[Thruster] nickname = ge_s_thruster_00 ids_name = 459096 ids_info = 264737 DA_archetype = equipment\models\st\no_thruster.3db material_library = ships\nomad\nomad_fx.txm HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0 ;ThrustEquip debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 max_force = 6000 particles = gf_ge_s_thruster_00 hp_particles = hpthrust power_usage = 0 lootable = false separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 [Thruster] nickname = ge_s_thruster_01 ids_name = 263737 ids_info = 264737 DA_archetype = equipment\models\st\li_thruster.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 3500 explosion_resistance = 0.1 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 max_force = 12000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 5000 lootable = true separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 [Thruster] nickname = ge_s_thruster_02 ids_name = 263738 ids_info = 264738 DA_archetype = equipment\models\st\br_thruster.3db material_library = equipment\models\br_equip.mat HP_child = HpConnect hit_pts = 3000 explosion_resistance = 0.13 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 max_force = 12000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 4800 lootable = true separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 [Thruster] nickname = ge_s_thruster_03 ids_name = 263739 ids_info = 264739 DA_archetype = equipment\models\st\ku_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 2500 explosion_resistance = 0.16 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 max_force = 12000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 4600 lootable = true separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 [Thruster] nickname = ge_s_thruster_04 ids_name = 263740 ids_info = 264740 DA_archetype = equipment\models\st\rh_thruster.3db material_library = equipment\models\rh_equip.mat HP_child = HpConnect hit_pts = 2000 explosion_resistance = 0.19 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 max_force = 12000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 4400 lootable = true separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 [Thruster] nickname = order_thruster ids_name = 263741 ids_info = 264741 DA_archetype = equipment\models\st\ku_advanced_thruster.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 1500 explosion_resistance = 0.22 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 max_force = 12000 particles = gf_ge_s_thruster_01 hp_particles = hpthrust power_usage = 4200 lootable = true separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 [Thruster] nickname = no_thruster ids_name = 263742 ids_info = 264742 DA_archetype = equipment\models\st\no_thruster.3db material_library = ships\nomad\nomad_fx.txm HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0 ;ThrustEquip debris_type = debris_nomad parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 max_force = 48000 particles = no_warp_effect hp_particles = hpthrust power_usage = 50 lootable = false separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 [Thruster] nickname = follow_thruster ids_name = 263742 ids_info = 264742 DA_archetype = equipment\models\st\no_thruster.3db material_library = ships\nomad\nomad_fx.txm HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0 ;ThrustEquip debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0 mass = 10 max_force = 540000 particles = no_warp_effect hp_particles = hpthrust power_usage = 0 lootable = false separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 [ShieldGenerator] nickname = shield01_mark01_lf ids_name = 263789 ids_info = 264759 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 90 max_capacity = 1000 toughness = 1 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 4 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 32 shield_type = S_Graviton shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield01_mark02_lf ids_name = 263790 ids_info = 264760 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 100 max_capacity = 1500 toughness = 1 hp_type = hp_fighter_shield_special_2 offline_rebuild_time = 6 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 40 shield_type = S_Graviton shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield01_mark03_lf ids_name = 263791 ids_info = 264761 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 110 max_capacity = 2000 toughness = 1 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 8 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 48 shield_type = S_Graviton shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield01_mark04_lf ids_name = 263792 ids_info = 264762 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 120 max_capacity = 2500 toughness = 1 hp_type = hp_fighter_shield_special_4 offline_rebuild_time = 10 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 56 shield_type = S_Graviton shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield01_mark05_lf ids_name = 263793 ids_info = 264763 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 130 max_capacity = 3000 toughness = 1 hp_type = hp_fighter_shield_special_5 offline_rebuild_time = 12 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 64 shield_type = S_Graviton shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield01_mark06_lf ids_name = 263794 ids_info = 264764 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 140 max_capacity = 3500 toughness = 1 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 14 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 72 shield_type = S_Graviton shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield01_mark07_lf ids_name = 263795 ids_info = 264765 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 150 max_capacity = 4000 toughness = 1 hp_type = hp_fighter_shield_special_7 offline_rebuild_time = 16 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 80 shield_type = S_Graviton shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield01_mark08_lf ids_name = 263796 ids_info = 264766 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 160 max_capacity = 4500 toughness = 1 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 18 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 88 shield_type = S_Graviton shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield01_mark09_lf ids_name = 263797 ids_info = 264767 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 170 max_capacity = 5000 toughness = 1 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 20 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 96 shield_type = S_Graviton shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield01_mark10_lf ids_name = 263798 ids_info = 264768 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 180 max_capacity = 5500 toughness = 1 hp_type = hp_fighter_shield_special_10 offline_rebuild_time = 22 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 104 shield_type = S_Graviton shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield01_mark01_hf ids_name = 263799 ids_info = 264759 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 135 max_capacity = 1500 toughness = 1 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 4 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 48 shield_type = S_Graviton shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield01_mark02_hf ids_name = 263800 ids_info = 264760 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 145 max_capacity = 2000 toughness = 1 hp_type = hp_elite_shield_special_2 offline_rebuild_time = 6 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 56 shield_type = S_Graviton shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield01_mark03_hf ids_name = 263801 ids_info = 264761 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 155 max_capacity = 2500 toughness = 1 hp_type = hp_elite_shield_special_3 offline_rebuild_time = 8 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 64 shield_type = S_Graviton shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield01_mark04_hf ids_name = 263802 ids_info = 264762 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 165 max_capacity = 3000 toughness = 1 hp_type = hp_elite_shield_special_4 offline_rebuild_time = 10 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 72 shield_type = S_Graviton shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield01_mark05_hf ids_name = 263803 ids_info = 264763 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 175 max_capacity = 3500 toughness = 1 hp_type = hp_elite_shield_special_5 offline_rebuild_time = 12 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 80 shield_type = S_Graviton shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield01_mark06_hf ids_name = 263804 ids_info = 264764 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 185 max_capacity = 4000 toughness = 1 hp_type = hp_elite_shield_special_6 offline_rebuild_time = 14 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 88 shield_type = S_Graviton shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield01_mark07_hf ids_name = 263805 ids_info = 264765 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 195 max_capacity = 4500 toughness = 1 hp_type = hp_elite_shield_special_7 offline_rebuild_time = 16 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 96 shield_type = S_Graviton shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield01_mark08_hf ids_name = 263806 ids_info = 264766 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 205 max_capacity = 5000 toughness = 1 hp_type = hp_elite_shield_special_8 offline_rebuild_time = 18 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 104 shield_type = S_Graviton shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield01_mark09_hf ids_name = 263807 ids_info = 264767 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 215 max_capacity = 5500 toughness = 1 hp_type = hp_elite_shield_special_9 offline_rebuild_time = 20 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 112 shield_type = S_Graviton shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield01_mark10_hf ids_name = 263808 ids_info = 264768 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 225 max_capacity = 6000 toughness = 1 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 22 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 120 shield_type = S_Graviton shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield02_mark01_lf ids_name = 263819 ids_info = 264769 DA_archetype = equipment\models\st\ku_displacement_shield.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 90 max_capacity = 1000 toughness = 1 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 4 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 32 shield_type = S_Molecular shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield02_mark02_lf ids_name = 263820 ids_info = 264770 DA_archetype = equipment\models\st\ku_displacement_shield.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 100 max_capacity = 1500 toughness = 1 hp_type = hp_fighter_shield_special_2 offline_rebuild_time = 6 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 40 shield_type = S_Molecular shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield02_mark03_lf ids_name = 263821 ids_info = 264771 DA_archetype = equipment\models\st\ku_displacement_shield.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 110 max_capacity = 2000 toughness = 1 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 8 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 48 shield_type = S_Molecular shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield02_mark04_lf ids_name = 263822 ids_info = 264772 DA_archetype = equipment\models\st\ku_displacement_shield.