 0, -101, 0 archetype = jumphole_light msg_id_prefix = gcs_refer_system_Li05 jump_effect = jump_effect_hole ids_info = 66146 visit = 1 goto = Li05, Li05_to_Br01_hole, gate_tunnel_bretonia [zone] nickname = Zone_Br01_to_Li05_hole pos = -74687, 0, -14311 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [zone] nickname = zone_88flak_ambient_population_400_br01 pos = 0, 0, 0 ;No need to move this. Just stick it in. =P rotate = 0, 0, 0 shape = SPHERE size = 400000 comment = Ambient Populater added by 88 Flak, ignore sort = 0 ;AmbRepop toughness = 1 density = 8 max_battle_size = 9999 repop_time = 38 ;AmbRepop relief_time = 38 ;AmbRepop density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller density_restriction = 1, class_bot_foxBot density_restriction = 1, class_bot_KittBot density_restriction = 2, class_bot_GrimsGreen density_restriction = 1, class_bot_Wo3dy density_restriction = 1, class_bot_ChipBot density_restriction = 1, class_bot_SnakePlisskin density_restriction = 1, class_bot_SushiBot density_restriction = 1, class_bot_Lonestar density_restriction = 1, class_bot_M0tahBot density_restriction = 1, class_bot_SSGTSolaBot density_restriction = 1, class_bot_DofodBot density_restriction = 1, class_bot_PetBot density_restriction = 1, class_bot_Why485Bot density_restriction = 1, class_bot_SonaBot density_restriction = 1, class_bot_Trickbot density_restriction = 1, class_bot_OutsidersFollowers density_restriction = 1, class_bot_DarkMarauderBot density_restriction = 1, class_bot_ww2JacobBot density_restriction = 1, class_bot_DreadPirateLowsound density_restriction = 1, class_bot_AshBot density_restriction = 1, class_bot_NairaX density_restriction = 1, class_bot_KillerJaguarBot density_restriction = 1, class_bot_StarAvenger density_restriction = 1, class_bot_Helloween density_restriction = 2, class_bot_StilBot density_restriction = 1, class_bot_DarkWraith007 density_restriction = 1, class_bot_SojournBot density_restriction = 1, class_bot_HonkBot density_restriction = 1, class_bot_HowdaDoodeWTF density_restriction = 1, class_bot_Borg density_restriction = 1, class_bot_CustomSlot1 density_restriction = 1, class_bot_CustomSlot2 density_restriction = 1, class_bot_CustomSlot3 density_restriction = 1, class_bot_CustomSlot4 pop_type = background population_additive = true encounter = foxBot, 1, 0.002100 faction = foxBot_grp, 1.000000 encounter = KittBot, 1, 0.002100 faction = KittBot_grp, 1.000000 encounter = GrimsGreen, 1, 0.002100 faction = GrimsGreen_grp, 1.000000 encounter = Wo3dy, 1, 0.002100 faction = Wo3dy_grp, 1.000000 encounter = ChipBot, 1, 0.002100 faction = ChipBot_grp, 1.000000 encounter = SnakePlisskin, 1, 0.002100 faction = SnakePlisskin_grp, 1.000000 encounter = SushiBot, 1, 0.002100 faction = SushiBot_grp, 1.000000 encounter = Lonestar, 1, 0.002100 faction = Lonestar_grp, 1.000000 encounter = M0tahBot, 1, 0.002100 faction = M0tahBot_grp, 1.000000 encounter = SSGTSolaBot, 1, 0.002100 faction = SSGTSolaBot_grp, 1.000000 encounter = DofodBot, 1, 0.002100 faction = DofodBot_grp, 1.000000 encounter = PetBot, 1, 0.002100 faction = PetBot_grp, 1.000000 encounter = Why485Bot, 1, 0.002100 faction = Why485Bot_grp, 1.000000 encounter = SonaBot, 1, 0.002100 faction = SonaBot_grp, 1.000000 encounter = Trickbot, 1, 0.002100 faction = Trickbot_grp, 1.000000 encounter = OutsidersFollowers, 1, 0.002100 faction = OutsidersFollowers_grp, 1.000000 encounter = DarkMarauderBot, 1, 0.002100 faction = DarkMarauderBot_grp, 1.000000 encounter = ww2JacobBot, 1, 0.002100 faction = ww2JacobBot_grp, 1.000000 encounter = DreadPirateLowsound, 1, 0.002100 faction = DreadPirateLowsound_grp, 1.000000 encounter = AshBot, 1, 0.002100 faction = AshBot_grp, 1.000000 encounter = NairaX, 1, 0.002100 faction = NairaX_grp, 1.000000 encounter = KillerJaguarBot, 1, 0.002100 faction = KillerJaguarBot_grp, 1.000000 encounter = StarAvenger, 1, 0.002100 faction = StarAvenger_grp, 1.000000 encounter = Helloween, 1, 0.002100 faction = Helloween_grp, 1.000000 encounter = StilBot, 1, 0.002100 faction = StilBot_grp, 1.000000 encounter = DarkWraith007, 1, 0.002100 faction = DarkWraith007_grp, 1.000000 encounter = SojournBot, 1, 0.002100 faction = SojournBot_grp, 1.000000 encounter = HonkBot, 1, 0.002100 faction = HonkBot_grp, 1.000000 encounter = HowdaDoodeWTF, 1, 0.000600 faction = HowdaDoodeWTF_grp, 1.000000 encounter = Borg, 1, 0.000600 faction = Borg_grp, 1.000000 encounter = area_flnpcs, 1, 0.208000 faction = gd_lfl_grp, 1.000000 encounter = area_flnpcstransport, 1, 0.023000 faction = gd_lfl_grp, 1.000000 encounter = area_flnpcscap, 1, 0.004500 faction = gd_lfl_grp, 1.000000 encounter = area_flnpcsstation, 1, 0.004500 faction = gd_lfl_grp, 1.000000 encounter = area_war, 1, 0.000500 faction = gd_lfl_grp, 1.000000 encounter = area_warcap, 1, 0.000500 faction = gd_lfl_grp, 1.000000 encounter = area_war, 1, 0.093750 ;Maximum Security faction = br_p_grp, 0.500000 faction = br_n_grp, 0.500000 encounter = area_warcap, 1, 0.031250 ;Maximum Security faction = br_n_grp, 1.000000 encounter = area_ambscout, 1, 0.348000 faction = br_p_grp, 0.500000 faction = br_n_grp, 0.500000 encounter = area_ambassault, 1, 0.087000 faction = br_p_grp, 0.500000 faction = br_n_grp, 0.500000 encounter = area_war, 1, 0.007500 faction = br_p_grp, 0.500000 faction = br_n_grp, 0.500000 encounter = area_warcap, 1, 0.007500 faction = br_p_grp, 0.500000 faction = br_n_grp, 0.500000 encounter = area_ambscout, 1, 0.017400 faction = li_p_grp, 0.125000 faction = li_n_grp, 0.125000 faction = ku_p_grp, 0.125000 faction = ku_n_grp, 0.125000 