[TexturePanels] file = solar\asteroids\ice_shapes.ini [Field] cube_size = 1000 ;400 fill_dist = 5000 ;1300 tint_field = 255, 255, 255 ;empty_cube_frequency = 0.200000 [properties] flag = ice_objects flag = Object_density_med flag = danger_density_med [Exclusion Zones] exclusion = Zone_Bw02_Hammen_hole exclude_dynamic_asteroids = 1 exclude_billboards = 1 [ExclusionBand] zone = Zone_Bw02_Hammen_hole render_parts = 12 shape = asteroid_icebelt_04 height = 3000 offset_dist = -500 fade = 1.000000, 1.500000, 15, 18 texture_aspect = 1.000000 color_shift = 0.500000, 0.500000, 0.500000 ambient_intensity = 1.500000 cull_mode = 0 vert_increase = 2 [DynamicAsteroids] asteroid = ice_asteroid90 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_asteroid60 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_asteroid90 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [DynamicAsteroids] asteroid = ice_asteroid60 count = 140 ;LAst placement_radius = 2000.000000 ;LAst placement_offset = 0.000000 ;LAst max_velocity = 0.600000 ;LAst max_angular_velocity = 0.300000 ;LAst color_shift = 1.000000, 1.000000, 1.000000 [Cube] asteroid = mine_spike_minedout2, 0.200000, 0.800000, 0.300000, 45, 20, 0, mine asteroid = mine_spike_minedout2, -0.200000, -0.100000, -0.600000, 105, 160, 25, mine asteroid = mine_spike_minedout2, 0.500000, -0.200000, -0.600000, 75, 30, 70, mine [AsteroidBillboards] count = 1000 ;600 start_dist = 2500 ;1000 fade_dist_percent = 0.5 ;0.350000 shape = asteroid_ice_4 color_shift = 0.500000, 0.500000, 0.500000 ambient_intensity = 1.500000 size = 90, 110 ;[DynamicAsteroids] ;asteroid = dasteroid_ice_small1 ;count = 10 ;placement_radius = 300 ;150.000000 ;placement_offset = 0 ;90.000000 ;max_velocity = 0.200000 ;max_angular_velocity = 0.300000 ;color_shift = 1.000000, 1.000000, 1.000000 ;