[fuse] name = br_destroyer_death_comm_npc lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.500000 ;equip_drop hardpoint = random fate = loot [ignite_fuse] at_t = 0.000000 ;death_start fuse = br_destroyer_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = br_destroyer_death_comm_player lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [ignite_fuse] at_t = 0.000000 ;death_start fuse = br_destroyer_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = br_destroyer_death_comm_bot lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [ignite_fuse] at_t = 0.000000 ;death_start fuse = br_destroyer_death fuse_t = 0.000000 [destroy_root] at_t = 1.000000 [fuse] name = br_destroyer_death_comm_static lifetime = 6 death_fuse = true [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = dump_cargo fuse_t = 0.000000 [ignite_fuse] at_t = 0.500000 ;dump_cargo fuse = death_comm fuse_t = 0.000000 [destroy_hp_attachment] at_t = 0.500000 ;equip_drop hardpoint = random fate = loot [ignite_fuse] at_t = 0.000000 ;death_start fuse = br_destroyer_death fuse_t = 0.000000 [fuse] name = br_destroyer_death lifetime = 6 ;death_effect death_fuse = false [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = DpCntrltwr at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional02 hardpoint = DpCntrltwr at_t = 0.200000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpRunningLight18 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_flashbang#3 hardpoint = HpRunningLight18 at_t = 0.100000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpRunningLight18 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = DpCntrltwr at_t = 0.250000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_flashbang#2 hardpoint = HpRunningLight15 at_t = 0.300000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_damage hardpoint = HpRunningLight02 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_flash01 hardpoint = HpRunningLight02 at_t = 0.400000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = HpRunningLight07 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpRunningLight07 at_t = 0.500000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large05 hardpoint = HpRunningLight05 at_t = 0.650000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = HpRunningLight05 at_t = 0.600000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpRunningLight09 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_flashbang#3 hardpoint = HpRunningLight09 at_t = 0.700000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_flashbang#2 hardpoint = HpTurret_B2_01 at_t = 0.750000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpRunningLight11 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = HpRunningLight11 at_t = 0.800000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_flashbang#2 hardpoint = HpRunningLight17 at_t = 0.900000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = HpRunningLight12 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large04 hardpoint = HpRunningLight12 at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = HpEngine01 at_t = 0.880000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional01 hardpoint = DpPortengine at_t = 0.880000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = HpEngine02 at_t = 0.880000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional01 hardpoint = DpStarboardengine at_t = 0.880000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_flashbang#3 hardpoint = DpStarboardengine at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_flashbang#2 hardpoint = DpStarboardengine at_t = 0.990000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_bigexp hardpoint = HpRunningLight01 at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_bigexp hardpoint = HpRunningLight02 at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = HpTurret_B2_01 at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_sectional03 hardpoint = DpFrnt_bdy_top at_t = 0.970000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_flashbang#3 hardpoint = HpTuret_B1_01 at_t = 0.880000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = HpRunningLight03 at_t = 0.880000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = HpRunningLight04 at_t = 0.880000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = gf_explosion_br_destroyer_smallexp hardpoint = HpTuret_B1_01 at_t = 0.880000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = false [start_effect] effect = explosion_sfx_csx_sectional01 hardpoint = DpFrnt_bdy_top at_t = 0.880000 pos_offset = 0, 0, 0 ori_offset = 0, 0, 0 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpMount at_t = 0.000000 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight05 hardpoint = HpRunningLight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 hardpoint = HpRunningLight10 hardpoint = HpRunningLight11 hardpoint = HpRunningLight12 hardpoint = HpRunningLight17 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight05 hardpoint = HpRunningLight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 hardpoint = HpRunningLight10 hardpoint = HpRunningLight11 hardpoint = HpRunningLight12 hardpoint = HpRunningLight17 at_t = 1.000000 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpMount at_t = 0.000000 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight05 hardpoint = HpRunningLight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 hardpoint = HpRunningLight10 hardpoint = HpRunningLight11 hardpoint = HpRunningLight12 hardpoint = HpRunningLight17 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight05 hardpoint = HpRunningLight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 hardpoint = HpRunningLight10 hardpoint = HpRunningLight11 hardpoint = HpRunningLight12 hardpoint = HpRunningLight17 at_t = 0.500000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight01 hardpoint = HpRunningLight02 hardpoint = HpRunningLight05 hardpoint = HpRunningLight07 hardpoint = HpRunningLight08 hardpoint = HpRunningLight09 hardpoint = HpRunningLight10 hardpoint = HpRunningLight11 hardpoint = HpRunningLight12 hardpoint = HpRunningLight17 at_t = 1.000000 attached = true [start_effect] effect = explosion_sfx_csx_large03 hardpoint = HpMount at_t = 0.000000 [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight13 hardpoint = HpRunningLight14 hardpoint = HpRunningLight15 hardpoint = HpRunningLight16 hardpoint = HpRunningLight18 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight13 hardpoint = HpRunningLight14 hardpoint = HpRunningLight15 hardpoint = HpRunningLight16 hardpoint = HpRunningLight18 at_t = 1.000000 attached = true [start_effect] effect = explosion_sfx_csx_large02 hardpoint = HpMount at_t = 0.000000 [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight13 hardpoint = HpRunningLight14 hardpoint = HpRunningLight15 hardpoint = HpRunningLight16 hardpoint = HpRunningLight18 at_t = 0.000000 attached = true [start_effect] effect = gf_continuous_fire hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight13 hardpoint = HpRunningLight14 hardpoint = HpRunningLight15 hardpoint = HpRunningLight16 hardpoint = HpRunningLight18 at_t = 0.500000 attached = true [start_effect] effect = gf_prisonattack_worldsmoke_small hardpoint = HpRunningLight03 hardpoint = HpRunningLight04 hardpoint = HpRunningLight13 hardpoint = HpRunningLight14 hardpoint = HpRunningLight15 hardpoint = HpRunningLight16 hardpoint = HpRunningLight18 at_t = 1.000000 attached = true