[TexturePanels] file = solar\nebula\walker_shapes.ini [Fog] fog_enabled = 1 near = 0 distance = 1000 color = 150, 90, 20 [properties] flag = nebula [Exclusion Zones] exclusion = Zone_Rh05_to_Rh01_hole exclusion = Zone_Rh05_to_Rh03_hole exclusion = Zone_Rh05_04_exclusion fog_far = 2500.000000 zone_shell = solar\nebula\walker_exclusion.3db shell_scalar = 1.100000 max_alpha = 0.300000 exclusion_tint = 255, 255, 255 exclusion = ZONE_Rh05_Giftnebel_Exclusion_1 fog_far = 6000 zone_shell = solar\nebula\walker_exclusion.3db max_alpha = 0.300000 exclusion_tint = 255, 255, 255 exclusion = ZONE_Rh05_Giftnebel_Exclusion_2 fog_far = 6000 zone_shell = solar\nebula\generic_exclusion.3db max_alpha = 0.300000 exclusion_tint = 155, 50, 255 exclusion = ZONE_Rh05_Giftnebel_Exclusion_3 fog_far = 6000 zone_shell = solar\nebula\walker_exclusion.3db max_alpha = 0.300000 exclusion_tint = 255, 255, 255 [Exterior] shape = walker_exterior1 shape = walker_exterior2 shape = walker_exterior3 shape = walker_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = walker_circle plane_slices = 3 bit_radius = 6000 bit_radius_random_variation = 0.200000 min_bits = 5 max_bits = 8 move_bit_percent = 0.500000 equator_bias = 0.500000 color = 255, 255, 255 [NebulaLight] ambient = 100, 70, 25 sun_burnthrough_intensity = 0.500000 sun_burnthrough_scaler = 1 [Clouds] max_distance = 300 puff_count = 20 puff_radius = 100 puff_colora = 255, 200, 0 puff_colorb = 70, 40, 0 puff_max_alpha = 0.700000 puff_shape = walker_cloud1 puff_shape = walker_cloud2 puff_shape = walker_cloud3 puff_shape = walker_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 1.000000 near_fade_distance = 125, 200 lightning_intensity = 1.000000 lightning_color = 150, 100, 0 lightning_gap = 3.000000 lightning_duration = 0.400000 [BackgroundLightning] duration = 0.550000 gap = 4.000000 color = 40, 20, 10