[fuse] name = ge_transport_death_comm_npc lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.500000 ;equip_drop hardpoint = random fate = loot [ignite_fuse] at_t = 0.000000 ;death_start fuse = ge_transport_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = ge_transport_death_comm_player lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [ignite_fuse] at_t = 0.000000 ;death_start fuse = ge_transport_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = ge_transport_death_comm_bot lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [ignite_fuse] at_t = 0.000000 ;death_start fuse = ge_transport_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = ge_transport_death_comm_static lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.500000 ;equip_drop hardpoint = random fate = loot [ignite_fuse] at_t = 0.000000 ;death_start fuse = ge_transport_death fuse_t = 0.000000 [fuse] name = ge_transport_death lifetime = 6 ;death_effect death_fuse = false [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpFX05 at_t = 0.000000 attached = true [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpFX05 at_t = 0.300000 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpFX05 at_t = 0.400000 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpFX05 at_t = 0.700000 attached = true [start_effect] effect = explosion_sfx_csx_sectional01 hardpoint = HpFX05 at_t = 0.990000 attached = false [start_effect] effect = gf_li_capexplosion03popper hardpoint = DpPort_eng at_t = 0.000000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = Dpcntrl_twr at_t = 0.700000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret_u1_04 at_t = 0.000000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpTurret_u3_01 at_t = 0.100000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpTurret_u1_01 at_t = 0.900000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpFx09 at_t = 0.000000 [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpFx01 at_t = 0.000000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpFx02 at_t = 0.100000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpFx03 at_t = 0.200000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpFx02 at_t = 0.300000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpFx03 at_t = 0.500000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpFx04 hardpoint = HpFX05 hardpoint = HpFx06 hardpoint = HpFx07 at_t = 0.400000 attached = true [start_effect] effect = gf_explosion_smallship01 hardpoint = HpFx04 hardpoint = HpFX05 hardpoint = HpFx06 hardpoint = HpFx07 at_t = 0.500000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpFx04 hardpoint = HpFX05 hardpoint = HpFx06 hardpoint = HpFx07 at_t = 0.600000 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpFx04 hardpoint = HpFX05 hardpoint = HpFx06 hardpoint = HpFx07 at_t = 0.700000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpFx08 at_t = 0.800000 pos_offset = 0, 0, -15 attached = true [start_effect] effect = gf_explosion_smallship02 hardpoint = HpFx09 at_t = 0.900000 pos_offset = 0, 0, -10 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpFx10 at_t = 0.900000 pos_offset = 0, 0, -20 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpFx04 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpFX05 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpFx06 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpFx07 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpCargo01 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpCargo02 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpCargo03 at_t = 0.920000 attached = true [start_effect] effect = gf_li_capexplosion03popper hardpoint = HpCargo04 at_t = 0.920000 attached = true