;I put all the simplearches in here to get 'em out of the way. [Simple] nickname = generic_pilot DA_archetype = equipment\models\pilot\ship_pilot.3db material_library = Equipment\models\pilots.mat LODranges = 0, 50 MedmLODOp = 0, 500 ;LOD Fixme HighLODOp = 0, 500000 MinSpecLOD = 2 [Simple] nickname = li_fighter_dmg_portfin_cap DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_portfin.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = li_fighter_dmg_starboardfin_cap DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_starboardfin.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = li_fighter_dmg_engine_cap DA_archetype = ships\liberty\li_fighter\li_fighter_dmg_engine.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = li_elite_dmg_star_wing_cap DA_archetype = ships\liberty\li_elite\li_elite_dmg_starboardwing.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1300 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = li_elite_dmg_port_wing_cap DA_archetype = ships\liberty\li_elite\li_elite_dmg_portwing.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1300 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = li_elite_dmg_Spoiler_cap DA_archetype = ships\liberty\li_elite\li_elite_dmg_spoiler.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 700 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = li_elite2_dmg_Spoiler_cap DA_archetype = ships\liberty\li_elite2\li_elite2_dmg_spoiler.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1300 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = li_elite_dmg_Engine01_cap DA_archetype = ships\liberty\li_elite\li_elite_dmg_engine01.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1300 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = li_elite_dmg_Engine02_cap DA_archetype = ships\liberty\li_elite\li_elite_dmg_engine02.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1300 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = li_freighter_dmg_starboard_sidepanel_cap DA_archetype = ships\liberty\li_freighter\li_freighter_dmg_starboard_sidepanel.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1200 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = li_freighter_dmg_port_sidepanel_cap DA_archetype = ships\liberty\li_freighter\li_freighter_dmg_port_sidepanel.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1200 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = l_cruiser_tower_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_cntrltwr.3db material_library = ships\liberty\li_capships.mat mass = 1000.000000 hit_pts = 200 LODranges = 0, 6000 MedmLODOp = 0, 60000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = l_cruiser_front_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_front.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 200, 6000 MedmLODOp = 0, 2000, 20000 HighLODOp = 0, 500000 [Simple] nickname = l_cruiser_engine01_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine01.3db material_library = ships\liberty\li_capships.mat mass = 1000.000000 hit_pts = 200 LODranges = 0, 6000 MedmLODOp = 0, 60000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = l_cruiser_engine02_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine02.3db material_library = ships\liberty\li_capships.mat mass = 1000.000000 hit_pts = 200 LODranges = 0, 6000 MedmLODOp = 0, 60000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = l_cruiser_engine03_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine03.3db material_library = ships\liberty\li_capships.mat mass = 1000.000000 hit_pts = 200 LODranges = 0, 6000 MedmLODOp = 0, 60000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = l_cruiser_engine04_cap DA_archetype = Ships\liberty\li_cruiser\li_dmg_cruiser_engine04.3db material_library = ships\liberty\li_capships.mat mass = 1000.000000 hit_pts = 200 LODranges = 0, 6000 MedmLODOp = 0, 60000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = li_dread_bottom_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_bottom.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = li_dread_tower_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_cntrltwr.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = li_dread_engine_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_engine.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = li_dread_front_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_front.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = li_dread_midsection_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_midsection.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = li_dread_port_skid_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_port_skid.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = li_dread_rearsection_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_rearsection.