[Texture] file = fx\sun.txm tex_shape = sunglow tex_shape = glow2 tex_shape = glow2_ring tex_shape = ice_halo tex_shape = lenscircle tex_shape = lenscircle2 tex_shape = hexagon tex_shape = lensglow1 tex_shape = LensGlowSpike tex_shape = stripe_narrow tex_shape = stripe_flare tex_shape = suncircle [star] nickname = med_yellow_sun star_glow = yellow_starglow star_center = yellow_starcenter lens_flare = hex_rainbow_lens_flare lens_glow = default_lens_glow spines = yellow6_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 3000.000000 [star] nickname = med_orange_sun star_glow = orange2_starglow star_center = yellow_starcenter lens_flare = hex_red_lens_flare lens_glow = default_lens_glow spines = orange4_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 3000.000000 [star] nickname = med_blue_sun star_glow = blue_starglow star_center = blue_starcenter lens_flare = circle_blue_lens_flare lens_glow = default_lens_glow spines = blue4_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 3000.000000 [star] nickname = med_white_sun star_glow = default_starglow star_center = default_starcenter lens_flare = circle_rainbow_lens_flare lens_glow = default_lens_glow spines = white12_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 3000.000000 [star] nickname = red_giant_sun star_glow = orange3_starglow star_center = red_giant_starcenter lens_flare = hex_rainbow_lens_flare lens_glow = default_lens_glow intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 6000.000000 [star] nickname = green_giant_sun star_glow = green_starglow2 star_center = default_starcenter lens_flare = hex_rainbow_lens_flare lens_glow = default_lens_glow intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 5000.000000 [star] nickname = lg_white_sun star_glow = li04_starglow star_center = default_starcenter lens_flare = circle_rainbow_lens_flare lens_glow = default_lens_glow spines = Ku01_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 4000.000000 [star] nickname = sm_red_sun star_glow = red_starglow star_center = red_starcenter intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 2000.000000 [star] nickname = sm_blue_sun2 star_glow = blue_starglow star_center = blue2_starcenter intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 2000.000000 [star] nickname = sm_white_sun star_glow = turquoise_ring_starglow star_center = Bw09_starcenter lens_flare = circle_rainbow_lens_flare lens_glow = default_lens_glow spines = white12_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 2000.000000 [star] nickname = sm_blue_sun star_glow = blue_starglow star_center = blue_starcenter lens_flare = circle_blue_lens_flare lens_glow = default_lens_glow spines = blue4_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 1000.000000 [star] nickname = Li02_sun star_glow = Li02_starglow star_center = default_starcenter lens_glow = default_lens_glow spines = blue2_spines lens_flare = hex_white_lens_flare intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 4000.000000 [star] nickname = Br01_sun star_glow = Br01_starglow star_center = default_starcenter lens_glow = default_lens_glow spines = yellow6_spines lens_flare = hex_white_lens_flare intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 3000.000000 [star] nickname = Br04_sun star_glow = Br04_starglow star_center = yellow_starcenter lens_glow = Br04_lens_glow spines = Br04_wide_6_spines lens_flare = hex_rainbow_lens_flare intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 4000.000000 [star] nickname = Ku01_sun star_glow = Ku01_starglow star_center = default_starcenter lens_flare = circle_rainbow_lens_flare lens_glow = default_lens_glow spines = Ku01_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 5000.000000 [star] nickname = ku02_sun star_glow = ku02_starglow star_center = default_starcenter lens_flare = circle_rainbow_lens_flare lens_glow = default_lens_glow spines = Ku01_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 3000.000000 [star] nickname = ku04_sun star_glow = ku04_starglow star_center = default_starcenter lens_flare = hex_rainbow_lens_flare lens_glow = default_lens_glow spines = Ku01_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 5000.000000 [star] nickname = ku03_sun1 star_glow = blue_starglow star_center = blue_starcenter lens_flare = circle_blue_lens_flare lens_glow = default_lens_glow spines = blue4_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 3000.000000 [star] nickname = ku03_sun2 star_glow = green_starglow star_center = yellow_starcenter lens_flare = circle_green_lens_flare lens_glow = green_lens_glow spines = green4_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 2000.000000 [star] nickname = ku05_sun star_glow = orange_starglow star_center = yellow_starcenter lens_flare = circle_blue_lens_flare lens_glow = Br04_lens_glow spines = yellow4_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 2000.000000 [star] nickname = ku07_sun star_glow = ku07_starglow star_center = default_starcenter lens_flare = circle_rainbow_lens_flare lens_glow = default_lens_glow spines = white4_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 2000.000000 [star] nickname = rh04_sun star_glow = blue3_starglow star_center = blue_starcenter lens_flare = hex_blue_lens_flare lens_glow = default_lens_glow spines = blue12_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 3000.000000 [star] nickname = rh05_sun star_glow = rh05_starglow star_center = yellow_starcenter lens_flare = hex_red_lens_flare lens_glow = Br04_lens_glow spines = yellow6_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 3000.000000 [star] nickname = St03_sun star_glow = St03_starglow radius = 2000.000000 [star] nickname = St01_yellow_sun star_glow = yellow2_starglow radius = 6000.000000 [star] nickname = edge_sun star_glow = edge_starglow star_center = yellow_starcenter lens_flare = circle_green_lens_flare lens_glow = default_lens_glow spines = yellow6_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 2000.000000 [star] nickname = bw05_sun1 star_glow = blue3_starglow star_center = blue_starcenter lens_glow = blue_lens_glow intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 1500.000000 [star] nickname = bw05_sun2 star_glow = green2_starglow star_center = blue_starcenter lens_glow = sm_red_lens_glow intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 1000.000000 [star] nickname = Bw06_sun3 star_glow = blue_starglow star_center = default_starcenter lens_flare = hex_rainbow_lens_flare lens_glow = default_lens_glow spines = Ku01_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 1200.000000 [star] nickname = Bw06_sun2 star_glow = sm_green_starglow star_center = blue_starcenter lens_flare = circle_green_lens_flare lens_glow = default_lens_glow spines = yellow6_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 800.000000 [star] nickname = Bw09_sun star_glow = orange_starglow