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 120 max_capacity = 2500 toughness = 1 hp_type = hp_fighter_shield_special_4 offline_rebuild_time = 10 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 56 shield_type = S_Molecular shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield02_mark05_lf ids_name = 263823 ids_info = 264773 DA_archetype = equipment\models\st\ku_displacement_shield.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 130 max_capacity = 3000 toughness = 1 hp_type = hp_fighter_shield_special_5 offline_rebuild_time = 12 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 64 shield_type = S_Molecular shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield02_mark06_lf ids_name = 263824 ids_info = 264774 DA_archetype = equipment\models\st\ku_displacement_shield.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 140 max_capacity = 3500 toughness = 1 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 14 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 72 shield_type = S_Molecular shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield02_mark07_lf ids_name = 263825 ids_info = 264775 DA_archetype = equipment\models\st\ku_displacement_shield.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 150 max_capacity = 4000 toughness = 1 hp_type = hp_fighter_shield_special_7 offline_rebuild_time = 16 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 80 shield_type = S_Molecular shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield02_mark08_lf ids_name = 263826 ids_info = 264776 DA_archetype = equipment\models\st\ku_displacement_shield.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 160 max_capacity = 4500 toughness = 1 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 18 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 88 shield_type = S_Molecular shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield02_mark09_lf ids_name = 263827 ids_info = 264777 DA_archetype = equipment\models\st\ku_displacement_shield.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 170 max_capacity = 5000 toughness = 1 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 20 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 96 shield_type = S_Molecular shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield02_mark10_lf ids_name = 263828 ids_info = 264778 DA_archetype = equipment\models\st\ku_displacement_shield.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 180 max_capacity = 5500 toughness = 1 hp_type = hp_fighter_shield_special_10 offline_rebuild_time = 22 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 104 shield_type = S_Molecular shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield02_mark01_hf ids_name = 263829 ids_info = 264769 DA_archetype = equipment\models\st\ku_displacement_shield.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 135 max_capacity = 1500 toughness = 1 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 4 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 48 shield_type = S_Molecular shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield02_mark02_hf ids_name = 263830 ids_info = 264770 DA_archetype = equipment\models\st\ku_displacement_shield.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 145 max_capacity = 2000 toughness = 1 hp_type = hp_elite_shield_special_2 offline_rebuild_time = 6 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 56 shield_type = S_Molecular shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield02_mark03_hf ids_name = 263831 ids_info = 264771 DA_archetype = equipment\models\st\ku_displacement_shield.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 155 max_capacity = 2500 toughness = 1 hp_type = hp_elite_shield_special_3 offline_rebuild_time = 8 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 64 shield_type = S_Molecular shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield02_mark04_hf ids_name = 263832 ids_info = 264772 DA_archetype = equipment\models\st\ku_displacement_shield.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 165 max_capacity = 3000 toughness = 1 hp_type = hp_elite_shield_special_4 offline_rebuild_time = 10 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 72 shield_type = S_Molecular shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield02_mark05_hf ids_name = 263833 ids_info = 264773 DA_archetype = equipment\models\st\ku_displacement_shield.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 175 max_capacity = 3500 toughness = 1 hp_type = hp_elite_shield_special_5 offline_rebuild_time = 12 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 80 shield_type = S_Molecular shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield02_mark06_hf ids_name = 263834 ids_info = 264774 DA_archetype = equipment\models\st\ku_displacement_shield.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 185 max_capacity = 4000 toughness = 1 hp_type = hp_elite_shield_special_6 offline_rebuild_time = 14 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 88 shield_type = S_Molecular shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield02_mark07_hf ids_name = 263835 ids_info = 264775 DA_archetype = equipment\models\st\ku_displacement_shield.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 195 max_capacity = 4500 toughness = 1 hp_type = hp_elite_shield_special_7 offline_rebuild_time = 16 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 96 shield_type = S_Molecular shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield02_mark08_hf ids_name = 263836 ids_info = 264776 DA_archetype = equipment\models\st\ku_displacement_shield.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 205 max_capacity = 5000 toughness = 1 hp_type = hp_elite_shield_special_8 offline_rebuild_time = 18 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 104 shield_type = S_Molecular shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield02_mark09_hf ids_name = 263837 ids_info = 264777 DA_archetype = equipment\models\st\ku_displacement_shield.