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = li_dread_starboard_skid_cap DA_archetype = Ships\liberty\li_dreadnought\li_dreadnought_dmg_starboard_skid.3db material_library = ships\liberty\li_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = br_fighter_dmg_tail_cap DA_archetype = ships\bretonia\br_fighter\br_fighter_dmg_tail.3db material_library = ships\bretonia\br_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = br_elite_dmg_port_wing_cap DA_archetype = ships\bretonia\br_elite\br_elite_dmg_port_wing.3db material_library = ships\bretonia\br_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = br_elite_dmg_star_wing_cap DA_archetype = ships\bretonia\br_elite\br_elite_dmg_starboard_wing.3db material_library = ships\bretonia\br_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = br_elite_dmg_tail_cap DA_archetype = ships\bretonia\br_elite\br_elite_dmg_tail.3db material_library = ships\bretonia\br_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = br_freighter_dmg_port_wing_cap DA_archetype = ships\bretonia\br_freighter\br_freighter_dmg_port_wing.3db material_library = ships\bretonia\br_playerships.mat mass = 5.000000 LODranges = 0, 100, 1200 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = br_freighter_dmg_star_wing_cap DA_archetype = ships\bretonia\br_freighter\br_freighter_dmg_starboard_wing.3db material_library = ships\bretonia\br_playerships.mat mass = 5.000000 LODranges = 0, 100, 1200 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = b_gunship_tower_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_cntrl_twr.3db material_library = ships\bretonia\br_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 300, 4000 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 [Simple] nickname = b_gunship_tail_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_tail.3db material_library = ships\bretonia\br_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 300, 4000 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 [Simple] nickname = b_gunship_port_wing_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_wing.3db material_library = ships\bretonia\br_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 300, 4000 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 [Simple] nickname = b_gunship_starboard_wing_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_wing.3db material_library = ships\bretonia\br_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 300, 4000 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 [Simple] nickname = b_gunship_port_eng_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_port_engine.3db material_library = ships\bretonia\br_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 300, 4000 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 [Simple] nickname = b_gunship_starboard_eng_cap DA_archetype = Ships\bretonia\br_gunship\br_gunship_dmg_starboard_engine.3db material_library = ships\bretonia\br_capships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 300, 4000 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 [Simple] nickname = b_destroyer_tower_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_cntrl_twr.3db material_library = ships\bretonia\br_capships.mat LODranges = 0, 350, 6000 MedmLODOp = 0, 3500, 35000 HighLODOp = 0, 500000 mass = 10.000000 hit_pts = 200 [Simple] nickname = b_destroyer_body_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_frnt_bdy_top.3db material_library = ships\bretonia\br_capships.mat LODranges = 0, 350, 6000 MedmLODOp = 0, 3500, 35000 HighLODOp = 0, 500000 mass = 10.000000 hit_pts = 200 [Simple] nickname = b_destroyer_wplat_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_wpn_platform.3db material_library = ships\bretonia\br_capships.mat LODranges = 0, 350, 6000 MedmLODOp = 0, 3500, 35000 HighLODOp = 0, 500000 mass = 10.000000 hit_pts = 200 [Simple] nickname = b_destroyer_port_eng_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_port_engine.3db material_library = ships\bretonia\br_capships.mat LODranges = 0, 350, 6000 MedmLODOp = 0, 3500, 35000 HighLODOp = 0, 500000 mass = 10.000000 hit_pts = 200 [Simple] nickname = b_destroyer_starboard_eng_cap DA_archetype = Ships\bretonia\br_destroyer\br_destroyer_dmg_starboard_engine.3db material_library = ships\bretonia\br_capships.mat LODranges = 0, 350, 6000 MedmLODOp = 0, 3500, 35000 HighLODOp = 0, 500000 mass = 10.000000 hit_pts = 200 [Simple] nickname = b_battleship_head_dmg_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_neck.3db mass = 1000.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = b_battleship_neck_dmg_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_main.3db mass = 1000.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = b_battleship_butt_dmg_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_tail.3db mass = 1000.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = b_battleship_tail_dmg_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_reactor.3db mass = 1000.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = b_battleship_tower_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_cntrltwr.3db mass = 1000.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = b_battleship_port_gen_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_port_gen.3db mass = 10.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = b_battleship_starboard_gen_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_starboard_gen.3db mass = 10.