[fuse] name = li_cruiser_death_comm_npc lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.500000 ;equip_drop hardpoint = random fate = loot [ignite_fuse] at_t = 0.000000 ;death_start fuse = li_cruiser_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = li_cruiser_death_comm_player lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [ignite_fuse] at_t = 0.000000 ;death_start fuse = li_cruiser_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = li_cruiser_death_comm_bot lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [ignite_fuse] at_t = 0.000000 ;death_start fuse = li_cruiser_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = li_cruiser_death_comm_static lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.500000 ;equip_drop hardpoint = random fate = loot [ignite_fuse] at_t = 0.000000 ;death_start fuse = li_cruiser_death fuse_t = 0.000000 [fuse] name = li_cruiser_death lifetime = 6 ;death_effect death_fuse = false [start_effect] effect = gf_li_capexplosion03bigcircles hardpoint = HpFX01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03moving_rings hardpoint = HpFX01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03moving_rings#1 hardpoint = HpFX01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03bigflash hardpoint = hpshield01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] at_t = 0.200000 effect = explosion_sfx_csx_sectional03 hardpoint = dpengine04 pos_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03bigexplosion hardpoint = HpFX01 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.300000 effect = explosion_sfx_csx_sectional04 hardpoint = dpengine04 pos_offset = 0, 0, 0 attached = true [start_effect] at_t = 0.500000 effect = explosion_sfx_csx_sectional05 hardpoint = dpcntrltwr pos_offset = 0, 0, 0 attached = true [start_effect] at_t = 0.800000 effect = explosion_sfx_csx_sectional04 hardpoint = HpTurret_l5_02 pos_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret_l5_02 at_t = 0.920000 pos_offset = 0, -20, 40 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret_l5_02 at_t = 0.900000 pos_offset = 0, 5, 35 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret_l5_02 at_t = 0.910000 pos_offset = -15, 0, 40 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret_l5_02 at_t = 0.920000 pos_offset = -15, 0, 40 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret_l5_02 at_t = 0.930000 pos_offset = -15, 0, 20 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret_l5_02 at_t = 0.940000 pos_offset = 15, 0, 20 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret_l5_02 at_t = 0.950000 pos_offset = 0, 5, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret_l5_02 at_t = 0.960000 pos_offset = 0, -20, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret_l5_02 at_t = 0.970000 pos_offset = -15, 0, -30 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpTurret_l5_02 at_t = 0.900000 pos_offset = 15, 0, -30 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = dpfront at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] at_t = 0.500000 effect = explosion_sfx_csx_large03 hardpoint = dpengine01 pos_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = dpengine01 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] at_t = 0.500000 effect = explosion_sfx_csx_large03 hardpoint = dpengine02 pos_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = dpengine02 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] at_t = 0.500000 effect = explosion_sfx_csx_large04 hardpoint = dpengine03 pos_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = dpengine03 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = dpengine04 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpMount at_t = 0.000000 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight03 hardpoint = HpRunningLight06 hardpoint = HpRunningLight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight03 hardpoint = HpRunningLight06 hardpoint = HpRunningLight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 at_t = 1.000000 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpMount at_t = 0.000000 [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight03 hardpoint = HpRunningLight06 hardpoint = HpRunningLight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight03 hardpoint = HpRunningLight06 hardpoint = HpRunningLight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 at_t = 0.500000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight03 hardpoint = HpRunningLight06 hardpoint = HpRunningLight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 at_t = 1.000000 attached = true