[fuse] name = no_gunboat_death_comm_npc lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.500000 ;equip_drop hardpoint = random fate = loot [ignite_fuse] at_t = 0.000000 ;death_start fuse = no_gunboat_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = no_gunboat_death_comm_player lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [ignite_fuse] at_t = 0.000000 ;death_start fuse = no_gunboat_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = no_gunboat_death_comm_bot lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [ignite_fuse] at_t = 0.000000 ;death_start fuse = no_gunboat_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = no_gunboat_death_comm_static lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.500000 ;equip_drop hardpoint = random fate = loot [ignite_fuse] at_t = 0.000000 ;death_start fuse = no_gunboat_death fuse_t = 0.000000 [fuse] name = no_gunboat_death lifetime = 6 ;death_effect death_fuse = false [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpCloak01 at_t = 0.000000 [start_effect] effect = gf_explosion_no_battleship hardpoint = Hp_1_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship hardpoint = HpEngine01 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpCloak01 at_t = 0.250000 [start_effect] effect = gf_explosion_no_battleship_big hardpoint = Hp_1_03 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpCloak01 at_t = 0.500000 [start_effect] effect = gf_explosion_no_battleship hardpoint = Hp_1_01 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_no_battleship_big hardpoint = HpEngine01 at_t = 0.600000 pos_offset = 0, 0, -20 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpCloak01 at_t = 0.750000 [start_effect] effect = gf_explosion_no_battleship hardpoint = Hp_1_02 at_t = 0.800000 pos_offset = 0, 20, 20 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpCloak01 at_t = 0.990000 attached = false [start_effect] effect = gf_explosion_no_battleship_neotokyobig hardpoint = HpCloak01 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false