[TexturePanels] file = solar\asteroids\mine_shapes.ini [Field] cube_size = 1000 ;350 fill_dist = 6000 ;1000 diffuse_color = 110, 110, 100 ambient_color = 255, 255, 255 ambient_increase = 20, 20, 30 [properties] flag = mine_danger_objects flag = danger_density_high [Exclusion Zones] exclusion = Zone_Rh04_minefield_track1 exclude_dynamic_asteroids = 1 exclusion = Zone_Rh04_minefield_track2 exclude_dynamic_asteroids = 1 exclusion = Zone_Rh04_minefield_track3 exclude_dynamic_asteroids = 1 exclusion = Zone_Rh04_minefield_track4 exclude_dynamic_asteroids = 1 exclusion = Zone_Rh04_minefield_track5 exclude_dynamic_asteroids = 1 exclusion = Zone_Rh04_minefield_track6 exclude_dynamic_asteroids = 1 exclusion = Zone_Rh04_minefield_track7 exclude_dynamic_asteroids = 1 exclusion = Zone_Rh04_minefield_track8 exclude_dynamic_asteroids = 1 exclusion = Zone_Rh04_minefield_track9 exclude_dynamic_asteroids = 1 exclusion = Zone_Rh04_minefield_track10 exclude_dynamic_asteroids = 1 exclusion = Zone_Rh04_minefield_track12 exclude_dynamic_asteroids = 1 exclusion = Zone_Rh04_minefield_track13 exclude_dynamic_asteroids = 1 exclusion = Zone_Rh04_minefield_track14 exclude_dynamic_asteroids = 1 exclusion = Zone_Rh04_minefield_track4a exclude_dynamic_asteroids = 1 exclusion = Zone_Rh04_nomad_shipyard_exclusion exclude_dynamic_asteroids = 1 [Cube] xaxis_rotation = 8, 40, 90, 158 yaxis_rotation = 5, 45, 100, 135 zaxis_rotation = 355, 45, 78, 145 asteroid = mine_radiate, -0.900000, 0.000000, 0.050000, 110, 0, 10, mine asteroid = mine_radiate, 0.750000, 0.100000, 0.000000, 0, 45, 20, mine asteroid = mine_radiate, 0.050000, -0.750000, -0.100000, 50, 35, 40, mine asteroid = mine_radiate, 0.000000, 0.850000, 0.100000, 150, 15, 12, mine asteroid = mine_radiate, 0.100000, 0.000000, -0.850000, 40, 0, 50, mine asteroid = mine_radiate, -0.100000, 0.050000, 0.900000, 30, 15, 60, mine