;Notes: ;-- If a player jumps through a gate and logs out, the wingmen will have 999999 lifetime because he/she does not complete the jump - try using Cnd_SystemEnter or Cnd_NPCSystemEnter instead of Cnd_JumpInComplete? ; -- Cnd_SystemEnter works great; now to nail exiting the system (if you are .killed or crash while exiting the system in-gate it can still go FUBAR) ;-- I'm currently using Cnd_SpaceEnter for the dock handlers as a hack, as calling Act_Destroy on Cnd_SpaceExit or Cnd_BaseEnter doesn't work (player must be physically present to call Act_Destroy) ;-- For wingmen to function with multiple players, different nicknames (foxBot_m016 etc.) are needed, or order conflicts still occur. =| ;------------ WINGMEN STUFF ------------ ;------ Wingmen Shared ------ [NPC] nickname = PlayerMarker_NPC affiliation = fc_f_grp npc_ship_arch = follow_ship individual_name = 1 [MsnShip] nickname = PlayerMarker_m001 NPC = PlayerMarker_NPC rel_pos = -90, Player, 80 orientation = 0, 180, 0, 0 jumper = false [Trigger] nickname = Wingmen_Init system = ANY Cnd_True = no_params Act_ActTrig = PlayerPosMark Act_ActTrig = foxBot_Init Act_ActTrig = KittBot_Init Act_ActTrig = Wo3dy_Init Act_ActTrig = ChipBot_Init [Trigger] nickname = PlayerPosMark system = ANY Cnd_LaunchComplete = Player Act_SpawnShip = PlayerMarker_m001 Act_SetLifetime = PlayerMarker_m001, 2 Act_ActTrig = PlayerPosMark_Pull Act_ActTrig = PlayerPosMark_Push [Trigger] nickname = PlayerPosMark_Pull system = ANY Cnd_SpaceEnter = no_params Act_Destroy = PlayerMarker_m001, SILENT Act_DeactTrig = PlayerPosMark_Push Act_ActTrig = PlayerPosMark [Trigger] nickname = PlayerPosMark_Push system = ANY Cnd_Timer = 15 Act_Destroy = PlayerMarker_m001, SILENT Act_DeactTrig = PlayerPosMark_Pull Act_ActTrig = PlayerPosMark [Trigger] nickname = Wingmen_Count_1 system = ANY Cnd_True = no_params Act_NNIds = 458831, OBJECTIVE ;Test, needs new IDS [Trigger] nickname = Wingmen_Count_2 system = ANY Cnd_True = no_params Act_Destroy = foxBot_RepCheck_m001, SILENT Act_Destroy = KittBot_RepCheck_m001, SILENT Act_Destroy = Wo3dy_RepCheck_m001, SILENT Act_Destroy = ChipBot_RepCheck_m001, SILENT Act_NNIds = 458831, OBJECTIVE ;Test, needs new IDS [Trigger] nickname = Wingmen_FormUp_Init system = ANY Cnd_True = no_params Act_DeactTrig = Wingmen_FormUp_Init_Push Act_DeactTrig = Wingmen_FormUp_01_Push Act_DeactTrig = Wingmen_Attack_01_Push Act_DeactTrig = Wingmen_FormUp_02_Push Act_DeactTrig = Wingmen_Attack_02_Push Act_DeactTrig = Wingmen_FormUp_03_Push Act_DeactTrig = Wingmen_Attack_03_Push Act_DeactTrig = Wingmen_FormUp_04_Push Act_DeactTrig = Wingmen_Attack_04_Push Act_DeactTrig = Wingmen_FormUp_05_Push Act_DeactTrig = Wingmen_Attack_05_Push Act_DeactTrig = Wingmen_FormUp_06_Push Act_DeactTrig = Wingmen_Attack_06_Push Act_DeactTrig = Wingmen_Jump Act_DeactTrig = Wingmen_Jump_Push Act_ActTrig = foxBot_CleanForms Act_ActTrig = KittBot_CleanForms Act_ActTrig = Wo3dy_CleanForms Act_ActTrig = ChipBot_CleanForms Act_ActTrig = Wingmen_Jump Act_ActTrig = Wingmen_BreakAll Act_ActTrig = Wingmen_FormUp_Init_Push [Trigger] nickname = Wingmen_FormUp_Init_Push system = ANY Cnd_Timer = 4 Act_ActTrig = foxBot_Attack_01 Act_ActTrig = KittBot_Attack_01 Act_ActTrig = Wo3dy_Attack_01 Act_ActTrig = ChipBot_Attack_01 Act_GiveObjList = Player, Default_FormUp [Trigger] nickname = Wingmen_FormUp_01 system = ANY Cnd_True = no_params Act_DeactTrig = foxBot_FormUp_01 Act_DeactTrig = KittBot_FormUp_01 Act_DeactTrig = Wo3dy_FormUp_01 Act_DeactTrig = ChipBot_FormUp_01 Act_ActTrig = Wingmen_FormUp_01_Push [Trigger] nickname = Wingmen_FormUp_01_Push system = ANY Cnd_Timer = 4 Act_ActTrig = foxBot_Attack_01 Act_ActTrig = KittBot_Attack_01 Act_ActTrig = Wo3dy_Attack_01 Act_ActTrig = ChipBot_Attack_01 [Trigger] nickname = Wingmen_Attack_01 system = ANY Cnd_True = no_params Act_DeactTrig = foxBot_Attack_01 Act_DeactTrig = KittBot_Attack_01 Act_DeactTrig = Wo3dy_Attack_01 Act_DeactTrig = ChipBot_Attack_01 Act_ActTrig = Wingmen_Attack_01_Push Act_ActTrig = Wingmen_BreakAll [Trigger] nickname = Wingmen_Attack_01_Push system = ANY Cnd_Timer = 4 Act_ActTrig = foxBot_FormUp_02 Act_ActTrig = KittBot_FormUp_02 Act_ActTrig = Wo3dy_FormUp_02 Act_ActTrig = ChipBot_FormUp_02 [Trigger] nickname = Wingmen_FormUp_02 system = ANY Cnd_True = no_params Act_DeactTrig = foxBot_FormUp_02 Act_DeactTrig = KittBot_FormUp_02 Act_DeactTrig = Wo3dy_FormUp_02 Act_DeactTrig = ChipBot_FormUp_02 Act_ActTrig = Wingmen_FormUp_02_Push [Trigger] nickname = Wingmen_FormUp_02_Push system = ANY Cnd_Timer = 4 Act_ActTrig = foxBot_Attack_02 Act_ActTrig = KittBot_Attack_02 Act_ActTrig = Wo3dy_Attack_02 Act_ActTrig = ChipBot_Attack_02 [Trigger] nickname = Wingmen_Attack_02 system = ANY Cnd_True = no_params Act_DeactTrig = foxBot_Attack_02 Act_DeactTrig = KittBot_Attack_02 Act_DeactTrig = Wo3dy_Attack_02 Act_DeactTrig = ChipBot_Attack_02 Act_ActTrig = Wingmen_Attack_02_Push Act_ActTrig = Wingmen_BreakAll [Trigger] nickname = Wingmen_Attack_02_Push system = ANY Cnd_Timer = 4 Act_ActTrig = foxBot_FormUp_03 Act_ActTrig = KittBot_FormUp_03 Act_ActTrig = Wo3dy_FormUp_03 Act_ActTrig = ChipBot_FormUp_03 [Trigger] nickname = Wingmen_FormUp_03 system = ANY Cnd_True = no_params Act_DeactTrig = foxBot_FormUp_03 Act_DeactTrig = KittBot_FormUp_03 Act_DeactTrig = Wo3dy_FormUp_03 Act_DeactTrig = ChipBot_FormUp_03 Act_ActTrig = Wingmen_FormUp_03_Push [Trigger] nickname = Wingmen_FormUp_03_Push system = ANY Cnd_Timer = 4 Act_ActTrig = foxBot_Attack_03 Act_ActTrig = KittBot_Attack_03 Act_ActTrig = Wo3dy_Attack_03 Act_ActTrig = ChipBot_Attack_03 [Trigger] nickname = Wingmen_Attack_03 system = ANY Cnd_True = no_params Act_DeactTrig = foxBot_Attack_03 Act_DeactTrig = KittBot_Attack_03 Act_DeactTrig = Wo3dy_Attack_03 Act_DeactTrig = ChipBot_Attack_03 Act_ActTrig = Wingmen_Attack_03_Push Act_ActTrig = Wingmen_BreakAll [Trigger] nickname = Wingmen_Attack_03_Push system = ANY Cnd_Timer = 4 Act_ActTrig = foxBot_FormUp_04 Act_ActTrig = KittBot_FormUp_04 Act_ActTrig = Wo3dy_FormUp_04 Act_ActTrig = ChipBot_FormUp_04 [Trigger] nickname = Wingmen_FormUp_04 system = ANY Cnd_True = no_params Act_DeactTrig = foxBot_FormUp_04 Act_DeactTrig = KittBot_FormUp_04 Act_DeactTrig = Wo3dy_FormUp_04 Act_DeactTrig = ChipBot_FormUp_04 Act_ActTrig = Wingmen_FormUp_04_Push [Trigger] nickname = Wingmen_FormUp_04_Push system = ANY Cnd_Timer = 4 Act_ActTrig = foxBot_Attack_04 Act_ActTrig = KittBot_Attack_04 Act_ActTrig = Wo3dy_Attack_04 Act_ActTrig = ChipBot_Attack_04 [Trigger] nickname = Wingmen_Attack_04 system = ANY Cnd_True = no_params Act_DeactTrig = foxBot_Attack_04 Act_DeactTrig = KittBot_Attack_04 Act_DeactTrig = Wo3dy_Attack_04 Act_DeactTrig = ChipBot_Attack_04 Act_ActTrig = Wingmen_Attack_04_Push Act_ActTrig = Wingmen_BreakAll [Trigger] nickname = Wingmen_Attack_04_Push system = ANY Cnd_Timer = 4 Act_ActTrig = foxBot_FormUp_05 Act_ActTrig = KittBot_FormUp_05 Act_ActTrig = Wo3dy_FormUp_05 Act_ActTrig = ChipBot_FormUp_05 [Trigger] nickname = Wingmen_FormUp_05 system = ANY Cnd_True = no_params Act_DeactTrig = foxBot_FormUp_05 Act_DeactTrig = KittBot_FormUp_05 Act_DeactTrig = Wo3dy_FormUp_05 Act_DeactTrig = ChipBot_FormUp_05 Act_ActTrig = Wingmen_FormUp_05_Push [Trigger] nickname = Wingmen_FormUp_05_Push system = ANY Cnd_Timer = 4 Act_ActTrig = foxBot_Attack_05 Act_ActTrig = KittBot_Attack_05 Act_ActTrig = Wo3dy_Attack_05 Act_ActTrig = ChipBot_Attack_05 [Trigger] nickname = Wingmen_Attack_05 system = ANY Cnd_True = no_params Act_DeactTrig = foxBot_Attack_05 Act_DeactTrig = KittBot_Attack_05 Act_DeactTrig = Wo3dy_Attack_05 Act_DeactTrig = ChipBot_Attack_05 Act_ActTrig = Wingmen_Attack_05_Push Act_ActTrig = Wingmen_BreakAll [Trigger] nickname = Wingmen_Attack_05_Push system = ANY Cnd_Timer = 4 Act_ActTrig = foxBot_FormUp_06 Act_ActTrig = KittBot_FormUp_06 Act_ActTrig = Wo3dy_FormUp_06 Act_ActTrig = ChipBot_FormUp_06 [Trigger] nickname = Wingmen_FormUp_06 system = ANY Cnd_True = no_params Act_DeactTrig = foxBot_FormUp_06 Act_DeactTrig = KittBot_FormUp_06 Act_DeactTrig = Wo3dy_FormUp_06 Act_DeactTrig = ChipBot_FormUp_06 Act_ActTrig = Wingmen_FormUp_06_Push [Trigger] nickname = Wingmen_FormUp_06_Push system = ANY Cnd_Timer = 4 Act_ActTrig = foxBot_Attack_06 Act_ActTrig = KittBot_Attack_06 Act_ActTrig = Wo3dy_Attack_06 Act_ActTrig = ChipBot_Attack_06 [Trigger] nickname = Wingmen_Attack_06 system = ANY Cnd_True = no_params Act_DeactTrig = foxBot_Attack_06 Act_DeactTrig = KittBot_Attack_06 Act_DeactTrig = Wo3dy_Attack_06 Act_DeactTrig = ChipBot_Attack_06 Act_ActTrig = Wingmen_Attack_06_Push Act_ActTrig = Wingmen_BreakAll [Trigger] nickname = Wingmen_Attack_06_Push system = ANY Cnd_Timer = 4 Act_ActTrig = foxBot_FormUp_01 Act_ActTrig = KittBot_FormUp_01 Act_ActTrig = Wo3dy_FormUp_01 Act_ActTrig = ChipBot_FormUp_01 [Trigger] nickname = Wingmen_BreakAll system = ANY Cnd_True = no_params Act_GiveObjList = foxBot_m001, Default_Attack Act_GiveObjList = KittBot_m001, Default_Attack Act_GiveObjList = Wo3dy_m001, Default_Attack Act_GiveObjList = ChipBot_m001, Default_Attack [ObjList] nickname = Default_Attack SetLifetime = 0 BreakFormation = no_params [Trigger] nickname = Wingmen_Jump system = ANY Cnd_JumpInComplete = Player Act_ActTrig = Wingmen_Jump_Push [Trigger] nickname = Wingmen_Jump_Push system = ANY Cnd_Timer = 4 Act_ActTrig = Wingmen_FormUp_Init [ObjList] nickname = Default_FormUp SetLifetime = 0 FollowPlayer = form_wall_scripted, foxBot_m001, KittBot_m001, Wo3dy_m001, ChipBot_m001 [ObjList] nickname = foxBot_FormUp SetLifetime = 0 FollowPlayer = form_wall_scripted, foxBot_m001, KittBot_m001, Wo3dy_m001, ChipBot_m001 [ObjList] nickname = KittBot_FormUp SetLifetime = 0 FollowPlayer = form_wall_scripted, KittBot_m001, Wo3dy_m001, ChipBot_m001, foxBot_m001 [ObjList] nickname = Wo3dy_FormUp SetLifetime = 0 FollowPlayer = form_wall_scripted, Wo3dy_m001, ChipBot_m001, foxBot_m001, KittBot_m001 [ObjList] nickname = ChipBot_FormUp SetLifetime = 0 FollowPlayer = form_wall_scripted, ChipBot_m001, foxBot_m001, KittBot_m001, Wo3dy_m001 ;------ foxBot Wingman ------ [NPC] nickname = foxBot_NPC affiliation = foxBot_grp npc_ship_arch = Bot_foxBot2 voice = pilot_f_mil_m02 space_costume = benchmark_male_head, li_male_elite_body, comm_ge_generic1 individual_name = 459010 [MsnShip] nickname = foxBot_m001 NPC = foxBot_NPC rel_pos = -90, PlayerMarker_m001, 80 orientation = 0, 180, 0, 0 jumper = true [NPC] nickname = foxBot_RepCheck_NPC affiliation = foxBot_grp npc_ship_arch = repcheck_ship individual_name = 459010 [MsnShip] nickname = foxBot_RepCheck_m001 NPC = foxBot_RepCheck_NPC rel_pos = 90, Player, 80 orientation = 0, 180, 0, 0 jumper = false [Trigger] nickname = foxBot_Init system = ANY Cnd_LaunchComplete = Player Act_SpawnShip = foxBot_RepCheck_m001 Act_SetLifetime = foxBot_RepCheck_m001, 2 Act_MarkObj = foxBot_RepCheck_m001, 1 Act_ActTrig = foxBot_Init_Pull Act_ActTrig = foxBot_Init_Push [Trigger] nickname = foxBot_Init_Pull system = ANY Cnd_WatchVibe = foxBot_RepCheck_m001, Player, 0.800000, lt Act_Destroy = foxBot_RepCheck_m001, SILENT Act_DeactTrig = foxBot_Init_Push [Trigger] nickname = foxBot_Init_Push system = ANY Cnd_WatchVibe = foxBot_RepCheck_m001, Player, 0.800000, gt Act_DeactTrig = foxBot_Init_Pull Act_ActTrig = foxBot_ReadyToRock_Pull Act_ActTrig = foxBot_ReadyToRock_Push [Trigger] nickname = foxBot_ReadyToRock_Pull system = ANY Cnd_Timer = 10 Act_Destroy = foxBot_RepCheck_m001, SILENT Act_DeactTrig = foxBot_ReadyToRock_Push [Trigger] nickname = foxBot_ReadyToRock_Push system = ANY Cnd_CargoScanned = Player, foxBot_RepCheck_m001 Act_Destroy = foxBot_RepCheck_m001, SILENT Act_DeactTrig = foxBot_ReadyToRock_Pull Act_ActTrig = foxBot_Wingmen_Count_0 Act_ActTrig = foxBot_Wingmen_Count_1 [Trigger] nickname = foxBot_Wingmen_Count_0 system = ANY Cnd_WatchTrigger = Wingmen_Count_1, INACTIVE Act_DeactTrig = foxBot_Wingmen_Count_1 Act_ActTrig = Wingmen_Count_1 Act_ActTrig = foxBot_Spawn [Trigger] nickname = foxBot_Wingmen_Count_1 system = ANY Cnd_WatchTrigger = Wingmen_Count_1, COMPLETE Act_DeactTrig = foxBot_Wingmen_Count_0 Act_ActTrig = Wingmen_Count_2 Act_ActTrig = foxBot_Spawn [Trigger] nickname = foxBot_CleanTriggers system = ANY Cnd_True = no_params Act_DeactTrig = foxBot_Respawn Act_DeactTrig = foxBot_Cmd Act_DeactTrig = foxBot_Cmd_Pull Act_DeactTrig = foxBot_Cmd_Wait Act_DeactTrig = foxBot_Cmd_Push Act_DeactTrig = foxBot_Death Act_DeactTrig = foxBot_Dock Act_DeactTrig = foxBot_Dock_Push Act_DeactTrig = foxBot_JumpFix Act_DeactTrig = foxBot_JumpFix_Pull Act_DeactTrig = foxBot_JumpFix_Wait Act_DeactTrig = foxBot_JumpFix_Push [Trigger] nickname = foxBot_CleanForms system = ANY Cnd_True = no_params Act_DeactTrig = foxBot_FormUp_01 Act_DeactTrig = foxBot_Attack_01 Act_DeactTrig = foxBot_FormUp_02 Act_DeactTrig = foxBot_Attack_02 Act_DeactTrig = foxBot_FormUp_03 Act_DeactTrig = foxBot_Attack_03 Act_DeactTrig = foxBot_FormUp_04 Act_DeactTrig = foxBot_Attack_04 Act_DeactTrig = foxBot_FormUp_05 Act_DeactTrig = foxBot_Attack_05 Act_DeactTrig = foxBot_FormUp_06 Act_DeactTrig = foxBot_Attack_06 Act_DeactTrig = foxBot_FormUp_01 Act_DeactTrig = foxBot_Attack_01 [Trigger] nickname = foxBot_Spawn system = ANY Cnd_Timer = 2 Act_ActTrig = foxBot_CleanTriggers Act_ActTrig = foxBot_CleanForms Act_SpawnShip = foxBot_m001 Act_SetLifetime = foxBot_m001, 2 Act_MarkObj = foxBot_m001, 1 Act_ActTrig = foxBot_Cmd Act_ActTrig = foxBot_Death Act_ActTrig = foxBot_Dock Act_ActTrig = foxBot_JumpFix Act_ActTrig = Wingmen_FormUp_Init [Trigger] nickname = foxBot_Respawn system = ANY Cnd_LaunchComplete = Player Act_ActTrig = foxBot_Spawn [Trigger] nickname = foxBot_Cmd system = ANY Cnd_CargoScanned = Player, foxBot_m001 Act_ActTrig = foxBot_Cmd_Pull Act_ActTrig = foxBot_Cmd_Wait [Trigger] nickname = foxBot_Cmd_Pull Cnd_Timer = 1 Act_DeactTrig = foxBot_Cmd_Wait Act_ActTrig = foxBot_Cmd [Trigger] nickname = foxBot_Cmd_Wait Cnd_CargoScanned = Player, foxBot_m001 Act_DeactTrig = foxBot_Cmd_Pull Act_ActTrig = foxBot_Cmd_Push [Trigger] nickname = foxBot_Cmd_Push Cnd_Timer = 1 Act_ActTrig = foxBot_Cmd [Trigger] nickname = foxBot_FormUp_01 system = ANY Cnd_WatchTrigger = foxBot_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_01 Act_SendComm = foxBot_m001, Player, gcs_combat_resume_patrol_04- Act_GiveObjList = Player, foxBot_FormUp [Trigger] nickname = foxBot_Attack_01 system = ANY Cnd_WatchTrigger = foxBot_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_01 Act_SendComm = foxBot_m001, Player, gcs_combat_order_engage_01- [Trigger] nickname = foxBot_FormUp_02 system = ANY Cnd_WatchTrigger = foxBot_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_02 Act_SendComm = foxBot_m001, Player, gcs_combat_rejoiningform_01- Act_GiveObjList = Player, foxBot_FormUp [Trigger] nickname = foxBot_Attack_02 system = ANY Cnd_WatchTrigger = foxBot_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_02 Act_SendComm = foxBot_m001, Player, gcs_combat_order_engage_02- [Trigger] nickname = foxBot_FormUp_03 system = ANY Cnd_WatchTrigger = foxBot_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_03 Act_SendComm = foxBot_m001, Player, gcs_combat_resume_patrol_01- Act_GiveObjList = Player, foxBot_FormUp [Trigger] nickname = foxBot_Attack_03 system = ANY Cnd_WatchTrigger = foxBot_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_03 Act_SendComm = foxBot_m001, Player, gcs_combat_order_engage_03- [Trigger] nickname = foxBot_FormUp_04 system = ANY Cnd_WatchTrigger = foxBot_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_04 