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = b_battleship_engine_cap DA_archetype = Ships\bretonia\br_battleship\br_battleship_dmg_engine.3db mass = 10.000000 hit_pts = 200 material_library = ships\bretonia\br_capships.mat LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = ku_fighter_dmg_wing_starboard_cap DA_archetype = Ships\kusari\ku_fighter\ku_fighter_dmg_wing_starboard.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ku_fighter_dmg_wing_port_cap DA_archetype = Ships\kusari\ku_fighter\ku_fighter_dmg_wing_port.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ku_elite_dmg_starboard_wing_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ku_elite_dmg_port_wing_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ku_elite_dmg_port_tail_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_tail.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ku_elite_dmg_starboard_arm_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_arm_rotator.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ku_elite_dmg_port_arm_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_arm_rotator.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ku_dragon_dmg_starboard_wing_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_starboard_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ku_dragon_dmg_port_wing_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_port_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ku_dragon_dmg_port_tail_cap DA_archetype = Ships\kusari\ku_elite\ku_elite_dmg_tail.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ku_freighter_dmg_starboard_wing_cap DA_archetype = Ships\kusari\ku_freighter\ku_freighter_dmg_starboard_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1200 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ku_freighter_dmg_port_wing_cap DA_archetype = Ships\kusari\ku_freighter\ku_freighter_dmg_port_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1200 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ku_gunboat_dmg_tower_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_cntrltwr.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 3000 MedmLODOp = 0, 30000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = ku_gunboat_dmg_port_eng_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_port.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 100, 3000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ku_gunboat_dmg_star_eng_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_eng_starboard.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 100, 3000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ku_gunboat_dmg_front_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_frnt.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 100, 3000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ku_gunboat_dmg_port_spike_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_port.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 3000 MedmLODOp = 0, 30000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = ku_gunboat_dmg_star_spike_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_spkmnt_starboard.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 3000 MedmLODOp = 0, 30000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = ku_gunboat_dmg_port_wing_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_port.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 100, 3000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ku_gunboat_dmg_star_wing_cap DA_archetype = Ships\kusari\ku_gunship\ku_gunship_dmg_wing_starboard.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 100, 3000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ku_destroyer_dmg_tower_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_cntrltwr.3db material_library = ships\kusari\ku_capships.mat mass = 5.000000 LODranges = 0, 150, 6000 MedmLODOp = 0, 1500, 15000 HighLODOp = 0, 500000 [Simple] nickname = ku_destroyer_dmg_body_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_main.3db material_library = ships\kusari\ku_capships.mat mass = 5.000000 LODranges = 0, 150, 6000 MedmLODOp = 0, 1500, 15000 HighLODOp = 0, 500000 [Simple] nickname = ku_destroyer_dmg_top_engine_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng01.3db material_library = ships\kusari\ku_capships.mat mass = 5.000000 LODranges = 0, 150, 6000 MedmLODOp = 0, 1500, 15000 HighLODOp = 0, 500000 [Simple] nickname = ku_destroyer_dmg_mid_engine_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng02.3db material_library = ships\kusari\ku_capships.mat mass = 5.000000 LODranges = 0, 150, 6000 MedmLODOp = 0, 1500, 15000 HighLODOp = 0, 500000 [Simple] nickname = ku_destroyer_dmg_low_engine_cap DA_archetype = Ships\kusari\ku_destroyer\ku_destroyer_dmg_eng03.3db material_library = ships\kusari\ku_capships.mat mass = 5.000000 LODranges = 0, 150, 6000 MedmLODOp = 0, 1500, 15000 HighLODOp = 0, 500000 [Simple] nickname = ku_battleship_dmg_tower_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_cntrltwr.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 [Simple] nickname = ku_battleship_dmg_nose_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_frnt.