[EffectType] nickname = EFT_EXPLOSION_SMALL priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_SMALL radius = 10000 ;20.000000 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 15 pbubble = 10000, 20000 ;500, 1000 [EffectType] nickname = EFT_EXPLOSION_MEDIUM priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_MEDIUM radius = 10000 ;100.000000 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = 15 pbubble = 10000, 20000 ;750, 1250 [EffectType] nickname = EFT_EXPLOSION_LARGE priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_LARGE radius = 10000 ;500.000000 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = 20 pbubble = 10000, 20000 ;2000, 7000 [EffectType] nickname = EFT_EXPLOSION_DEBRIS priority = 0.100000 generic_priority = 0.500000 lod_type = EFT_LOD_SMALL radius = 10000 ;10.000000 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 15 pbubble = 10000, 20000 ;100, 500 [EffectType] nickname = EFT_EXPLOSION_SHIP priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_MEDIUM radius = 10000 ;5000.000000 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 15 pbubble = 10000, 20000 ;10000, 20000 [EffectType] nickname = EFT_EXPLOSION_MISSILE priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_SMALL_DISTANT radius = 10000 ;20 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 10 pbubble = 10000, 20000 ;250, 750 [EffectType] nickname = EFT_EXPLOSION_MINE priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_SMALL_DISTANT radius = 10000 ;20 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 10 pbubble = 10000, 20000 ;250, 750 [EffectType] nickname = EFT_MUZZLE_FLASH priority = 0.100000 generic_priority = 0.100000 lod_type = EFT_LOD_SMALL radius = 10000 ;5.000000 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 0.500000 pbubble = 10000, 20000 ;50, 150 [EffectType] nickname = EFT_MUZZLE_LARGE_FLASH priority = 0.900000 generic_priority = 1.000000 lod_type = EFT_LOD_MEDIUM radius = 10000 ;7.500000 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 1.000000 pbubble = 10000, 20000 ;200, 500 [EffectType] nickname = EFT_MISSILE_DRIVE priority = 0.500000 generic_priority = 1.000000 lod_type = EFT_LOD_WEAPON radius = 10000 ;250.000000 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 pbubble = 10000, 20000 ;1000, 2000 [EffectType] nickname = EFT_WEAPON_COUNTER_MEASURE priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_SMALL radius = 10000 ;7.500000 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 pbubble = 10000, 20000 ;200, 500 [EffectType] nickname = EFT_WEAPON_MINE priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_SMALL radius = 10000 ;10 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 pbubble = 10000, 20000 ;200, 500 [EffectType] nickname = EFT_WEAPON_PROJ priority = 0.500000 generic_priority = 1.000000 lod_type = EFT_LOD_WEAPON radius = 10000 ;20.000000 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 pbubble = 10000, 20000 ;1000, 1500 [EffectType] nickname = EFT_WEAPON_LARGE_PROJ priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_LARGE radius = 10000 ;100.000000 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 pbubble = 10000, 20000 ;1250, 1500 [EffectType] nickname = EFT_CODE_PROJ_EFFECT priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_WEAPON radius = 10000 ;50.000000 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 pbubble = 10000, 20000 ;1250, 2000 [EffectType] nickname = EFT_WEAPON_IMPACT priority = 0.100000 generic_priority = 0.400000 lod_type = EFT_LOD_SMALL radius = 10000 ;7.500000 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 0.500000 pbubble = 10000, 20000 ;100, 500 [EffectType] nickname = EFT_WEAPON_LARGE_IMPACT priority = 0.250000 generic_priority = 1.000000 lod_type = EFT_LOD_MEDIUM radius = 10000 ;20.000000 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 15 pbubble = 10000, 20000 ;500, 1000 [EffectType] nickname = EFT_DAMAGE_HULL priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_SMALL radius = 10000 ;5.000000 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 0.500000 pbubble = 10000, 20000 ;100, 500 [EffectType] nickname = EFT_DAMAGE_SHIELD priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_SMALL radius = 10000 ;5.000000 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 0.500000 pbubble = 10000, 20000 ;150, 600 [EffectType] nickname = EFT_DAMAGE_LARGE_SHIELD priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_LARGE radius = 10000 ;100.000000 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 1.000000 pbubble = 10000, 20000 ;500, 1000 [EffectType] nickname = EFT_DAMAGE_CRUISE priority = 0.500000 generic_priority = 1.000000 lod_type = EFT_LOD_SMALL radius = 10000 ;7.500000 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 1 pbubble = 10000, 20000 ;300, 500 [EffectType] nickname = EFT_DAMAGE_SMOKE priority = 0.500000 generic_priority = 1.000000 lod_type = EFT_LOD_MEDIUM radius = 10000 ;20.000000 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 pbubble = 10000, 20000 ;100, 1000 [EffectType] nickname = EFT_DAMAGE_LARGE_SMOKE priority = 0.500000 generic_priority = 