[fuse] name = ge_liner_death_comm_npc lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.500000 ;equip_drop hardpoint = random fate = loot [ignite_fuse] at_t = 0.000000 ;death_start fuse = ge_liner_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = ge_liner_death_comm_player lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [ignite_fuse] at_t = 0.000000 ;death_start fuse = ge_liner_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = ge_liner_death_comm_bot lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [ignite_fuse] at_t = 0.000000 ;death_start fuse = ge_liner_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = ge_liner_death_comm_static lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.500000 ;equip_drop hardpoint = random fate = loot [ignite_fuse] at_t = 0.000000 ;death_start fuse = ge_liner_death fuse_t = 0.000000 [fuse] name = ge_liner_death lifetime = 6 ;death_effect death_fuse = false [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_liner_01 at_t = 0.000000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.000000 effect = explosion_sfx_csx_large02 hardpoint = HpTurret_liner_01 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_liner_02 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.100000 effect = explosion_sfx_csx_large03 hardpoint = HpTurret_liner_02 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_liner_04 at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.200000 effect = explosion_sfx_csx_large04 hardpoint = HpTurret_liner_04 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx01 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx03 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx06 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx11 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx13 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx15 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx17 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx19 at_t = 0.230000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpFx20 at_t = 0.240000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] at_t = 0.240000 effect = explosion_sfx_csx_large05 hardpoint = HpFx20 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_liner_14 at_t = 0.550000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.550000 effect = explosion_sfx_csx_large03 hardpoint = HpTurret_liner_14 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_liner_15 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.600000 effect = explosion_sfx_csx_large02 hardpoint = HpTurret_liner_15 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode hardpoint = HpTurret_liner_10 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 [start_effect] at_t = 0.700000 effect = explosion_sfx_csx_large04 hardpoint = HpTurret_liner_10 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx21 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx22 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx23 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx24 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx26 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx27 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx28 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx29 at_t = 0.730000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpFx20 at_t = 0.740000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] at_t = 0.740000 effect = explosion_sfx_csx_large03 hardpoint = HpFx20 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx18 at_t = 0.850000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] at_t = 0.850000 effect = explosion_sfx_csx_large05 hardpoint = HpFx18 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#2 hardpoint = HpFx25 at_t = 0.950000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] at_t = 0.950000 effect = explosion_sfx_csx_large02 hardpoint = HpFx25 pos_offset = 0, 0, 0 [start_effect] effect = gf_piratestationexplode#3 hardpoint = HpFx25 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, -40 attached = false [start_effect] at_t = 0.990000 effect = explosion_sfx_csx_large03 hardpoint = HpFx25 pos_offset = 0, 0, -40