[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 1000 ;400 fill_dist = 5000 ;2000 tint_field = 255, 255, 255 ;empty_cube_frequency = 0.500000 [Exclusion Zones] exclusion = Zone_Iw03_to_Br02 exclude_dynamic_asteroids = 1 exclusion = Zone_Iw03_to_Br04_hole_exclusion exclude_dynamic_asteroids = 1 exclusion = Zone_Iw03_02 exclude_dynamic_asteroids = 1 exclusion = Zone_Iw03_to_Br02_hole exclude_dynamic_asteroids = 1 exclusion = Zone_Iw03_to_Li01 exclude_dynamic_asteroids = 1 exclusion = Zone_Iw03_Tradelane_2 exclude_dynamic_asteroids = 1 exclusion = Zone_Iw03_to_Iw04_hole exclude_dynamic_asteroids = 1 exclusion = ZONE_Iw03_Large_asteroid_1 exclude_dynamic_asteroids = 1 exclusion = ZONE_Iw03_Large_asteroid_2 exclude_dynamic_asteroids = 1 exclusion = ZONE_Iw03_Large_asteroid_3 exclude_dynamic_asteroids = 1 exclusion = ZONE_Iw03_Large_asteroid_4 exclude_dynamic_asteroids = 1 exclusion = ZONE_Iw03_Large_asteroid_5 exclude_dynamic_asteroids = 1 exclusion = ZONE_Iw03_Large_asteroid_6 exclude_dynamic_asteroids = 1 exclusion = ZONE_Iw03_Vignette8_exclusion exclude_dynamic_asteroids = 1 exclusion = ZONE_Iw03_Vignette9_exclusion exclude_dynamic_asteroids = 1 exclusion = ZONE_Iw03_Vignette18_exclusion exclude_dynamic_asteroids = 1 [properties] flag = ice_objects flag = Object_density_med [DynamicAsteroids] asteroid = ice_asteroid90 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_asteroid60 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_asteroid60 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_asteroid90 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_asteroid60 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] ;[DynamicAsteroids] ;asteroid = dasteroid_ice_small1 ;count = 10 ;placement_radius = 300 ;150.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 15.000000 ;max_angular_velocity = 3.000000 ;color_shift = 1.000000, 1.000000, 1.000000 ; [LootableZone] asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 1, 30 dynamic_loot_count = 1, 30 ;1, 1 asteroid_loot_difficulty = 6 ;70 dynamic_loot_difficulty = 6 ;10