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 [Simple] nickname = ku_battleship_dmg_front_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 [Simple] nickname = ku_battleship_dmg_rear_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_mid2.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 [Simple] nickname = ku_battleship_dmg_engine_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_rear.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 [Simple] nickname = ku_battleship_dmg_port_engine01_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_port_eng1.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 [Simple] nickname = ku_battleship_dmg_starboard_engine01_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng1.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 [Simple] nickname = ku_battleship_dmg_starboard_engine02_cap DA_archetype = Ships\kusari\ku_battleship\ku_battleship_dmg_starboard_eng2.3db material_library = ships\kusari\ku_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 [Simple] nickname = rh_fighter_dmg_port_wing_cap DA_archetype = ships\rheinland\rh_fighter\rh_fighter_dmg_port_wing.3db material_library = ships\rheinland\rh_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = rh_fighter_dmg_starboard_wing_cap DA_archetype = ships\rheinland\rh_fighter\rh_fighter_dmg_starboard_wing.3db material_library = ships\rheinland\rh_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = rh_elite_dmg_port_wing_cap DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_port_wing.3db material_library = ships\rheinland\rh_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = rh_elite_dmg_starboard_wing_cap DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_starboard_wing.3db material_library = ships\rheinland\rh_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = rh_elite_dmg_tail_cap DA_archetype = ships\rheinland\rh_elite\rh_elite_dmg_tail.3db material_library = ships\rheinland\rh_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = rh_freighter_dmg_port_side_panel_cap DA_archetype = ships\rheinland\rh_freighter\rh_freighter_dmg_port_side_panel.3db material_library = ships\rheinland\rh_playerships.mat mass = 5.000000 LODranges = 0, 100, 1200 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = rh_freighter_dmg_starboard_side_panel_cap DA_archetype = ships\rheinland\rh_freighter\rh_freighter_dmg_starboard_side_panel.3db material_library = ships\rheinland\rh_playerships.mat mass = 5.000000 LODranges = 0, 100, 1200 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = rh_gunship_dmg_tower_cap DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_cntrltwr.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 4000 MedmLODOp = 0, 40000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = rh_gunship_dmg_front_cap DA_archetype = Ships\rheinland\rh_gunship\rh_dmg_frnt.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 150, 4000 MedmLODOp = 0, 1500, 15000 HighLODOp = 0, 500000 [Simple] nickname = rh_gunship_dmg_engine_cap DA_archetype = ships\rheinland\rh_gunship\rh_dmg_engine.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 150, 4000 MedmLODOp = 0, 1500, 15000 HighLODOp = 0, 500000 [Simple] nickname = rh_cruiser_dmg_control_tower_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_cntrltwr.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 6000 MedmLODOp = 0, 60000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = rh_cruiser_dmg_front_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_frnt.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 200, 6000 MedmLODOp = 0, 2000, 20000 HighLODOp = 0, 500000 [Simple] nickname = rh_cruiser_dmg_engine_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_engine.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 200, 6000 MedmLODOp = 0, 2000, 20000 HighLODOp = 0, 500000 [Simple] nickname = rh_cruiser_dmg_port_tower_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_port_tower.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 200, 6000 MedmLODOp = 0, 2000, 20000 HighLODOp = 0, 500000 [Simple] nickname = rh_cruiser_dmg_starboard_tower_cap DA_archetype = Ships\rheinland\rh_cruiser\rh_cruiser_dmg_starboard_tower.3db material_library = ships\rheinland\rh_capships.mat mass = 5.000000 LODranges = 0, 200, 6000 MedmLODOp = 0, 2000, 20000 HighLODOp = 0, 500000 [Simple] nickname = rh_battleship_control_tower_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_cntrltwr.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 [Simple] nickname = rh_battleship_head_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_frnt.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 [Simple] nickname = rh_battleship_neck_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_midfrnt.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 [Simple] nickname = rh_battleship_butt_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_main.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 [Simple] nickname = rh_battleship_tail_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_reactor.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 [Simple] nickname = rh_battleship_engine_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_thruster.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 [Simple] nickname = rh_battleship_port_shield_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_port_shield.