[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 1000 ;500 fill_dist = 5000 ;2400 diffuse_color = 170, 220, 255 ambient_color = 60, 70, 100 ambient_increase = 70, 120, 160 ;empty_cube_frequency = 0.700000 [Exclusion Zones] exclusion = Zone_Ew01_02_exclusion exclude_dynamic_asteroids = 1 exclude_billboards = 1 [properties] flag = ice_objects flag = Object_density_low [DynamicAsteroids] asteroid = ice_block_asteroid10 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_block_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_block_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] [AsteroidBillboards] count = 1000 ;200 start_dist = 2500 ;1000 fade_dist_percent = 0.5 ;0.350000 shape = asteroid_ice_block color_shift = 1.000000, 1.000000, 1.000000 ambient_intensity = 1.000000 size = 20, 70 ;[DynamicAsteroids] ;asteroid = dasteroid_ice_crystal_small1 ;count = 10 ;placement_radius = 300 ;200.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 15.000000 ;max_angular_velocity = 3.000000 ;color_shift = 1.000000, 1.000000, 1.000000 ; [LootableZone] asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 1, 30 dynamic_loot_count = 1, 30 ;1, 1 asteroid_loot_difficulty = 6 ;30 dynamic_loot_difficulty = 6 ;5