[TexturePanels] file = solar\asteroids\debris_shapes.ini [Exclusion Zones] exclusion = Zone_Bw05_02_exclusion exclude_dynamic_asteroids = 1 exclude_billboards = 1 [properties] flag = debris_objects flag = Object_density_low [Field] cube_size = 1000 ;400 fill_dist = 5000 ;1800 diffuse_color = 255, 255, 255 ambient_color = 255, 255, 255 ambient_increase = 0, 0, 0 ;empty_cube_frequency = 0.700000 [DynamicAsteroids] asteroid = debris_large1 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = debris_med2 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = debris_small2 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 ;[Cube] [AsteroidBillboards] count = 1000 ;200 start_dist = 2500 ;1100 fade_dist_percent = 0.5 ;0.300000 shape = debris_tri color_shift = 1, 1, 1 ambient_intensity = 2 size = 40, 120 ;[DynamicAsteroids] ;asteroid = dasteroid_debris_small1 ;count = 10 ;placement_radius = 300 ;150.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 10.000000 ;max_angular_velocity = 5.000000 ;color_shift = 1, 1, 1 ; [LootableZone] asteroid_loot_container = lootcrate_ast_loot_metal asteroid_loot_commodity = commodity_scrap_metal dynamic_loot_container = lootcrate_ast_loot_metal dynamic_loot_commodity = commodity_scrap_metal asteroid_loot_count = 1, 30 dynamic_loot_count = 1, 30 ;1, 1 asteroid_loot_difficulty = 6 ;70 dynamic_loot_difficulty = 6 ;2