Act_SendComm = foxBot_m001, Player, gcs_combat_resume_patrol_02- Act_GiveObjList = Player, foxBot_FormUp [Trigger] nickname = foxBot_Attack_04 system = ANY Cnd_WatchTrigger = foxBot_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_04 Act_SendComm = foxBot_m001, Player, gcs_combat_order_engage_04- [Trigger] nickname = foxBot_FormUp_05 system = ANY Cnd_WatchTrigger = foxBot_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_05 Act_SendComm = foxBot_m001, Player, gcs_combat_rejoiningform_02- Act_GiveObjList = Player, foxBot_FormUp [Trigger] nickname = foxBot_Attack_05 system = ANY Cnd_WatchTrigger = foxBot_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_05 Act_SendComm = foxBot_m001, Player, gcs_combat_order_engage_05- [Trigger] nickname = foxBot_FormUp_06 system = ANY Cnd_WatchTrigger = foxBot_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_06 Act_SendComm = foxBot_m001, Player, gcs_combat_resume_patrol_03- Act_GiveObjList = Player, foxBot_FormUp [Trigger] nickname = foxBot_Attack_06 system = ANY Cnd_WatchTrigger = foxBot_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_06 Act_SendComm = foxBot_m001, Player, gcs_combat_order_engage_06- [Trigger] nickname = foxBot_Death system = ANY Cnd_Destroyed = foxBot_m001, -1, ALL Act_NNIds = 459010, OBJECTIVE ;Test, needs new IDS? Act_ActTrig = foxBot_Respawn [Trigger] nickname = foxBot_Dock system = ANY Cnd_SpaceExit = no_params Act_DeactTrig = foxBot_Death Act_ActTrig = foxBot_Dock_Push [Trigger] nickname = foxBot_Dock_Push system = ANY Cnd_SpaceEnter = no_params Act_Destroy = foxBot_m001, SILENT Act_ActTrig = foxBot_Respawn [Trigger] nickname = foxBot_JumpFix system = ANY Cnd_DistShip = outside, Player, foxBot_m001, 12500 Act_GiveObjList = Player, Default_FormUp Act_ActTrig = foxBot_JumpFix_Pull Act_ActTrig = foxBot_JumpFix_Wait [Trigger] nickname = foxBot_JumpFix_Pull system = ANY Cnd_Timer = 2 Act_DeactTrig = foxBot_JumpFix_Wait Act_ActTrig = foxBot_JumpFix [Trigger] nickname = foxBot_JumpFix_Wait system = ANY Cnd_DistShip = outside, Player, foxBot_m001, 17500 Act_DeactTrig = foxBot_JumpFix_Pull Act_SetLifetime = foxBot_m001, 999999 Act_ActTrig = foxBot_JumpFix_Push [Trigger] nickname = foxBot_JumpFix_Push system = ANY Cnd_SystemEnter = ANY Act_SetLifetime = foxBot_m001, 2 Act_ActTrig = foxBot_JumpFix ;------ KittBot Wingman ------ [NPC] nickname = KittBot_NPC affiliation = KittBot_grp npc_ship_arch = Bot_KittBot voice = pilot_f_leg_f01a space_costume = pl_female2_head, li_female_guard_body, comm_li_hatcher_female individual_name = 459013 [MsnShip] nickname = KittBot_m001 NPC = KittBot_NPC rel_pos = -90, PlayerMarker_m001, 80 orientation = 0, 180, 0, 0 jumper = true [NPC] nickname = KittBot_RepCheck_NPC affiliation = KittBot_grp npc_ship_arch = repcheck_ship individual_name = 459013 [MsnShip] nickname = KittBot_RepCheck_m001 NPC = KittBot_RepCheck_NPC rel_pos = 90, Player, 80 orientation = 0, 180, 0, 0 jumper = false [Trigger] nickname = KittBot_Init system = ANY Cnd_LaunchComplete = Player Act_SpawnShip = KittBot_RepCheck_m001 Act_SetLifetime = KittBot_RepCheck_m001, 2 Act_MarkObj = KittBot_RepCheck_m001, 1 Act_ActTrig = KittBot_Init_Pull Act_ActTrig = KittBot_Init_Push [Trigger] nickname = KittBot_Init_Pull system = ANY Cnd_WatchVibe = KittBot_RepCheck_m001, Player, 0.800000, lt Act_Destroy = KittBot_RepCheck_m001, SILENT Act_DeactTrig = KittBot_Init_Push [Trigger] nickname = KittBot_Init_Push system = ANY Cnd_WatchVibe = KittBot_RepCheck_m001, Player, 0.800000, gt Act_DeactTrig = KittBot_Init_Pull Act_ActTrig = KittBot_ReadyToRock_Pull Act_ActTrig = KittBot_ReadyToRock_Push [Trigger] nickname = KittBot_ReadyToRock_Pull system = ANY Cnd_Timer = 10 Act_Destroy = KittBot_RepCheck_m001, SILENT Act_DeactTrig = KittBot_ReadyToRock_Push [Trigger] nickname = KittBot_ReadyToRock_Push system = ANY Cnd_CargoScanned = Player, KittBot_RepCheck_m001 Act_Destroy = KittBot_RepCheck_m001, SILENT Act_DeactTrig = KittBot_ReadyToRock_Pull Act_ActTrig = KittBot_Wingmen_Count_0 Act_ActTrig = KittBot_Wingmen_Count_1 [Trigger] nickname = KittBot_Wingmen_Count_0 system = ANY Cnd_WatchTrigger = Wingmen_Count_1, INACTIVE Act_DeactTrig = KittBot_Wingmen_Count_1 Act_ActTrig = Wingmen_Count_1 Act_ActTrig = KittBot_Spawn [Trigger] nickname = KittBot_Wingmen_Count_1 system = ANY Cnd_WatchTrigger = Wingmen_Count_1, COMPLETE Act_DeactTrig = KittBot_Wingmen_Count_0 Act_ActTrig = Wingmen_Count_2 Act_ActTrig = KittBot_Spawn [Trigger] nickname = KittBot_CleanTriggers system = ANY Cnd_True = no_params Act_DeactTrig = KittBot_Respawn Act_DeactTrig = KittBot_Cmd Act_DeactTrig = KittBot_Cmd_Pull Act_DeactTrig = KittBot_Cmd_Wait Act_DeactTrig = KittBot_Cmd_Push Act_DeactTrig = KittBot_Death Act_DeactTrig = KittBot_Dock Act_DeactTrig = KittBot_Dock_Push Act_DeactTrig = KittBot_JumpFix Act_DeactTrig = KittBot_JumpFix_Pull Act_DeactTrig = KittBot_JumpFix_Wait Act_DeactTrig = KittBot_JumpFix_Push [Trigger] nickname = KittBot_CleanForms system = ANY Cnd_True = no_params Act_DeactTrig = KittBot_FormUp_01 Act_DeactTrig = KittBot_Attack_01 Act_DeactTrig = KittBot_FormUp_02 Act_DeactTrig = KittBot_Attack_02 Act_DeactTrig = KittBot_FormUp_03 Act_DeactTrig = KittBot_Attack_03 Act_DeactTrig = KittBot_FormUp_04 Act_DeactTrig = KittBot_Attack_04 Act_DeactTrig = KittBot_FormUp_05 Act_DeactTrig = KittBot_Attack_05 Act_DeactTrig = KittBot_FormUp_06 Act_DeactTrig = KittBot_Attack_06 Act_DeactTrig = KittBot_FormUp_01 Act_DeactTrig = KittBot_Attack_01 [Trigger] nickname = KittBot_Spawn system = ANY Cnd_Timer = 2 Act_ActTrig = KittBot_CleanTriggers Act_ActTrig = KittBot_CleanForms Act_SpawnShip = KittBot_m001 Act_SetLifetime = KittBot_m001, 2 Act_MarkObj = KittBot_m001, 1 Act_ActTrig = KittBot_Cmd Act_ActTrig = KittBot_Death Act_ActTrig = KittBot_Dock Act_ActTrig = KittBot_JumpFix Act_ActTrig = Wingmen_FormUp_Init [Trigger] nickname = KittBot_Respawn system = ANY Cnd_LaunchComplete = Player Act_ActTrig = KittBot_Spawn [Trigger] nickname = KittBot_Cmd system = ANY Cnd_CargoScanned = Player, KittBot_m001 Act_ActTrig = KittBot_Cmd_Pull Act_ActTrig = KittBot_Cmd_Wait [Trigger] nickname = KittBot_Cmd_Pull Cnd_Timer = 1 Act_DeactTrig = KittBot_Cmd_Wait Act_ActTrig = KittBot_Cmd [Trigger] nickname = KittBot_Cmd_Wait Cnd_CargoScanned = Player, KittBot_m001 Act_DeactTrig = KittBot_Cmd_Pull Act_ActTrig = KittBot_Cmd_Push [Trigger] nickname = KittBot_Cmd_Push Cnd_Timer = 1 Act_ActTrig = KittBot_Cmd [Trigger] nickname = KittBot_FormUp_01 system = ANY Cnd_WatchTrigger = KittBot_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_01 Act_SendComm = KittBot_m001, Player, gcs_combat_resume_patrol_04- Act_GiveObjList = Player, KittBot_FormUp [Trigger] nickname = KittBot_Attack_01 system = ANY Cnd_WatchTrigger = KittBot_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_01 Act_SendComm = KittBot_m001, Player, gcs_combat_order_engage_01- [Trigger] nickname = KittBot_FormUp_02 system = ANY Cnd_WatchTrigger = KittBot_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_02 Act_SendComm = KittBot_m001, Player, gcs_combat_rejoiningform_01- Act_GiveObjList = Player, KittBot_FormUp [Trigger] nickname = KittBot_Attack_02 system = ANY Cnd_WatchTrigger = KittBot_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_02 Act_SendComm = KittBot_m001, Player, gcs_combat_order_engage_02- [Trigger] nickname = KittBot_FormUp_03 system = ANY Cnd_WatchTrigger = KittBot_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_03 Act_SendComm = KittBot_m001, Player, gcs_combat_resume_patrol_01- Act_GiveObjList = Player, KittBot_FormUp [Trigger] nickname = KittBot_Attack_03 system = ANY Cnd_WatchTrigger = KittBot_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_03 Act_SendComm = KittBot_m001, Player, gcs_combat_order_engage_03- [Trigger] nickname = KittBot_FormUp_04 system = ANY Cnd_WatchTrigger = KittBot_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_04 Act_SendComm = KittBot_m001, Player, gcs_combat_resume_patrol_02- Act_GiveObjList = Player, KittBot_FormUp [Trigger] nickname = KittBot_Attack_04 system = ANY Cnd_WatchTrigger = KittBot_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_04 Act_SendComm = KittBot_m001, Player, gcs_combat_order_engage_04- [Trigger] nickname = KittBot_FormUp_05 system = ANY Cnd_WatchTrigger = KittBot_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_05 Act_SendComm = KittBot_m001, Player, gcs_combat_rejoiningform_02- Act_GiveObjList = Player, KittBot_FormUp [Trigger] nickname = KittBot_Attack_05 system = ANY Cnd_WatchTrigger = KittBot_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_05 Act_SendComm = KittBot_m001, Player, gcs_combat_order_engage_05- [Trigger] nickname = KittBot_FormUp_06 system = ANY Cnd_WatchTrigger = KittBot_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_06 Act_SendComm = KittBot_m001, Player, gcs_combat_resume_patrol_03- Act_GiveObjList = Player, KittBot_FormUp [Trigger] nickname = KittBot_Attack_06 system = ANY Cnd_WatchTrigger = KittBot_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_06 Act_SendComm = KittBot_m001, Player, gcs_combat_order_engage_06- [Trigger] nickname = KittBot_Death system = ANY Cnd_Destroyed = KittBot_m001, -1, ALL Act_NNIds = 459013, OBJECTIVE ;Test, needs new IDS? Act_ActTrig = KittBot_Respawn [Trigger] nickname = KittBot_Dock system = ANY Cnd_SpaceExit = no_params Act_DeactTrig = KittBot_Death Act_ActTrig = KittBot_Dock_Push [Trigger] nickname = KittBot_Dock_Push system = ANY Cnd_SpaceEnter = no_params Act_Destroy = KittBot_m001, SILENT Act_ActTrig = KittBot_Respawn [Trigger] nickname = KittBot_JumpFix system = ANY Cnd_DistShip = outside, Player, KittBot_m001, 12500 Act_GiveObjList = Player, Default_FormUp Act_ActTrig = KittBot_JumpFix_Pull Act_ActTrig = KittBot_JumpFix_Wait [Trigger] nickname = KittBot_JumpFix_Pull system = ANY Cnd_Timer = 2 Act_DeactTrig = KittBot_JumpFix_Wait Act_ActTrig = KittBot_JumpFix [Trigger] nickname = KittBot_JumpFix_Wait system = ANY Cnd_DistShip = outside, Player, KittBot_m001, 17500 Act_DeactTrig = KittBot_JumpFix_Pull Act_SetLifetime = KittBot_m001, 999999 Act_ActTrig = KittBot_JumpFix_Push [Trigger] nickname = KittBot_JumpFix_Push system = ANY Cnd_SystemEnter = ANY Act_SetLifetime = KittBot_m001, 2 Act_ActTrig = KittBot_JumpFix ;------ Wo3dy Wingman ------ [NPC] nickname = Wo3dy_NPC affiliation = Wo3dy_grp npc_ship_arch = Bot_Wo3dy2 voice = pilot_f_mil_m01b space_costume = rh_wilham_head, rh_male_elite_body, comm_rh_wilham individual_name = 459020 [MsnShip] nickname = Wo3dy_m001 NPC = Wo3dy_NPC rel_pos = -90, PlayerMarker_m001, 80 orientation = 0, 180, 0, 0 jumper = true [NPC] nickname = Wo3dy_RepCheck_NPC affiliation = Wo3dy_grp npc_ship_arch = repcheck_ship individual_name = 459020 [MsnShip] nickname = Wo3dy_RepCheck_m001 NPC = Wo3dy_RepCheck_NPC rel_pos = 90, Player, 80 orientation = 0, 180, 0, 0 jumper = false [Trigger] nickname = Wo3dy_Init system = ANY Cnd_LaunchComplete = Player Act_SpawnShip = Wo3dy_RepCheck_m001 Act_SetLifetime = Wo3dy_RepCheck_m001, 2 Act_MarkObj = Wo3dy_RepCheck_m001, 1 Act_ActTrig = Wo3dy_Init_Pull Act_ActTrig = Wo3dy_Init_Push [Trigger] nickname = Wo3dy_Init_Pull system = ANY Cnd_WatchVibe = Wo3dy_RepCheck_m001, Player, 0.800000, lt Act_Destroy = Wo3dy_RepCheck_m001, SILENT Act_DeactTrig = Wo3dy_Init_Push [Trigger] nickname = Wo3dy_Init_Push system = ANY Cnd_WatchVibe = Wo3dy_RepCheck_m001, Player, 0.800000, gt Act_DeactTrig = Wo3dy_Init_Pull Act_ActTrig = Wo3dy_ReadyToRock_Pull Act_ActTrig = Wo3dy_ReadyToRock_Push [Trigger] nickname = Wo3dy_ReadyToRock_Pull system = ANY Cnd_Timer = 10 Act_Destroy = Wo3dy_RepCheck_m001, SILENT Act_DeactTrig = Wo3dy_ReadyToRock_Push [Trigger] nickname = Wo3dy_ReadyToRock_Push system = ANY Cnd_CargoScanned = Player, Wo3dy_RepCheck_m001 Act_Destroy = Wo3dy_RepCheck_m001, SILENT Act_DeactTrig = Wo3dy_ReadyToRock_Pull Act_ActTrig = Wo3dy_Wingmen_Count_0 Act_ActTrig = Wo3dy_Wingmen_Count_1 [Trigger] nickname = Wo3dy_Wingmen_Count_0 system = ANY Cnd_WatchTrigger = Wingmen_Count_1, INACTIVE Act_DeactTrig = Wo3dy_Wingmen_Count_1 Act_ActTrig = Wingmen_Count_1 Act_ActTrig = Wo3dy_Spawn [Trigger] nickname = Wo3dy_Wingmen_Count_1 system = ANY Cnd_WatchTrigger = Wingmen_Count_1, COMPLETE Act_DeactTrig = Wo3dy_Wingmen_Count_0 Act_ActTrig = Wingmen_Count_2 Act_ActTrig = Wo3dy_Spawn [Trigger] nickname = Wo3dy_CleanTriggers system = ANY Cnd_True = no_params Act_DeactTrig = Wo3dy_Respawn Act_DeactTrig = Wo3dy_Cmd Act_DeactTrig = Wo3dy_Cmd_Pull Act_DeactTrig = Wo3dy_Cmd_Wait Act_DeactTrig = Wo3dy_Cmd_Push Act_DeactTrig = Wo3dy_Death Act_DeactTrig = Wo3dy_Dock Act_DeactTrig = Wo3dy_Dock_Push Act_DeactTrig = Wo3dy_JumpFix Act_DeactTrig = Wo3dy_JumpFix_Pull Act_DeactTrig = Wo3dy_JumpFix_Wait Act_DeactTrig = Wo3dy_JumpFix_Push [Trigger] nickname = Wo3dy_CleanForms system = ANY Cnd_True = no_params Act_DeactTrig = Wo3dy_FormUp_01 Act_DeactTrig = Wo3dy_Attack_01 Act_DeactTrig = Wo3dy_FormUp_02 Act_DeactTrig = Wo3dy_Attack_02 Act_DeactTrig = Wo3dy_FormUp_03 Act_DeactTrig = Wo3dy_Attack_03 Act_DeactTrig = Wo3dy_FormUp_04 Act_DeactTrig = Wo3dy_Attack_04 Act_DeactTrig = Wo3dy_FormUp_05 Act_DeactTrig = Wo3dy_Attack_05 Act_DeactTrig = Wo3dy_FormUp_06 Act_DeactTrig = Wo3dy_Attack_06 Act_DeactTrig = Wo3dy_FormUp_01 Act_DeactTrig = Wo3dy_Attack_01 [Trigger] nickname = Wo3dy_Spawn system = ANY Cnd_Timer = 2 Act_ActTrig = Wo3dy_CleanTriggers Act_ActTrig = Wo3dy_CleanForms Act_SpawnShip = Wo3dy_m001 Act_SetLifetime = Wo3dy_m001, 2 Act_MarkObj = Wo3dy_m001, 1 Act_ActTrig = Wo3dy_Cmd Act_ActTrig = Wo3dy_Death Act_ActTrig = Wo3dy_Dock Act_ActTrig = Wo3dy_JumpFix Act_ActTrig = Wingmen_FormUp_Init [Trigger] nickname = Wo3dy_Respawn system = ANY Cnd_LaunchComplete = Player Act_ActTrig = Wo3dy_Spawn [Trigger] nickname = Wo3dy_Cmd system = ANY Cnd_CargoScanned = Player, Wo3dy_m001 Act_ActTrig = Wo3dy_Cmd_Pull Act_ActTrig = Wo3dy_Cmd_Wait [Trigger] nickname = Wo3dy_Cmd_Pull Cnd_Timer = 1 Act_DeactTrig = Wo3dy_Cmd_Wait Act_ActTrig = Wo3dy_Cmd [Trigger] nickname = Wo3dy_Cmd_Wait Cnd_CargoScanned = Player, Wo3dy_m001 Act_DeactTrig = Wo3dy_Cmd_Pull Act_ActTrig = Wo3dy_Cmd_Push [Trigger] nickname = Wo3dy_Cmd_Push Cnd_Timer = 1 Act_ActTrig = Wo3dy_Cmd [Trigger] nickname = Wo3dy_FormUp_01 system = ANY Cnd_WatchTrigger = Wo3dy_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_01 Act_SendComm = Wo3dy_m001, Player, gcs_combat_resume_patrol_04- Act_GiveObjList = Player, Wo3dy_FormUp [Trigger] nickname = Wo3dy_Attack_01 system = ANY Cnd_WatchTrigger = Wo3dy_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_01 Act_SendComm = Wo3dy_m001, Player, gcs_combat_order_engage_01- [Trigger] nickname = Wo3dy_FormUp_02 system = ANY Cnd_WatchTrigger = Wo3dy_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_02 Act_SendComm = Wo3dy_m001, Player, gcs_combat_rejoiningform_01- Act_GiveObjList = Player, Wo3dy_FormUp [Trigger] nickname = Wo3dy_Attack_02 system = ANY Cnd_WatchTrigger = Wo3dy_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_02 Act_SendComm = Wo3dy_m001, Player, gcs_combat_order_engage_02- [Trigger] nickname = Wo3dy_FormUp_03 system = ANY Cnd_WatchTrigger = Wo3dy_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_03 Act_SendComm = Wo3dy_m001, Player, gcs_combat_resume_patrol_01- Act_GiveObjList = Player, Wo3dy_FormUp [Trigger] nickname = Wo3dy_Attack_03 system = ANY Cnd_WatchTrigger = Wo3dy_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_03 Act_SendComm = Wo3dy_m001, Player, gcs_combat_order_engage_03- [Trigger] nickname = Wo3dy_FormUp_04 system = ANY Cnd_WatchTrigger = Wo3dy_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_04 Act_SendComm = Wo3dy_m001, Player, gcs_combat_resume_patrol_02- Act_GiveObjList = Player, Wo3dy_FormUp [Trigger] nickname = Wo3dy_Attack_04 system = ANY Cnd_WatchTrigger = Wo3dy_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_04 Act_SendComm = Wo3dy_m001, Player, gcs_combat_order_engage_04- [Trigger] nickname = Wo3dy_FormUp_05 system = ANY Cnd_WatchTrigger = Wo3dy_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_05 Act_SendComm = Wo3dy_m001, Player, gcs_combat_rejoiningform_02- Act_GiveObjList = Player, Wo3dy_FormUp [Trigger] nickname = Wo3dy_Attack_05 system = ANY Cnd_WatchTrigger = Wo3dy_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_05 Act_SendComm = Wo3dy_m001, Player, gcs_combat_order_engage_05- [Trigger] nickname = Wo3dy_FormUp_06 system = ANY Cnd_WatchTrigger = Wo3dy_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_06 Act_SendComm = Wo3dy_m001, Player, gcs_combat_resume_patrol_03- Act_GiveObjList = Player, Wo3dy_FormUp [Trigger] nickname = Wo3dy_Attack_06 system = ANY Cnd_WatchTrigger = Wo3dy_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_06 Act_SendComm = Wo3dy_m001, Player, gcs_combat_order_engage_06- [Trigger] nickname = Wo3dy_Death system = ANY Cnd_Destroyed = Wo3dy_m001, -1, ALL Act_NNIds = 459020, OBJECTIVE ;Test, needs new IDS? Act_ActTrig = Wo3dy_Respawn [Trigger] nickname = Wo3dy_Dock system = ANY Cnd_SpaceExit = no_params Act_DeactTrig = Wo3dy_Death Act_ActTrig = Wo3dy_Dock_Push [Trigger] nickname = Wo3dy_Dock_Push system = ANY Cnd_SpaceEnter = no_params Act_Destroy = Wo3dy_m001, SILENT Act_ActTrig = Wo3dy_Respawn [Trigger] nickname = Wo3dy_JumpFix system = ANY Cnd_DistShip = outside, Player, Wo3dy_m001, 12500 Act_GiveObjList = Player, Default_FormUp Act_ActTrig = Wo3dy_JumpFix_Pull Act_ActTrig = Wo3dy_JumpFix_Wait [Trigger] nickname = Wo3dy_JumpFix_Pull system = ANY Cnd_Timer = 2 Act_DeactTrig = Wo3dy_JumpFix_Wait Act_ActTrig = Wo3dy_JumpFix [Trigger] nickname = Wo3dy_JumpFix_Wait system = ANY Cnd_DistShip = outside, Player, Wo3dy_m001, 17500 Act_DeactTrig = Wo3dy_JumpFix_Pull Act_SetLifetime = Wo3dy_m001, 999999 Act_ActTrig = Wo3dy_JumpFix_Push [Trigger] nickname = Wo3dy_JumpFix_Push system = ANY Cnd_SystemEnter = ANY Act_SetLifetime = Wo3dy_m001, 2 Act_ActTrig = Wo3dy_JumpFix ;------ ChipBot Wingman ------ [NPC] nickname = ChipBot_NPC affiliation = ChipBot_grp npc_ship_arch = Bot_ChipBot voice = pilot_f_mil_m01 space_costume = br_sales_head_hat, br_male_elite_body, comm_br_brighton individual_name = 459035 [MsnShip] nickname = ChipBot_m001 NPC = ChipBot_NPC rel_pos = -90, PlayerMarker_m001, 80 orientation = 0, 180, 0, 0 jumper = true [NPC] nickname = ChipBot_RepCheck_NPC affiliation = ChipBot_grp npc_ship_arch = repcheck_ship individual_name = 459035 [MsnShip] nickname = ChipBot_RepCheck_m001 NPC = ChipBot_RepCheck_NPC rel_pos = 90, Player, 80 orientation = 0, 180, 0, 0 jumper = false [Trigger] nickname = ChipBot_Init system = ANY Cnd_LaunchComplete = Player Act_SpawnShip = ChipBot_RepCheck_m001 Act_SetLifetime = ChipBot_RepCheck_m001, 2 Act_MarkObj = ChipBot_RepCheck_m001, 1 Act_ActTrig = ChipBot_Init_Pull Act_ActTrig = ChipBot_Init_Push [Trigger] nickname = ChipBot_Init_Pull system = ANY Cnd_WatchVibe = ChipBot_RepCheck_m001, Player, 0.800000, lt Act_Destroy = ChipBot_RepCheck_m001, SILENT Act_DeactTrig = ChipBot_Init_Push [Trigger] nickname = ChipBot_Init_Push system = ANY Cnd_WatchVibe = ChipBot_RepCheck_m001, Player, 0.800000, gt Act_DeactTrig = ChipBot_Init_Pull Act_ActTrig = ChipBot_ReadyToRock_Pull Act_ActTrig = ChipBot_ReadyToRock_Push [Trigger] nickname = ChipBot_ReadyToRock_Pull system = ANY Cnd_Timer = 10 Act_Destroy = ChipBot_RepCheck_m001, SILENT Act_DeactTrig = ChipBot_ReadyToRock_Push [Trigger] nickname = ChipBot_ReadyToRock_Push system = ANY Cnd_CargoScanned = Player, ChipBot_RepCheck_m001 Act_Destroy = ChipBot_RepCheck_m001, SILENT Act_DeactTrig = ChipBot_ReadyToRock_Pull Act_ActTrig = ChipBot_Wingmen_Count_0 Act_ActTrig = ChipBot_Wingmen_Count_1 [Trigger] nickname = ChipBot_Wingmen_Count_0 system = ANY Cnd_WatchTrigger = Wingmen_Count_1, INACTIVE Act_DeactTrig = ChipBot_Wingmen_Count_1 Act_ActTrig = Wingmen_Count_1 Act_ActTrig = ChipBot_Spawn [Trigger] nickname = ChipBot_Wingmen_Count_1 system = ANY Cnd_WatchTrigger = Wingmen_Count_1, COMPLETE Act_DeactTrig = ChipBot_Wingmen_Count_0 Act_ActTrig = Wingmen_Count_2 Act_ActTrig = ChipBot_Spawn [Trigger] nickname = ChipBot_CleanTriggers system = ANY Cnd_True = no_params Act_DeactTrig = ChipBot_Respawn Act_DeactTrig = ChipBot_Cmd Act_DeactTrig = ChipBot_Cmd_Pull Act_DeactTrig = ChipBot_Cmd_Wait Act_DeactTrig = ChipBot_Cmd_Push Act_DeactTrig = ChipBot_Death Act_DeactTrig = ChipBot_Dock Act_DeactTrig = ChipBot_Dock_Push Act_DeactTrig = ChipBot_JumpFix Act_DeactTrig = ChipBot_JumpFix_Pull Act_DeactTrig = ChipBot_JumpFix_Wait Act_DeactTrig = ChipBot_JumpFix_Push [Trigger] nickname = ChipBot_CleanForms system = ANY Cnd_True = no_params Act_DeactTrig = ChipBot_FormUp_01 Act_DeactTrig = ChipBot_Attack_01 Act_DeactTrig = ChipBot_FormUp_02 Act_DeactTrig = ChipBot_Attack_02 Act_DeactTrig = ChipBot_FormUp_03 Act_DeactTrig = ChipBot_Attack_03 Act_DeactTrig = ChipBot_FormUp_04 Act_DeactTrig = ChipBot_Attack_04 Act_DeactTrig = ChipBot_FormUp_05 Act_DeactTrig = ChipBot_Attack_05 Act_DeactTrig = ChipBot_FormUp_06 Act_DeactTrig = ChipBot_Attack_06 Act_DeactTrig = ChipBot_FormUp_01 Act_DeactTrig = ChipBot_Attack_01 [Trigger] nickname = ChipBot_Spawn system = ANY Cnd_Timer = 2 Act_ActTrig = ChipBot_CleanTriggers Act_ActTrig = ChipBot_CleanForms Act_SpawnShip = ChipBot_m001 Act_SetLifetime = ChipBot_m001, 2 Act_MarkObj = ChipBot_m001, 1 Act_ActTrig = ChipBot_Cmd Act_ActTrig = ChipBot_Death Act_ActTrig = ChipBot_Dock Act_ActTrig = ChipBot_JumpFix Act_ActTrig = Wingmen_FormUp_Init [Trigger] nickname = ChipBot_Respawn system = ANY Cnd_LaunchComplete = Player Act_ActTrig = ChipBot_Spawn [Trigger] nickname = ChipBot_Cmd system = ANY Cnd_CargoScanned = Player, ChipBot_m001 Act_ActTrig = ChipBot_Cmd_Pull Act_ActTrig = ChipBot_Cmd_Wait [Trigger] nickname = ChipBot_Cmd_Pull Cnd_Timer = 1 Act_DeactTrig = ChipBot_Cmd_Wait Act_ActTrig = ChipBot_Cmd [Trigger] nickname = ChipBot_Cmd_Wait Cnd_CargoScanned = Player, ChipBot_m001 Act_DeactTrig = ChipBot_Cmd_Pull Act_ActTrig = ChipBot_Cmd_Push [Trigger] nickname = ChipBot_Cmd_Push Cnd_Timer = 1 Act_ActTrig = ChipBot_Cmd [Trigger] nickname = ChipBot_FormUp_01 system = ANY Cnd_WatchTrigger = ChipBot_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_01 Act_SendComm = ChipBot_m001, Player, gcs_combat_resume_patrol_04- Act_GiveObjList = Player, ChipBot_FormUp [Trigger] nickname = ChipBot_Attack_01 system = ANY Cnd_WatchTrigger = ChipBot_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_01 Act_SendComm = ChipBot_m001, Player, gcs_combat_order_engage_01- [Trigger] nickname = ChipBot_FormUp_02 system = ANY Cnd_WatchTrigger = ChipBot_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_02 Act_SendComm = ChipBot_m001, Player, gcs_combat_rejoiningform_01- Act_GiveObjList = Player, ChipBot_FormUp [Trigger] nickname = ChipBot_Attack_02 system = ANY Cnd_WatchTrigger = ChipBot_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_02 Act_SendComm = ChipBot_m001, Player, gcs_combat_order_engage_02- [Trigger] nickname = ChipBot_FormUp_03 system = ANY Cnd_WatchTrigger = ChipBot_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_03 Act_SendComm = ChipBot_m001, Player, gcs_combat_resume_patrol_01- Act_GiveObjList = Player, ChipBot_FormUp [Trigger] nickname = ChipBot_Attack_03 system = ANY Cnd_WatchTrigger = ChipBot_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_03 Act_SendComm = ChipBot_m001, Player, gcs_combat_order_engage_03- [Trigger] nickname = ChipBot_FormUp_04 system = ANY Cnd_WatchTrigger = ChipBot_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_04 Act_SendComm = ChipBot_m001, Player, gcs_combat_resume_patrol_02- Act_GiveObjList = Player, ChipBot_FormUp [Trigger] nickname = ChipBot_Attack_04 system = ANY Cnd_WatchTrigger = ChipBot_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_04 Act_SendComm = ChipBot_m001, Player, gcs_combat_order_engage_04- [Trigger] nickname = ChipBot_FormUp_05 system = ANY Cnd_WatchTrigger = ChipBot_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_05 Act_SendComm = ChipBot_m001, Player, gcs_combat_rejoiningform_02- Act_GiveObjList = Player, ChipBot_FormUp [Trigger] nickname = ChipBot_Attack_05 system = ANY Cnd_WatchTrigger = ChipBot_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_05 Act_SendComm = ChipBot_m001, Player, gcs_combat_order_engage_05- [Trigger] nickname = ChipBot_FormUp_06 system = ANY Cnd_WatchTrigger = ChipBot_Cmd_Push, ON Act_ActTrig = Wingmen_FormUp_06 Act_SendComm = ChipBot_m001, Player, gcs_combat_resume_patrol_03- Act_GiveObjList = Player, ChipBot_FormUp [Trigger] nickname = ChipBot_Attack_06 system = ANY Cnd_WatchTrigger = ChipBot_Cmd_Push, ON Act_ActTrig = Wingmen_Attack_06 Act_SendComm = ChipBot_m001, Player, gcs_combat_order_engage_06- [Trigger] nickname = ChipBot_Death system = ANY Cnd_Destroyed = ChipBot_m001, -1, ALL Act_NNIds = 459035, OBJECTIVE ;Test, needs new IDS? Act_ActTrig = ChipBot_Respawn [Trigger] nickname = ChipBot_Dock system = ANY Cnd_SpaceExit = no_params Act_DeactTrig = ChipBot_Death Act_ActTrig = ChipBot_Dock_Push [Trigger] nickname = ChipBot_Dock_Push system = ANY Cnd_SpaceEnter = no_params Act_Destroy = ChipBot_m001, SILENT Act_ActTrig = ChipBot_Respawn [Trigger] nickname = ChipBot_JumpFix system = ANY Cnd_DistShip = outside, Player, ChipBot_m001, 12500 Act_GiveObjList = Player, Default_FormUp Act_ActTrig = ChipBot_JumpFix_Pull Act_ActTrig = ChipBot_JumpFix_Wait [Trigger] nickname = ChipBot_JumpFix_Pull system = ANY Cnd_Timer = 2 Act_DeactTrig = ChipBot_JumpFix_Wait Act_ActTrig = ChipBot_JumpFix [Trigger] nickname = ChipBot_JumpFix_Wait system = ANY Cnd_DistShip = outside, Player, ChipBot_m001, 17500 Act_DeactTrig = ChipBot_JumpFix_Pull Act_SetLifetime = ChipBot_m001, 999999 Act_ActTrig = ChipBot_JumpFix_Push [Trigger] nickname = ChipBot_JumpFix_Push system = ANY Cnd_SystemEnter = ANY Act_SetLifetime = ChipBot_m001, 2 Act_ActTrig = ChipBot_JumpFix