star_center = yellow_starcenter lens_flare = hex_red_lens_flare lens_glow = default_lens_glow spines = orange4_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 1500.000000 [star] nickname = bw10_sun star_glow = rainbow_starglow star_center = default_starcenter lens_flare = circle_rainbow_lens_flare lens_glow = default_lens_glow spines = white12_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 2000.000000 [star] nickname = ew04_yellow_sun star_glow = ew04_starglow star_center = yellow_starcenter lens_flare = hex_rainbow_lens_flare lens_glow = default_lens_glow spines = yellow4_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 1500.000000 [star] nickname = ew01_yellow_sun star_glow = ew01_starglow star_center = yellow_starcenter lens_flare = hex_rainbow_lens_flare lens_glow = default_lens_glow spines = yellow4_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 1500.000000 [star] nickname = ew05_sun star_glow = purple_starglow star_center = orange_starcenter lens_flare = hex_rainbow_lens_flare lens_glow = yellow_lens_glow spines = orange2_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 800.000000 [star] nickname = proto_sun1 star_glow = blue2_starglow star_center = default_starcenter lens_flare = hex_rainbow_lens_flare lens_glow = default_lens_glow spines = Ku01_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 1200.000000 [star] nickname = proto_sun2 star_glow = sm_green_starglow star_center = blue_starcenter lens_flare = circle_green_lens_flare lens_glow = default_lens_glow spines = orange2_spines intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 800.000000 [star] nickname = ew06_sun2 star_glow = ew06_green_starglow star_center = blue_starcenter lens_flare = circle_green_lens_flare lens_glow = default_lens_glow intensity_fade_in = 0 intensity_fade_out = 0 zone_occlusion_fade_in = 1.000000 zone_occlusion_fade_out = 1.000000 radius = 6000.000000 [star_glow] nickname = default_starglow shape = glow2 scale = 5 inner_color = 0.900000, 1, 1 outer_color = 0.800000, 0.900000, 1 [star_glow] nickname = St03_starglow shape = glow2_ring scale = 3 inner_color = 0.950000, 80, 0.690000 outer_color = 0.720000, 0.920000, 0.690000 [star_glow] nickname = default_starcenter shape = LensGlowSpike scale = 2 inner_color = 1, 1, 1 outer_color = 1, 1, 1 [star_glow] nickname = Bw09_starcenter shape = LensGlowSpike scale = 4 inner_color = 1, 1, 1 outer_color = 0.500000, 1, 1 [star_glow] nickname = blue_starcenter shape = LensGlowSpike scale = 2 inner_color = 1, 1, 1 outer_color = 0.600000, 0.700000, 1 [star_glow] nickname = yellow_starcenter shape = LensGlowSpike scale = 2 inner_color = 1, 1, 1 outer_color = 1, 1, 0.700000 [star_glow] nickname = orange_starcenter shape = LensGlowSpike scale = 2 inner_color = 1, 0.700000, 0.300000 outer_color = 1, 0.400000, 0 [star_glow] nickname = Br04_starcenter shape = LensGlowSpike scale = 2 inner_color = 1, 0.800000, 0.200000 outer_color = 1, 0.800000, 0.200000 [star_glow] nickname = Ku03_starcenter shape = LensGlowSpike scale = 2 inner_color = 1, 1, 1 outer_color = 0.300000, 1, 0.700000 [star_glow] nickname = red_starcenter shape = lenscircle scale = 1 inner_color = 1, 0.500000, 0.200000 outer_color = 1, 0.200000, 0 [star_glow] nickname = blue2_starcenter shape = lenscircle scale = 1 inner_color = 0.400000, 0.800000, 1 outer_color = 0, 0.200000, 1 [star_glow] nickname = red_giant_starcenter shape = suncircle scale = 1 inner_color = 1, 0.500000, 0.200000 outer_color = 1, 0.200000, 0 [star_glow] nickname = green_giant_starcenter shape = suncircle scale = 1 inner_color = 0, 1, 0 outer_color = 0, 1, 0 [star_glow] nickname = turquoise_ring_starglow shape = glow2_ring scale = 7 inner_color = 0, 1, 1 outer_color = 0, 0.800000, 1 [star_glow] nickname = sm_blue_starglow shape = glow2_ring scale = 3 inner_color = 0.650000, 0.600000, 1 outer_color = 0, 0, 1 [star_glow] nickname = purple_starglow shape = glow2_ring scale = 8 inner_color = 0.500000, 0.500000, 1 outer_color = 0.500000, 0, 1 [star_glow] nickname = blue_starglow shape = glow2_ring scale = 6 inner_color = 0.650000, 0.600000, 1 outer_color = 0, 0, 1 [star_glow] nickname = blue2_starglow shape = LensGlowSpike scale = 6 inner_color = 0.650000, 0.600000, 1 outer_color = 0, 0, 1 [star_glow] nickname = blue3_starglow shape = glow2 scale = 5 inner_color = 0.300000, 0.600000, 1 outer_color = 0, 0, 1 [star_glow] nickname = Ku01_starglow shape = glow2 scale = 6 inner_color = 0.600000, 0.600000, 1 outer_color = 0, 5, 1 [star_glow] nickname = rainbow_starglow shape = ice_halo scale = 8 inner_color = 1, 1, 1 outer_color = 1, 1, 1 [star_glow] nickname = ku04_starglow shape = ice_halo scale = 7 inner_color = 0.300000, 0.500000, 1 outer_color = 0.500000, 0.500000, 1 [star_glow] nickname = green_starglow shape = glow2_ring scale = 5 inner_color = 0, 1, 1 outer_color = 0, 0.300000, 0.800000 [star_glow] nickname = green_starglow2 shape = glow2_ring scale = 4 inner_color = 0, 1, 0 outer_color = 0.500000, 1, 0 [star_glow] nickname = Li02_starglow shape = glow2_ring scale = 5 inner_color = 0.500000, 0.700000, 1 outer_color = 0.500000, 0.500000, 1 [star_glow] nickname = yellow_starglow shape = glow2 scale = 8 inner_color = 1, 0.800000, 0.300000 outer_color = 0.900000, 0.500000, 0.300000 [star_glow] nickname = yellow2_starglow shape = glow2 scale = 10 inner_color = 1, 0.900000, 0.300000 outer_color = 0.900000, 0.700000, 0.300000 [star_glow] nickname = ew04_starglow shape = glow2_ring scale = 5 inner_color = 1, 1, 0 outer_color = 1, 0.600000, 0 [star_glow] nickname = ew01_starglow shape = glow2 scale = 5 inner_color = 1, 1, 0 outer_color = 1, 0.800000, 0 [star_glow] nickname = violet_starglow shape = glow2 scale = 8 inner_color = 1, 0.400000, 0.700000 outer_color = 0.900000, 0.200000, 0.700000 [star_glow] nickname = green2_starglow shape = LensGlowSpike scale = 6 inner_color = 0.200000, 0.800000, 0.300000 outer_color = 0, 0.500000, 0.300000 [star_glow] nickname = ku02_starglow shape = glow2 scale = 8 inner_color = 1, 0.700000, 0.900000 outer_color = 0.900000, 0, 0.600000 [star_glow] nickname = red_starglow shape = LensGlowSpike scale = 8 inner_color = 1, 0.300000, 0.100000 outer_color = 1, 0.300000, 0 [star_glow] nickname = sm_red_starglow shape = glow2_ring scale = 4 inner_color = 1, 0.400000, 0.100000 outer_color = 1, 0.300000, 0 [star_glow] nickname = orange_starglow shape = glow2 scale = 8 inner_color = 1, 0.500000, 0.100000 outer_color = 1, 0.200000, 0 [star_glow] nickname = orange2_starglow shape = glow2_ring scale = 7 inner_color = 1, 0.500000, 0.100000 outer_color = 1, 0.200000, 0 [star_glow] nickname = orange3_starglow shape = glow2_ring scale = 5 inner_color = 1, 0.500000, 0.100000 outer_color = 0, 0.500000, 1 [star_glow] nickname = orange3_starglow shape = glow2 scale = 4 inner_color = 1, 0.500000, 0.100000 outer_color = 1, 0.200000, 