1.000000 lod_type = EFT_LOD_LARGE radius = 10000 ;1250 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 pbubble = 10000, 20000 ;1500, 7000 [EffectType] nickname = EFT_DEBRIS_TRAIL priority = 0.350000 generic_priority = 0.750000 lod_type = EFT_LOD_SMALL radius = 10000 ;5.000000 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 pbubble = 10000, 20000 ;200, 300 [EffectType] nickname = EFT_ENGINE_CONTRAIL priority = 0.100000 generic_priority = 0.300000 lod_type = EFT_LOD_SMALL radius = 10000 ;5.000000 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = -1 pbubble = 10000, 20000 ;100, 400 [EffectType] nickname = EFT_ENGINE_TRAIL priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_SMALL radius = 10000 ;100.000000 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = -1 pbubble = 10000, 20000 ;500, 1250 [EffectType] nickname = EFT_ENGINE_LARGE_TRAIL priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_SMALL radius = 10000 ;200.000000 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = -1 pbubble = 10000, 20000 ;1000, 2000 [EffectType] nickname = EFT_ENGINE_FIRE priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_SMALL radius = 10000 ;7.500000 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = -1 pbubble = 10000, 20000 ;75, 450 [EffectType] nickname = EFT_ENGINE_LARGE_FIRE priority = 0.900000 generic_priority = 1.000000 lod_type = EFT_LOD_MEDIUM radius = 10000 ;25 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = -1 pbubble = 10000, 20000 ;1000, 2000 [EffectType] nickname = EFT_ENGINE_THRUSTER priority = 0.750000 generic_priority = 1.000000 lod_type = EFT_LOD_SMALL radius = 10000 ;7.500000 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = -1 pbubble = 10000, 20000 ;100, 500 [EffectType] nickname = EFT_EQUIP_CLOAK priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_MED radius = 10000 ;25.000000 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = 10 pbubble = 10000, 20000 ;1000, 2000 [EffectType] nickname = EFT_EQUIP_LARGE_CLOAK priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_LARGE radius = 10000 ;150.000000 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = 15 pbubble = 10000, 20000 ;1500, 3000 [EffectType] nickname = EFT_EQUIP_ATTACHED priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_LARGE radius = 10000 ;100.000000 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 pbubble = 10000, 20000 ;500, 2000 [EffectType] nickname = EFT_EQUIP_ATTACHED_LARGE priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_LARGE radius = 10000 ;1000.000000 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 pbubble = 10000, 20000 ;3000, 7500 [EffectType] nickname = EFT_EQUIP_ATTACHED_INSANELY_LARGE priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_LARGE radius = 10000 ;5000.000000 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 pbubble = 10000, 20000 ;10000, 20000 [EffectType] nickname = EFT_MISC_DUST priority = 0.250000 generic_priority = 0.250000 lod_type = EFT_LOD_NONE radius = 10000 ;500 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = -1 pbubble = 10000, 20000 ;100, 500 [EffectType] nickname = EFT_MOTION_DUST priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_NONE radius = 10000 ;500 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = -1 pbubble = 10000, 20000 ;100, 500 [EffectType] nickname = EFT_JUMP_EFFECTS priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_NONE radius = 10000 ;100.000000 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = -1 pbubble = 10000, 20000 ;100, 500 [EffectType] nickname = EFT_JUMP_GATE_EFFECTS priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_NONE radius = 10000 ;400.000000 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 pbubble = 10000, 20000 ;3000, 4000 [EffectType] nickname = EFT_LANE_ACTIVE priority = 0.900000 generic_priority = 1.000000 lod_type = EFT_LOD_NONE radius = 10000 ;250.000000 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 pbubble = 10000, 20000 ;750, 3000 [EffectType] nickname = EFT_LANE_TUBE priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_NONE radius = 10000 ;50.000000 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 pbubble = 10000, 20000 ;500, 2000 [EffectType] nickname = EFT_LANE_SHIP priority = 0.500000 generic_priority = 1.000000 lod_type = EFT_LOD_MEDIUM radius = 10000 ;50.000000 visibility = CULL_OFFSCREEN update = CULL_UPDATE run_time = 15 pbubble = 10000, 20000 ;500, 1000 [EffectType] nickname = EFT_LANE_SHIP_TRAVEL priority = 0.500000 generic_priority = 1.000000 lod_type = EFT_LOD_MEDIUM radius = 10000 ;50.000000 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 pbubble = 10000, 20000 ;500, 1000 [EffectType] nickname = EFT_TRACTORBEAM priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_NONE radius = 10000 ;100 visibility = EXIST_OFFSCREEN update = UPDATE_OFFSCREEN run_time = -1 pbubble = 10000, 20000 ;1000, 1000 [EffectType] nickname = EFT_FLASHLIGHT priority = 1.000000 generic_priority = 1.000000 lod_type = EFT_LOD_NONE radius = 10000 ;10 visibility = EXIST_OFFSCREEN update = CULL_UPDATE run_time = -1 pbubble = 10000, 20000 ;2000, 2000