[Good] nickname = bio_ship_hull category = shiphull price = 40000000 ship = lochen_bioship [Good] nickname = bio_package hull = bio_ship_hull category = ship addon = ge_bi_engine_01, internal, 1 addon = bi_power, internal, 1 addon = bi_thruster, HpThruster01, 1 addon = bi_shield, HpCloak01, 1 [BaseGood] base = Lochen_Base ;local_faction = fc_ouk_grp marketgood = bio_package, 0, -1, 1, 1, 0, 1, 10 [BaseGood] base = lochen_base ;local_faction = fc_n_grp MarketGood = ge_s_scanner_01, 0, -1, 10, 10, 0, 1 MarketGood = ge_s_tractor_01, 0, -1, 10, 10, 0, 1 MarketGood = bi_gun_hull, 0, -1, 10, 10, 0, 1 MarketGood = bi_gun_shield, 0, -1, 10, 10, 0, 1 MarketGood = bi_power_mod, 0, -1, 10, 10, 0, 1 MarketGood = bi_shield_capacity_mod, 0, -1, 10, 10, 0, 1 MarketGood = bi_shield_regen_mod, 0, -1, 10, 10, 0, 1 ge_bi_engine_01=lochen_bioship [Loadout] nickname = Bot_XandasStrainBioship_Loadout archetype = bot_npc_lochen_bioship ;equip = AI_DBG_TGT_gun, HpMount equip = ge_bi_engine_01 equip = bi_power equip = bi_shield, HpCloak01 equip = rarescanner05_npc equip = ge_s_tractor_01 equip = bi_shield_capacity_mod, HpWeapon01 equip = bi_shield_regen_mod, HpWeapon02 equip = bi_power_mod, HpWeapon03 equip = bi_shield_capacity_mod, HpContrail01 equip = bi_shield_regen_mod, HpContrail02 equip = bi_power_mod, HpContrail03 equip = bi_gun_hull, HpFX01 equip = bi_gun_shield, HpTorpedo01 [Ship] ids_name = 459001 ids_info1 = 460001 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = lochen_bioship LODranges = 0, 80, 120, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_berths type = FREIGHTER mass = 100 hold_size = 10 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage, 0.000000, 5000 max_bank_angle = 80 camera_offset = 12, 28 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 15000 DA_archetype = ships\nomad\no_fighter\no_fighter.3db material_library = ships\nomad\nomad_fx.txm cockpit = cockpits\liberty\l_elite.ini explosion_arch = explosion_no_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000, 200000, 200000 angular_drag = 50000, 50000, 50000 rotation_inertia = 10000, 10000, 10000 nudge_force = 1 strafe_force = 24000 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpMount HP_bay_external = HpHeadlight num_exhaust_nozzles = 1 HP_tractor_source = HpFX01 shield_link = l_fighter_shield01, HpMount, HpCloak01, HpWeapon01, HpWeapon02, HpWeapon03, HpContrail01, HpContrail02, HpContrail03, HpFX01, HpTorpedo01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpContrail01, HpContrail02, HpContrail03, HpFX01, HpTorpedo01 hp_type = hp_fighter_shield_generator, HpWeapon01, HpWeapon02, HpWeapon03, HpContrail01, HpContrail02, HpContrail03, HpFX01, HpTorpedo01 [Ship] ids_name = 459001 ids_info1 = 460001 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = npc_lochen_bioship LODranges = 0, 80, 120, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_berths type = FIGHTER mass = 100 hold_size = 10 linear_drag = 0 fuse = death_comm_npc, 0.000000, 1 fuse = generic_damage, 0.000000, 5000 max_bank_angle = 80 camera_offset = 12, 28 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 15000 DA_archetype = ships\nomad\no_fighter\no_fighter.3db material_library = ships\nomad\nomad_fx.txm cockpit = cockpits\liberty\l_elite.ini explosion_arch = explosion_no_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000, 200000, 200000 angular_drag = 50000, 50000, 50000 rotation_inertia = 10000, 10000, 10000 nudge_force = 1 strafe_force = 24000 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpMount HP_bay_external = HpHeadlight num_exhaust_nozzles = 1 HP_tractor_source = HpFX01 shield_link = l_fighter_shield01, HpMount, HpCloak01, HpWeapon01, HpWeapon02, HpWeapon03, HpContrail01, HpContrail02, HpContrail03, HpFX01, HpTorpedo01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpContrail01, HpContrail02, HpContrail03, HpFX01, HpTorpedo01 hp_type = hp_fighter_shield_generator, HpWeapon01, HpWeapon02, HpWeapon03, HpContrail01, HpContrail02, HpContrail03, HpFX01, HpTorpedo01 [Ship] ids_name = 459016 ids_info1 = 460001 ids_info2 = 459851 ids_info3 = 459851 ids_info = 459851 ship_class = 3 nickname = bot_npc_lochen_bioship LODranges = 0, 80, 120, 1000 MedmLODOp = 0, 800, 8000 HighLODOp = 0, 500000 msg_id_prefix = gcs_refer_shiparch_support mission_property = can_use_berths type = FIGHTER AIBot = true mass = 100 hold_size = 10 linear_drag = 0 fuse = death_comm_player, 0.000000, 1 fuse = generic_damage, 0.000000, 5000 max_bank_angle = 80 camera_offset = 12, 28 camera_angular_acceleration = 0.05 camera_horizontal_turn_angle = 20 camera_vertical_turn_up_angle = 20 camera_vertical_turn_down_angle = 20 camera_turn_look_ahead_slerp_amount = 2 nanobot_limit = 0 shield_battery_limit = 0 hit_pts = 15000 DA_archetype = ships\nomad\no_fighter\no_fighter.3db material_library = ships\nomad\nomad_fx.txm cockpit = cockpits\liberty\l_elite.ini explosion_arch = explosion_no_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 200000, 200000, 200000 angular_drag = 50000, 50000, 50000 rotation_inertia = 10000, 10000, 10000 nudge_force = 1 strafe_force = 24000 bay_door_anim = ignore bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpMount HP_bay_external = HpHeadlight num_exhaust_nozzles = 1 HP_tractor_source = HpFX01 shield_link = l_fighter_shield01, HpMount, HpCloak01, HpWeapon01, HpWeapon02, HpWeapon03, HpContrail01, HpContrail02, HpContrail03, HpFX01, HpTorpedo01 hp_type = hp_turret_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpContrail01, HpContrail02, HpContrail03, HpFX01, HpTorpedo01 hp_type = hp_fighter_shield_generator, HpWeapon01, HpWeapon02, HpWeapon03, HpContrail01, HpContrail02, HpContrail03, HpFX01, HpTorpedo01 [Object] nickname = lochen_base ids_name = 260898 pos = 1075, 400000, 20832 archetype = jumphole_orange_base ids_info = 60212 dock_with = lochen_base reputation = fc_ouk_grp behavior = NOTHING visit = 128 [MBase] nickname = Lochen_Base local_faction = fc_n_grp diff = 19 ;0 [MVendor] num_offers = 0, 0 [BaseFaction] faction = fc_uk_grp weight = 50 [BaseFaction] faction = fc_n_grp weight = 64 [MRoom] nickname = Deck character_density = 1 [MRoom] nickname = Bar character_density = 1 [Base] nickname = Lochen_Base system = Ew05 strid_name = 260898 file = Universe\Systems\Li07\Bases\n00b_Base.ini [Power] nickname = bi_power ids_name = 263712 ids_info = 264712 volume = 0 mass = 10 DA_archetype = equipment\models\hardware\li_fusion_reactor.3db material_library = equipment\models\hardware.mat capacity = 1000 charge_rate = 0 thrust_capacity = 1 thrust_charge_rate = 0 lootable = false [ShieldGenerator] nickname = bi_power_mod ids_name = 459006 ids_info = 460006 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 0 toughness = 1 hp_type = hp_fighter_shield_generator offline_rebuild_time = 6 offline_threshold = 0.15 constant_power_draw = -1500 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false [ShieldGenerator] nickname = bi_shield_capacity_mod ids_name = 459005 ids_info = 460005 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 0 max_capacity = 2500 toughness = 1 hp_type = hp_fighter_shield_generator offline_rebuild_time = 6 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 0 shield_collapse_sound = shield_offline shield_rebuilt_sound = shield_rebuilt separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false shield_type = S_Rare shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 [ShieldGenerator] nickname = bi_shield_regen_mod ids_name = 459004 ids_info = 460004 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 500 max_capacity = 0 toughness = 1 hp_type = hp_fighter_shield_generator offline_rebuild_time = 6 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 0 shield_collapse_sound = null shield_rebuilt_sound = null separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false shield_type = S_Rare [Good] nickname = bi_power_mod equipment = bi_power_mod category = equipment price = 30 item_icon = equipment\models\commodities\nn_icons\EQUIPICON_powerplant.3db combinable = false ids_name = 459006 ids_info = 460006 shop_archetype = equipment\models\commodities\crates\crate_grey.3db [Good] nickname = bi_shield_capacity_mod equipment = bi_shield_capacity_mod category = equipment price = 30 item_icon = equipment\models\commodities\nn_icons\cwire_hightech_3.3db combinable = false ids_name = 459005 ids_info = 460005 shop_archetype = equipment\models\commodities\crates\crate_red.3db [Good] nickname = bi_shield_regen_mod equipment = bi_shield_regen_mod category = equipment price = 30 item_icon = equipment\models\commodities\nn_icons\cwire_hightech_1.3db combinable = false ids_name = 459004 ids_info = 460004 shop_archetype = equipment\models\commodities\crates\crate_yellow.3db [Thruster] nickname = bi_thruster ids_name = 263742 ids_info = 264742 DA_archetype = equipment\models\st\no_thruster.3db HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 999999 mass = 10 hit_pts = 0 ;Inv particles = no_warp_effect hp_particles = hpthrust power_usage = 0 lootable = false separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 [ShieldGenerator] nickname = bi_shield ids_name = 459005 ids_info = 459787 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm HP_child = HpConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 regeneration_rate = 2500 max_capacity = 10000 toughness = 1 hp_type = hp_fighter_shield_generator offline_rebuild_time = 12 offline_threshold = 0.15 constant_power_draw = 0 rebuild_power_draw = 0 shield_collapse_sound = shield_offline shield_collapse_particle = gf_derelictsparks#1 shield_rebuilt_sound = shield_rebuilt separation_explosion = sever_debris LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 lootable = false shield_type = S_Rare shield_hit_effects = 0, gf_li_shield01 shield_hit_effects = 100, gf_li_shield02 shield_hit_effects = 500, gf_li_shield03 [Gun] nickname = bi_gun_hull ids_name = 459002 ids_info = 460002 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm HP_child = HPConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 1000 refire_delay = 1 muzzle_velocity = 120 toughness = 1 projectile_archetype = bi_gun_hull_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = true turn_rate = 900 lootable = false LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 dispersion_angle = 0.2 flash_particle_name = rtc_nomadtorpedo_flash flash_radius = 15 light_anim = l_gun01_flash [Gun] nickname = bi_gun_shield ids_name = 459003 ids_info = 460003 DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp material_library = ships\nomad\nomad_fx.txm HP_child = HPConnect hit_pts = 0 ;Inv explosion_resistance = 0.001 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 200 mass = 10 hp_gun_type = hp_turret_special_1 damage_per_fire = 0 power_usage = 1000 refire_delay = 1 muzzle_velocity = 120 