0 [star_glow] nickname = rh05_starglow shape = glow2_ring scale = 4 inner_color = 1, 0.500000, 0 outer_color = 1, 0.300000, 0 [star_glow] nickname = Br04_starglow shape = glow2_ring scale = 5 inner_color = 1, 0.600000, 0.300000 outer_color = 0.700000, 0.300000, 0.100000 [star_glow] nickname = edge_starglow shape = glow2_ring scale = 5 inner_color = 0.800000, 1, 0.300000 outer_color = 0, 1, 0.200000 [star_glow] nickname = sm_green_starglow shape = glow2 scale = 4 inner_color = 0.400000, 1, 0.300000 outer_color = 0.200000, 1, 0.200000 [star_glow] nickname = Br01_starglow shape = glow2_ring scale = 5 inner_color = 1, 0.900000, 0.600000 outer_color = 0.400000, 0.200000, 0.200000 [star_glow] nickname = ew06_green_starglow shape = glow2_ring scale = 10 inner_color = 0, 0.900000, 0.800000 outer_color = 0, 0.800000, 0.200000 [star_glow] nickname = ku07_starglow shape = glow2 scale = 6 inner_color = 1, 1, 1 outer_color = 1, 1, 1 [star_glow] nickname = li04_starglow shape = glow2_ring scale = 6 inner_color = 1, 1, 1 outer_color = 0, 0, 0.700000 [lens_flare] nickname = hex_blue_lens_flare shape = hexagon min_radius = 10 max_radius = 150 bead = 0.150000, 0.500000, 0, 0.200000, 0.800000, 0.050000 bead = 0.200000, 0.300000, 0, 0.200000, 0.800000, 0.020000 bead = 0.250000, 0.400000, 0, 0.200000, 0.900000, 0.070000 bead = 0.300000, 0.200000, 0, 0.200000, 0.900000, 0.050000 bead = 0.330000, 0.400000, 0, 0.300000, 0.900000, 0.060000 bead = 0.500000, 0.500000, 0, 0.100000, 0.600000, 0.040000 bead = 0.600000, 0.700000, 0, 0.200000, 0.700000, 0.030000 [lens_flare] nickname = hex_red_lens_flare shape = hexagon min_radius = 10 max_radius = 150 bead = 0.150000, 0.100000, 0.800000, 0.200000, 0.100000, 0.070000 bead = 0.200000, 0.300000, 0.900000, 0.500000, 0.100000, 0.050000 bead = 0.250000, 0.400000, 0.700000, 0.100000, 0.200000, 0.050000 bead = 0.300000, 0.200000, 0.800000, 0.200000, 0.300000, 0.040000 bead = 0.330000, 0.400000, 0.800000, 0.300000, 0.200000, 0.050000 bead = 0.500000, 0.200000, 0.800000, 0.100000, 0.200000, 0.080000 bead = 0.600000, 0.400000, 0.700000, 0.200000, 0.100000, 0.040000 [lens_flare] nickname = circle_rainbow_lens_flare shape = lenscircle2 min_radius = 10 max_radius = 150 bead = 0.100000, 1, 1, 0.400000, 0.400000, 0.100000 bead = 0.200000, 0.650000, 0.900000, 0.600000, 0.600000, 0.100000 bead = 0.210000, 1.300000, 0.300000, 0.300000, 0.800000, 0.100000 bead = 0.320000, 0.600000, 0.500000, 0.300000, 0.700000, 0.100000 bead = 0.330000, 0.300000, 0.900000, 0.500000, 0.500000, 0.100000 bead = 0.470000, 0.400000, 0.500000, 0.200000, 0.200000, 0.100000 bead = 0.500000, 0.800000, 4, 0.400000, 0.900000, 0.100000 bead = 0.600000, 1.300000, 0.400000, 0.400000, 0.800000, 0.100000 bead = 0.580000, 0.500000, 1, 1, 0.800000, 0.100000 [lens_flare] nickname = hex_rainbow_lens_flare shape = hexagon min_radius = 10 max_radius = 150 bead = 0.100000, 0.400000, 1, 0.400000, 0.400000, 0.020000 bead = 0.200000, 0.650000, 0.900000, 0.600000, 0.600000, 0.020000 bead = 0.210000, 0.800000, 0.300000, 0.300000, 0.800000, 0.020000 bead = 0.320000, 0.600000, 0.500000, 0.300000, 0.700000, 0.010000 bead = 0.330000, 0.900000, 0.900000, 0.500000, 0.500000, 0.050000 bead = 0.470000, 0.400000, 0.500000, 0.200000, 0.200000, 0.040000 bead = 0.500000, 0.800000, 4, 0.400000, 0.900000, 0.040000 bead = 0.600000, 1.300000, 0.400000, 0.400000, 0.800000, 0.040000 bead = 0.580000, 0.500000, 1, 1, 0.800000, 