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 [Simple] nickname = rh_battleship_starboard_shield_dmg_cap DA_archetype = Ships\rheinland\rh_battleship\rh_battleship_dmg_starboard_shield.3db material_library = ships\rheinland\rh_capships.mat mass = 1000.000000 LODranges = 0, 900, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 [Simple] nickname = bh_fighter_dmg_topfin_cap DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_topfin.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = bh_fighter_dmg_btmfin_cap DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_btmfin.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = bh_fighter_dmg_port_wing_cap DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_port_wing.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = bh_fighter_dmg_star_wing_cap DA_archetype = ships\bounty_hunter\bh_fighter\bh_dmg_star_wing.3db material_library = ships\liberty\li_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = corsair_wing_port_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = corsair_wing_star_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_wing.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = corsair_top_fin_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_topfin.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = corsair_btm_fin_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_btmfin.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = corsair_dmg_port_heavyeng_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_heavyeng.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = corsair_dmg_star_heavyeng_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_heavyeng.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = corsair_dmg_star_heavywing_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_star_heavywing.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = corsair_dmg_port_heavywing_cap DA_archetype = ships\pirate\pi_fighter\pi_dmg_port_heavywing.3db material_library = ships\kusari\ku_playerships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = cv_dmg_port_wing01_cap DA_archetype = Ships\civilian\cv_starflier\cv_dmg_port_wing.3db material_library = ships\civilian\cv_ships.mat mass = 5.000000 LODranges = 0, 100, 1500 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = cv_dmg_starboard_wing01_cap DA_archetype = Ships\civilian\cv_starflier\cv_dmg_starboard_wing.3db material_library = ships\civilian\cv_ships.mat mass = 5.000000 LODranges = 0, 100, 1500 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = cv_dmg_mid_wing_cap DA_archetype = Ships\civilian\cv_starflier\cv_dmg_mid_wing.3db material_library = ships\civilian\cv_ships.mat mass = 5.000000 LODranges = 0, 100, 1500 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = cv_fighter4_port_wing_cap DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_pwing.3db material_library = ships\civilian\cv_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = cv_fighter4_star_wing_cap DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_swing.3db material_library = ships\civilian\cv_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = cv_fighter5_top_wing_cap DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_topfin.3db material_library = ships\civilian\cv_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = cv_fighter5_btm_wing_cap DA_archetype = Ships\civilian\cv_fighter\cv_fighter_dmg_btmwing.3db material_library = ships\civilian\cv_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ew_dmg_portwing01_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_port_wing01.3db material_library = ships\border_world\bw_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ew_dmg_portwing02_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_port_wing02.3db material_library = ships\border_world\bw_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ew_dmg_starwing01_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_star_wing01.3db material_library = ships\border_world\bw_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ew_dmg_starwing02_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_star_wing02.3db material_library = ships\border_world\bw_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ew_dmg_engine01_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_engine01.3db material_library = ships\border_world\bw_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ew_dmg_engine02_cap DA_archetype = ships\border_world\bw_elite\bw_dmg_engine02.3db material_library = ships\border_world\bw_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ew_freighter_dmg_port_wing_cap DA_archetype = Ships\border_world\bw_freighter\bw_dmg_port_wing.3db material_library = ships\border_world\bw_ships.mat mass = 5.000000 LODranges = 0, 100, 1200 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = ew_freighter_dmg_starboard_wing_cap DA_archetype = Ships\border_world\bw_freighter\bw_dmg_star_wing.3db material_library = ships\border_world\bw_ships.mat mass = 5.000000 LODranges = 0, 100, 1200 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = or_elite_dmg_star_wing_cap