[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 1000 ;300 fill_dist = 5000 ;1250 diffuse_color = 255, 255, 255 ambient_color = 255, 255, 255 ambient_increase = 0, 0, 0 ;empty_cube_frequency = 0.400000 [properties] flag = ice_objects flag = object_density_medium [Exclusion Zones] exclusion = Zone_Bw10_01_exclusion exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw10_02_exclusion exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw10_sun_exclusion exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw10_to_Br04 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw10_to_Br06_hole exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw10_to_Bw08 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw10_to_Bw09_hole exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw10_to_Bw09 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw10_Tradelane_1 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw10_Tradelane_2 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw10_Tradelane_3 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw10_Tradelane_4 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw10_IMG_mining_area_exclusion exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw10_path_img1_2 exclude_dynamic_asteroids = 1 exclusion = ZONE_Bw10_Vignette5_exclusion exclude_dynamic_asteroids = 1 exclusion = ZONE_Bw10_Vignette7_exclusion exclude_dynamic_asteroids = 1 exclusion = ZONE_Bw10_Vignette8_exclusion exclude_dynamic_asteroids = 1 exclusion = ZONE_Bw10_Vignette10_exclusion exclude_dynamic_asteroids = 1 exclusion = ZONE_Bw10_Vignette12_exclusion exclude_dynamic_asteroids = 1 exclusion = Zone_Bw10_path_planetform2_1 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw10_path_planetform2_2 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw10_path_planetform2_3 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw10_path_img1_1 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw10_path_img1_2 exclude_dynamic_asteroids = 1 exclude_billboards = 1 exclusion = Zone_Bw10_path_img1_3 exclude_dynamic_asteroids = 1 exclude_billboards = 1 [DynamicAsteroids] asteroid = ice_block_asteroid30 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_block_asteroid60 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_block_asteroid15 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_block_asteroid15 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_block_asteroid60 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_block_asteroid15 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] [Band] render_parts = 12 shape = asteroid_icebelt_04 height = 10000 offset_dist = 1000 fade = 1.000000, 1.350000, 15, 17 texture_aspect = 1.000000 color_shift = 0.800000, 0.800000, 1 ambient_intensity = 2.000000 vert_increase = 2 [AsteroidBillboards] count = 1000 ;800 start_dist = 2500 ;1000 fade_dist_percent = 0.5 ;0.350000 shape = asteroid_ice_block color_shift = 1, 1, 1 ambient_intensity = 1.250000 size = 55, 75 ;[DynamicAsteroids] ;asteroid = dasteroid_ice_crystal_small1 ;count = 10 ;placement_radius = 300 ;150.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 15.000000 ;max_angular_velocity = 3.000000 ;color_shift = 1.000000, 1.000000, 1.000000 ; [LootableZone] zone = zone_bw10_planetform_mining_area asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 1, 30 dynamic_loot_count = 1, 30 ;1, 1 asteroid_loot_difficulty = 6 ;80 dynamic_loot_difficulty = 6 ;2 [LootableZone] zone = zone_bw10_img_water_mining_area asteroid_loot_container = lootcrate_ast_loot_water asteroid_loot_commodity = commodity_water dynamic_loot_container = lootcrate_ast_loot_water dynamic_loot_commodity = commodity_water asteroid_loot_count = 1, 30 dynamic_loot_count = 1, 30 ;1, 1 asteroid_loot_difficulty = 6 ;40 dynamic_loot_difficulty = 6 ;2 [LootableZone] zone = zone_bw10_img_oxygen_mining_area asteroid_loot_container = lootcrate_ast_loot_oxygen asteroid_loot_commodity = commodity_oxygen dynamic_loot_container = lootcrate_ast_loot_oxygen dynamic_loot_commodity = commodity_oxygen asteroid_loot_count = 1, 30 dynamic_loot_count = 1, 30 ;1, 1 asteroid_loot_difficulty = 6 ;40 dynamic_loot_difficulty = 6 ;2