0.030000 [lens_flare] nickname = hex_white_lens_flare shape = hexagon min_radius = 10 max_radius = 150 bead = 0.100000, 0.300000, 1, 1, 1, 0.020000 bead = 0.200000, 0.400000, 1, 1, 1, 0.020000 bead = 0.210000, 0.600000, 1, 1, 1, 0.020000 bead = 0.320000, 0.500000, 1, 1, 1, 0.010000 bead = 0.330000, 0.800000, 1, 1, 1, 0.050000 bead = 0.470000, 0.300000, 1, 1, 1, 0.040000 bead = 0.500000, 0.400000, 1, 1, 1, 0.040000 bead = 0.600000, 0.300000, 1, 1, 1, 0.040000 bead = 0.580000, 0.500000, 1, 1, 1, 0.030000 [lens_flare] nickname = circle_blue_lens_flare shape = lenscircle2 min_radius = 15 max_radius = 140 bead = 0.130000, 1.500000, 0, 0, 0.400000, 0.050000 bead = 0.140000, 0.900000, 0.900000, 0.300000, 2, 0.050000 bead = 0.210000, 1.200000, 0.200000, 0.300000, 0.800000, 0.050000 bead = 0.220000, 1, 0.900000, 0.300000, 0.500000, 0.100000 bead = 0.330000, 1.900000, 0.500000, 0.500000, 0.900000, 0.100000 bead = 0.470000, 1, 1, 0.200000, 0.800000, 0.100000 bead = 0.550000, 0.600000, 0.200000, 0.400000, 0.900000, 0.050000 bead = 0.570000, 1.500000, 0.400000, 0.400000, 0.800000, 0.100000 bead = 0.580000, 1.500000, 0.400000, 0.400000, 0.800000, 0.100000 bead = 0.650000, 0.500000, 0.400000, 0.400000, 1, 0.050000 [lens_flare] nickname = circle_green_lens_flare shape = lenscircle2 min_radius = 15 max_radius = 100 bead = 0.130000, 1, 0, 1, 0.400000, 0.050000 bead = 0.140000, 0.900000, 0, 0.300000, 2, 0.050000 bead = 0.210000, 1.200000, 0.200000, 0.800000, 0.300000, 0.050000 bead = 0.220000, 0.500000, 0.300000, 0.900000, 0.500000, 0.100000 bead = 0.330000, 0.900000, 0.000000, 0.900000, 0.500000, 0.100000 bead = 0.470000, 0.400000, 0.200000, 1, 0.800000, 0.100000 bead = 0.550000, 0.600000, 0.200000, 0.900000, 0.400000, 0.050000 bead = 0.570000, 1.500000, 0.400000, 0.800000, 0.200000, 0.100000 bead = 0.580000, 0.500000, 0.400000, 0.800000, 0.200000, 0.100000 bead = 0.650000, 0.500000, 0.400000, 1, 0.200000, 0.050000 [lens_glow] nickname = default_lens_glow shape = LensGlowSpike radius_scale = 2.000000 inner_color = 1, 1, 1 outer_color = 1, 1, 1 glow_fade_in_seconds = 0.250000 glow_fade_out_seconds = 0.250000 [lens_glow] nickname = Br04_lens_glow shape = LensGlowSpike radius_scale = 2.000000 inner_color = 1, 1, 1 outer_color = 1, 0.800000, 0.300000 glow_fade_in_seconds = 0.250000 glow_fade_out_seconds = 0.250000 [lens_glow] nickname = red_lens_glow shape = LensGlowSpike radius_scale = 2.000000 inner_color = 1, 0.900000, 0.700000 outer_color = 1, 0.700000, 0.300000 glow_fade_in_seconds = 0.250000 glow_fade_out_seconds = 0.250000 [lens_glow] nickname = green_lens_glow shape = LensGlowSpike radius_scale = 4.000000 inner_color = 1, 1, 1 outer_color = 0, 1, 0.500000 glow_fade_in_seconds = 0.250000 glow_fade_out_seconds = 0.250000 [lens_glow] nickname = yellow_lens_glow shape = LensGlowSpike radius_scale = 4.000000 inner_color = 1, 1, 0.700000 outer_color = 1, 0.500000, 0.200000 glow_fade_in_seconds = 0.250000 glow_fade_out_seconds = 0.250000 [spines] nickname = white12_spines radius_scale = 1 shape = stripe_flare min_radius = 15 max_radius = 110 spine = 9, 0.750000, 0.900000, 0.900000, 1, 0.500000, 0.500000, 1, 0.160000 spine = 3, 0.500000, 1, 1, 1, 0.500000, 0.500000, 1, 0.100000 spine = 8, 0.750000, 1, 1, 1, 0.500000, 0.500000, 1, 0.120000 spine = 4, 0.400000, 0.900000, 0.900000, 1, 0.500000, 0.500000, 1, 0.100000 spine = 8, 0.750000, 1, 1, 1, 0.500000, 0.500000, 1, 0.120000 spine = 3, 