toughness = 1 projectile_archetype = bi_gun_shield_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = true turn_rate = 900 lootable = false LODranges = 0, 20 MedmLODOp = 0, 200 ;LOD Fixme HighLODOp = 0, 500000 dispersion_angle = 0.2 flash_particle_name = rtc_nomadtorpedo_flash flash_radius = 15 light_anim = l_gun01_flash [Munition] nickname = bi_gun_hull_ammo ids_name = 459002 explosion_arch = bi_gun_hull_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_no_cruise_disruptor detonation_dist = 10 lifetime = 13 Motor = nomad_cruise_disruptor01_motor force_gun_ori = false const_effect = rtc_nomadtorpedo_proj HP_trail_parent = HPExhaust seeker = lock time_to_lock = 0 seeker_range = 15000 seeker_fov_deg = 180 max_angular_velocity = 35.2 mass = 1 volume = 0 ;type = LOOT [Explosion] nickname = bi_gun_hull_explosion effect = rtc_nomadtorpedo_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 120 hull_damage = 25000 energy_damage = -12500 impulse = 0 [Explosion] nickname = bi_gun_shield_explosion effect = rtc_nomadtorpedo_impact lifetime = 0.000000, 0.000000 process = disappear strength = 100 radius = 120 hull_damage = 1 energy_damage = 25000 impulse = 0 [Munition] nickname = bi_gun_shield_ammo ids_name = 459003 explosion_arch = bi_gun_shield_explosion hp_type = hp_gun requires_ammo = false hit_pts = 2 one_shot_sound = fire_no_cruise_disruptor detonation_dist = 10 lifetime = 13 Motor = nomad_cruise_disruptor01_motor force_gun_ori = false const_effect = rtc_nomadtorpedo_proj HP_trail_parent = HPExhaust seeker = lock time_to_lock = 0 seeker_range = 15000 seeker_fov_deg = 180 max_angular_velocity = 35.2 mass = 1 volume = 0 ;type = LOOT [Good] nickname = bi_gun_hull equipment = bi_gun_hull category = equipment price = 30 item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missilelauncher.3db combinable = false ids_name = 459002 ids_info = 460002 shop_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat [Good] nickname = bi_gun_shield equipment = bi_gun_shield category = equipment price = 30 item_icon = equipment\models\commodities\nn_icons\EQUIPICON_missilelauncher.3db combinable = false ids_name = 459003 ids_info = 460003 shop_archetype = equipment\models\weapons\li_rad_launcher.cmp material_library = equipment\models\li_equip.mat [Engine] nickname = ge_bi_engine_01 ids_name = 263705 ids_info = 264705 DA_archetype = Solar\Dockable\nomad_power_cell.3db material_library = ships\nomad\nomad_fx.txm volume = 0 mass = 10 max_force = 202500 linear_drag = 225 power_usage = 225 reverse_fraction = 1.000000 cruise_charge_time = 5 cruise_power_usage = 225 character_loop_sound = engine_no_loop character_pitch_range = -50, 25 rumble_sound = rumble_nomad rumble_atten_range = -5, 0 rumble_pitch_range = -25, 25 indestructible = true outside_cone_attenuation = -3 inside_sound_cone = 60 outside_sound_cone = 180 flame_effect = gf_no_smallengine01_fire trail_effect = gf_no_smallengine01_trail trail_effect_player = gf_no_smallengine01_trail character_start_sound = engine_li_freighter_start engine_kill_sound = engine_li_freighter_kill cruise_start_sound = engine_no_cruise_start cruise_loop_sound = engine_no_cruise_loop cruise_stop_sound = engine_no_cruise_stop cruise_disrupt_sound = cruise_disrupt cruise_backfire_sound = cruise_backfire cruise_disrupt_effect = gf_li_cruisedisruption [Good] nickname = ge_bi_engine_01 equipment = ge_bi_engine_01 category = equipment ids_name = 263705 ids_info = 264705 price = 120000 item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db combinable = false shop_archetype = equipment\models\commodities\crates\crate_grey.3db