[fuse] name = station_death_comm_npc lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.500000 ;equip_drop hardpoint = random fate = loot [ignite_fuse] at_t = 0.000000 ;death_start fuse = station_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = station_death_comm_player lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [ignite_fuse] at_t = 0.000000 ;death_start fuse = station_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = station_death_comm_bot lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [ignite_fuse] at_t = 0.000000 ;death_start fuse = station_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = station_death_comm_static lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.500000 ;equip_drop hardpoint = random fate = loot [ignite_fuse] at_t = 0.000000 ;death_start fuse = station_death fuse_t = 0.000000 [fuse] name = station_death lifetime = 6 ;death_effect death_fuse = false [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 90, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_flashbang#2 hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 90, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 90, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.180000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.270000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_flashbang#2 hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.320000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.340000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.350000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_flashbang#3 hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = -45, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_flashbang#2 hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.570000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.670000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_bigexp hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_flashbang#3 hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_flashbang#3 hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_flashbang#3 hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.680000 pos_offset = 40, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_flashbang#2 hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.760000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.790000 pos_offset = 0, 20, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_flashbang#2 hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.880000 pos_offset = 0, 40, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.900000 pos_offset = 30, -20, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.950000 pos_offset = 0, 10, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_bigexp hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.970000 pos_offset = 30, 0, 30 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_bigexp hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.970000 pos_offset = -50, 50, -30 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_br_battleship_flashbang#2 hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_flashbang#2 hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_flashbang#3 hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_smallexp hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_bigexp hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_battleship_bigexp hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 1.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.500000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 1.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 1.000000 attached = true [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_flashbang#3 hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_flashbang#2 hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_flashbang#3 hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_flashbang#2 hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_flashbang#2 hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.880000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.880000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_flashbang#3 hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_flashbang#2 hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_bigexp hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_bigexp hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_flashbang#3 hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.880000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.880000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.880000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.880000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 1.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.500000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 1.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 1.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.500000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 1.000000 attached = true [start_effect] effect = gf_explosion_br_gunboat_smallboom hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_gunboat_flashbang#3 hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_gunboat_flashbang#2 hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_gunboat_smallboom hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.290000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_gunboat_flashbang#3 hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_gunboat_smallboom hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.590000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_gunboat_flashbang#2 hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.650000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_gunboat_bigexp hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_gunboat_smallboom hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_gunboat_smallboom hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.930000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 1.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.500000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 1.000000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.000000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.000000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.000000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 pos_offset = 0, 0, -10 at_t = 0.000000 [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.100000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.200000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.400000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.500000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 pos_offset = 0, 0, -10 at_t = 0.920000 attached = true [start_effect] effect = gf_piratestationexplode hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.240000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.740000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, -40 attached = false [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_flash01 hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_smallship01 hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.000000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.100000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.200000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.300000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.600000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.000000 [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.100000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.200000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.400000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.920000 attached = false [start_effect] effect = gf_explosion_smallship03 hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 pos_offset = 0, 0, 0 at_t = 0.920000 attached = false [start_effect] effect = gf_piratestationexplode hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.240000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.740000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, -40 attached = false [start_effect] effect = gf_explosion_smallship01 hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.000000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.100000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.200000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.300000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.900000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.000000 [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.000000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.100000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.200000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.300000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.500000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 pos_offset = 0, -10, 0 at_t = 0.400000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 pos_offset = 0, -10, 0 at_t = 0.500000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 pos_offset = 0, -10, 0 at_t = 0.600000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 pos_offset = 0, -10, 0 at_t = 0.700000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.800000 pos_offset = 0, -10, 0 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.900000 pos_offset = 0, -10, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.900000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.000000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.700000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.000000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.100000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.900000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.000000 [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.000000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.100000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.200000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.300000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.500000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.400000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.500000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.600000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.700000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.800000 pos_offset = 0, 0, -15 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.900000 pos_offset = 0, 0, -10 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.900000 pos_offset = 0, 0, -20 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.920000 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.180000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.320000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.340000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.350000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.420000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.420000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.420000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.470000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.520000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.570000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.650000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.670000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.770000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.930000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.960000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.960000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.010000 pos_offset = 0, 30, 0 ori_offset = 0, 30, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_flashbang hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.980000 pos_offset = 0, 0, 50 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.250000 pos_offset = 0, 0, -70 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.620000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.680000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.710000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.760000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.790000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.840000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.880000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.940000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.970000 pos_offset = 40, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.970000 pos_offset = -40, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.970000 pos_offset = 40, 30, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.970000 pos_offset = -40, 30, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_smallexp hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_battleship_flashbang hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 1.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.000000 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_damage_flashbang hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_damagestar hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.550000 pos_offset = 0, -10, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_flashbang hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.930000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.910000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_bigexp hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.920000 pos_offset = 0, 0, 20 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_flashbang hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_flashbang hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_cruiser_smallexp hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 1.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 1.000000 attached = true [start_effect] effect = gf_explosion_ku_gunboat_flashbang hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_flashbang hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_damage_flashbang hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_damage_flashbang hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_smallexp hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_ku_gunboat_bigexp hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 1.000000 attached = true [start_effect] effect = gf_li_capexplosion03bigcircles hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03moving_rings hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03moving_rings#1 hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03bigflash hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03bigexplosion hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.920000 pos_offset = 0, -20, 40 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.900000 pos_offset = 0, 5, 35 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.910000 pos_offset = -15, 0, 40 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.920000 pos_offset = -15, 0, 40 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.930000 pos_offset = -15, 0, 20 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.940000 pos_offset = 15, 0, 20 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.950000 pos_offset = 0, 5, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.960000 pos_offset = 0, -20, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.970000 pos_offset = -15, 0, -30 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.900000 pos_offset = 15, 0, -30 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 1.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.500000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 1.000000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.350000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.450000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.650000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.700000 pos_offset = -10, 30, 70 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.990000 pos_offset = -30, 20, 70 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.990000 pos_offset = 30, -20, 70 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.600000 pos_offset = 30, 20, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.620000 pos_offset = -40, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.680000 pos_offset = 40, 0, 10 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.710000 pos_offset = 0, 30, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.730000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.760000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.790000 pos_offset = 0, 20, 10 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.800000 pos_offset = 0, 0, 10 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.840000 pos_offset = -30, 0, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.880000 pos_offset = 0, 40, 10 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.900000 pos_offset = 30, -20, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.940000 pos_offset = 10, 40, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.950000 pos_offset = 0, 10, -20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.970000 pos_offset = 0, 0, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.970000 pos_offset = 0, 50, 45 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.970000 pos_offset = 50, 50, 30 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.970000 pos_offset = -50, 50, 30 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.350000 pos_offset = 10, 30, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.400000 pos_offset = -30, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.500000 pos_offset = 0, -30, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.700000 pos_offset = -20, 20, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 1.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.500000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 1.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 1.000000 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.200000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.500000 [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.990000 pos_offset = 0, 0, 200 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig2 hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.990000 pos_offset = 0, 0, -400 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_no_battleship hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.600000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.800000 pos_offset = 0, 20, 20 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.350000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.450000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.640000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.930000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.700000 pos_offset = -10, 30, 70 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.800000 pos_offset = 10, -30, 70 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.990000 pos_offset = -30, 20, 70 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.990000 pos_offset = 30, -20, 70 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.990000 pos_offset = 30, -20, 70 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.600000 pos_offset = 30, 20, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.620000 pos_offset = -10, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.680000 pos_offset = 10, 0, 10 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.710000 pos_offset = 0, 30, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.730000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.760000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.790000 pos_offset = 0, 20, 10 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.800000 pos_offset = 0, 0, 10 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.840000 