[TexturePanels] file = solar\asteroids\mine_shapes.ini [Field] cube_size = 1000 ;350 fill_dist = 6000 ;1000 diffuse_color = 110, 110, 100 ambient_color = 255, 255, 255 ambient_increase = 20, 20, 30 [properties] flag = mine_danger_objects flag = danger_density_high [Exclusion Zones] exclusion = Zone_Li01_to_Li05 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Li01_zone21_lane_access exclude_dynamic_asteroids = 1 exclude_billboards = 1 [Cube] xaxis_rotation = 8, 40, 90, 158 yaxis_rotation = 5, 45, 100, 135 zaxis_rotation = 355, 45, 78, 145 asteroid = mine_spike1, -0.900000, 0.000000, 0.050000, 110, 0, 10, mine asteroid = mine_spike1, 0.750000, 0.100000, 0.000000, 0, 45, 20, mine asteroid = mine_spike1, 0.050000, -0.750000, -0.100000, 50, 35, 40, mine asteroid = mine_spike1, 0.000000, 0.850000, 0.100000, 150, 15, 12, mine asteroid = mine_spike1, 0.100000, 0.000000, -0.850000, 40, 0, 50, mine asteroid = mine_spike1, -0.100000, 0.050000, 0.900000, 30, 15, 60, mine [Band] render_parts = 10 shape = asteroid_belt_mines height = 7000 offset_dist = 6000 fade = 0.800000, 1.000000, 10, 11 texture_aspect = 0.750000 color_shift = 0.600000, 0.600000, 0.700000 vert_increase = 1 [AsteroidBillboards] count = 1000 start_dist = 2500 fade_dist_percent = 0.500000 shape = spike_mine_tri size = 200, 200