faction = rh_p_grp, 0.125000 faction = rh_n_grp, 0.125000 faction = gd_bh_grp, 0.250000 encounter = area_ambassault, 1, 0.004350 faction = li_p_grp, 0.125000 faction = li_n_grp, 0.125000 faction = ku_p_grp, 0.125000 faction = ku_n_grp, 0.125000 faction = rh_p_grp, 0.125000 faction = rh_n_grp, 0.125000 faction = gd_bh_grp, 0.250000 encounter = area_war, 1, 0.000375 faction = li_p_grp, 0.125000 faction = li_n_grp, 0.125000 faction = ku_p_grp, 0.125000 faction = ku_n_grp, 0.125000 faction = rh_p_grp, 0.125000 faction = rh_n_grp, 0.125000 faction = gd_bh_grp, 0.250000 encounter = area_warcap, 1, 0.000375 faction = li_p_grp, 0.125000 faction = li_n_grp, 0.125000 faction = ku_p_grp, 0.125000 faction = ku_n_grp, 0.125000 faction = rh_p_grp, 0.125000 faction = rh_n_grp, 0.125000 faction = gd_bh_grp, 0.250000 [Object] nickname = br01_player_station_1 ids_name = 458938 pos = 28423, 1000, 23588 rotate = 0, 0, 0 Archetype = largestation1 ids_info = 459952 base = br01_player_station_1 dock_with = br01_player_station_1 reputation = br01_station_1_grp behavior = SOLAR pilot = pilot_solar_ac visit = 1 difficulty_level = 19 loadout = space_station_co_02 [Zone] nickname = Zone_br01_player_station_1 pos = 28423, 1000, 23588 shape = SPHERE size = 2500 ;PBase visit = 128 sort = 100 ;PBase toughness = 1 density = 8 max_battle_size = 9999 repop_time = 14 ;Defense relief_time = 14 ;Defense density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller density_restriction = 1, class_single_boss pop_type = background population_additive = false encounter = area_pbase_defend, 1, 0.900000 faction = br01_station_1_grp, 1.000000 encounter = area_pbase_popcap, 1, 0.100000 faction = br01_station_1_grp, 1.000000 [Object] nickname = Br01_nomad_buoy ids_name = 458852 pos = 0, 15000, 0 rotate = 0, 0, 0 Archetype = nomad_buoy ids_info = 459852 base = Br01_Nomad_Buoy_Base dock_with = Br01_Nomad_Buoy_Base reputation = fc_n_grp behavior = SOLAR pilot = pilot_solar_ac visit = 128 difficulty_level = 19 [zone] nickname = Zone_Br01_nomad_buoy_interference pos = 0, 15000, 0 shape = SPHERE size = 2500 ;NomadBuoy sort = 99.5 ;NomadBuoy toughness = 1 visit = 128 interference = 0.950000 ;NomadBuoy music = zone_nebula_nomad [zone] nickname = Zone_Br01_nomad_buoy_wingmen_spawn_1 pos = 0, 15000, 0 rotate = 90, 0, 180 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br01_nomad_buoy_wingmen_1, 1 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_nomad, 1, 1.000000 ;NomadWingmen faction = fc_n_grp, 1.000000 [zone] nickname = Zone_Br01_nomad_buoy_wingmen_spawn_2 pos = 0, 15000, 0 rotate = -90, 90, 0 shape = CYLINDER size = 1500, 2000 ;Wingmen sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 relief_time = 32 density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = Br01_nomad_buoy_wingmen_1, 2 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_nomad, 1, 1.000000 ;NomadWingmen faction = fc_n_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_1 pos = -200000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 1 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_2 pos = -192000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 2 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_3 pos = -184000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 3 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_4 pos = -176000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 4 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_5 pos = -168000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 5 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_6 pos = -160000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 6 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_7 pos = -152000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 7 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_8 pos = -144000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 8 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_9 pos = -136000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 9 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_10 pos = -128000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 10 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_11 pos = -120000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 11 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_12 pos = -112000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 12 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_13 pos = -104000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 13 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_14 pos = -96000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 14 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_15 pos = -88000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 15 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_16 pos = -80000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 16 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_17 pos = -72000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 17 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_18 pos = -64000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 18 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_19 pos = -56000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 19 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_20 pos = -48000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 20 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_21 pos = -40000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 21 