[TexturePanels] file = solar\asteroids\rock_shapes.ini [Field] cube_size = 1000 ;400 fill_dist = 5000 ;1550 diffuse_color = 255, 255, 255 ambient_color = 30, 30, 30 ambient_increase = 20, 30, 30 ;empty_cube_frequency = 0.400000 [Exclusion Zones] exclusion = Zone_Ku01_to_Ku04_hole exclude_dynamic_asteroids = 1 [properties] flag = rock_objects flag = Object_density_low [DynamicAsteroids] asteroid = minedout_asteroid10 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = minedout_asteroid10 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = minedout_asteroid10 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] [Band] render_parts = 8 shape = asteroid_belt_dust height = 2000 offset_dist = 2000 fade = 1.500000, 2.000000, 10, 14 texture_aspect = 1.000000 color_shift = 1.000000, 1.000000, 1.000000 ambient_intensity = 1.000000 vert_increase = 2 [AsteroidBillboards] count = 1000 ;100 start_dist = 2500 ;1100 fade_dist_percent = 0.5 ;0.350000 shape = mine_rock_tri color_shift = 0.700000, 0.700000, 0.700000 ambient_intensity = 1.000000 size = 20, 50 ;[DynamicAsteroids] ;asteroid = dasteroid_mineable_small1 ;count = 15 ;placement_radius = 300 ;150.000000 ;placement_offset = 0 ;75.000000 ;max_velocity = 10.000000 ;max_angular_velocity = 3.000000 ;color_shift = 1.000000, 1.000000, 1.000000 ;