pos_offset = -30, 0, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.880000 pos_offset = 0, 10, 10 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.900000 pos_offset = 30, -20, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.940000 pos_offset = 10, 20, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.950000 pos_offset = 0, 10, -20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.970000 pos_offset = 0, 0, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.970000 pos_offset = 0, 10, -35 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.970000 pos_offset = 0, -10, -20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.970000 pos_offset = 0, 10, 45 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.970000 pos_offset = 0, -30, 30 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.970000 pos_offset = 20, 10, 30 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.970000 pos_offset = -20, 10, 30 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.990000 pos_offset = 0, 0, 20 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.350000 pos_offset = 10, 30, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.400000 pos_offset = -30, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.500000 pos_offset = 0, -30, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.700000 pos_offset = -20, 20, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_li_battleship_mainexpsmall hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = gf_explosion_li_battleship_mainexpbig hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.970000 pos_offset = 0, 0, 20 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 1.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.500000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 1.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 1.000000 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.050000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 90, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_flashbang hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 90, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.180000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_flashbang hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.320000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.340000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.350000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = -45, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.420000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.470000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_flashbang hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.570000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.650000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.670000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.770000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.930000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.960000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.500000 pos_offset = 0, -52, -125 ori_offset = -90, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.950000 pos_offset = -50, -60, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.950000 pos_offset = 50, -60, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.950000 pos_offset = 0, -90, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.980000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_flashbang hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.600000 pos_offset = 30, 20, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_flashbang hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.620000 pos_offset = -40, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.680000 pos_offset = 40, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_flashbang hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.710000 pos_offset = 0, 30, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_flashbang hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.760000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.790000 pos_offset = 0, 20, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_flashbang hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.840000 pos_offset = -30, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_flashbang hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.880000 pos_offset = 0, 40, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.900000 pos_offset = 30, -20, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_flashbang hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.940000 pos_offset = 10, 40, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.950000 pos_offset = 0, 10, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.970000 pos_offset = 0, 100, -35 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.970000 pos_offset = 0, 50, 20 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.970000 pos_offset = 0, 50, -75 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.970000 pos_offset = 0, -30, -30 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.970000 pos_offset = 50, 50, -30 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.970000 pos_offset = -50, 50, -30 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_explosion_rh_battleship_flashbang#1 hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 1.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 1.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.000000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 1.000000 attached = true [start_effect] effect = gf_explosion_rh_battleship_bigexplosion hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.000000 pos_offset = 0, -20, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.330000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.660000 pos_offset = 0, 20, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_battleship_explosionsmall hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.990000 pos_offset = 0, -20, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 0.010000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.100000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_cruiser_bigexplosion#1 hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.930000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_cruiser_bigexplosion#1 hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.910000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_cruiser_bigexplosion#1 hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.920000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_cruiser_bigexplosion#1 hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_cruiser_bigexplosion#2 hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.000000 pos_offset = 0, 10, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.990000 pos_offset = 0, -10, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_cruiser_bigexplosion#2 hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] at_t = 0.000000 effect = gf_explosion_rh_cruiser_bigexplosion#1 hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 0.150000 pos_offset = 0, 0, 0 ori_offset = 0, 45, 0 attached = true [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.500000 pos_offset = 0, 5, -15 ori_offset = -120, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.600000 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 0.600000 pos_offset = 0, 5, -15 ori_offset = -120, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = HpRunningLight16 hardpoint = Hp_RunningLight16 at_t = 0.850000 pos_offset = 0, 5, -15 ori_offset = -120, 0, 0 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight17 hardpoint = Hp_RunningLight17 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight18 hardpoint = Hp_RunningLight18 at_t = 1.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight19 hardpoint = Hp_RunningLight19 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight20 hardpoint = Hp_RunningLight20 at_t = 1.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpTurret01 hardpoint = HpTurret_S1_01 at_t = 0.500000 attached = true [start_effect] effect = gf_explosion_rh_gunboat_bigexplosionsmall hardpoint = HpRunningLight01 hardpoint = Hp_RunningLight01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_gunboat_bigexplosionsmall hardpoint = HpRunningLight02 hardpoint = Hp_RunningLight02 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 90, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_gunboat_bigexplosion#2 hardpoint = HpRunningLight03 hardpoint = Hp_RunningLight03 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpRunningLight04 hardpoint = Hp_RunningLight04 at_t = 0.200000 pos_offset = 0, 0, 0 [start_effect] effect = gf_explosion_rh_cruiser_bigexplosionsmall hardpoint = HpRunningLight05 hardpoint = Hp_RunningLight05 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_gunboat_bigexplosion#2 hardpoint = HpRunningLight06 hardpoint = Hp_RunningLight06 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_gunboat_bigexplosionsmall hardpoint = HpRunningLight07 hardpoint = Hp_RunningLight07 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_gunboat_bigexplosion#2 hardpoint = HpRunningLight08 hardpoint = Hp_RunningLight08 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_gunboat_bigexplosion#2 hardpoint = HpRunningLight09 hardpoint = Hp_RunningLight09 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_rh_gunboat_bigexplosion#2 hardpoint = HpRunningLight10 hardpoint = Hp_RunningLight10 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight11 hardpoint = Hp_RunningLight11 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight12 hardpoint = Hp_RunningLight12 at_t = 1.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight13 hardpoint = Hp_RunningLight13 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight14 hardpoint = Hp_RunningLight14 at_t = 0.500000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight15 hardpoint = Hp_RunningLight15 at_t = 1.000000 attached = true