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 215 max_capacity = 5500 toughness = 1 hp_type = hp_elite_shield_special_9 offline_rebuild_time = 20 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 112 shield_type = S_Molecular shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield02_mark10_hf ids_name = 263838 ids_info = 264778 DA_archetype = equipment\models\st\ku_displacement_shield.3db material_library = equipment\models\ku_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 225 max_capacity = 6000 toughness = 1 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 22 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 120 shield_type = S_Molecular shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield03_mark01_lf ids_name = 263849 ids_info = 264779 DA_archetype = equipment\models\st\rh_radiation_shield.3db material_library = equipment\models\rh_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 90 max_capacity = 1000 toughness = 1 hp_type = hp_fighter_shield_special_1 offline_rebuild_time = 4 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 32 shield_type = S_Positron shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield03_mark02_lf ids_name = 263850 ids_info = 264780 DA_archetype = equipment\models\st\rh_radiation_shield.3db material_library = equipment\models\rh_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 100 max_capacity = 1500 toughness = 1 hp_type = hp_fighter_shield_special_2 offline_rebuild_time = 6 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 40 shield_type = S_Positron shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield03_mark03_lf ids_name = 263851 ids_info = 264781 DA_archetype = equipment\models\st\rh_radiation_shield.3db material_library = equipment\models\rh_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 110 max_capacity = 2000 toughness = 1 hp_type = hp_fighter_shield_special_3 offline_rebuild_time = 8 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 48 shield_type = S_Positron shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield03_mark04_lf ids_name = 263852 ids_info = 264782 DA_archetype = equipment\models\st\rh_radiation_shield.3db material_library = equipment\models\rh_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 120 max_capacity = 2500 toughness = 1 hp_type = hp_fighter_shield_special_4 offline_rebuild_time = 10 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 56 shield_type = S_Positron shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield03_mark05_lf ids_name = 263853 ids_info = 264783 DA_archetype = equipment\models\st\rh_radiation_shield.3db material_library = equipment\models\rh_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 130 max_capacity = 3000 toughness = 1 hp_type = hp_fighter_shield_special_5 offline_rebuild_time = 12 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 64 shield_type = S_Positron shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield03_mark06_lf ids_name = 263854 ids_info = 264784 DA_archetype = equipment\models\st\rh_radiation_shield.3db material_library = equipment\models\rh_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 140 max_capacity = 3500 toughness = 1 hp_type = hp_fighter_shield_special_6 offline_rebuild_time = 14 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 72 shield_type = S_Positron shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield03_mark07_lf ids_name = 263855 ids_info = 264785 DA_archetype = equipment\models\st\rh_radiation_shield.3db material_library = equipment\models\rh_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 150 max_capacity = 4000 toughness = 1 hp_type = hp_fighter_shield_special_7 offline_rebuild_time = 16 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 80 shield_type = S_Positron shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield03_mark08_lf ids_name = 263856 ids_info = 264786 DA_archetype = equipment\models\st\rh_radiation_shield.3db material_library = equipment\models\rh_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 160 max_capacity = 4500 toughness = 1 hp_type = hp_fighter_shield_special_8 offline_rebuild_time = 18 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 88 shield_type = S_Positron shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield03_mark09_lf ids_name = 263857 ids_info = 264787 DA_archetype = equipment\models\st\rh_radiation_shield.3db material_library = equipment\models\rh_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 170 max_capacity = 5000 toughness = 1 hp_type = hp_fighter_shield_special_9 offline_rebuild_time = 20 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 96 shield_type = S_Positron shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield03_mark10_lf ids_name = 263858 ids_info = 264788 DA_archetype = equipment\models\st\rh_radiation_shield.3db material_library = equipment\models\rh_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 180 max_capacity = 5500 toughness = 1 hp_type = hp_fighter_shield_special_10 offline_rebuild_time = 22 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 104 shield_type = S_Positron shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield03_mark01_hf ids_name = 263859 ids_info = 264779 DA_archetype = equipment\models\st\rh_radiation_shield.3db material_library = equipment\models\rh_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 135 max_capacity = 1500 toughness = 1 hp_type = hp_elite_shield_special_1 offline_rebuild_time = 4 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 48 shield_type = S_Positron shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield03_mark02_hf ids_name = 263860 ids_info = 264780 DA_archetype = equipment\models\st\rh_radiation_shield.3db material_library = equipment\models\rh_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 145 max_capacity = 2000 toughness = 1 hp_type = hp_elite_shield_special_2 offline_rebuild_time = 6 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 56 shield_type = S_Positron shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield03_mark03_hf ids_name = 263861 ids_info = 264781 DA_archetype = equipment\models\st\rh_radiation_shield.3db material_library = equipment\models\rh_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 155 max_capacity = 2500 toughness = 1 hp_type = hp_elite_shield_special_3 offline_rebuild_time = 8 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 64 shield_type = S_Positron shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield03_mark04_hf ids_name = 263862 ids_info = 264782 DA_archetype = equipment\models\st\rh_radiation_shield.3db material_library = equipment\models\rh_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 165 max_capacity = 3000 toughness = 1 hp_type = hp_elite_shield_special_4 offline_rebuild_time = 10 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 72 shield_type = S_Positron shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_br_shield01 shield_hit_effects = 100, gf_br_shield02 shield_hit_effects = 500, gf_br_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield03_mark05_hf ids_name = 263863 ids_info = 264783 DA_archetype = equipment\models\st\rh_radiation_shield.3db material_library = equipment\models\rh_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 175 max_capacity = 3500 toughness = 1 hp_type = hp_elite_shield_special_5 offline_rebuild_time = 12 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 80 shield_type = S_Positron shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield03_mark06_hf ids_name = 263864 ids_info = 264784 DA_archetype = equipment\models\st\rh_radiation_shield.3db material_library = equipment\models\rh_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 185 max_capacity = 4000 toughness = 1 hp_type = hp_elite_shield_special_6 offline_rebuild_time = 14 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 88 shield_type = S_Positron shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield03_mark07_hf ids_name = 263865 ids_info = 264785 DA_archetype = equipment\models\st\rh_radiation_shield.3db material_library = equipment\models\rh_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 195 max_capacity = 4500 toughness = 1 hp_type = hp_elite_shield_special_7 offline_rebuild_time = 16 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 96 shield_type = S_Positron shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield03_mark08_hf ids_name = 263866 ids_info = 264786 DA_archetype = equipment\models\st\rh_radiation_shield.3db material_library = equipment\models\rh_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 205 max_capacity = 5000 toughness = 1 hp_type = hp_elite_shield_special_8 offline_rebuild_time = 18 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 104 shield_type = S_Positron shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_rh_shield01 shield_hit_effects = 100, gf_rh_shield02 shield_hit_effects = 500, gf_rh_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield03_mark09_hf ids_name = 263867 ids_info = 264787 DA_archetype = equipment\models\st\rh_radiation_shield.3db material_library = equipment\models\rh_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 215 max_capacity = 5500 toughness = 1 hp_type = hp_elite_shield_special_9 offline_rebuild_time = 20 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 112 shield_type = S_Positron shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = shield03_mark10_hf ids_name = 263868 ids_info = 264788 DA_archetype = equipment\models\st\rh_radiation_shield.3db material_library = equipment\models\rh_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 225 max_capacity = 6000 toughness = 1 hp_type = hp_elite_shield_special_10 offline_rebuild_time = 22 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 120 shield_type = S_Positron shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_pi_shield01 shield_hit_effects = 100, gf_pi_shield02 shield_hit_effects = 500, gf_pi_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true [ShieldGenerator] nickname = order_shield ids_name = 263879 ids_info = 264879 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 32000 ;SEquip explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 185 max_capacity = 4000 toughness = 1 hp_type = hp_elite_shield_special_6 offline_rebuild_time = 14 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 88 shield_type = S_Graviton shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_ku_shield01 shield_hit_effects = 100, gf_ku_shield02 shield_hit_effects = 500, gf_ku_shield03 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = true ;Anti-NPC Camping Shield 5/05/05 [ShieldGenerator] nickname = anticampshield ids_name = 458875 ids_info = 459875 DA_archetype = equipment\models\st\li_refractor_shield.3db material_library = equipment\models\li_equip.mat HP_child = HpConnect hit_pts = 25 explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 25000 toughness = 1 hp_type = hp_elite_shield_generator offline_rebuild_time = 999999 offline_threshold = 0.000000 constant_power_draw = 3500 rebuild_power_draw = 0 shield_type = S_Invulnerable shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [ShieldGenerator] nickname = admin_shield ids_name = 459007 ids_info = 460007 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 500000 max_capacity = 500000 toughness = 1 hp_type = hp_fighter_shield_generator offline_rebuild_time = 0 offline_threshold = 0.000000 constant_power_draw = 0 rebuild_power_draw = 0 shield_type = S_Invulnerable shield_collapse_sound = shield_offline shield_collapse_particle = gf_li_cruisedisruption shield_rebuilt_sound = shield_rebuilt shield_hit_effects = 0, gf_TLR_shield01 shield_hit_effects = 100, gf_TLR_shield01 shield_hit_effects = 500, gf_TLR_shield01 separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false