[TexturePanels] file = solar\nebula\generic_shapes.ini [Fog] fog_enabled = 1 near = 0 distance = 2000 color = 68, 33, 15 [Exclusion Zones] exclusion = ZONE_Br04_EastLeeds_exclusion_1 fog_far = 9000 zone_shell = solar\nebula\walker_exclusion.3db max_alpha = 0.300000 exclusion = ZONE_Br04_EastLeeds_exclusion_2 fog_far = 9000 zone_shell = solar\nebula\walker_exclusion.3db max_alpha = 0.300000 exclusion = ZONE_Br04_EastLeeds_exclusion_3 fog_far = 9000 zone_shell = solar\nebula\generic_exclusion.3db max_alpha = 0.300000 exclusion_tint = 170, 30, 30 exclusion = ZONE_Br04_EastLeeds_exclusion_4 fog_far = 9000 zone_shell = solar\nebula\walker_exclusion.3db max_alpha = 0.300000 [properties] flag = nebula [Exterior] shape = generic_exterior1 shape = generic_exterior2 shape = generic_exterior3 shape = generic_exterior4 shape_weights = 1, 1, 1, 1 fill_shape = nebula_circle2 plane_slices = 3 bit_radius = 10000 bit_radius_random_variation = 0.200000 min_bits = 5 max_bits = 8 move_bit_percent = 0.750000 equator_bias = 0.500000 color = 100, 50, 20 [NebulaLight] ambient = 80, 40, 15 sun_burnthrough_intensity = 0.500000 sun_burnthrough_scaler = 1.500000 [Clouds] max_distance = 600 puff_count = 15 puff_radius = 150 puff_colora = 150, 40, 30 puff_colorb = 180, 100, 20 puff_max_alpha = 0.500000 puff_shape = generic_cloud1 puff_shape = generic_cloud2 puff_shape = generic_cloud3 puff_shape = generic_cloud4 puff_weights = 1, 1, 1, 1 puff_drift = 1.000000 near_fade_distance = 200, 300 [BackgroundLightning] duration = 0.000000 gap = 5.000000 color = 35, 15, 65