[gate_tunnel] nickname = gate_tunnel_bretonia write_depth_buffer = 0 num_spline_control_points = 9 x_range = 5000.0 y_range = 5000.0 z_range = 300000.0 min_radius = 2000.0 max_radius = 5000.0 far_radius_factor = 0.000000 min_speed = 0.000000 max_speed = 1.000000 time_to_max_speed = 5.000000 fade_distance = 0.100000 near_alpha = 1.000000 far_alpha = 1.000000 num_t_steps = 200 num_s_steps = 12 min_rotation = 32 max_rotation = -32 min_rgb = 0, 0, 0 max_rgb = 255, 255, 255 [layer] texture = jumptube color = 243, 164, 84 near_alpha_factor = 0.800000 far_alpha_factor = 0 radius_factor = 1.500000 u_offset = 0.000000 v_offset = 0.000000 du = 0.100000 dv = 0.070000 v_scale = 10.000000 [layer] texture = jumptube5 color = 219, 117, 15 near_alpha_factor = 1 far_alpha_factor = 0 radius_factor = 1 u_offset = 0.500000 v_offset = 0.330000 du = -0.200000 dv = 0.100000 v_scale = 15.000000