DA_archetype = ships\order\or_elite\or_elite_dmg_starboardwing.3db material_library = Ships\order\or_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = or_elite_dmg_port_wing_cap DA_archetype = ships\order\or_elite\or_elite_dmg_portwing.3db material_library = Ships\order\or_ships.mat mass = 5.000000 LODranges = 0, 100, 1000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 [Simple] nickname = or_osiris_head_dmg_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_nose.3db material_library = Ships\order\or_ships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = or_osiris_neck_dmg_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_front.3db material_library = Ships\order\or_ships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = or_osiris_butt_dmg_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_rear.3db material_library = Ships\order\or_ships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = or_osiris_tower_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_cntrltwr.3db material_library = Ships\order\or_ships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = or_osiris_shield_gen_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_sheild_generator.3db material_library = Ships\order\or_ships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = or_osiris_engine_cap DA_archetype = ships\order\or_osiris\or_osiris_dmg_engine.3db material_library = Ships\order\or_ships.mat mass = 10.000000 hit_pts = 200 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = ge_luxury_frnt_dmg_cap DA_archetype = Ships\utility\luxury_liner\liner_dmg_frnt.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = ge_luxury_mid_dmg_cap DA_archetype = Ships\utility\luxury_liner\liner_dmg_mid.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = ge_luxury_reactor_dmg_cap DA_archetype = Ships\utility\luxury_liner\liner_dmg_reactor.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = ge_luxury_rear_dmg_cap DA_archetype = Ships\utility\luxury_liner\liner_dmg_rear.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = ge_prison_frnt_dmg_cap DA_archetype = Ships\utility\prison_liner\prison_dmg_frnt.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = ge_prison_mid_dmg_cap DA_archetype = Ships\utility\prison_liner\prison_dmg_mid.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = ge_prison_reactor_dmg_cap DA_archetype = Ships\utility\prison_liner\prison_dmg_reactor.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = ge_prison_rear_dmg_cap DA_archetype = Ships\utility\prison_liner\prison_dmg_rear.3db material_library = ships\utility\utility_liner.mat mass = 1000.000000 LODranges = 0, 20000 MedmLODOp = 0, 200000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = transport_dmg_twr_cap DA_archetype = Ships\utility\transport_small\trans_cntrl_twr_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5.000000 LODranges = 0, 7000 MedmLODOp = 0, 70000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = transport_dmg_frnt_cap DA_archetype = Ships\utility\transport_small\trans_mid_frnt_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5.000000 LODranges = 0, 7000 MedmLODOp = 0, 70000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = transport_dmg_fin_cap DA_archetype = Ships\utility\transport_small\trans_tail_fin_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5.000000 LODranges = 0, 7000 MedmLODOp = 0, 70000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = transport_dmg_main_cap DA_archetype = Ships\utility\transport_small\trans_mid_rear_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5.000000 LODranges = 0, 7000 MedmLODOp = 0, 70000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = transport_dmg_port_eng_cap DA_archetype = Ships\utility\transport_small\trans_port_eng_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5.000000 LODranges = 0, 7000 MedmLODOp = 0, 70000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = transport_dmg_star_eng_cap DA_archetype = Ships\utility\transport_small\trans_star_eng_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5.000000 LODranges = 0, 7000 MedmLODOp = 0, 70000 ;LOD Fixme HighLODOp = 0, 500000 [Simple] nickname = transport_dmg_eng_cap DA_archetype = Ships\utility\transport_small\trans_eng_dmg.3db material_library = ships\utility\utility_transport.mat mass = 5.000000 LODranges = 0, 7000 MedmLODOp = 0, 70000 ;LOD Fixme HighLODOp = 0, 500000 [Ship] nickname = PlayerShip LODranges = 0, 50, 100, 300, 600, 1000, 2500 MedmLODOp = 0, 500, 5000 HighLODOp = 0, 500000 DA_archetype = ships\liberty\li_freighter\li_freighter.cmp material_library = ships\liberty\li_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_bw_fighter LODranges = 0, 75, 125, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 DA_archetype = ships\border_world\bw_fighter\bw_fighter.cmp material_library = ships\border_world\bw_ships.mat type = FIGHTER [Ship] nickname = rtcprop_bw_elite LODranges = 0, 75, 125, 1000 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 DA_archetype = ships\border_world\bw_elite\bw_elite.cmp material_library = ships\border_world\bw_ships.mat type = FIGHTER [Ship] nickname = rtcprop_bw_freighter LODranges = 0, 75, 150, 