[TexturePanels] file = solar\asteroids\debris_shapes.ini [Field] cube_size = 1000 ;400 fill_dist = 5000 ;1500 diffuse_color = 100, 100, 80 ambient_color = 255, 255, 255 ambient_increase = 20, 20, 30 ;empty_cube_frequency = 0.400000 contains_fog_zone = true [properties] flag = object_density_medium flag = debris_objects [Exclusion Zones] exclusion = Zone_Li01_005_Planet_Li01_02 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Li01_Tradelane_5 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Li01_Pittsburgh_high_density_debris exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Li01_Exclusion_Tradelane_001 exclude_dynamic_asteroids = 1 exclusion = Zone_Li01_Exclusion_Tradelane_002 exclude_dynamic_asteroids = 1 exclusion = Zone_Li01_Exclusion_Tradelane_003 exclude_dynamic_asteroids = 1 exclusion = Zone_Li01_Exclusion_Tradelane_004 exclude_dynamic_asteroids = 1 exclusion = Zone_Li01_Exclusion_Tradelane_005 exclude_dynamic_asteroids = 1 exclusion = Zone_Li01_Exclusion_Tradelane_006 exclude_dynamic_asteroids = 1 exclusion = Zone_Li01_Exclusion_Tradelane_007 exclude_dynamic_asteroids = 1 exclusion = Zone_Li01_Exclusion_depot exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Li01_Pittsburgh_exclusion_pirate_run_01 exclude_dynamic_asteroids = 1 exclusion = Zone_Li01_Pittsburgh_exclusion_pirate_run_02 exclude_dynamic_asteroids = 1 exclusion = ZONE_Li01_vignette19_exclusion exclude_dynamic_asteroids = 1 [DynamicAsteroids] asteroid = debris_large3 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = debris_med1 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = debris_med2 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = debris_large1 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = debris_small2 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] [Band] render_parts = 8 shape = debris_belt_04 height = 7000 offset_dist = 3500 fade = 1.000000, 1.350000, 10, 11 texture_aspect = 1.500000 color_shift = 1, 1, 1 ambient_intensity = 1.000000 vert_increase = 2 [ExclusionBand] zone = Zone_Li01_005_Planet_Li01_02 render_parts = 12 shape = debris_belt_04 height = 3000 offset_dist = -500 fade = 1.000000, 1.500000, 15, 18 texture_aspect = 1.000000 color_shift = 1, 1, 1 ambient_intensity = 1.000000 cull_mode = 0 vert_increase = 2 [AsteroidBillboards] count = 1000 ;300 start_dist = 2500 ;900 fade_dist_percent = 0.5 ;0.500000 shape = debris_tri color_shift = 1, 1, 1 ambient_intensity = 1.000000 size = 70, 160 ;[DynamicAsteroids] ;asteroid = dasteroid_debris_small1 ;count = 10 ;placement_radius = 300 ;150.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 10.000000 ;max_angular_velocity = 3.000000 ;color_shift = 1, 1, 1 ; [LootableZone] asteroid_loot_container = lootcrate_ast_loot_metal asteroid_loot_commodity = commodity_scrap_metal dynamic_loot_container = lootcrate_ast_loot_metal dynamic_loot_commodity = commodity_scrap_metal asteroid_loot_count = 1, 30 dynamic_loot_count = 1, 30 ;1, 1 asteroid_loot_difficulty = 6 ;40 dynamic_loot_difficulty = 6 ;4