;Permanent fins for new models [ShieldGenerator] nickname = br_elite_fin01 ids_name = 0 ;1801 ids_info = 0 DA_archetype = ships\bretonia\br_elite\br_elite2_port_wing.3db material_library = ships\bretonia\br_playerships.mat HP_child = HPConnect hit_pts = 0 ;Inv mass = 0 explosion_resistance = 0 ;FinEquip debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 999999 hp_type = hp_freighter_shield_special_2 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 80, 160, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 lootable = false [ShieldGenerator] nickname = br_elite_fin02 ids_name = 0 ;1801 ids_info = 0 DA_archetype = ships\bretonia\br_elite\br_elite2_star_wing.3db material_library = ships\bretonia\br_playerships.mat HP_child = HPConnect hit_pts = 0 ;Inv mass = 0 explosion_resistance = 0 ;FinEquip debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 999999 hp_type = hp_freighter_shield_special_2 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 80, 160, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 lootable = false [ShieldGenerator] nickname = ku_elite_fin01 ids_name = 0 ;1801 ids_info = 0 DA_archetype = ships\kusari\ku_elite\ku_elite2_port_wing.3db material_library = ships\kusari\ku_playerships.mat HP_child = HPConnect hit_pts = 0 ;Inv mass = 0 explosion_resistance = 0 ;FinEquip debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 999999 hp_type = hp_freighter_shield_special_2 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 40, 80, 180, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 lootable = false [ShieldGenerator] nickname = ku_elite_fin02 ids_name = 0 ;1801 ids_info = 0 DA_archetype = ships\kusari\ku_elite\ku_elite2_star_wing.3db material_library = ships\kusari\ku_playerships.mat HP_child = HPConnect hit_pts = 0 ;Inv mass = 0 explosion_resistance = 0 ;FinEquip debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 999999 hp_type = hp_freighter_shield_special_2 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 40, 80, 180, 1000 MedmLODOp = 0, 400, 4000 HighLODOp = 0, 500000 lootable = false [ShieldGenerator] nickname = rh_elite_fin01 ids_name = 0 ;1801 ids_info = 0 DA_archetype = ships\rheinland\rh_elite\rh_elite2_port_wing.3db material_library = ships\rheinland\rh_playerships.mat HP_child = HPConnect hit_pts = 0 ;Inv mass = 0 explosion_resistance = 0 ;FinEquip debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 999999 hp_type = hp_freighter_shield_special_2 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 60, 150, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 lootable = false [ShieldGenerator] nickname = rh_elite_fin02 ids_name = 0 ;1801 ids_info = 0 DA_archetype = ships\rheinland\rh_elite\rh_elite2_star_wing.3db material_library = ships\rheinland\rh_playerships.mat HP_child = HPConnect hit_pts = 0 ;Inv mass = 0 explosion_resistance = 0 ;FinEquip debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 999999 hp_type = hp_freighter_shield_special_2 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 60, 150, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 lootable = false [ShieldGenerator] nickname = pursuit_lightbar ids_name = 0 ;1494 ids_info = 0 DA_archetype = equipment\models\hardware\ge_engine_reheater.3db material_library = equipment\models\hardware.mat HP_child = HpMount hit_pts = 0 ;Inv mass = 0 explosion_resistance = 0 ;FinEquip debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 999999 hp_type = hp_freighter_shield_special_2 offline_rebuild_time = 0 offline_threshold = 0 constant_power_draw = 0 rebuild_power_draw = 0 separation_explosion = sever_debris LODranges = 0, 60, 150, 1000 MedmLODOp = 0, 600, 6000 HighLODOp = 0, 500000 lootable = false