300, 1200 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 DA_archetype = Ships\border_world\bw_freighter\bw_freighter.cmp material_library = ships\border_world\bw_ships.mat type = FIGHTER [Ship] nickname = rtcprop_l_fighter LODranges = 0, 40, 60, 140, 300, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 DA_archetype = ships\liberty\li_fighter\li_fighter.cmp material_library = ships\liberty\li_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_juni_elite LODranges = 0, 75, 150, 1300 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 DA_archetype = ships\liberty\li_elite2\li_elite2.cmp material_library = ships\liberty\li_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_l_elite LODranges = 0, 75, 150, 1300 MedmLODOp = 0, 750, 7500 HighLODOp = 0, 500000 DA_archetype = ships\liberty\li_elite\li_elite.cmp material_library = ships\liberty\li_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_l_freighter LODranges = 0, 80, 120, 200, 300, 1200 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 DA_archetype = ships\liberty\li_freighter\li_freighter.cmp material_library = ships\liberty\li_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_l_cruiser LODranges = 0, 200, 400, 600, 1000, 6000 MedmLODOp = 0, 2000, 20000 HighLODOp = 0, 500000 DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp material_library = ships\liberty\li_capships.mat type = FIGHTER [Ship] nickname = rtcprop_l_dreadnought LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000 MedmLODOp = 0, 6000, 60000 HighLODOp = 0, 500000 DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp material_library = ships\liberty\li_capships.mat type = FIGHTER [Ship] nickname = rtcprop_b_fighter LODranges = 0, 60, 130, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 DA_archetype = ships\bretonia\br_fighter\br_fighter.cmp material_library = ships\bretonia\br_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_b_elite LODranges = 0, 80, 160, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 DA_archetype = ships\bretonia\br_elite\br_elite.cmp material_library = ships\bretonia\br_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_b_freighter LODranges = 0, 150, 240, 1200 MedmLODOp = 0, 1500, 15000 HighLODOp = 0, 500000 DA_archetype = ships\bretonia\br_freighter\br_freighter.cmp material_library = ships\bretonia\br_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_b_gunboat LODranges = 0, 300, 600, 4000 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 DA_archetype = ships\bretonia\br_gunship\br_gunship.cmp material_library = ships\bretonia\br_capships.mat type = FIGHTER [Ship] nickname = rtcprop_b_destroyer LODranges = 0, 350, 550, 6000 MedmLODOp = 0, 3500, 35000 HighLODOp = 0, 500000 DA_archetype = ships\bretonia\br_destroyer\br_destroyer.cmp material_library = ships\bretonia\br_capships.mat type = FIGHTER [Ship] nickname = rtcprop_b_battleship LODranges = 0, 500, 1000, 3000, 20000 MedmLODOp = 0, 5000, 50000 HighLODOp = 0, 500000 DA_archetype = ships\bretonia\br_battleship\br_battleship.cmp material_library = ships\bretonia\br_capships.mat type = FIGHTER [Ship] nickname = rtcprop_k_fighter LODranges = 0, 40, 80, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 DA_archetype = ships\kusari\ku_fighter\ku_fighter.cmp material_library = ships\kusari\ku_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_k_elite LODranges = 0, 40, 80, 180, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 DA_archetype = ships\kusari\ku_elite\ku_elite.cmp material_library = ships\kusari\ku_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_k_freighter LODranges = 0, 80, 160, 1200 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 type = FREIGHTER DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp material_library = ships\kusari\ku_playerships.mat [Ship] nickname = rtcprop_k_dragon LODranges = 0, 40, 80, 180, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 DA_archetype = ships\kusari\ku_blood_dragon\ku_dragon.cmp material_library = ships\kusari\ku_blood_dragon.mat type = FIGHTER [Ship] nickname = rtcprop_k_gunboat LODranges = 0, 100, 300, 500, 3000 MedmLODOp = 0, 1000, 10000 HighLODOp = 0, 500000 DA_archetype = ships\kusari\ku_gunship\ku_gunship.cmp material_library = ships\kusari\ku_capships.mat type = FIGHTER [Ship] nickname = rtcprop_k_destroyer LODranges = 0, 150, 300, 600, 6000 MedmLODOp = 0, 1500, 15000 HighLODOp = 0, 500000 DA_archetype = ships\kusari\ku_destroyer\ku_destroyer.cmp material_library = ships\kusari\ku_capships.mat type = FIGHTER [Ship] nickname = rtcprop_k_battleship LODranges = 0, 900, 1500, 2500, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 DA_archetype = ships\kusari\ku_battleship\ku_battleship.cmp material_library = ships\kusari\ku_capships.mat type = FIGHTER [Ship] nickname = rtcprop_r_fighter LODranges = 0, 60, 140, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 DA_archetype = ships\rheinland\rh_fighter\rh_fighter.cmp material_library = ships\rheinland\rh_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_r_elite LODranges = 0, 60, 150, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 DA_archetype = ships\rheinland\rh_elite\rh_elite.cmp material_library = ships\rheinland\rh_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_r_freighter LODranges = 0, 50, 150, 250, 1200 MedmLODOp = 0, 500, 5000 HighLODOp = 0, 500000 DA_archetype = ships\rheinland\rh_freighter\rh_freighter.cmp material_library = ships\rheinland\rh_playerships.mat type = FIGHTER [Ship] nickname = rtcprop_r_gunboat DA_archetype = ships\rheinland\rh_gunship\rh_gunship.cmp material_library = ships\rheinland\rh_capships.mat LODranges = 0, 150, 300, 450, 4000 MedmLODOp = 0, 1500, 15000 HighLODOp = 0, 500000 type = FIGHTER [Ship] nickname = rtcprop_r_cruiser LODranges = 0, 200, 400, 700, 6000 MedmLODOp = 0, 2000, 20000 HighLODOp = 0, 500000 DA_archetype = ships\rheinland\rh_cruiser\rh_cruiser.cmp material_library = ships\rheinland\rh_capships.mat type = FIGHTER [Ship] nickname = rtcprop_r_battleship DA_archetype = ships\rheinland\rh_battleship\rh_battleship.cmp material_library = ships\rheinland\rh_capships.mat LODranges = 0, 900, 1200, 3500, 4000, 20000 MedmLODOp = 0, 9000, 90000 HighLODOp = 0, 500000 type = FIGHTER [Ship] nickname = rtcprop_p_fighter LODranges = 0, 80, 120, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 DA_archetype = Ships\corsair\co_fighter\co_fighter.cmp material_library = ships\corsair\co_ships.mat type = FIGHTER [Ship] nickname = rtcprop_p_elite LODranges = 0, 60, 120, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 DA_archetype = Ships\corsair\co_elite\co_elite.cmp material_library = ships\corsair\co_ships.mat type = FIGHTER [Ship] nickname = rtcprop_p_elite_akira LODranges = 0, 1000 MedmLODOp = 0, 10000 ;LOD Fixme HighLODOp = 0, 500000 DA_archetype = ships\border_world\bw_fighter\bw_fighter_rtc.cmp material_library = ships\border_world\bw_ships.mat type = FIGHTER [Ship] nickname = rtcprop_p_freighter LODranges = 0, 60, 120, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 DA_archetype = Ships\corsair\co_freighter\co_freighter.cmp material_library = ships\corsair\co_ships.mat type = FIGHTER [Ship] nickname = rtcprop_civ_fighter LODranges = 0, 60, 120, 250, 500, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 DA_archetype = ships\civilian\cv_starflier\cv_starflier.cmp material_library = ships\civilian\cv_ships.mat type = FIGHTER [Ship] nickname = rtcprop_civ_elite LODranges = 0, 60, 120, 250, 500, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 DA_archetype = ships\civilian\cv_startracker\cv_startracker.cmp material_library = ships\civilian\cv_ships.mat type = FIGHTER [Ship] nickname = rtcprop_civ_freighter LODranges = 0, 60, 120, 250, 500, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 DA_archetype = ships\civilian\cv_starblazer\cv_starblazer.cmp material_library = ships\civilian\cv_ships.mat type = FIGHTER [Ship] nickname = rtcprop_luxury_liner LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000 MedmLODOp = 0, 5000, 50000 HighLODOp = 0, 500000 DA_archetype = ships\utility\luxury_liner\luxury_liner.cmp material_library = ships\utility\utility_liner.mat type = FIGHTER [Ship] nickname = rtcprop_prison LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000 MedmLODOp = 0, 5000, 50000 HighLODOp = 0, 500000 DA_archetype = Ships\utility\prison_liner\prison_liner.cmp material_library = ships\utility\utility_liner.mat type = FIGHTER [Ship] nickname = rtcprop_mining LODranges = 0, 200, 450, 1100, 10000 MedmLODOp = 0, 2000, 20000 HighLODOp = 0, 500000 DA_archetype = ships\utility\mining\mining.cmp material_library = ships\utility\utility_ships.mat type = FIGHTER [Ship] nickname = rtcprop_repair LODranges = 0, 150, 250, 400, 1200 MedmLODOp = 0, 1500, 15000 HighLODOp = 0, 500000 DA_archetype = ships\utility\repair\repair.cmp material_library = ships\utility\utility_ships.mat type = FIGHTER [Ship] nickname = rtcprop_lifter LODranges = 0, 300, 600, 900, 4000 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 DA_archetype = ships\utility\heavy_lifter\heavy_lifter.cmp material_library = ships\utility\utility_ships.mat type = FIGHTER [Ship] nickname = rtcprop_armored_transport LODranges = 0, 200, 300, 2000 MedmLODOp = 0, 2000, 20000 HighLODOp = 0, 500000 DA_archetype = ships\utility\transport_armored\transport_armored_nobay.3db material_library = ships\utility\utility_misc.mat type = FIGHTER [Ship] nickname = rtcprop_transport LODranges = 0, 300, 900, 4500 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 DA_archetype = ships\utility\transport_small\transport_small.cmp material_library = ships\utility\utility_transport.mat type = FIGHTER [Ship] nickname = rtcprop_large_transport LODranges = 0, 300, 600, 4500 MedmLODOp = 0, 3000, 30000 HighLODOp = 0, 500000 DA_archetype = ships\utility\transport_large\transport_large.cmp material_library = ships\utility\utility_transport.mat type = FIGHTER [Ship] nickname = rtcprop_csv LODranges = 0, 60, 150, 250, 800, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 DA_archetype = ships\utility\csv\csv.cmp material_library = ships\utility\utility_ships.mat type = FIGHTER [Ship] nickname = depot LODranges = 0, 800, 1200, 2000, 15000 MedmLODOp = 0, 8000, 80000 HighLODOp = 0, 500000 DA_archetype = solar\dockable\depot_lod.cmp material_library = solar\solar_mat_dockable02.mat type = FIGHTER