[Field] cube_size = 1000 ;400 fill_dist = 5000 ;1300 diffuse_color = 255, 150, 0 ambient_color = 40, 20, 0 ambient_increase = 60, 30, 10 ;empty_cube_frequency = 0.300000 max_alpha = 0.400000 [properties] flag = rock_objects flag = Object_density_med flag = Danger_density_med flag = gas_danger_objects [DynamicAsteroids] asteroid = mineable2_asteroid10 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [Cube] asteroid = mine_oxygen, 0.600000, 0.200000, -0.200000, 35, 10, 20, mine asteroid = mine_oxygen, -0.200000, -0.100000, -0.600000, 105, 160, 25, mine asteroid = mine_oxygen, 0.800000, -0.800000, -0.400000, 0, 40, 25, mine asteroid = mine_oxygen, -0.400000, 0.500000, 0.600000, 0, 0, 0, mine ;[DynamicAsteroids] ;asteroid = dasteroid_mineable_small1 ;count = 10 ;placement_radius = 300 ;150.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 10.000000 ;max_angular_velocity = 2.000000 ;color_shift = 1, 1, 1 ; [LootableZone] asteroid_loot_container = lootcrate_ast_loot_copper asteroid_loot_commodity = commodity_copper dynamic_loot_container = lootcrate_ast_loot_copper dynamic_loot_commodity = commodity_copper asteroid_loot_count = 1, 30 dynamic_loot_count = 1, 30 ;8, 12 asteroid_loot_difficulty = 6 ;10 dynamic_loot_difficulty = 6 ;2