[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 1000 ;400 fill_dist = 5000 ;1600 tint_field = 255, 255, 255 ;empty_cube_frequency = 0.500000 [properties] flag = object_density_low flag = crystal_objects [Exclusion Zones] exclusion = Zone_Li02_to_Iw04_hole exclude_dynamic_asteroids = 1 exclusion = Zone_Li02_exclusion_001 exclude_dynamic_asteroids = 1 exclusion = Zone_Li02_exclusion_002 exclude_dynamic_asteroids = 1 exclusion = Zone_Li02_exclusion_003 exclude_dynamic_asteroids = 1 exclusion = Zone_Li02_exclusion_004 exclude_dynamic_asteroids = 1 exclusion = Zone_Li02_exclusion_005 exclude_dynamic_asteroids = 1 exclusion = Zone_Li02_exclusion_006 exclude_dynamic_asteroids = 1 exclusion = Zone_Li02_exclusion_007 exclude_dynamic_asteroids = 1 exclusion = Zone_Li02_exclusion_008 exclude_dynamic_asteroids = 1 exclusion = Zone_Li02_exclusion_009 exclude_dynamic_asteroids = 1 exclusion = Zone_Li02_exclusion_010 exclude_dynamic_asteroids = 1 exclusion = Zone_Li02_exclusion_011 exclude_dynamic_asteroids = 1 exclusion = Zone_Li02_exclusion_012 exclude_dynamic_asteroids = 1 exclusion = Zone_Li02_exclusion_013 exclude_dynamic_asteroids = 1 exclusion = Zone_Li02_Station_Li02_04 exclude_dynamic_asteroids = 1 exclusion = Zone_Li02_Tradelane_4 exclude_dynamic_asteroids = 1 exclusion = Zone_Li02_Tradelane_6 exclude_dynamic_asteroids = 1 exclusion = ZONE_li02_tahoe_asteroid_exclusion_1 exclude_dynamic_asteroids = 1 exclusion = ZONE_li02_tahoe_asteroid_exclusion_2 exclude_dynamic_asteroids = 1 exclusion = ZONE_li02_tahoe_asteroid_exclusion_3 exclude_dynamic_asteroids = 1 exclusion = ZONE_Li02_Tahoe_asteroid_exclusion_4 exclude_dynamic_asteroids = 1 exclusion = ZONE_Li02_Tahoe_asteroid_exclusion_5 exclude_dynamic_asteroids = 1 exclusion = ZONE_Li02_vignette33_exclusion exclude_dynamic_asteroids = 1 exclusion = ZONE_Li02_vignette34_exclusion exclude_dynamic_asteroids = 1 [DynamicAsteroids] asteroid = ice_crystal_asteroid40 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_crystal_asteroid40 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_crystal_asteroid80 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_crystal_asteroid40 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_crystal_asteroid120 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_crystal_asteroid80 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] ;[DynamicAsteroids] ;asteroid = dasteroid_ice_crystal_small1 ;count = 10 ;placement_radius = 300 ;150.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 10.000000 ;max_angular_velocity = 3.000000 ;color_shift = 0.700000, 0.700000, 0.700000 ; [LootableZone] asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 1, 30 dynamic_loot_count = 1, 30 ;1, 1 asteroid_loot_difficulty = 6 ;50 dynamic_loot_difficulty = 6 ;8