0.400000, 1, 1, 1, 0.500000, 0.500000, 1, 0.100000 spine = 9, 0.750000, 0.900000, 0.900000, 1, 0.500000, 0.500000, 1, 0.160000 spine = 3, 0.600000, 1, 1, 1, 0.500000, 0.500000, 1, 0.100000 spine = 8, 0.750000, 1, 1, 1, 0.500000, 0.500000, 1, 0.120000 spine = 2, 0.700000, 0.900000, 0.900000, 1, 0.500000, 0.500000, 1, 0.100000 spine = 8, 0.750000, 1, 1, 1, 0.500000, 0.500000, 1, 0.120000 spine = 5, 0.400000, 1, 1, 1, 0.500000, 0.500000, 1, 0.100000 [spines] nickname = Ku01_spines radius_scale = 1 shape = stripe_flare min_radius = 15 max_radius = 110 spine = 7, 0.400000, 0.900000, 0.900000, 1, 0.300000, 0.300000, 1, 0.160000 spine = 3, 0.200000, 1, 1, 1, 0.300000, 0.300000, 1, 0.100000 spine = 6, 0.400000, 1, 1, 1, 0.300000, 0.300000, 1, 0.120000 spine = 3, 0.200000, 0.900000, 0.900000, 0.300000, 0.300000, 1, 1, 0.100000 spine = 6, 0.400000, 1, 1, 1, 0.300000, 0.300000, 1, 0.120000 spine = 3, 0.200000, 1, 1, 1, 0.300000, 0.300000, 1, 0.100000 spine = 6, 0.400000, 0.900000, 0.900000, 1, 0.300000, 0.300000, 1, 0.160000 spine = 3, 0.100000, 1, 1, 1, 0.300000, 0.300000, 1, 0.100000 spine = 6, 0.500000, 1, 1, 1, 0.300000, 0.300000, 1, 0.120000 spine = 2, 0.300000, 0.900000, 0.900000, 1, 0.300000, 0.300000, 1, 0.100000 spine = 6, 0.500000, 1, 1, 1, 0.300000, 0.300000, 1, 0.120000 spine = 5, 0.200000, 1, 1, 1, 0.300000, 0.300000, 1, 0.100000 [spines] nickname = blue12_spines radius_scale = 1 shape = stripe_flare min_radius = 15 max_radius = 110 spine = 8, 0.750000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.160000 spine = 4, 0.500000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.100000 spine = 9, 0.750000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.120000 spine = 5, 0.400000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.100000 spine = 8, 0.750000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.120000 spine = 3, 0.400000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.100000 spine = 8, 0.750000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.160000 spine = 4, 0.600000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.100000 spine = 8, 0.750000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.120000 spine = 3, 0.700000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.100000 spine = 9, 0.750000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.120000 spine = 4, 0.400000, 0.700000, 0.700000, 1, 0.400000, 0.400000, 1, 0.100000 [spines] nickname = blue6_spines radius_scale = 1 shape = stripe_narrow min_radius = 30 max_radius = 110 spine = 9, 1, 0.900000, 0.900000, 1, 0, 0, 1, 0.300000 spine = 7, 1, 0.900000, 0.900000, 1, 0, 0, 1, 0.300000 spine = 9, 1, 0.900000, 0.900000, 1, 0, 0, 1, 0.300000 spine = 5, 1, 1, 1, 1, 0, 0, 1, 0.300000 spine = 7, 1, 0.900000, 0.900000, 1, 0, 0, 1, 0.300000 spine = 5, 1, 1, 1, 1, 0, 0, 1, 0.300000 [spines] nickname = yellow6_spines radius_scale = 1 shape = stripe_narrow min_radius = 30 max_radius = 110 spine = 11, 0.400000, 1, 0.900000, 0.800000, 1, 0.600000, 0.200000, 0.120000 spine = 8, 0.250000, 1, 0.950000, 0.800000, 0.800000, 0.600000, 0.100000, 0.100000 spine = 10, 0.450000, 1, 1, 0.750000, 0.900000, 0.500000, 0.200000, 0.130000 spine = 5, 0.100000, 1, 1, 0.800000, 0.700000, 0.400000, 0.200000, 0.080000 spine = 10, 0.500000, 1, 1, 0.700000, 0.800000, 0.600000, 0.300000, 0.110000 spine = 5, 0.300000, 1, 0.950000, 0.800000, 0.800000, 0.400000, 0.200000, 0.100000 [spines] nickname = Br04_wide_6_spines radius_scale = 1 shape = stripe_narrow min_radius = 30 max_radius = 110 spine = 10, 1.500000, 1, 1, 1, 0, 0, 1, 0.350000 spine = 5, 1.000000, 1, 1, 1, 1, 1, 0, 0.100000 spine = 5, 1.000000, 1, 1, 1, 1, 1, 0, 0.100000 spine = 10, 1.500000, 1, 1, 1, 0, 0, 1, 0.350000 spine = 5, 1.000000, 1, 1, 1, 1, 1, 0, 0.100000 spine = 5, 1.000000, 1, 1, 1, 1, 1, 0, 0.100000 [spines] nickname = green4_spines radius_scale = 1 shape = stripe_narrow min_radius = 25 max_radius = 80 spine = 7, 0.500000, 0.500000, 1, 1, 0, 1, 0.500000, 0.600000 spine = 7, 0.300000, 0.500000, 1, 1, 0, 1, 0.500000, 0.100000 spine = 6, 0.500000, 0.500000, 1, 1, 0, 1, 0.500000, 0.500000 spine = 5, 0.300000, 0.500000, 1, 1, 0, 1, 0.500000, 0.200000 [spines] nickname = green4_spines_large radius_scale = 1 shape = stripe_narrow min_radius = 30 max_radius = 70 spine = 7, 1, 0.500000, 1, 0.500000, 0, 1, 0.500000, 0.600000 spine = 7, 0.800000, 0.500000, 1, 0.500000, 0, 1, 0.500000, 0.100000 spine = 6, 0.700000, 0.500000, 1, 0.500000, 0, 1, 0.500000, 0.500000 spine = 5, 0.500000, 0.500000, 1, 0.500000, 0, 1, 0.500000, 0.200000 [spines] nickname = yellow4_spines radius_scale = 1 shape = stripe_narrow min_radius = 25 max_radius = 80 spine = 7, 0.300000, 1, 1, 0.500000, 1, 0.500000, 0, 0.200000 spine = 7, 0.300000, 1, 1, 0.500000, 1, 0.500000, 0, 0.200000 spine = 6, 0.300000, 1, 1, 0.500000, 1, 0.500000, 0, 0.400000 spine = 5, 0.300000, 1, 1, 0.500000, 1, 0.500000, 0, 0.300000 [spines] nickname = orange4_spines radius_scale = 1 shape = stripe_narrow min_radius = 25 max_radius = 80 spine = 8, 0.500000, 1, 0.800000, 0.200000, 1, 0.300000, 0, 0.400000 spine = 3, 0.200000, 1, 0.800000, 0.200000, 1, 0.300000, 0, 0.200000 spine = 8, 0.500000, 1, 0.800000, 0.200000, 1, 0.300000, 0, 0.400000 spine = 3, 0.200000, 1, 0.800000, 0.200000, 1, 0.300000, 0, 0.200000 [spines] nickname = orange2_spines radius_scale = 1 shape = stripe_narrow min_radius = 25 max_radius = 80 spine = 15, 1.000000, 1, 0.600000, 0.200000, 1, 0.300000, 0, 0.400000 spine = 15, 1.000000, 1, 0.600000, 0.200000, 1, 0.300000, 0, 0.400000 [spines] nickname = white4_spines radius_scale = 1 shape = stripe_narrow min_radius = 25 max_radius = 80 spine = 9, 0.500000, 1, 1, 1, 1, 0.500000, 0, 0.400000 spine = 8, 0.300000, 1, 1, 1, 1, 0.500000, 0, 0.100000 spine = 9, 0.500000, 1, 1, 1, 1, 0.500000, 0, 0.400000 spine = 8, 0.300000, 1, 1, 1, 1, 0.500000, 0, 0.100000 [spines] nickname = blue4_spines radius_scale = 1 shape = stripe_narrow spine = 5, 0.500000, 1, 1, 1, 0, 0.200000, 1, 0.400000 spine = 7, 0.600000, 1, 1, 1, 0, 0.200000, 1, 0.300000 spine = 5, 0.500000, 1, 1, 1, 0, 0.200000, 1, 0.500000 spine = 7, 0.600000, 1, 1, 1, 0, 0.200000, 1, 0.500000 [spines] nickname = blue2_spines radius_scale = 1 shape = stripe_narrow min_radius = 25 max_radius = 80 spine = 15, 1.500000, 1, 1, 1, 0, 0, 1, 0.500000 spine = 15, 1.500000, 1, 1, 1, 0, 0, 1, 0.500000 [spines] nickname = orange2_spines radius_scale = 1 shape = stripe_narrow min_radius = 25 max_radius = 80 spine = 15, 1.500000, 1, 0.500000, 0, 0, 0, 1, 0.500000 spine = 15, 1.500000, 1, 0.500000, 0, 0, 0, 1, 0.500000 [spines] nickname = red4_spines radius_scale = 1 shape = stripe_narrow spine = 15, 1.000000, 1, 0.500000, 0, 0, 1, 0, 0.600000 spine = 10, 0.600000, 1, 0.500000, 0, 0, 1, 0, 0.100000 spine = 15, 1.000000, 1, 0.500000, 0, 0, 1, 0, 0.500000 spine = 10, 0.600000, 1, 0.500000, 0, 0, 1, 0, 0.200000