[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 ;400 fill_dist = 5000 ;1500 diffuse_color = 255, 230, 140 ambient_color = 140, 140, 140 ambient_increase = 50, 50, 100 ;empty_cube_frequency = 0.500000 [properties] flag = object_density_medium flag = rock_objects [Exclusion Zones] exclusion = Zone_Li03_to_Iw06_hole exclude_dynamic_asteroids = 1 exclusion = ZONE_Li03_vignette18_exclusion exclude_dynamic_asteroids = 1 [DynamicAsteroids] asteroid = rock_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = rock_asteroid60 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = rock_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = rock_asteroid60 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] [Band] render_parts = 4 shape = asteroid_belt_04 height = 6500 offset_dist = 4500 fade = 1.000000, 1.350000, 10, 13 texture_aspect = 1.000000 color_shift = 1.000000, 1.000000, 1.000000 ambient_intensity = 1.000000 vert_increase = 2 [AsteroidBillboards] count = 1000 ;300 start_dist = 2500 ;1200 fade_dist_percent = 0.5 ;0.400000 shape = roid_rock_tri color_shift = 1.050000, 1.050000, 1.050000 ambient_intensity = 1.000000 size = 80, 110 ;[DynamicAsteroids] ;asteroid = dasteroid_rock_small1 ;count = 10 ;placement_radius = 300 ;150.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 15.000000 ;max_angular_velocity = 3.000000 ;color_shift = 1.000000, 1.000000, 1.000000 ;