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_22 pos = -32000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 22 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_23 pos = -24000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 23 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_24 pos = -16000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 24 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_25 pos = -8000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 25 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_26 pos = 0, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 26 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_27 pos = 8000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 27 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_28 pos = 16000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 28 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_29 pos = 24000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 29 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_30 pos = 32000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 30 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_31 pos = 40000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 31 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_32 pos = 48000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 32 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_33 pos = 56000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 33 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_34 pos = 64000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 34 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_35 pos = 72000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 35 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_36 pos = 80000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 36 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_37 pos = 88000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 37 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_38 pos = 96000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 38 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_39 pos = 104000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 39 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_40 pos = 112000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 40 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_41 pos = 120000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 41 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_42 pos = 128000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 42 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_43 pos = 136000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 43 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_44 pos = 144000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 44 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_45 pos = 152000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 45 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_46 pos = 160000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 46 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_47 pos = 168000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 47 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_48 pos = 176000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 48 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_49 pos = 184000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 49 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_50 pos = 192000, 0, 0 rotate = 90, 0, 180 shape = CYLINDER size = 6750, 400000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 50 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [zone] nickname = Zone_Br01_path_bot_51 pos = -4000, 0, -200000 rotate = -90, 90, 0 shape = CYLINDER size = 6750, 392000 ;Bot sort = 99 toughness = 1 density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller pop_type = background path_label = bot, 51 usage = patrol visit = 128 mission_eligible = false encounter = patrolp_follow_bot, 1, 1.000000 faction = fc_uk_grp, 1.000000 ;encounter = patrolp_follow_solo, 1, 0.000001 ;Wingmen ;faction = gd_wfl_grp, 1.000000 [Object] nickname = Br01_Mobile_Proxy_Base ids_name = 458854 pos = 4000, 4000, -4000 ;Proxy rotate = 0, 0, 0 archetype = jumphole_orange_base ids_info = 459854 base = Br01_Mobile_Proxy_Base dock_with = Br01_Mobile_Proxy_Base reputation = fc_q_grp ;Proxy behavior = SOLAR pilot = pilot_solar_ac visit = 128 difficulty_level = 19 loadout = proxy_station_loadout [zone] nickname = Zone_Mobile_Proxy_Base_Br01 pos = 4000, 5000, -4000 ;Proxy shape = SPHERE size = 100 ;Proxy visit = 128 sort = 99 toughness = 1 pop_type = background density = 0 max_battle_size = 9999 repop_time = 32 ;Blank relief_time = 32 ;Blank density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller mission_eligible = false [Object] nickname = Br01_BotDock ids_name = 459023 pos = -200000, 0, -200000 ;Bot rotate = 0, 0, 0 archetype = jumphole_orange_base ids_info = 459854 base = BotDock_Base dock_with = BotDock_Base reputation = fc_ouk_grp behavior = SOLAR pilot = pilot_solar_ac visit = 128 difficulty_level = 19 loadout = bot_station_loadout [zone] nickname = Zone_BotDock_Br01 pos = -200000, 0, -200000 ;Bot shape = SPHERE size = 3000 visit = 128 sort = 99 toughness = 1 pop_type = background density = 8 max_battle_size = 9999 repop_time = 32 ;Bot relief_time = 32 ;Bot density_restriction = 1, class_patroller density_restriction = 1, class_bot_patroller mission_eligible = false